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Cooked Auto posted:I mentioned this to Crow after recording this episode (I think) but if Kadorhal does his HAWX LP I will (try) go through the HAWX book chapter by chapter. Because other people need to see how bad that book really is. Now I'm conflicted as to whether I actually want to do it if I'm going to effectively subject you to something like that by doing so. Oh well, maybe I can make it up to you by... I dunno, doing Vegas 2 afterwards and dedicating the LP to you or something. It's going to be a while before I can actually do it either way. That thing about upgrading is getting stymied by lawyers refusing to actually do lawyer things and finalize a sale so I can afford the upgrade.
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# ? Jul 22, 2016 07:32 |
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# ? May 15, 2024 02:52 |
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Kadorhal posted:Now I'm conflicted as to whether I actually want to do it if I'm going to effectively subject you to something like that by doing so. Oh well, maybe I can make it up to you by... I dunno, doing Vegas 2 afterwards and dedicating the LP to you or something. You don't have to. I mean I've read the book once already and I could just do it in crows AC4 or 5 thread if I so wanted. Funny enough I've had the idea of LPing R6 Vegas 2 as well. But I'm awful at making these things happen.
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# ? Jul 22, 2016 11:47 |
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# ? Jul 22, 2016 13:08 |
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Kibayasu posted:Rainbow Six: Hippies Try to Kill the World, the sequel to Without Remorse: Hippies Are Responsible for Vietnam Man, who even cares about the B-Plot to Without Remorse, aka Terms of Enrampagement starring Charles Bronson as Clark?
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# ? Jul 22, 2016 15:16 |
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Kadorhal posted:Now I'm conflicted as to whether I actually want to do it if I'm going to effectively subject you to something like that by doing so. do it do it do it do it Also, Vegas 2 doesn't have the TACTICAL INTERNET van, therefore it's just not worth it.
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# ? Jul 23, 2016 00:33 |
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Psion posted:Also, Vegas 2 doesn't have the TACTICAL INTERNET van, therefore it's just not worth it. Maybe not. But it does have the dumbest plot motivation and the loving worst final fight.
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# ? Jul 23, 2016 02:24 |
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Cooked Auto posted:Maybe not. But it does have the dumbest plot motivation and the loving worst final fight. I laughed out loud at the ending plot motivation reveal, that's true.
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# ? Jul 23, 2016 02:54 |
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Breaking Through the Enemy’s Last Defense Line Mission 17B: Operation Final Countdown – August 30th, 1998 Mission 20: Operation Final Countdown (Legacy Version) Overview: Operation Belissima concludes as the Allied Forces press within striking distance of Saint Ark. To ensure the success of the assault on the Rebel stronghold Scarface Squadron is dispatched to eliminate the final remnant of the URF’s naval forces in the frozen waters of Snider’s Top. In the midst of the assault, they encounter the URF’s final ace squadron as well as a new Erusian superweapon. Guest Commentator: I am joined for both parts of this final mission of Operation Belissima by Dr. Snark. ALBIREO SQUADRON Federal Erusian Air Force, 26th Air Force Unit, 1st Fighter Wing, 1st Tactical Fighter Squadron (Defected) Members:
Until its defection to the Usean Rebel Forces, Albireo Squadron was considered the crown jewel of the Erusian Air Force and one of the preeminent symbols of Erusea’s military might on Usea. Flying a quartet of advanced stealth planes, including a next generation T-50 PAK FA, Albireo Squadron led the URF to many military victories over the course of the Continental War, right up to its final days. Their tactical hit-and-fade strikes on Allied targets made it difficult to pin down precise location for much of the war until their final engagement over Snider’s Top in northern Usea. Like other Usean ace squadrons, Albireo had studied and employed tactics used by Belkan aces during the Belkan War three years prior. In Albireo’s case, they utilized the tactics perfected by the Belkan GrauWespe Squadron, where the flight lead would bait the opposing plane into a chase, only to have the remainder of the squadron sweep in from behind and run them down for the kill. BIRD’S EYE Real Name: Edgar Grint Callsign(s): Bird’s Eye, Albireo 1 Age: 49 (Deceased) Sex: Male Nationality: Erusea (Western Usea) Signature Plane: T-50 PAK FA Voice Actor: Uncredited A living legend in the Erusian Air Force (and across the Usean Allied Forces as well) prior to his death at Snider’s Top. Grint was an exemplary pilot with a long and distinguished service history fighting for both his homeland of Erusea and for the unified Usean forces at one point or another during his career. His skills as a pilot landed him in command of the Erusian Air Force’s top fighter squadron, Albireo, and, though Grint himself would have denied it, helped shape Erusea’s military discipline, even years after his death. In addition to being a combat pilot, Grint also served time as a flight instruction, fostering the next generation of Erusian aces who would take to the skies after his retirement. Of particular note was a promising young pilot who drew the number 13 slot on his training squadron. Grint had planned to retire from the air force prior to the outbreak of the Continental War, promising his wife they would move to the countryside far away from any military bases or aircraft. But the alluring pull of air combat simply proved too much for him, like it did to many pilots, and he soon threw in with the Usean Rebels out of loyalty to many of his fellow countrymen who did the