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Raygereio
Nov 12, 2012

Apoplexy posted:

How can it be that hard? It's not like they didn't make F4SE or something.
I haven't paid that much attention to FO4 modding, but as far I know F4SE is nowhere near to incorporating all of the custom function SKSE has. It takes time to decode all the stuff inside the game's executable and then code the custom functions, necessary hooks, etc. And the guys working on the Script Extenders do have jobs and other stuff in their lives going on.

Unless the Script Extender team stops, we'll see a Remastered SKSE. But I'd be ready for it to take quite some time until the new version is on the same level as the old SKSE.
And once it is, a lot of people will have to hope that older scripts can be directly copied over. Because if the scripts needs to be recompiled, and the original modder isn't around anymore, then I hope you know how to use the CK.

Ra Ra Rasputin posted:

Assuming everything ports over okay or gets ported over time, will the special edition have any advantages over what can be achieved right now? I heard it is 64 bit instead of 32.
The main advantage will be for the consoles players as it's supposed to bring mod support similar to FO4.
For PC users it's more available memory and the vanilla game looking a bit prettier I guess.
Bethesda hasn't mentioned anything but, but maybe we'll see some new bugfixes? Hopefully? I'm going to laugh myself silly if Skyrim Remastered still has the lip-sync bug though.

Raygereio fucked around with this message at 20:28 on Jul 29, 2016

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Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
I imagine the new graphical effects will be much lighter on performance than ENB is, so there's that.

Roadie
Jun 30, 2013

Mister Bates posted:

Oh, hey, cool, there's a mod that allows both of my dual-wielded weapons to show up on my character, and a companion mod with some better third-person weapon sheathing animations. Okay, it requires this skeleton-replacing mod. I'll just go over there and check it out...aaaargh tits everywhere, creepy waxy anime babydoll faces, why is every picture of your skeleton replacer posed like a softcore porn shoot, this isn't what I wanted. :gonk:

I think I'll stick with the vanilla animations, thanks.

If you're talking about XP32MSE, the defaults for it are identical to vanilla. It includes support for a variety of appearance replacers and stuff, but doesn't require them. It also bundles in a couple of (vanilla friendly) options for different attack poses and quiver locations and so on, and you can use RaceMenu to set them just for the PC or as a default for all characters. The quiver setting in particular is useful since it gets rid of most clipping problems with cloaks, shields worn on the back, etc.

Apoplexy
Mar 9, 2003

by Shine
Yeah, sorry, not a programmer at all. I thought the problem was with that x64 jump, which they have managed to make with F4SE and all. Which, yeah, F4SE is pretty underutilized compared to SKSE by a huge margin, but that's also partly because of the game itself and the modding community for it and Bethesda's incredible loving laziness in not releasing the Fallout 4 Creation Kit for ages.

Null1fy
Sep 11, 2001

What's the thought on Dan's Gaming modlist? It seems whoa big but also watching him play, it's like an entirely new game.

Roadie
Jun 30, 2013

Null1fy posted:

What's the thought on Dan's Gaming modlist? It seems whoa big but also watching him play, it's like an entirely new game.

He's got a bunch in there that are just duplicated content, like Moonpath to Elsweyr (contained in its entirety in Dragonborn Gallery) and Cloaks of Skyrim (already fully included in CCOR).

NuclearPotato
Oct 27, 2011

You actually do need the textures and meshes from Cloaks of Skyrim for CCOR; you just don't need CoS' esp anymore, since CCOR handles all of that (and now that I looked at the list, he even mentions that in the description).

NuclearPotato fucked around with this message at 03:44 on Jul 30, 2016

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
I doubt he actually has the content duplicated, after all LOOT would detect and fix that for him, I imagine.

Inigo, from what I've seen on stream, seems like the closest thing to a 'perfect' follower for me, but he just grates on me a bit. I dislike special snowflakes quite a bit (ironically that's why I like Julan from Morrowind, he thinks he's a special snowflake then finds out everything he's ever been told is a lie and he's not at all), and Inigo seems like his author just tried a bit too hard.

Transmogrifier
Dec 10, 2004


Systems at max!

Lipstick Apathy

Sky Shadowing posted:

I doubt he actually has the content duplicated, after all LOOT would detect and fix that for him, I imagine.

