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The Bee
Nov 25, 2012

Making his way to the ring . . .
from Deep in the Jungle . . .

The Big Monkey!

Pornographic Memory posted:

I wonder if it would be possible for somebody to mod in a combined Beastmen and Chaos Warriors army for campaign. It would probably be broken as gently caress, but both armies would cover each other's weaknesses pretty well and just be fun as hell. Having a bunch of cheap Gors throw themselves on the enemy from vanguard deployment to cover an advancing line of Chaos Warriors backed by minotaurs and Hellcannons, actually having archers and light melee cavalry as Chaos...

A mixed Beastmen, Warriors, and Demons army would likely be broken as gently caress for player use, but a great final boss opponent.

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Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
I want there to be in the end some kind of ridiculous Battle of the Eight Armies scenario that is just an utter clusterfuck that crashes 80% of computers.

IanTheM
May 22, 2007
He came from across the Atlantic. . .

nopantsjack posted:

Enjoy throwing axe centigors!

Beastmen are the new hotness, seen a lot of them in the PvP battles which I just started dabbling in last night.

Had a great 2v2 game for my first with me as beasts and an empire ally vs a chaos + beast duo.
The enemy deployed on the high ground but their artillery was shamed by the Empire, I deployed in vanguard 10 feet from the Chaos player with half my stack made up of gor herds since theyr effective trash who immediately charged into and started annihilating his marauder screen. The rest of my army were six shielded minotaurs id hidden in the woods on our apparently unguarded flank with a doombull, a wild shaman because devolve is insanely OP and the rest of my stack filled out in cheap as gently caress spear ungors who I used to shield the empire army and guns.
The Gors in melee all quickly began to rout but not after killing the marauders and denting his pristine warriors, while the enemy advanced towards our now in place gunline I used the Gors who came back to harry his important units and rout the summoned cygor. The screenless warriors and chosen took decent damage from the guns on their way down the hill.
As they began to reach our lines of ungor and swordsmen I charged the doombull minotaur murder squad into the flanking beastmen from the rear at the same time as I overcast Devolve on the big chaos melee at the front and both mine and the enemy's cygor summons have an artillery duel which mine wins.
The spear ungors actually acquit themselves very well(!) though everyone's infantry blocks are basically annihilated and the battlefield becomes a chaotic scum of routing units, returning shreds of units and Sigvald and a Doombull fighting the angry remains of my murdersquad while terrified Empire gunners unload into everyone. I part the murdersquad to allow in a few volleys of handgunfire and we get a Pyrric Victory!

Basically every game I played Beastmen I did well and every game I didn't I got trashed by Beastmen (although I'm quite bad at Vamps and Empire who are supposedly the other hotness teams and when I tried dwarves... poor ironbreakers) their entire army is so mobile encirclement is easy, they deal above-their-weight damage on the charge, have the best magic school in the game by far and minotaurs are the new demigryphs.
I actually think their natural counter (after devolve is nerfed) would be Wood Elves or Brets once they've had their update. Both are highly mobile, the former with massive ranged superiority against low armour beastmen and the latter with high armour and charge damage.

I guess there's always going to be a bit of that League of Legends dynamic to this game. When new factions come out they'll be overpowered, until the first patch afterwards.

Arglebargle III
Feb 21, 2006

Dandywalken posted:

No they're good, and also a buncha sluts from down below in Castle Greyskull.

:confused:

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

IanTheM posted:

I guess there's always going to be a bit of that League of Legends dynamic to this game. When new factions come out they'll be overpowered, until the first patch afterwards.

They probably aren't actually broken IMO. They have a few really stupid strong things, but their whole line in general is either ridiculously expensive or super fragile, they aren't too hard to beat so long as you aren't focused super hard on trying to kill gorebulls with 2 potions or something.

Pornographic Memory
Dec 17, 2008

nopantsjack posted:

I just got finished playing a beastman campaign where I could recruit chaos units.

