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WELCOME TO MY HOME PAGE !!!!!!!!! I KISS YOU !!!!!
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# ? Jul 31, 2016 04:35 |
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# ? Jun 5, 2024 05:09 |
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woodch posted:
Oh god I had a worse problem, I had the glorious Samsung 709 DVD Player it wouldn't read any copied DVD's so I'd rip DVD's convert them to VCD (This process took the best part of 2 days for a 90 minute movie) and even then it would only read VCD's burnt on one specific brand of CD that wasn't officially sold in the UK and had to be acquired on Ebay at about twice the cost of other CD-R's. My heart sank whenever a burn failed.
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# ? Jul 31, 2016 06:39 |
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I think a site called VCDHelper or DVDHelper and now likely something else used to keep a huge user created database of various DVD players, their features, region codes, etc.
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# ? Jul 31, 2016 06:49 |
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Same
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# ? Jul 31, 2016 06:54 |
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Gaz2k21 posted:Oh god I had a worse problem, I had the glorious Samsung 709 DVD Player it wouldn't read any copied DVD's so I'd rip DVD's convert them to VCD (This process took the best part of 2 days for a 90 minute movie) and even then it would only read VCD's burnt on one specific brand of CD that wasn't officially sold in the UK and had to be acquired on Ebay at about twice the cost of other CD-R's. Stuff like this made me SO happy for USB and AUX connectivity on new electronics. It's a lot nicer not having to hassle with discs that had limited size/time and hope that you didn't get cheap discs or have problems burning at native speeds and end up with a bunch of coasters.
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# ? Jul 31, 2016 06:57 |
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Uncle at Nintendo posted:Yep, I'd watch as the buffer meter went up and up, desperately hoping it burned ok and didn't cost me an hour's pay if it failed. I'll tell you what though, those $5 CD-R's still work to this day. Any made past 2000 flakes away at any slight movement. Sega and Sony probably included CD protection in the Saturn and Playstation to counteract the China and Hong Kong-based piracy industries, rather than anything related to home users copying discs. The video, audio, and data piracy industry in the region was big enough for the US government to threaten tariffs and sanctions over in mid-1990s, if the Chinese government didn't take action to do something about it. Likely, then, Sega and had some inkling about what a bunch of dedicated CD duplication factories could do, and acted to make it more difficult.
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# ? Jul 31, 2016 07:13 |
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I've always been amazed that the Sega CD uses Redbook audio, and that you could play all the music/voice assets in a regular CD player. Granted there wasn't much in the way of codecs of compression back then. It's also been interesting to find out that the Saturn has copy protection baked into the discs with the little physical squiggle on the rim. The Dreamcast basically relied on the GDrom (or was that GameCube) to be burned inside out or something correct?
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# ? Jul 31, 2016 07:43 |
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Remember the swap trick? Most of those old consoles including the Saturn only checked the CD copy protection once at boot, and since were top loaders you could tape or glue down the lid sensor button, open the lid without the console knowing after it had checked the copy protection and replace the original CD with your burned copy. You had to time it just right so the console was finished checking but hadn't had time to reposition the laser and read the game executable yet
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# ? Jul 31, 2016 07:55 |
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Tubesock Holocaust posted:I remember creating a mock-up rent-a-car website on Geocities for an economics class project back in high school around 2001 or 2002. I completely forgot all about it for years, only to make a mad dash to find it just before Geocities bit the dust. Never did find it. Did you look on any of the Geocities archives? Did I already mention doing that in this thread, possibly even to you? error1 posted:Remember the swap trick? I think I read that with PlayStation 2, you can only do that sort of thing with particular games, at particular points in the game even?