same. He never returned home to his wife in Erusea, as his final engagement with Phoenix and Scarface Squadron over Snider’s Top proved fatal for him. In honor of his memory, every new fighter squadron formed in the Erusian Air Force following his death has been crowned with name of a bird, the most recent one being the newly rolled out 156th Tactical Fighter Squadron “Aquila”. ALBIREO Albireo (Beta Cygni) is the fifth brightest star in the constellation Cygnus, also known by the asterism of the Northern Cross. While appearing as a single star when viewed with the naked eye, Albireo is actually a double star—two stars that appear close enough together as to be viewed as a single star without the use of telescopes to resolve their proper appearance. It is unknown if Albireo A and B are a binary star system (two stars orbiting the same barycenter in the same solar system), however. Albireo is sometimes referred to as the “beak star,” from its position forming the head of the constellation Cygnus, the swan. The name Albireo originates from several delineations of mistranslations and mistransliterations from Greek, to Arabic, to Latin. Originally the star bore the Greek name Ornis, which was transliterated in to Urnis in Arabic. Latin scholars mistakenly believed the name refered to the hedge mustard (Sisymbrium officinale), and translated it as Ireo, which itself was then treated as a mistranslation of an Arabic term and given the Arabic-sounding name of Al-bireo, which was then crushed down into Albireo. In terms of relations to Ace Combat, this is just another in by now a routine sampling of details that further proves that the cosmology of Strangereal is pretty much a 1:1 analog to Earth’s. XB-10 BIG BAD MAMA An advanced heavy bomber platform developed in secret by the Federal Republic of Erusea after the end of the Belkan War. The XB-10’s design is a heavily modified variant of the old South Belka Muntions Factory’s XB-0 Hresvelgr Heavy Command Cruiser, the blueprints of which the Erusian military was able to acquire from black market sources following the SBMF’s shuttering before the signing of the Treaty of Lumen. Scaled down to roughly a quarter the size of the original XB-0, the XB-10 was refined from full command cruiser to simple bomber. The reduced size and weight allowed the XB-10 a wider range of mobility and speed than its Belkan predecessor. It was also able to field more defensive measures such as missile launchers and machine gun emplacements, unlike the Belkan BM-335 Lindwurm bomber. Following the international embarrassment suffered from having their prototype bomber fleet stolen and revealed to the world by the URF, the Erusian government hastily spiked the XB-10 development project. All remaining prototypes were dismantled and their production facilities have been shuttered. There have already been calls for a formal inquiry in the FCU parliament over Erusea’s procurement and development of Belkan war materials embargoed by the Treaty of Lumen, unfortunately hearings on the matter have been postponed as a matter of preparation for the oncoming planet fall of the Ulysses 1994XF04 asteroid. Aircraft featured in Mission 20: Operation Final Countdown T-50 PAK FA Manufacturer: KnAAPO, NAPO (test), Sukhoi (actual) Role: Multi-role Stealth Fighter Manufactured: 2009–Present Status: Testing Primary Operators: Russia, India (planned) Quick Facts:
[LEGACY] Medal: Sawn Hunter Awarded for: Defeating Albireo Squadron in Mission 20. Description: Awarded to pilots who defeat Albireo Squadron.
AC2 Tracks featured in Mission 16B.2: DISC 1 ACAHL Tracks featured in Mission 20: DISC 2 nine-gear crow fucked around with this message at 10:54 on Mar 11, 2018 |
# ? Jul 24, 2016 10:24 |
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Nice to see the original and Legacy versions of the same mission lining up again. All the info-gathering I did for the series was for AC2 and the PS2 games, so I don't have much on the T-50. I can tell you though it shows up in Battlefield 4, given a presumed adoption-name as the "Su-50", but the Russian Air Force naming scheme doesn't make that likely in reality (basically, even numbers are everything but fighters). On the subject of Pugachev's Cobra, an interesting thing about AC2 is that the devs wanted to give the player the ability to do it, too. Right before release, they were able to modify some parameters to allow the player to do a rudimentary version of it, but ultimately it didn't end up in the finished game. I don't think you can actually do it in any of the games except Assault Horizon and Legacy with their DFM/Maneuvers thing.
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# ? Jul 24, 2016 20:05 |
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You can do a very rough version of the Cobra in the post-PS1 games, but you'll stall out if you actually try to do it for real. The games just don't have the physics parameters to simulate that kind of dirft.
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# ? Jul 24, 2016 20:32 |
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Well Grint went into cutscene exposition mode a couple times, but still way better than the final boss of Joint Assault. That fucker makes you listen to his whole backstory speech while invincible as you wait to shove a missile or two up his exhaust ports.
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# ? Jul 24, 2016 21:38 |
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nine-gear crow posted:It is unknown if Albireo A and B are a binary star system (two stars orbiting the same barycenter in the same solar system), however. Weird, I was only ever taught that it was definitely a purely visual binary (i.e., appearing next to each other in our sky but at vastly different distances), rather than there being any chance that it was a for-real binary, but I guess not. Although from what I remember, 10,000 years for a minimum orbital period would place the orbital distance on the pretty large side. Another neat thing I picked up from the Wikipedia page was that the English name is essentially a result of a millennia-long game of Telephone. As are most words, yes, but even more so than usual.