Inigo, from what I've seen on stream, seems like the closest thing to a 'perfect' follower for me, but he just grates on me a bit. I dislike special snowflakes quite a bit (ironically that's why I like Julan from Morrowind, he thinks he's a special snowflake then finds out everything he's ever been told is a lie and he's not at all), and Inigo seems like his author just tried a bit too hard.

Yeah, I like Inigo but he has a few tweaks that he desperately needs mechanically, and I could absolutely do without his silly little champion of prophecy story too. It's not over yet, basically at a cliff hanger while the author works on the next (and I believe final?) installment of the add on so we'll see what happens.

Transmogrifier fucked around with this message at 04:07 on Jul 30, 2016

Agents are GO!
Dec 29, 2004

Ra Ra Rasputin posted:

Assuming everything ports over okay or gets ported over time, will the special edition have any advantages over what can be achieved right now? I heard it is 64 bit instead of 32.

Takes advantage of newer hardware and more RAM.

Head Hit Keyboard posted:

I imagine the new graphical effects will be much lighter on performance than ENB is, so there's that.

Yeah, this too.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
I expect the native new Skyrim post processing to be on par or better than ENB now, which is good since Fallout 4s post processing is pretty good and actually a big improvement from other Bethesda titles.

Saint Sputnik
Apr 1, 2007

Tyrannosaurs in P-51 Volkswagens!
Anybody familiar with Joopvandie's mods that add stuff to the edges of the map?
http://www.nexusmods.com/skyrim/users/6616512/

I found Youtubers featuring one or two of them but not all three

runaway dog
Dec 11, 2005

I rarely go into the field, motherfucker.
My biggest wish is that they fix shadows so their quality isn't connected to their fade distance.


And maybe better quality distant LODs

runaway dog fucked around with this message at 06:56 on Jul 30, 2016

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Mr. Owl posted:

but how else will you enable jiggle physics for your characters labia...

Its like a game to look at popular files on nexus and go into the user images section and see if you can find a mod without someone uploading posed sex dolls.

The weird thing about this is the vast majority of those are user submitted. People have submitted several dozen of those for my house mod. It's extremely off putting, especially when you realize it's several different people submitting them.

Excelzior
Jun 24, 2013

Mazz posted:

The weird thing about this is the vast majority of those are user submitted. People have submitted several dozen of those for my house mod. It's extremely off putting, especially when you realize it's several different people submitting them.

:allears: never change, Nexus

(alternatively, burn to the ground)

ThaumPenguin
Oct 9, 2013

Thought I'd post some news.

EnaiSiaion has made a new brawl bug fix mod.

USLEEP's just been updated - Changelog here.

Oh and so has the /r/Skyrimmods Unstable and Outdated Mods Masterlist, which might be a good idea to check out.

Danaru
Jun 5, 2012

何 ??
Slightly off topic, but there's only a Skyrim and a Morrowind thread :( Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

4000 Dollar Suit posted:

My biggest wish is that they fix shadows so their quality isn't connected to their fade distance.

Or make shadows not stutter because of the way the engine handles them.

Mr. Owl
Jan 24, 2008

Danaru posted:

Slightly off topic, but there's only a Skyrim and a Morrowind thread :( Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO

Rooftop Rewards is the only mod I can specifically remember from I don't know how many hours sunk into Oblivion. Not sure what that says about me or Oblivion modding.

Mister Bates
Aug 4, 2010

Danaru posted:

Slightly off topic, but there's only a Skyrim and a Morrowind thread :( Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO

If you've got archives, there's the Let's Reinstall Oblivion thread: http://forums.somethingawful.com/showthread.php?threadid=3310676

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Danaru posted:

Slightly off topic, but there's only a Skyrim and a Morrowind thread :( Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO

I don't know why you'd care if you also owned either Skyrim or Morrowind.

Gobblecoque
Sep 6, 2011
If you haven't played Nehrim yet then it's worth a go but otherwise there's a reason there's no Oblivion thread.

:ssh: It's because Oblivion is bad. :ssh:

Danaru
Jun 5, 2012

何 ??

Skwirl posted:

I don't know why you'd care if you also owned either Skyrim or Morrowind.

Because I've already played Skyrim and Morrowind recently, and I feel like dumpster diving :v: Also Morrowind keeps violently exploding on me, but also OpenMW doesn't support the visual mods I really want :(

Mister Bates posted:

If you've got archives, there's the Let's Reinstall Oblivion thread: http://forums.somethingawful.com/showthread.php?threadid=3310676

Gobblecoque posted:

If you haven't played Nehrim yet then it's worth a go but otherwise there's a reason there's no Oblivion thread.