Honestly even for seiges I found myself just wishing I had beastmen in my warrior-heavy stacks. Theyr so slow by the time they get to the walls they've taken as many casualties as the beastmen will.

e: Link: http://steamcommunity.com/sharedfiles/filedetails/?id=733966632

Thanks. Hopefully we'll see a full fledged Hordes of Chaos mod letting you combine everything from both armies...and also not have infighting.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


IanTheM posted:

I guess there's always going to be a bit of that League of Legends dynamic to this game. When new factions come out they'll be overpowered, until the first patch afterwards.

I'd rather they fix the vanilla armies first but its nice that they appear to be learning, the beastmen play a lot more like some of the good mod overhauls for the vanilla teams, i.e. they are very focussed on one thing which they do well, their monsters are appropriately killy and their magic is strong.

They really didn't need the strongest magic in the game though, fixing a lot of things and further breaking something already broken is classic CA though.

Noir89
Oct 9, 2012

I made a dumdum :(
Just finished my first beastmen grand campaign with a short victory, and i give them A+ will burn the world again. In what i can only imagine is the greatest drunk roadtrip ever, Khazrak took his bros out for a round trip around the mountain chain seperating Brettonia and the Empire,burning across Estalia, Brettonia and finishing with the capital, then rounding the corner and burn through the port city, Reiksland, Nuln etc all the way to blackfire pass.

Decided to go south since zombies smell bad and missed the right turn and ended up somewhere in the badlands. Around here the second beastlord probably sobered up enough to say "dude, gently caress the dwarfs" and turned around and went down to party with the border princes and Tilea(Literally party with their dead bodies that is). Around here i noticed that oops Brettonia had survided but that lovely ratswamp was in the way so we headed up towards Athel Loren and took the scenic mountain route, cutting some corners with the beastpaths and snacking on dwarfs on the way. Ended up in the Reiksland again and hi-fived Sigvald and his broes here, though the had brought the everdork with them.

Ended up with the beastmen and warriors going full Horde of Chaos mode on what was left from the first pass. Last battle i went with an army of shamans, 2 gorebulls, 4 minotaurs, 2 cygors and a shiton of bestigors because gently caress yeah beastmen. Tactics was gently caress tactics, charge everything until it dies horribly!

Now i guess i will have to go and kill those dwarfs though but gently caress me they are annoying.

Edit: This was on Hard.

Noir89 fucked around with this message at 21:19 on Jul 30, 2016

Randler
Jan 3, 2013

ACER ET VEHEMENS BONAVIS
Is there a difficulty on what changes come with the various difficulty levels? I only found this vague overview and a bunch of reddit posts guestimating that Normal might actually be handicapping enemy units instead of being an even playing field.

Gonkish
May 19, 2004

Solution to all dwarfen problems: minotaurs with great weapons. Holy poo poo I almost feel sorry for the little fucks.

Perestroika
Apr 8, 2010

Gonkish posted:

Solution to all dwarfen problems: minotaurs with great weapons. Holy poo poo I almost feel sorry for the little fucks.

Great Weapons on minotaurs don't actually give them any additional AP damage, they just add a bonus vs. large. It's really a silly oversight with regards to their regular naming scheme. So regular minotaurs would kill dwarfs just as quickly (actually even a bit better because they've slightly higher melee attack), and shielded ones might even be all around the best to weather the hail of crossbow bolts.

oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
There any mods to allow me to use slow combat speed on legendary difficulty?

Slow mode (and pause) is nice for being able to do some micro. I like playing on legendary aside from that one thing.

Descar
Apr 19, 2010
can you raise your income with a horde army or is it stuck at 2500?

Aurubin
Mar 17, 2011

Randler posted:

Is there a difficulty on what changes come with the various difficulty levels? I only found this vague overview and a bunch of reddit posts guestimating that Normal might actually be handicapping enemy units instead of being an even playing field.