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# ? Jul 31, 2016 10:48 |
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error1 posted:Remember the swap trick? wasn't this abused with PS2 and the magic disc or whatever was that called? also when my dad discovered eMule, he got broadband connection and a CD burner with stack of cheap-rear end CDs. I spent way too much time looking for poo poo he wanted (more often than not in 192kbps mp3s), burning it (of course with cracked software), labeling it etc. There were a lot of unreadable CDs, and of course it was all my fault This was 10+ yrs ago, so most of those CDs are totally worthless now, so he asks me now to redownload a lot of stuff now, but now in flac and wav.
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# ? Jul 31, 2016 11:08 |
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WebDog posted:The problem with After Dark is that it ran off 16bit. Windows 32 bit is the best option you have and there's a user hack to get version 3.0 running by jimmying in .dlls from newer versions of the program. After Dark 4.0 can work on Windows 10 with a bit of compatibility wrangling but that has the modern modules I spent a little bit more time on After Dark today: I found a manual which I think might have been for version 1, and it says you can configure a hotkey which starts the screensaver. This means it should be pretty easy to write a little program that simulates that keystroke to start the screensaver. I also managed to find version 3: No, I don't mean I managed to find these on eBay or a download site, I mean that with a lot of difficulty I found them stashed in my house
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# ? Jul 31, 2016 11:59 |
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I never realized how much he looks like Johnny Five-Aces.
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# ? Jul 31, 2016 12:24 |
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ALL-PRO SEXMAN posted:I never realized how much he looks like Johnny Five-Aces. I haven't seen that in what... 20 years? But I remembered him as looking like Borat.
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# ? Jul 31, 2016 12:33 |
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axolotl farmer posted:one man clusterfuck Bob's Game
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# ? Jul 31, 2016 13:45 |
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Kthulhu5000 posted:Sega and Sony probably included CD protection in the Saturn and Playstation to counteract the China and Hong Kong-based piracy industries, rather than anything related to home users copying discs. The video, audio, and data piracy industry in the region was big enough for the US government to threaten tariffs and sanctions over in mid-1990s, if the Chinese government didn't take action to do something about it. Likely, then, Sega and had some inkling about what a bunch of dedicated CD duplication factories could do, and acted to make it more difficult. That makes a lot more sense (being worried about mass-produced discs from a Chinese factory). Thanks! woodch posted:
haha yeah! Better yet, I remember that DVD-R had better compatibility with stuff, but DVD+R had something about them that allowed you to change their "bit setting" or something. Basically with a hacked DVD burner firmware, you could force DVD+R discs to "report" as DVDs (not burned). I remember spending countless hours flashing my Plextor and Pioneer DVD burners with custom firmwares. It was ridiculous. JediTalentAgent posted:I think a site called VCDHelper or DVDHelper and now likely something else used to keep a huge user created database of various DVD players, their features, region codes, etc. doom9.org was one!
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# ? Jul 31, 2016 19:51 |
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I liked when CDs didn't really have copy protection because most people didn't have burners. My copies of Tonka Construction and Fate of Atlantis were decidedly not legit.
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# ? Jul 31, 2016 19:57 |
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Uncle at Nintendo posted:Yep, I'd watch as the buffer meter went up and up, desperately hoping it burned ok and didn't cost me an hour's pay if it failed. I'll tell you what though, those $5 CD-R's still work to this day. Any made past 2000 flakes away at any slight movement. interesting since the dreamcast had 0 copy protection and would play literally any brand of CD-R I tried. meanwhile my car stereos of the time would only work with certain brands if at all.
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# ? Jul 31, 2016 20:12 |
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thathonkey posted:interesting since the dreamcast had 0 copy protection and would play literally any brand of CD-R I tried. meanwhile my car stereos of the time would only work with certain brands if at all.
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# ? Jul 31, 2016 20:26 |
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thathonkey posted:interesting since the dreamcast had 0 copy protection and would play literally any brand of CD-R I tried. meanwhile my car stereos of the time would only work with certain brands if at all. Well to be fair to Sega that was because their discs were on 1 gb proprietary media and they knew no one would have a gd-rom burner. Their problems started when people figured out how to dump the discs and chop out stuff to make it fit. Later model Dreamcasts could not read CDRs. Not sure how they managed that. I think the games STILL require a program called Disc Juggler to burn. Like even since the early 2000s no other program can burn them.