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# ? Jul 25, 2016 03:14 |
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Attack on the Enemy Controlled City Mission 18: Operation Jewel Box – September 1st, 1998 Overview: With the success of Operations Alphaville and Belissima, the Allied Forces have retaken the majority of Usea from the Rebels. Only the northern city of Port Edwards and their capital of Saint Ark remain under Rebel control. Scarface Squadron is dispatched to Port Edwards to destroy key portions of the city’s highway network, which the Rebels have been using as makeshift airstrips. Grounding the Rebels at Port Edwards will neutralize the bulk of their air power before the final assault on Saint Ark. Mission 18 is the final Ace Combat 2-exclusive mission. From here out to the end, AC2 and Legacy will be a 1:1 analog of one another. Guest Commentator: Kadorhal joins me for this final Ace Combat 2-only mission as we begin the rush towards the end of the game at long last. PORT EDWARDS Situated on the northern coast of Usea on the shore of the Bay of Saint Ark, the city of Port Edwards is one of the largest metropolises on the Usean continent, and northern Usea’s principle port cities. It is home to commercial shipping traffic from all across the globe, namely the Anean nations of Emmeria and Nordennavic, Wellow, the Belkan subcontinent, North Osea, and most recently the Union of Yuktobanian Republics following the signing of the Osea-Yuktobania Peace Treaty and the UYR’s cultural reformations. Port Edwards is also another city that we’ve seen already in Electrosphere, where it played host to several missions over the course of the game’s UPEO path. AC2 Tracks featured in Mission 18: DISC 1 nine-gear crow fucked around with this message at 05:27 on Jul 26, 2016 |
# ? Jul 25, 2016 22:50 |
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On the subject of locations from this game that returned for AC3, the mission I was talking about (Fragile Cargo) actually takes place at Axel Bay, which was the focus of mission 7, Sledgehammer, in this game. For those curious, Port Edwards shows up at least once per route in the uncut version of Electrosphere - Damage Control from the finale of the UPEO route, Casualties of War and Geopelia in the General Resource ending, The Orientation at the start of the first Ouroboros route, Self Awareness in the second Ouroboros ending, and Resistance in the second part of the Neucom route.
Kadorhal fucked around with this message at 00:17 on Jul 26, 2016 |
# ? Jul 26, 2016 00:03 |
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There are Gripen's in the mission. They're visible around the 10:00 minute stage around the final objective as SF-39's.
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# ? Jul 26, 2016 00:21 |
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Cooked Auto posted:There are Gripen's in the mission. They're visible around the 10:00 minute stage around the final objective as SF-39's. Yeah, I immediately noticed them in the briefing too now that I watched the final video. Still, for every one of them there's like two to four F-15Es and Su-37s.
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# ? Jul 26, 2016 05:40 |
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Cooked Auto posted:There are Gripen's in the mission. They're visible around the 10:00 minute stage around the final objective as SF-39's. And they take off from highways! like the IRL Gripen was designed to e: if it looks like I reply before I watch the videos it's because I totally do hackbunny fucked around with this message at 09:35 on Jul 26, 2016 |
# ? Jul 26, 2016 09:26 |
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I never found landings difficult, not even carrier landings. But that goddamn aerial refueling minigame in Electrosphere, ugh, I never managed to pass that. Thank god it's skippable
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# ? Jul 26, 2016 09:40 |
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Kadorhal posted:Yeah, I immediately noticed them in the briefing too now that I watched the final video. Still, for every one of them there's like two to four F-15Es and Su-37s. True, they are almost a bit more numerous in Legacy and in later games.
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# ? Jul 26, 2016 10:07 |
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Attack on the Enemy’s Headquarters Mission 19: Operation Kingpin – September 7th, 1998 Mission 21: Operation Kingpin (Legacy Version) Ace Combat 2 Normal Ending Overview: The time has finally come. After breaking the URF’s fighting power and liberating the rest of Usea from their military control, the Allied Forces have pushed the Rebels back to their occupied capital of Saint Ark in the north of Usea. The Rebel commanders have retreated to the old capital building in the heart of the city and are unwilling to surrender without a fight. All that stands between Scarface Squadron and the end of the Continental War is a lone red fighter. GAMEPLAY NOTE: The first of the game's three endings occurs in this mission. If you fail to destroy the ZOE General in this mission (or failed to destroy any of the other ZOEs across the game, thus preventing the General from spawning in this mission), then you will get the "Good" ending upon the completion of this mission, and the game will end here. Missions 20 and 21 and the "True" ending are locked out otherwise. | Guest Commentators: I am joined in the Ace Combat 2 version of Kingpin by ACES CURE PLANES and by Kadorhal in the Assault Horizon Legacy version. Zone of Endless Usean Rebel Forces Mercenary Air Division, [SQUADRON NUMBER REDACTED] Members:
After intensive analysis of the fighters belong to the so called “Zone of Endless” squadron fielded by the URF air division, FCU Allied Intelligence has determined these aircraft to be unmanned in nature, or at the very least, heavily computer-aided fighter craft. The latest incarnation of these Zone of Endless fighters sports a suite of performance upgrades gleaned from the previous models’ engagements with Scarface Squadron over the course of the Continental War, including an unprecedented direct cyber-warfare component capable of wirelessly hacking an enemy fighter’s avionics and tampering with its radar and targeting computer. However, with the destruction of the ZOE F-15S/MTD over Saint Ark, specifically its flight computer, Allied Intelligence has been unable to determine the origin of these strange fighters. Research into several possible leads is ongoing, and FCU Defense Ministry officials have reached out to officials from the Osean Federation, the Kingdom of Sapin, and the Nordennavic-based Macmilian Heavy Industries defense contractor for help investigating this matter. SAINT ARK Located on the north eastern coast of Usea across the Gulf of Saint Ark from North Point, Saint Ark is one of the most populous cities on the Usean continent, third only to the FCU and Erusian capitals of Expo City and Farbanti. In many ways, Saint Ark was the birthplace of Usean Rebellion, as many of the central command figures that would come to make up the Rebel forces hailed from the city, and Saint Ark itself was one of the first metropolitan areas to fall under Rebel control at the outbreak of the war. The Rebels held the city uncontested for the entirety of the Continental War, refusing to give up control over what they had planned to make the capital of the new USEA under military rule. Thanks to conflicting information across various games, some sources claim that Saint Ark is largely obliterated by the oncoming planetfall of Ulysses 1994XF04, paving the way for the Saint Ark Geofront seen in Ace Combat 3: Electrosphere, while other sources say it survived Ulysses unscathed because it still shows up on the map in Ace Combat 04: Shattered Skies. So who the gently caress knows, really [ACE COMBAT 2] Medal: ZOE General Awarded for: Shooting down the ZOE General in Mission 19. Description: N/A
[LEGACY]
AC2 Tracks featured in Mission 19: DISC 1 UNRELEASED TRACKS ACAHL Tracks featured in Mission 21: DISC 1 DISC 2
nine-gear crow fucked around with this message at 09:10 on Apr 1, 2018 |
# ? Jul 29, 2016 08:25 |
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And with that, barring the Legacy Extras video, Ace Combat 2 and Assault Horizon Legacy is 100% in the can, both in terms of gameplay footage and recorded commentary.
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# ? Jul 29, 2016 08:36 |
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nine-gear crow posted:And with that, barring the Legacy Extras video, Ace Combat 2 and Assault Horizon Legacy is 100% in the can, both in terms of gameplay footage and recorded commentary. No way, I want to see you suffer through Last Resort
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# ? Jul 29, 2016 12:37 |
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nine-gear crow posted:And with that, barring the Legacy Extras video, Ace Combat 2 and Assault Horizon Legacy is 100% in the can, both in terms of gameplay footage and recorded commentary. Woo! Now we can go to the two Ace Combat games I've actually owned and played!
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# ? Jul 29, 2016 15:45 |
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nine-gear crow posted:And with that, barring the Legacy Extras video, Ace Combat 2 and Assault Horizon Legacy is 100% in the can, both in terms of gameplay footage and recorded commentary. You missed the alternate ending of Ace Combat 2 AceCombat.wikia posted:In a hidden mission, Unified Command discovers the existence of a second Dragonet submarine which managed to flee from St. Ark, prompting Scarface to launch in an emergency sortie. They intercept the submarine in the outskirts of the city and sink it. As the ship began sinking, it launched an Extra Powerful Cruise Missile at St. Ark. Should Scarface fail to intercept the missile, the story ends with the Bad ending, wherein St. Ark is annihilated by the weapon. http://acecombat.wikia.com/wiki/Fortress_Intolerance
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# ? Jul 29, 2016 21:09 |
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Tythas posted:You missed the alternate ending of Ace Combat 2 We are going to be seeing both those endings, just be patient. The "Bad End" video should be up by tonight, and the "Good/Bonus" ending one will be up tomorrow.
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# ? Jul 29, 2016 21:13 |
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My apologies i misunderstood your last post then
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# ? Jul 29, 2016 21:16 |
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What about the UFO ending and the Dog ending?
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# ? Jul 29, 2016 21:22 |
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Yeah, we've still got two missions and three updates still to go. I just meant that everything that there is to be recorded has been recorded, barring the AHL extras stuff.
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# ? Jul 29, 2016 21:39 |
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#027 - "General" N/A N/A, 2, Belkan F-15S Operation Kingpin: Shot Down We now know that the "Z.O.E." craft is a result of an advanced artificial intelligence experiment, the "Zone of Endless" program, started after the Belkan War. It seems after every time it is shot down, the data is retrieved and used to update and upgrade other units installed with the same technology. The exact number of units equipped with Z.O.E. is unknown. Intercepted communications from the rebellion indicate that the "General" unit was not meant to fly in defense of the URF headquarters at St. Ark, but upon rebel forces hearing that the Scarface squadron was leading the attack, the AI sortied on its own. If anyone's curious, here's the picture I mentioned of the baseball-playing fighter jet, from Pro Baseball Famista 2011. Spoilers for a jet we haven't seen yet.
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# ? Jul 30, 2016 00:13 |
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So it's way too late now but in regards to Ace Combat 2 I just noticed that you slow down as much as possible when you turn but you actually turn tighter with your speed at slightly above cruising. Makes the circle fights go a bit faster. Oh well!
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# ? Jul 30, 2016 04:29 |
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Kibayasu posted:So it's way too late now but in regards to Ace Combat 2 I just noticed that you slow down as much as possible when you turn but you actually turn tighter with your speed at slightly above cruising. Makes the circle fights go a bit faster. Oh well! This is one of the disadvantages of coming into the game from the post-PS1 Ace Combats, because in every game since at least 04, the rule of thumb has been hard brakes=tight turns before Ace Combat 6 introduced High G turns, so I've kind of been trained to do it one way and have had to re-learn how to play the game as I go through it because this is the first, and--spoiler alert!--only time I will ever be touching the drat thing.