Well I suppose there's a reason why the "Hard" difficulty is in the middle of the slider. Considering the fluidity with which the AI is able to use skirmishers and light cavalry, it's not surprising to me. I imagine you could use Cheat Engine to determine the differences if you had the time.

madmac
Jun 22, 2010

Descar posted:

can you raise your income with a horde army or is it stuck at 2500?

Chaos has a money building, but all Beastmen can do is lower upkeep or raid.

Jamwad Hilder
Apr 18, 2007

surfin usa
just fought my favorite battle ever. my Grimgor and a stack with nothing but black orcs, some boar boys, and big uns vs beastmen and a brayherd, underway. just two armies designed the smash into each other in a narrow space. it was a bloodbath, but Grimgor is indeed the greatest.

unrelated, but The Fall of Man quest battle is also really fun. Wish there were more things like it in other campaigns.

Jamwad Hilder fucked around with this message at 23:22 on Jul 30, 2016

Mukip
Jan 27, 2011

by Reene

Yukitsu posted:

Got any replays? I may be able to toss in some advice for you there.

Sure. These are my present set ups against Brets and Orcs.

https://drive.google.com/file/d/0BxL-q9Tcsh-aMDFXai1GRHkxSVk/view?usp=sharing

Dandywalken
Feb 11, 2014

Does the AI research bonuses etc like players do? Would you have to worry about insane leadership Beastmen in lategame vs them in the campaign?

Baron Porkface
Jan 22, 2007


It just now occurred to me that Space Marine Dante is the 40K analogue of Balthazar Gelt. :downs:

Helion
Apr 28, 2008
I just started a campaign as Balthazar and his spell seemed to literally do nothing. We're talking zero kills here. Did they just fail to fix a bug or something? I mean, how can this be working as intended? He literally just stands there and looks pretty during combat.

dogstile
May 1, 2012

fucking clocks
how do they work?
It's a hp thing, his spells do damage but tiny amounts to different units.

It helps, but not a lot. Gelt is poo poo

madmac
Jun 22, 2010

Helion posted:

I just started a campaign as Balthazar and his spell seemed to literally do nothing. We're talking zero kills here. Did they just fail to fix a bug or something? I mean, how can this be working as intended? He literally just stands there and looks pretty during combat.

Gelt is the worst LL in the game, because he specializes in Lore of Metal which is still the shittiest magic lore after two patches for mysterious reasons.

Searing Doom in particular actually got (Kind of?) buffed, it covers a wider area than before and the missiles splash more so they actually hit things occasionally, however each projectile is about as damaging as a lovely arrow and is too spread out to kill anyone barring a miracle, it just shaves off a few HPs here and there.

stopgap1
Jul 27, 2013

madmac posted:

Gelt is the worst LL in the game, because he specializes in Lore of Metal which is still the shittiest magic lore after two patches for mysterious reasons.

Searing Doom in particular actually got (Kind of?) buffed, it covers a wider area than before and the missiles splash more so they actually hit things occasionally, however each projectile is about as damaging as a lovely arrow and is too spread out to kill anyone barring a miracle, it just shaves off a few HPs here and there.

I wonder if they need to make it do morale damage or something, because at this point it's pointless.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
On the plus side it feels like mortars are really strong now.

Sjonnar
Oct 22, 2011

stopgap1 posted:

I wonder if they need to make it do morale damage or something, because at this point it's pointless.

What they need to do is turn it back into a magic missile, like it is on the drat tabletop. Or if they absolutely have to model the individual shards to distinguish it from the other magic missile spells, turn it into a breath-type attack like 'eadbutt and have it spawn X shards that then fly forward to fill the cone, like a magic shotgun. That way, even if a shard misses one target, it could conceivably hit the guy behind him.

And buff final transmutation back to vanilla strength. Jesus CA, metal is already the worst lore. What about it made you look and go "yeah, this needs nerfs"?

Ra Ra Rasputin
Apr 2, 2011
It's weird how they saw fate of bjuna, realized it was too powerful and then next patch made devolve the way it is.