:ssh: It's because Oblivion is bad. :ssh:

Thanks!

ThaumPenguin
Oct 9, 2013

Legacy of the Dragonborn is now complete.

Might have to install it now.

dijon du jour
Mar 27, 2013

I'm shy
Oh boy. Time to try upgrading and hoping it doesn't destroy my save. :v:

Just spent 10 hours playing, time to mod.

Siets
Sep 19, 2006

by FactsAreUseless
Can somebody explain why that mod is cool? I read the description and all I got from it is that it adds some kind of relic museum to your game? :shrug:

mbt
Aug 13, 2012

Siets posted:

Can somebody explain why that mod is cool? I read the description and all I got from it is that it adds some kind of relic museum to your game? :shrug:

remember the museum of artifacts from morrowind where you had a place to display all your neat stuff?

this is that on overdrive, it adds quests, new relics, it autoplaces/sorts everything into nice looking display containers, it has an overarching quest line, nice rewards for doing it, and (if they fixed the last few text errors) is a really really well made mod.

if you don't understand why that's fun don't bother, also don't bother playing skyrim at all for that matter

Dongattack
Dec 20, 2006

by Cyrano4747
I wish that when Bethesda sees that "wow, the modding community is keeping our games alive and selling for years and years after its release!" their first instinct would be: "we should make our games really robust, tailored to modding and not poo poo itself the moment you are forced to update or remove a mod!" and not: "how can we monetize this?!"

(yes, my stable install started crashing at about 60 hours played on this character after i had to solve a unforeseen conflict :smith:)

edit: i also wish that someone would make a mod that let you restart the game with basically the same character with all its quests complete and the same inventory, with all the advanced tools we have for skyrim these days that should be doable. just time-consuming as gently caress to create

Dongattack fucked around with this message at 19:10 on Aug 3, 2016

The Cheshire Cat
Jun 10, 2008

Fun Shoe

Dongattack posted:

I wish that when Bethesda sees that "wow, the modding community is keeping our games alive and selling for years and years after its release!" their first instinct would be: "we should make our games really robust, tailored to modding and not poo poo itself the moment you are forced to update or remove a mod!" and not: "how can we monetize this?!"

(yes, my stable install started crashing at about 60 hours played on this character after i had to solve a unforeseen conflict :smith:)

edit: i also wish that someone would make a mod that let you restart the game with basically the same character with all its quests complete and the same inventory, with all the advanced tools we have for skyrim these days that should be doable. just time-consuming as gently caress to create

It seems plausible that you could have some kind of "game state dump" script that does that but the issues that break saves are often weird fiddly things that are logical in the abstract sense but break things in specific cases; like a quest being flagged as "completed" when that quest is actually just a stub that launches a bunch of other vital gameplay scripts. If you saved the game state and loaded it into a "fresh" world, it would see that and think "no problems here, that quest is already complete." and thus never launch the scripts it connects to.

Basically part of what makes Bethesda games so mod friendly is also what makes them so buggy. It's a lot of specific behavior hacked into abstract systems.

Dalris Othaine
Oct 14, 2013

I think, therefore I am inevitable.

Mortimer posted:

remember the museum of artifacts from morrowind where you had a place to display all your neat stuff?

this is that on overdrive, it adds quests, new relics, it autoplaces/sorts everything into nice looking display containers, it has an overarching quest line, nice rewards for doing it, and (if they fixed the last few text errors) is a really really well made mod.

if you don't understand why that's fun don't bother, also don't bother playing skyrim at all for that matter

I have it on my latest Skyrim file and goddamn if being Skyrim Indiana Jones isn't more compelling than being the Dragonborn.

IT BELONGS IN A MUSEUM

Mr. Owl
Jan 24, 2008
It really feels more rewarding to have a place to set all the unique items you come across, especially if they are not ones you would use on that character. You then get to occasionally see visitors ooh and ahhing over the collections which is better than just keeping a barrel full of daedric artifacts in your basement.