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# ? Jul 30, 2016 05:21 |
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Pursuit of Giant Submarine Mission 20: Operation Last Resort – September 7th, 1998 Mission 22: Operation Last Resort (Legacy Version) Ace Combat 2 Bad Ending Overview: The missing second Dragonet-class submarine, Folkvangr, has surfaced off the coast of Saint Ark and is preparing to fire a submarine-launched burst missile (SLBM) at the city. If the Folkvangr is able to deploy her payload, Saint Ark will be obliterated and the loss of life will be unfathomable. Phoenix is scrambled on an emergency sortie to intercept the submarine and destroy it before the URF remnant can destroy Saint Ark. GAMEPLAY NOTE: This mission (and Mission 21) are only unlocked if you manage to shoot down all the ZOE planes up till this point. This mission also features the second of the three possible endings, the "Bad" ending, which plays if you fail to shoot down the SLBM before it reaches Saint Ark. If you are successful, however, you will move on to Mission 21 and the "True" end of the game. | Guest Commentators: Joining me for this penultimate mission are frozentreasure in the vanilla game, and Lunethex in the Legacy remake. FT has multiple LPs under his belt, including the Nintendo 64 cult classic(?) Mischief Makers (with dscruffy1), FEZ, Croc: Legend of the Gobbos (also with Scruffy), 007: Everything or Nothing, and Kororinpa. He also recently wrapped up an LP of Metroid Prime. He is also considering doing an LP of the North American version of Ace Combat 3: Electrosphere to compliment Lunethex’s LP of the Project Nemo translation of the Japanese version. Though that probably won’t be happening for a while, especially not this late into Ace Combat 2. And definitely not before we start Ace Combat 04 in late August. Lune, meanwhile, has recently begun an LP of Colony Wars, and also recently wrapped up a massive series-wide LP of the Syphon Filter franchise with Coolguye, TheLastRoboKy, and Jade Star. However, while Lune might be done with Syphon Filter, as we’ll see in the video, Syphon Filter isn’t quite done with him yet… FOLKVANGR Ace Combat goes dipping into the pool of Norse mythology yet again with the name of the second Dragonet-class sub. Fólkvangr, as a compliment to Fensalir, is Old Norse for “field of the host”, “the army-field”, or “the people-field,” and refers specifically to a meadow in Asgard ruled over by the goddess Freyja. According to the Poetic Edda and the Prose Edda, of the Norse warriors who died in battle, only half of them would go onto Valhalla to drink and dine with Odin till Ragnarök. The other half would go to Freyja’s hall of Sessrúmnir in Fólkvangr to party with Freyja till Ragnarök. [LEGACY]
AC2 Tracks featured in Mission 20: DISC 1 ACAHL Tracks featured in Mission 22: N/A DISC 2 nine-gear crow fucked around with this message at 01:15 on Jul 31, 2016 |
# ? Jul 30, 2016 05:52 |
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The enemy's elite officers have escaped to an offshore fortress. It's built into some sort of large rock. Like, a mega... stone. The sooner we get to AC4 the better.
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# ? Jul 30, 2016 09:06 |
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That was excellent!
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# ? Jul 30, 2016 10:17 |
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I was expecting some bigger explosions than what we've got in the bad ending. Also
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# ? Jul 30, 2016 13:28 |
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Kids these days! My plane of choice for this mission was, coincidentally, the Rafale, and I never had an analog controller for the PS1. I don't think I ever used the F-22 or YF-23, I mean who needs any other plane after you get the Su-27? Legacy looks almost offensively easy to me
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# ? Jul 30, 2016 15:28 |
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Were you also going to show Ending 1 and how to finish the game at Kingpin? I remember the entire concept of 'multiple endings' confusing the hell out of me as a kid. First time got Ending 1, and the second time when the game kept going surprised me. And yes, the PSX Dual Shock worked perfectly in AC2. And that's emulated on the PS3 when you play it on that. Still doesn't help if you've been exposed to the other, good, Ace Combats on the PS2...
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# ? Jul 30, 2016 18:49 |
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Paingod556 posted:Were you also going to show Ending 1 and how to finish the game at Kingpin? I'm gonna say "yes, but...", just because to show it off means I literally have to replay the entire game again just to get less than 30 seconds of footage that's actually kind of all things considered, so it's very low on my priorities list right now, especially vis-a-vis getting Fighter's Honor and the True Ending online later today.
