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Apoplexy posted:How can it be that hard? It's not like they didn't make F4SE or something. Unless the Script Extender team stops, we'll see a Remastered SKSE. But I'd be ready for it to take quite some time until the new version is on the same level as the old SKSE. And once it is, a lot of people will have to hope that older scripts can be directly copied over. Because if the scripts needs to be recompiled, and the original modder isn't around anymore, then I hope you know how to use the CK. Ra Ra Rasputin posted:Assuming everything ports over okay or gets ported over time, will the special edition have any advantages over what can be achieved right now? I heard it is 64 bit instead of 32. For PC users it's more available memory and the vanilla game looking a bit prettier I guess. Bethesda hasn't mentioned anything but, but maybe we'll see some new bugfixes? Hopefully? I'm going to laugh myself silly if Skyrim Remastered still has the lip-sync bug though. Raygereio fucked around with this message at 20:28 on Jul 29, 2016 |
# ? Jul 29, 2016 20:24 |
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# ? Jun 3, 2024 12:59 |
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I imagine the new graphical effects will be much lighter on performance than ENB is, so there's that.
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# ? Jul 29, 2016 20:26 |
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Mister Bates posted:Oh, hey, cool, there's a mod that allows both of my dual-wielded weapons to show up on my character, and a companion mod with some better third-person weapon sheathing animations. Okay, it requires this skeleton-replacing mod. I'll just go over there and check it out...aaaargh tits everywhere, creepy waxy anime babydoll faces, why is every picture of your skeleton replacer posed like a softcore porn shoot, this isn't what I wanted. If you're talking about XP32MSE, the defaults for it are identical to vanilla. It includes support for a variety of appearance replacers and stuff, but doesn't require them. It also bundles in a couple of (vanilla friendly) options for different attack poses and quiver locations and so on, and you can use RaceMenu to set them just for the PC or as a default for all characters. The quiver setting in particular is useful since it gets rid of most clipping problems with cloaks, shields worn on the back, etc.
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# ? Jul 29, 2016 21:22 |
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Yeah, sorry, not a programmer at all. I thought the problem was with that x64 jump, which they have managed to make with F4SE and all. Which, yeah, F4SE is pretty underutilized compared to SKSE by a huge margin, but that's also partly because of the game itself and the modding community for it and Bethesda's incredible loving laziness in not releasing the Fallout 4 Creation Kit for ages.
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# ? Jul 29, 2016 21:32 |
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What's the thought on Dan's Gaming modlist? It seems whoa big but also watching him play, it's like an entirely new game.
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# ? Jul 30, 2016 01:53 |
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Null1fy posted:What's the thought on Dan's Gaming modlist? It seems whoa big but also watching him play, it's like an entirely new game. He's got a bunch in there that are just duplicated content, like Moonpath to Elsweyr (contained in its entirety in Dragonborn Gallery) and Cloaks of Skyrim (already fully included in CCOR).
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# ? Jul 30, 2016 03:28 |
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You actually do need the textures and meshes from Cloaks of Skyrim for CCOR; you just don't need CoS' esp anymore, since CCOR handles all of that (and now that I looked at the list, he even mentions that in the description).
NuclearPotato fucked around with this message at 03:44 on Jul 30, 2016 |
# ? Jul 30, 2016 03:41 |
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I doubt he actually has the content duplicated, after all LOOT would detect and fix that for him, I imagine. Inigo, from what I've seen on stream, seems like the closest thing to a 'perfect' follower for me, but he just grates on me a bit. I dislike special snowflakes quite a bit (ironically that's why I like Julan from Morrowind, he thinks he's a special snowflake then finds out everything he's ever been told is a lie and he's not at all), and Inigo seems like his author just tried a bit too hard.
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# ? Jul 30, 2016 03:41 |
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Sky Shadowing posted:I doubt he actually has the content duplicated, after all LOOT would detect and fix that for him, I imagine. Yeah, I like Inigo but he has a few tweaks that he desperately needs mechanically, and I could absolutely do without his silly little champion of prophecy story too. It's not over yet, basically at a cliff hanger while the author works on the next (and I believe final?) installment of the add on so we'll see what happens. Transmogrifier fucked around with this message at 04:07 on Jul 30, 2016 |
# ? Jul 30, 2016 03:56 |
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Ra Ra Rasputin posted:Assuming everything ports over okay or gets ported over time, will the special edition have any advantages over what can be achieved right now? I heard it is 64 bit instead of 32. Takes advantage of newer hardware and more RAM. Head Hit Keyboard posted:I imagine the new graphical effects will be much lighter on performance than ENB is, so there's that. Yeah, this too.
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# ? Jul 30, 2016 04:38 |
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I expect the native new Skyrim post processing to be on par or better than ENB now, which is good since Fallout 4s post processing is pretty good and actually a big improvement from other Bethesda titles.