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# ? Jul 31, 2016 22:07 |
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iirc the idea for Dreamcast games is that many discs had to be "overburned" beyond their listed capacities and not all discs or burner hardware/software can do it properly.
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# ? Aug 1, 2016 00:44 |
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FilthyImp posted:I've always been amazed that the Sega CD uses Redbook audio, and that you could play all the music/voice assets in a regular CD player. It's entirely possible to replace the MP3 files in a Sega CD ROM's data folder with your own tracks and have them play in-game on an emulator. Makes me wonder if you can get your own songs running in Sonic CD on a real Sega CD...
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# ? Aug 1, 2016 01:28 |
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Wasn't Sega telling publishers to pad their game files beyond the standard CDR size, so they couldn't be burned?
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# ? Aug 1, 2016 01:32 |
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Mak0rz posted:iirc the idea for Dreamcast games is that many discs had to be "overburned" beyond their listed capacities and not all discs or burner hardware/software can do it properly. I'd like to see a definitive write-up about how these discs are constructed. There's a lot of differing opinions about how it was done. I read somewhere that they're essentially normal CDs with the error correcting data removed, so the data was more densely packed. This would also explain why the discs are unusually vulnerable to minor scratches. I've also read that the data was written from outside to inside instead of the other way around. I don't know if it's one theory, the other, or a combination. Edit: wikipedia posted:It is similar to the standard CD-ROM except that the pits on the disc are packed more closely together, azurite has a new favorite as of 03:53 on Aug 1, 2016 |
# ? Aug 1, 2016 03:47 |
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sinking belle posted:Pending somewhat corrected Wikipedia article (battling with some biased mods) https://en.wikipedia.org/wiki/User:Bobsgame quote:I am Robert Pelloni, creator of "bob's game." Ok then.
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# ? Aug 1, 2016 04:48 |
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error1 posted:Remember the swap trick? Speaking of lasers, did anyone else have problems with PS1/PS2 lasers "burning out" or just going out of adjustment after a couple of years? I had that happen to my original PSX, had it happen to my second PS One and it happened to two PS2s within a couple of years of buying each one. Buttcoin purse posted:Did you look on any of the Geocities archives? Did I already mention doing that in this thread, possibly even to you? Don't remember seeing it, but I'll give it a try.
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# ? Aug 1, 2016 06:47 |
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Tubesock Holocaust posted:Don't remember seeing it, but I'll give it a try. http://www.archiveteam.org/index.php?title=GeoCities is probably a good place to start for info on what is available out there.
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# ? Aug 1, 2016 06:59 |
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Tubesock Holocaust posted:Speaking of lasers, did anyone else have problems with PS1/PS2 lasers "burning out" or just going out of adjustment after a couple of years? I had that happen to my original PSX, had it happen to my second PS One and it happened to two PS2s within a couple of years of buying each one. I know a guy whose PS1 did that and he somehow discovered that turning the system upsidedown fixed it entirely so he'd put a disc in, flip it over, and reach under to turn it on and play like normal with the PS1 just sitting on its own lid.
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# ? Aug 1, 2016 08:21 |
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Tubesock Holocaust posted:Speaking of lasers, did anyone else have problems with PS1/PS2 lasers "burning out" or just going out of adjustment after a couple of years? I had that happen to my original PSX, had it happen to my second PS One and it happened to two PS2s within a couple of years of buying each one. The original PS1 systems had really bad overheating problems but not so much with the lasers. The PS2 had probably the worst lasers ever used. The PStwo continued this tradition with a laser that received too much voltage and burned out ridiculously fast. I don't remember the PSone being that bad though. Mak0rz posted:I know a guy whose PS1 did that and he somehow discovered that turning the system upsidedown fixed it entirely so he'd put a disc in, flip it over, and reach under to turn it on and play like normal with the PS1 just sitting on its own lid. This wasn't really from the laser dying. The mechanism that held the laser would drop. Flipping the system upsidedown put it back in its original place.