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# ? Jul 30, 2016 20:28 |
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Fun Fact the Scinfaxi-class submarine is a copy of the Dragonnet-class submarine from Usea
Tythas fucked around with this message at 06:24 on Jul 31, 2016 |
# ? Jul 31, 2016 06:21 |
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# ? May 15, 2024 02:52 |
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Attack on the Enemy’s Headquarters Fortress Mission 21: Operation Fighter’s Honor – September 18th, 1998 Mission 23: Operation Fighter’s Honor (Legacy Version) Ace Combat 2 Ending Credits Ace Combat: Assault Horizon Legacy Ending Credits Overview: The last remnants of the Rebellion forces have retreated to the old Fortress Intolerance complex in North Point. In a last desperate act of revenge against the nations of Usea, they are preparing to launch an ICBM from Fortress Intolerance at the Union of Yuktobanian Republics in an attempt to draw the UYR into a retaliatory war with the Federation of Central Usea. As FCU diplomats scramble to alert Cinigrad of the danger, Scarface Squadron is scrambled for one final sortie to cripple Fortress Intolerance, destroy the Rebel ICMB, and end the Continental War once for all. However, one final ZOE fighter blocks the way, the most powerful one yet… Guest Commentator: Given all his hard work to make Assault Horizon Legacy happen, it is only appropriate then that I am joined for both versions of Fighter’s Honor by the incredible Trizophenie. It may not seem like it, but this is as much his LP as it is mine, and I cannot thank him enough for all his hard work on it and for being a good sport with my at times frantic update pace and strange requests when it comes to footage. Zone of Endless North Osea Gründer Industries Artificial Intelligence Fighter Test Project Members:
Information recovered from the flight computer of the crashed ADF-01 FALKEN fighter paints a startlingly revealing picture of the full scope of the Zone of Endless AI fighter program. Allied Intelligence has managed to trace the fighter back to its original manufacturer, the North Osea Gründer Industries defense contractor firm. Previously cryptic intercepted communications between Gründer and the URF brass have been re-examined in light of these revelations. While Allied Intelligence initially believed that Gründer had already been illegally supplying arms to the Rebels, it is now apparent that this was but a small part of an even larger exchange. Gründer would outfit the Rebels with arms and information technology if the URF allowed it to use the battlefields of Usea as a live-fire testbed for its new unmanned AI fighter program codenamed “Zone of Endless.” Gründer personnel arrived in Usea covertly, and all Project ZOE materials were smuggled onto the continent from Osea via URF-controlled ports such as Port Edwards and Anchorhead, and existing URF planes were then repurposed and retrofitted with the requisite technology needed to make them into ZOEs. The ZOE program would then learn from its battle experience, conducting numerous sorties across the Continental War, but it’s most formative engagements proved to be against Scarface Squadron and its flight lead Phoenix. As Phoenix faced each subsequent ZOE-equipped craft in battle, the program studied his example and tactics, becoming more deadly with each passing engagement. Befitting its evolution, the Gründer programmers and engineers embedded with the URF forces would give each new version of the program a factious promotion in rank, from Captain, to Major, to Colonel, to General, ultimately to Commander, which they believed to be the most advanced version of the program possible. The ADF-01 FALKEN, a plane wholly of Gründer’s design, was not manufactured on Usea, but was instead constructed at a Gründer Industries worksite in Sudentor, North Osea, and loaded with the ZOE Commander program shortly after its completion. To the surprise of the Gründer personnel at Sudentor, the FALKEN booted up on its own in the early hours of September 18th, 1998, and took off for Fortress Intolerance in North Point. All attempts to force the ZOE-controlled FALKEN to return to base, and, failing that, to scuttle the plane remotely, failed, as the ZOE program locked its creators out of the FALKEN’s flight control system as it flew straight for North Point. Its sole directive: kill Scarface One. Following the FALKEN’s destruction during Operation Fighter’s Honor, it appears that Gründer Industries has shuttered the Zone of Endless AI project. It also appears that all Gründer materials related to the project have been scoured from Usea by the URF, and to date no Gründer personnel involved in aiding the Rebellion or developing the ZOE AI have been apprehended by FCU, North Point, or Erusian authorities. FCU Defense Minister Robert Tyler has called on the Osean Federation to investigate Gründer Industries for alleged war crimes and violation of several international treaties forbidding the development of artificial intelligence programs for combat purposes. The chair of the Osean Senate Arms Services Committee, Senator Appelrouth, has promised a full investigation into the matter, though it is unlikely it will even commence, let alone be completed by the time the Ulysses 1994XF04 asteroid makes planetfall on Earth next year. FORTRESS INTOLLERANCE Constructed during the height of the Cold War, Fortress Intolerance was designed to function as an eastern bulwark against the threat of possible nuclear strike by the Union of Yuktobanian Republics across the Eusian Ocean on Verusa. Originally intended to be a first- and second-strike capable fortress hardened against direct nuclear attacks and fallout, Fortress Intolerance was to be a war-time refuge for any surviving FCU government and military officials in the event of a catastrophic global nuclear war. However, as the Cold War waned, and tensions between Usea, Osea, and Yuktobania cooled and the possibility of nuclear war became less likely, the nation of North Point began to slowly demilitarize itself, Fortress Intolerance was one of the first facilities on the chopping block for decommissioning. It remained abandoned for decades, but a recent decision by the Usean continental congress saw the fortress’s resurrection of sorts as a part of the Usean spaceguard