I think people find the magic more enjoyable when it's based on your positioning or requires something to take advantage of the temporary weakness, it's not all that fun when it's a point and click debuff that obliterates your elite units and it's spammable.

Ra Ra Rasputin fucked around with this message at 04:40 on Jul 31, 2016

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Just finished the eye for an eye campaign. It was pretty fun, though I would say the ability to constantly ambush armies everywhere made it pretty easy. I could not do the 'ultimate' finish since the other beastmen herds mostly died out on their own, and the few who did survive never even considered confederating with me no matter what I did. I can't say I'm a fan of the 'confederate 2 herds' victory condition, since it seems kind of random if they will every actually accept or not.

Yukitsu
Oct 11, 2012

Snow=Yuki
Fox=Kitsune
Snow Fox=Yukitsu, ne?

Mukip posted:

Sure. These are my present set ups against Brets and Orcs.

https://drive.google.com/file/d/0BxL-q9Tcsh-aMDFXai1GRHkxSVk/view?usp=sharing

Those are wins. :p Makes it a bit moot to give advice if you win.

madmac
Jun 22, 2010
After doing some testing, I'm almost convinced Wild Magic is just kind of hosed in general. Devolve is ludicrously broken, most of the other spells are, uh, Interesting.

Notes on Wild Magic:

Mantle is a rad super strong single target buff that sounds scary because it inflicts damage on the buffed unit. This is also pretty much bullshit, the damage isn't applied at all until the buff ends (The buff lasts almost a full minute, mind.) and then it's totally negligible, like ~450 HP.

Bray Scream seems like an experiment in how useless you can make a breath type spell. Granted it costs like 6 mana, but it pretty much literally does nothing, about 200 HP off a single unit in a clean hit, and zero disruption, the units hit by the spell just kinda sidestep very briefly like they caught a whiff of a mildly unpleasant fart. The overcast version adds a completely pointless amount of AP damage, climbing the dizzying heights of doing like 300 HPs worth of total damage per unit hit, maybe.

Viletide also does lovely damage, but it's still probably the third or fourth best spell purely for the huge amount of cheap disruption it does. Dropping the explosion dead center on a unit does about 300 HP, roughly double that if you overcast (about half of which is AP.) In most cases the damage is totally ignorable but it can do acceptable damage with extremely closely packed units, like siege battles, and it has a pretty good morale hit in addition to chucking units everywhere. It's a decent spell as long as you aren't expecting it to kill anything.

Traitor Kin sells itself as a damage spell attached to a speed debuff, this is, unsurprisingly, also bullshit. It's a 12 second speed debuff that inflicts ~400 HP per unit. Overcasting doubles the speed debuff (still 12 seconds though) and raises the damage to a staggering 600 HP. I tested it on both Single model and normal units, that whole "Less effective against multiple combatants) bit in the tooltip is exactly as bullshit as...every other spell that has that tooltip, actually.

TLDR:

Devolve is straight broken, the passive buff, Savage Dominion and Mantle are all super great, Viletide is ok, Traitor Kin should only ever be used for the (very brief) speed debuff, and Bray Scream is 1000% useless.

madmac fucked around with this message at 16:02 on Jul 31, 2016

Avasculous
Aug 30, 2008

drat Dirty Ape posted:

Just finished the eye for an eye campaign. It was pretty fun, though I would say the ability to constantly ambush armies everywhere made it pretty easy. I could not do the 'ultimate' finish since the other beastmen herds mostly died out on their own, and the few who did survive never even considered confederating with me no matter what I did. I can't say I'm a fan of the 'confederate 2 herds' victory condition, since it seems kind of random if they will every actually accept or not.

It's my understanding that Confederation requires a positive relationship (to any degree) and a difference in relative strength (to a huge degree).

It's typically easy to do this with non-Horde factions because whenever the AI gets its army wiped, its empty cities will happily Confederate with you. Obviously that's not an option with Beastmen in the mini-campaign because army wipe = elimination, so you have to just be hugely powerful to convince them.