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# ? Jul 30, 2016 04:55 |
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Anybody familiar with Joopvandie's mods that add stuff to the edges of the map? http://www.nexusmods.com/skyrim/users/6616512/ I found Youtubers featuring one or two of them but not all three
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# ? Jul 30, 2016 05:02 |
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My biggest wish is that they fix shadows so their quality isn't connected to their fade distance. And maybe better quality distant LODs runaway dog fucked around with this message at 06:56 on Jul 30, 2016 |
# ? Jul 30, 2016 06:51 |
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Mr. Owl posted:but how else will you enable jiggle physics for your characters labia... The weird thing about this is the vast majority of those are user submitted. People have submitted several dozen of those for my house mod. It's extremely off putting, especially when you realize it's several different people submitting them.
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# ? Jul 30, 2016 08:06 |
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Mazz posted:The weird thing about this is the vast majority of those are user submitted. People have submitted several dozen of those for my house mod. It's extremely off putting, especially when you realize it's several different people submitting them. never change, Nexus (alternatively, burn to the ground)
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# ? Jul 30, 2016 13:29 |
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Thought I'd post some news. EnaiSiaion has made a new brawl bug fix mod. USLEEP's just been updated - Changelog here. Oh and so has the /r/Skyrimmods Unstable and Outdated Mods Masterlist, which might be a good idea to check out.
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# ? Jul 30, 2016 21:32 |
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Slightly off topic, but there's only a Skyrim and a Morrowind thread Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO
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# ? Jul 30, 2016 22:49 |
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4000 Dollar Suit posted:My biggest wish is that they fix shadows so their quality isn't connected to their fade distance. Or make shadows not stutter because of the way the engine handles them.
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# ? Jul 30, 2016 23:00 |
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Danaru posted:Slightly off topic, but there's only a Skyrim and a Morrowind thread Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO Rooftop Rewards is the only mod I can specifically remember from I don't know how many hours sunk into Oblivion. Not sure what that says about me or Oblivion modding.
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# ? Jul 31, 2016 00:17 |
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Danaru posted:Slightly off topic, but there's only a Skyrim and a Morrowind thread Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO If you've got archives, there's the Let's Reinstall Oblivion thread: http://forums.somethingawful.com/showthread.php?threadid=3310676
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# ? Jul 31, 2016 01:32 |
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Danaru posted:Slightly off topic, but there's only a Skyrim and a Morrowind thread Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO I don't know why you'd care if you also owned either Skyrim or Morrowind.
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# ? Jul 31, 2016 03:39 |
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If you haven't played Nehrim yet then it's worth a go but otherwise there's a reason there's no Oblivion thread. It's because Oblivion is bad.
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# ? Jul 31, 2016 03:48 |
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Skwirl posted:I don't know why you'd care if you also owned either Skyrim or Morrowind. Because I've already played Skyrim and Morrowind recently, and I feel like dumpster diving Also Morrowind keeps violently exploding on me, but also OpenMW doesn't support the visual mods I really want Mister Bates posted:If you've got archives, there's the Let's Reinstall Oblivion thread: http://forums.somethingawful.com/showthread.php?threadid=3310676 Gobblecoque posted:If you haven't played Nehrim yet then it's worth a go but otherwise there's a reason there's no Oblivion thread. Thanks!
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# ? Jul 31, 2016 12:17 |
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Legacy of the Dragonborn is now complete. Might have to install it now.
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# ? Aug 3, 2016 11:50 |
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Oh boy. Time to try upgrading and hoping it doesn't destroy my save. Just spent 10 hours playing, time to mod.
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# ? Aug 3, 2016 15:23 |
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Can somebody explain why that mod is cool? I read the description and all I got from it is that it adds some kind of relic museum to your game?
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# ? Aug 3, 2016 16:18 |
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Siets posted:Can somebody explain why that mod is cool? I read the description and all I got from it is that it adds some kind of relic museum to your game? remember the museum of artifacts from morrowind where you had a place to display all your neat stuff? this is that on overdrive, it adds quests, new relics, it autoplaces/sorts everything into nice looking display containers, it has an overarching quest line, nice rewards for doing it, and (if they fixed the last few text errors) is a really really well made mod. if you don't understand why that's fun don't bother, also don't bother playing skyrim at all for that matter
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# ? Aug 3, 2016 16:22 |
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I wish that when Bethesda sees that "wow, the modding community is keeping our games alive and selling for years and years after its release!" their first instinct would be: "we should make our games really robust, tailored to modding and not poo poo itself the moment you are forced to update or remove a mod!" and not: "how can we monetize this?!" (yes, my stable install started crashing at about 60 hours played on this character after i had to solve a unforeseen conflict ) edit: i also wish that someone would make a mod that let you restart the game with basically the same character with all its quests complete and the same inventory, with all the advanced tools we have for skyrim these days that should be doable. just time-consuming as gently caress to create Dongattack fucked around with this message at 19:10 on Aug 3, 2016 |
# ? Aug 3, 2016 19:04 |
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Dongattack posted:I wish that when Bethesda sees that "wow, the modding community is keeping our games alive and selling for years and years after its release!" their first instinct would be: "we should make our games really robust, tailored to modding and not poo poo itself the moment you are forced to update or remove a mod!" and not: "how can we monetize this?!" It seems plausible that you could have some kind of "game state dump" script that does that but the issues that break saves are often weird fiddly things that are logical in the abstract sense but break things in specific cases; like a quest being flagged as "completed" when that quest is actually just a stub that launches a bunch of other vital gameplay scripts. If you saved the game state and loaded it into a "fresh" world, it would see that and think "no problems here, that quest is already complete." and thus never launch the scripts it connects to. Basically part of what makes Bethesda games so mod friendly is also what makes them so buggy. It's a lot of specific behavior hacked into abstract systems.