program along with Stonehenge, Megalith, and the various impact shelters currently being constructed around Usea. The Continental War and the URF’s seizure of the facility, however, placed these plans on hold. The URF was able to bring the facility back up to operational status thanks to the half-finished restoration efforts already in place at the time of its capture. In addition to its ICMB launch facilities, Fortress Intolerance also sported both a suite of short-range anti-air and anti-ground armaments, and an array of long-range gun emplacements capable of striking targets as far away as the North Point coast, and even out to sea in the Gulf of Saint Ark. The facility was powered by two independent nuclear reactor facilities on its outskirts in addition to an internal power plant facility located inside the fortress in the event of either external plant’s destruction. Following the damage incurred to the fortress complex during Operation Fighter’s Honor, the facility has been deemed structurally unsound by North Point government officials, and all plans for its restoration and inclusion in the Usean spaceguard program have officially been abandoned. The fortress is scheduled to be demolished following the Ulysses 1994XF04 planetfall next year. GRÜNDER INDUSTRIES Founded in 1996 in Sudentor, North Osea following the sublimation of South Belka into the Osean Federation and the closure of the South Belka Munitions Factory at the end of the Belkan War, North Osea Gründer Industries has gone on to become one of the world's preeminent defense contractor firms in just two short years. A series of no-bid contracts with the Osean Department of Defense has catapulted Gründer to the top of its field and already much of the OADF and OMDF's existing technology has been supplemented by Gründer tech, with plans for complete integration by early 2010 already in the works. Following the end of the Belkan War, Gründer was given access to the wreckage of the ADFX-02 Morgan super fighter recovered from Avalon Dam by the OADF, as well as the operation ADFX-01 prototype recovered by the Ustian Air Force. Using both planes as data farms, Gründer was able to develop its own proprietary version of the fighter, the ADF-01 FALKEN, though prior to the ZOE-equipped prototype's destruction over Fortress Intollerance, Gründer had claimed it was at least a decade away from producing a functioning air frame. The company has been supplying additional weapons and technology to the URF forces to fuel their war effort against the FCU and the Allied Forces, up to and including fighter jets equipped with the illegal Zone of Endless AI fighter program systems. An investigation into the firm's possible violating of AN sanctions and regulations on war profiteering has been promised by Osean authorities. WHAT HAVE WE LEARNED? Though the Continental War is over, and “peace” has returned to the land, the unity of the Usean continent has been irreparably shattered, and as Keynote grimly predicts in his closing debriefing, it is only a matter of time before another war breaks out from this fractured state of affairs. To make matters worse, Usea has just under a year to finish preparing for the planetfall of Ulysses 1994XF04, and after a bloody and costly war that tore the entire continent asunder, the world’s most asteroid-ready superpower, the one that discovered Ulysses and sounded the alarm about it in the first place, has to accelerate its preparation progress to compensate for nearly 6 months of time lost to this pointless violence. Rebuilding after the war and rebuilding after Ulysses are starting to look like they’ll be the same task. In response to the coup and how easily the unified forces of the FCU and other nations were able to be co-opted by the Rebels, plans for a new apolitical international military force have been drawn up by the nations of Usea to rise out of the ashes of the old Allied Forces. The new Independent States Allied Forces, or ISAF, will serve as a check against the divided politics that tore the FCU Allied Forces asunder from within and will ensure that civil war never engulfs the Usean continent again so long as it remains on guard. ISAF will be staffed by soldiers, sailors, and pilots from every nation on Usea. However, there remains a lone holdout that did not sign the ISAF Treaty following the armistice at the end of the Continental War: Erusea. ADF-01 FALKEN After seeing a brief cameo in Ace Combat Zero: The Belkan War, the ADF-01 FALKEN makes its proper timeline debut here at the end of Ace Combat 2. The FALKEN is the surprise bonus boss at the end of AC2, appearing only if you’ve managed to shoot down every other ZOE plane in the game. The FALKEN is also one of the two superplanes in the game, the other being the XFA-27, as seen in the Legacy version of Fighter’s Honor and the upcoming Extras video. While the XFA-27 is the player-exclusive superplane, the ADF-01 is the enemy exclusive superplane. I’d mistakenly said it was pilotable in Ace Combat 2 back in Zero and I apologize for that. The first time you are permitted to actually fly the FALKEN for yourself is in Ace Combat 5. The ADF-01 FALKEN was developed in secret by North Osea Gründer Industries as an super-advanced next generation fighter intended to be handed over to the Osean Air Defense Force by 2010. In addition to being the final testbed for the Zone of Endless AI fighter program, it also served as the prototype unit for the Connection for Flight Interface or COFFIN System, designed to enhance human awareness and tactical performance during combat situations. While the FALKEN’s involvement in the final days of the Usean Continental War, and Gründer Industries’ alleged connections to the Usean Rebel Forces were covered up by the Osean government following the war’s conclusion, the craft’s connection to another state-of-the-art fighter from the Belkan War is undeniable. Design documents reveal the FALKEN was designed to function as a refined version of the old South Belka Munitions Factory’s ADFX-01 and 02 Morgan prototype fighters. Both planes sport similar design profiles, though the angular configuration of the FALKEN improved its stealth potential over the Morgan by reducing its radar cross-section by nearly 3/4s. The FALKEN also, according to design documents, was purported to house a further refined version