As much as I thought I'd never play without sperg, ordinator is a nice change of pace. I'm really liking setting traps and trip wires to make little ambushes for my enemies. In fact I'd recommend all the mods that guy has made, except for the combat I've not tried it yet.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



Danaru posted:

Slightly off topic, but there's only a Skyrim and a Morrowind thread :( Is there a big ol' list of goon recommended Oblivion mods? I've had the urge to play that potato face filled mess again, but I honestly don't remember any of the mods I used to use besides OOO

We posted some reccomended mods in the TES general thread. Let me see if I can find the particular posts.
EDIT-found some

Man Whore posted:

I don't have a big list but I use Maskars oblivion overhaul and oblvionxp and it solves p much all my beefs with the base game. Maskars has some uhhhh questionable model choices but considering the stuff that shows up on oblivions nexus front-page nowadays the mod is practically prudish. Just make sure you change the model that the female Dremora use in the ini because the default one was loving comical comic book high-heel poo poo. You want to go through it's ini regardless because there is just so much options and its p easy user friendly for an ini.
There is also Oblivion character overhaul which just makes all the characters look p drat nice except the khajiit who were not fully able to escape potato land. You need to have block head installed for it though. Those are my basics for gameplay and anything beyond those is just icing for me.

http://www.nexusmods.com/oblivion/mods/42780/ :MOO
http://www.nexusmods.com/oblivion/mods/35333/ :OBXP
http://www.nexusmods.com/oblivion/mods/43752/ :block head
http://www.nexusmods.com/oblivion/mods/44676/ :OCO V.2

EDIT- I forgot to mention the unofficial patches but those are a given. The thing is though unlike skyrim where they are HIGHLY RECOMMENDED but you can conceivably run fine with out them, oblivion is so broken that YOU NEED THE PATCHES. Theres a whole lot more game breakers in oblivion.
I also actually just now read your post and saw you are already running with poo poo and I gave you beginner stuff so woops.

Agents are GO! posted:

We don't take kindly to that sorta talk 'round here.

Edit: shortest possible modlist:
Unofficial Oblivion Patches
Oblivion Character Overhaul
Oblivion Script Extender
Maskar's Overhaul
Midas Magic

Man Whore fucked around with this message at 21:07 on Aug 4, 2016

GunnerJ
Aug 1, 2005

Do you think this is funny?
Just want to pop in with a note about the new thread: Still working on it, but I started on it right about when I started having to teach a summer course that as it turns out I was very unprepared for. I am getting on top of that, but the thread's still going to take some more time. Sorry!

dbzfandiego
Sep 17, 2011
Its fine we've waited for this long surly we can wait a bit longer.

Synthwave Crusader
Feb 13, 2011

GunnerJ posted:

Just want to pop in with a note about the new thread: Still working on it, but I started on it right about when I started having to teach a summer course that as it turns out I was very unprepared for. I am getting on top of that, but the thread's still going to take some more time. Sorry!

No problem I'm sure this shambling corpse of a thread can hold out a little longer while your new OP gets its polish.

Also, my apologies for not keeping the OP updated at all, I got hooked into ESO and pretty much abandoned Skyrim after August of last year, mainly because of that paid mods fiasco.

mbt
Aug 13, 2012

Scyantific posted:

No problem I'm sure this shambling corpse of a thread can hold out a little longer while your new OP gets its polish.

Also, my apologies for not keeping the OP updated at all, I got hooked into ESO and pretty much abandoned Skyrim after August of last year, mainly because of that paid mods fiasco.

:rip: :rolleyes:

just scrap the new OP and start planning the TES6 OP

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!

Mortimer posted:

:rip: :rolleyes:

just scrap the new OP and start planning the TES6 OP

TES6 will never happen

EDIT: At least not for more then just a few years.

Gobblecoque
Sep 6, 2011
Yeah Todd Catraper Howard is gonna take a while off the main series to make a Facebook game about farming ash yams, a TES MOBA because why not everyone else is doing it, and I'm sure he's got a TES Overwatch-ripoff up his sleeve somewhere.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Considering they devoted time to this enhanced edition of Skyrim that makes me think that the next TES game will be further out than you'd normally expect yeah.

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Synthwave Crusader
Feb 13, 2011

KakerMix posted:

Considering they devoted time to this enhanced edition of Skyrim that makes me think that the next TES game will be further out than you'd normally expect yeah.

Actually wasn't there a rumor out there somewhere from a Bethsoft dev that pretty much said, "Yeah we ported Skyrim to the new hardware a while back but we didn't think anything about releasing it."

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