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# ? Aug 3, 2016 22:03 |
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Mortimer posted:remember the museum of artifacts from morrowind where you had a place to display all your neat stuff? I have it on my latest Skyrim file and goddamn if being Skyrim Indiana Jones isn't more compelling than being the Dragonborn. IT BELONGS IN A MUSEUM
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# ? Aug 4, 2016 04:56 |
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It really feels more rewarding to have a place to set all the unique items you come across, especially if they are not ones you would use on that character. You then get to occasionally see visitors ooh and ahhing over the collections which is better than just keeping a barrel full of daedric artifacts in your basement. As much as I thought I'd never play without sperg, ordinator is a nice change of pace. I'm really liking setting traps and trip wires to make little ambushes for my enemies. In fact I'd recommend all the mods that guy has made, except for the combat I've not tried it yet.
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# ? Aug 4, 2016 05:58 |
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Danaru posted:Slightly off topic, but there's only a Skyrim and a Morrowind thread Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO We posted some reccomended mods in the TES general thread. Let me see if I can find the particular posts. EDIT-found some Man Whore posted:I don't have a big list but I use Maskars oblivion overhaul and oblvionxp and it solves p much all my beefs with the base game. Maskars has some uhhhh questionable model choices but considering the stuff that shows up on oblivions nexus front-page nowadays the mod is practically prudish. Just make sure you change the model that the female Dremora use in the ini because the default one was loving comical comic book high-heel poo poo. You want to go through it's ini regardless because there is just so much options and its p easy user friendly for an ini. Agents are GO! posted:We don't take kindly to that sorta talk 'round here. Man Whore fucked around with this message at 21:07 on Aug 4, 2016 |
# ? Aug 4, 2016 20:30 |
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Just want to pop in with a note about the new thread: Still working on it, but I started on it right about when I started having to teach a summer course that as it turns out I was very unprepared for. I am getting on top of that, but the thread's still going to take some more time. Sorry!
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# ? Aug 5, 2016 02:40 |
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Its fine we've waited for this long surly we can wait a bit longer.
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# ? Aug 5, 2016 03:27 |
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GunnerJ posted:Just want to pop in with a note about the new thread: Still working on it, but I started on it right about when I started having to teach a summer course that as it turns out I was very unprepared for. I am getting on top of that, but the thread's still going to take some more time. Sorry! No problem I'm sure this shambling corpse of a thread can hold out a little longer while your new OP gets its polish. Also, my apologies for not keeping the OP updated at all, I got hooked into ESO and pretty much abandoned Skyrim after August of last year, mainly because of that paid mods fiasco.
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# ? Aug 5, 2016 18:09 |
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Scyantific posted:No problem I'm sure this shambling corpse of a thread can hold out a little longer while your new OP gets its polish. just scrap the new OP and start planning the TES6 OP
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# ? Aug 5, 2016 18:34 |
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Mortimer posted:
TES6 will never happen EDIT: At least not for more then just a few years.
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# ? Aug 5, 2016 23:13 |
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Yeah Todd Catraper Howard is gonna take a while off the main series to make a Facebook game about farming ash yams, a TES MOBA because why not everyone else is doing it, and I'm sure he's got a TES Overwatch-ripoff up his sleeve somewhere.
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# ? Aug 5, 2016 23:22 |
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Considering they devoted time to this enhanced edition of Skyrim that makes me think that the next TES game will be further out than you'd normally expect yeah.
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# ? Aug 6, 2016 00:26 |
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# ? Jun 3, 2024 12:59 |
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KakerMix posted:Considering they devoted time to this enhanced edition of Skyrim that makes me think that the next TES game will be further out than you'd normally expect yeah. Actually wasn't there a rumor out there somewhere from a Bethsoft dev that pretty much said, "Yeah we ported Skyrim to the new hardware a while back but we didn't think anything about releasing it."
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# ? Aug 6, 2016 04:12 |