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# ? Aug 1, 2016 09:41 |
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I had a Sony CD player that would not read discs properly unless I put two Lego bricks under the feet on the left side. I only noticed this because while I was trying to fix it I accidentally moved it so that the right side feet slid off the table while it was playing, and it started working. The feet were just about the height of a standard Lego brick.
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# ? Aug 1, 2016 12:15 |
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EQ Talk: I have, and always shall, set all my EQs to Rock. I hope I haven't been making a HUGE error. I recently got back into MiniDiscs, because they are cool as gently caress. Got a Sharp player/recorder off eBay. I even bought an optical cable so I could record at the maximum quality MiniDisc can handle, which, as it turns out, isn't very high at all. I have one official album: Bat Out Of Hell. I regret nothing (turns out MiniDisc albums are ridiculously expensive, except for an Oasis album that people are DESPERATE to get rid of). I'm confused why MiniDisc chat isn't bigger. All the forums are dead, no one cares. But they're so cool! Much cooler that cassettes. Where's the MD love? I've been falling asleep to my mixtape at night, it's nice. RE: Sega Saturn. It was cracked recently: https://www.youtube.com/watch?v=jOyfZex7B3E This is sooo exciting, especially if he can manufacture the card. Every Saturn game, ever, sitting on a HDD inside your Saturn. Maybe it could even by a music player. I love that console.
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# ? Aug 1, 2016 14:01 |
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I remember there was some problem with the PS2 that if you played it stood it up in the provided vertical stand it would cause discs to warp after too long or something ? not sure if that's actually true but i had heard that rumor so when i finally got a PS2 i always left it horizontal.
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# ? Aug 1, 2016 14:15 |
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Alan_Shore posted:EQ Talk: I have, and always shall, set all my EQs to Rock. I hope I haven't been making a HUGE error. I originally got one through my parents. They bought me one thinking that it was similar to the hip iPod's that everyone had. They were wrong, but I still liked it anyway. Eventually I bought myself an iRiver H10 and stopped using it, but I started to get back into that and Clie's (The best Palm PDA's IMO, their designs hold up quite well today) a few years ago, so I got a few models now. I still loving hate Sonicstage though.
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# ? Aug 1, 2016 14:30 |
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thathonkey posted:I remember there was some problem with the PS2 that if you played it stood it up in the provided vertical stand it would cause discs to warp after too long or something ? not sure if that's actually true but i had heard that rumor so when i finally got a PS2 i always left it horizontal. You might be thinking of the XBox 360 and standing it vertically (which it was designed to do, supposedly). It would completely destroy the discs on some consoles and I remember Microsoft for a long time claimed it could only happen if you moved the consoles. I think the UK government got involved and they owned up to it.
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# ? Aug 1, 2016 15:13 |
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i'm pretty sure it was PS2 but i wouldn't be surprised that the 360 had a similar issue at a much higher incidence rate. that thing was a goddamn poo poo heap. red ring of death et al.
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# ? Aug 1, 2016 15:22 |
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It's strange to be hearing that so many people had issues with burning Dreamcast games; back in high school the generally accepted theory among my group of friends was that the DC flopped because of how easy it was to burn their games. I can't remember ever having a bad burn on a Dreamcast game, and I don't remember there being a particularly large number of hoops to jump through to get them working properly.