Choyi
Aug 18, 2012

Helion posted:

I just started a campaign as Balthazar and his spell seemed to literally do nothing. We're talking zero kills here. Did they just fail to fix a bug or something? I mean, how can this be working as intended? He literally just stands there and looks pretty during combat.

While searing doom is weak(but cheap), its one of the spells that won't register kills, same with Bjuna and Devolve, like I've literally seen Malagor single handily take out 80% of the enemy army before they routed and still showed him with 0 kills despite the ground being littered with corpses from Devolve overcasting.

madmac
Jun 22, 2010
Some follow-up testing with Lore of Beasts, shorter this time because it's way less janky in general.

Amber Spear most closely resembles fireball except better (also more expensive.) It's essentially a laser beam with high AP damage, it pierces units very effectively and is just generally really good and badass looking.

Nothing to add about the buff/debuff spells, they seem to work entirely as described, ditto the Manticore summon.

Flock of Doom is kinda like a more reasonable Devolve, it does "only" about 500/1500 HP damage, which sounds semi-reasonable until you note the very low winds cost and cooldown.

It's also literally Final Transmutation but better in every way, Final Transmutation overcast costs roughly twice as much winds with a smaller aoe and 33% less damage, because there is no end to how much CA shits on Lore of Metal in this game.

Overall Beast is a really solid lore, aside from Flock of Doom being at least borderline OP I don't have anything negative to say about it and all the spells are solid to good.

Deified Data
Nov 3, 2015


Fun Shoe
Just wrapped up Eye For An Eye - it was a fun campaign and a good model of how CA can add value to race DLC in the future. It'd be nice to have been able to play as Todbringer and Middenheim but I understand the map as-is wouldn't contain much to do for an Empire faction. It's designed around being a slaughter playground for Beastmen and it worked perfectly for that.

Just going to chime in that I also failed to confederate two tribes before the end, leaving me high and dry for the ultimate victory. I was having fun so I pushed on and wiped out the remaining human factions just to be thorough, but once Hochland was done I just quit. They really should have either made the brayherds respawn or make confederation the quest reward for impressing them. Otherwise they just wander off and get themselves killed.

On to the grand campaign - going to start with Malagor.

Frankly
Jan 7, 2013
I don't know how many other spells do this but overcasting Viletide gives it something like 600m range. Useful in campaign when you get Malagor to reinforce.

It feels pretty great to snipe a unit from across the map just as its bracing for a charge. Or just mess with units on the walls in a siege.

NewMars
Mar 10, 2013
The only thing I wish for in this game is chaos dwarves. Is there any indication that the madman assyrian/babylonians will ever be put in?

Endorph
Jul 22, 2009

I can't imagine them being put in as their own faction, but there's a chance there'll be some update that adds units to every faction, and chaos dwarves would be a good addition to the chaos faction.

Dartonus
Apr 1, 2011

It only gets worse from here on in...

NewMars posted:

The only thing I wish for in this game is chaos dwarves. Is there any indication that the madman assyrian/babylonians will ever be put in?

The data miners who found the "wh_dlc03_bst_beastmen" stuff also found "wh_dlc13_chd_chaos_dwarfs" files, among others, so it seems that Chaos Dwarves were at the very least in the planning at one point.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Dartonus posted:

The data miners who found the "wh_dlc03_bst_beastmen" stuff also found "wh_dlc13_chd_chaos_dwarfs" files, among others, so it seems that Chaos Dwarves were at the very least in the planning at one point.

As has been brought up, datamining showed a lot of planned DLC Races

Dandywalken
Feb 11, 2014

Wood elves are next in the unlikely condition that the listings were accurate, right?

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Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Dandywalken posted:

Wood elves are next in the unlikely condition that the listings were accurate, right?

Yup, which makes sense, that's what all those impenetrable forests are for.

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