of the Zoisite Tactical Laser System (itself a scaled down version of the Belkan Excalibur TLS system) previously featured on the Morgan. The FALKEN’s laser system was scaled down from the Morgan’s by almost half, and was able to be mounted inside the nose cone of the FALKEN and deployed to its firing configuration by an actuator system. However, this system was not present in the wreckage of the ADF-01 prototype recovered by the Allied Forces from Fortress Intolerance. XFA-27 SCARFACE The fighter craft designated XFA-27 was deployed by the Usean Allied Forces in the late days of the Continental War as a “last hope” fighter platform. Designed to be a multi-role air superiority fighter, much of the information and design specifics surrounding the XFA-27 are either non-existent or highly classified, including its manufacturer (speculated by some industry insiders to even be the Erusian Air and Space Administration). The XFA-27 is one of the fastest and most maneuverable craft in existence, even outmaneuvering the ADF-01 FALKEN in direct combat. The plane features a variable geometry wing configuration and a highly unusual four-rudder set up. Its advanced fire control system was capable of firing up to four missiles at once, as opposed to most regular planes which could only fire two. Only one plane of its type is confirmed to have existed, however its fate following the conclusion of the Continental War remains a mystery. Some sources claim the plane was dismantled by the FCU following the retirement of its pilot, the mercenary and leader of Scarface Special Tactical Fighter Squadron, Phoenix. Others claim it was repossessed by the EASA and its materials repurposed towards the development of its alleged X-02 superplane. Other sources still claim the XFA-27 was sold to the Federal Republic of Aurelia in South Osea for an undisclosed amount of money. Aircraft featured in Mission 21/23 – Operation Fighter’s Honor: ADF-01 FALKEN Manufacturer: North Osea Gründer Industries Role: Multirole (Prototype) Manufactured: 1998(?)-???? Status: Testing Primary Operators: Usean Rebel Forces, Osea, Ustio Quick Facts:
XFA-27 SCARFACE Manufacturer: [REDACTED] Role: Multirole (Prototype) Manufactured: 1998(?)-???? Status: Testing Primary Operators: Federation of Central Usea, Aurelia Quick Facts:
ACE COMBAT 2 Medal: ZOE Commander Awarded for: Shooting down the ZOE Commander in Mission 21. Description: N/A
[LEGACY] Once again, the end of the game unlocks a whole slew of medals for Assault Horizon Legacy. This isn’t the entirety of the medals in Legacy, however. We will be seeing the miscellaneous medals not pertaining to the endgame in the Extras update. Medal: Zone of Endless Awarded for: Defeating the ZOE Commander in Mission 23. Description: Awarded to pilots who earn exceptional results in combat against Z.O.E. Medal: Bronze Star of Victory Awarded for: Completing the Story Mode. Description: Awarded to pilots who fulfill their duty and restore peace to the land. Medal: Silver Star of Victory Awarded for: Completing Story Mode on Ace difficulty. Description: Awarded to pilots who overcome the Rebels’ toughest forces and restore peace to the land. Medal: Gold Star of Victory Awarded for: Earning an S-rank on every mission (Normal difficulty or higher). Description: Awarded to pilots who achieve the highest honor in every mission and restore peace to the land. Medal: Hack & Slash Awarded for: Completing all story missions with Slash as your wingman. Description: Awarded to pilots who refuse to give up on their partner, and survive the battlefield. Medal: Blade’s Edge Awarded for: Completing all story missions with Edge as your wingman. Description: Awarded to pilots who survive the battlefield with their trustworthy partner. Medal: Hall of Fame Awarded for: Destroying all non-boss named enemies in the game. Description: Awarded to pilots who shoot down all special aircraft. Medal: Fighter’s Honor Awarded for: Completing the Story Mode without using any Action Maneuvers on any difficulty. Description: Awarded to pilots who rely solely on their own abilities to achieve victory on the battlefield.
AC2 Tracks featured in Mission 21: DISC 1 UNRELEASED TRACKS ACAHL Tracks featured in Mission 23: DISC 2
“Like a Phoenix Rising” Lyrics quote:Composed and arranged by Go Shiina. Great Joe also has an enlightening write up on how the Ace Combat games were able to simulate the functionality of analog stick controls before the advent of the DualShock controller. Turns out, Namco made all sorts of proprietary controllers for various PlayStation games including Ace Combat. Great Joe posted:For a long time, Namco was at the forefront of making peripherals for Playstation consoles. I'm not sure if they had some sort of exclusivity agreement with Sony, but they made A LOT of different controllers, all licensed by Sony - they even had SCPH numbers! You probably already know about the GunCon AKA the G-Con in Europe, which is the line of gun controllers for the first three Playstations. What you might not know about are the JogCon (which came out in 1994) and the neGcon (which came out in 1995). The JogCon was one of the first-ever force feedback console controllers, and the neGcon one of the first-ever controllers to feature analog buttons. The Playstation Dual Analog Controller wouldn't come out until 2 years after the neGcon, in 1997. Namco would continue this tradition with Ace Combat 6's proprietary joystick controller for the Xbox 360, but we'll cover that when we get to 6. Also, according to Lunethex, there’s one more medal in the game for shooting down a special Ace that nobody’s ever seen before. What could it possibly be? Shall we find out together then? Let’s see. goddammit. And that, as they say, is that. As we close the book on Ace Combat 2, we end with a fractured Usea staring down the barrel the gun that is Ulysses 1994XF04, now just 288 days away from impact with the Earth. When we return to Strangereal after our brief hiatus, we find ourselves in the late summer of 2004 in a very changed world from what we’ve known so far, having escaped certain death from the heavens by the skin of its teeth. Ulysses Day approaches fast. The skies are about to shatter. STONEHENGE IS ONLINE nine-gear crow fucked around with this message at 19:41 on Apr 5, 2018 |
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