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# ? Aug 1, 2016 15:44 |
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drunk asian neighbor posted:It's strange to be hearing that so many people had issues with burning Dreamcast games; back in high school the generally accepted theory among my group of friends was that the DC flopped because of how easy it was to burn their games. I can't remember ever having a bad burn on a Dreamcast game, and I don't remember there being a particularly large number of hoops to jump through to get them working properly. The hoops were all on the end of the people creating the rips of games to be made available on DirectConnect and the like. To rip a dreamcast game one had to have the broadband adapter and the ability to read the disc on a computer connected through ethernet to the broadband ID since the discs couldn't be read fully by the CD-ROM drives on PCs. (They had a partition that could be read by PCs but not the game data) and then once it was ripped the data was too big to fit on a CD so they had to recompress images and videos to shrink their file size, rip out non-redbook audio, (did any DC games use redbook audio?) and repackage them into CDI/GDI disc images which could only be used by DiscJuggler, some obscure disc burning program. Not exactly copy protection, it was more security by obscurity, but still, hoops.
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# ? Aug 1, 2016 16:01 |
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drunk asian neighbor posted:It's strange to be hearing that so many people had issues with burning Dreamcast games; back in high school the generally accepted theory among my group of friends was that the DC flopped because of how easy it was to burn their games. I can't remember ever having a bad burn on a Dreamcast game, and I don't remember there being a particularly large number of hoops to jump through to get them working properly. The Dreamcast had a thing where GD-ROM drives would randomly just not work at all. I remember purchasing several games that just wouldn't work, or if they did work at all, they would just randomly not boot the game. What really killed the Dreamcast was the PS2 launch and the quality of games that came out for that system. It's too bad because the Dreamcast was one of the first consoles to really try and utilize online content.
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# ? Aug 1, 2016 16:15 |
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GutBomb posted:The hoops were all on the end of the people creating the rips of games to be made available on DirectConnect and the like. To rip a dreamcast game one had to have the broadband adapter and the ability to read the disc on a computer connected through ethernet to the broadband ID since the discs couldn't be read fully by the CD-ROM drives on PCs. (They had a partition that could be read by PCs but not the game data) and then once it was ripped the data was too big to fit on a CD so they had to recompress images and videos to shrink their file size, rip out non-redbook audio, (did any DC games use redbook audio?) and repackage them into CDI/GDI disc images which could only be used by DiscJuggler, some obscure disc burning program. Not exactly copy protection, it was more security by obscurity, but still, hoops. Yeah I meant hoops on the end-user side. DiscJuggler was pretty dead simple to use and I never had issues with the brands of CD-R I was using (wish I could say the same about burning music CDs).
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# ? Aug 1, 2016 16:25 |
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Vargatron posted:The Dreamcast had a thing where GD-ROM drives would randomly just not work at all. I remember purchasing several games that just wouldn't work, or if they did work at all, they would just randomly not boot the game. I mean I know the PS2 launch sealed the deal but along with myself I had at least half a dozen friends who had the system and maybe 1 or 2 actually purchased games, and a short spindle of burned games, and I don't think we were that unique. I wonder if there's any data on it, but I gotta say that even in hindsight "the system died because it was piss-easy to play burned games" seems like a pretty legitimate explanation, especially since the DC had so many excellent multiplayer games and top-notch arcade ports (wasn't it the only system to have ports of the Street Fighter 3 series until the anniversary collection or whatever came out on PS3 a couple years ago?)
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# ? Aug 1, 2016 16:28 |
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# ? Jun 5, 2024 05:09 |
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Vargatron posted:The Dreamcast had a thing where GD-ROM drives would randomly just not work at all. I remember purchasing several games that just wouldn't work, or if they did work at all, they would just randomly not boot the game. Dreamcast had a lot of contributing factors that killed it. The Pending release of the PS2 was a big one, but I personally think that it was more because the PS2 was announced as a DVD player in a time when most people didn't have DVD players yet. Also, Sega had a real problem with 3rd party developers after the botched 32X and Saturn platforms. I have no doubt that piracy contributed some, but not enough on it's own to kill the system. It was just a convenient scapegoat.
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# ? Aug 1, 2016 16:32 |