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Covok posted:The session I had today was okay, not super notable, but I do love this quote: "Remember, Ray, it is acceptable to say Iron Man built a beer hat into his suit." In our Mage LARP, one of the members of the Order of Hermes is a prim and proper Boston socialite whose Avatar is the character of Mary Poppins form the original novels. The Son of Ether is currently building her a Mecha-Poppins suit for when poo poo gets real, complete with deployable petticoat shield and assault parasol.
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# ? Jul 13, 2016 13:05 |
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# ? May 21, 2024 23:42 |
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CobiWann posted:In our Mage LARP, one of the members of the Order of Hermes is a prim and proper Boston socialite whose Avatar is the character of Mary Poppins form the original novels. Hell yes.
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# ? Jul 13, 2016 14:56 |
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CobiWann posted:In our Mage LARP, one of the members of the Order of Hermes is a prim and proper Boston socialite whose Avatar is the character of Mary Poppins form the original novels.
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# ? Jul 13, 2016 16:15 |
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Splicer posted:Supercharged and fragalicious extra-large explosions.
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# ? Jul 13, 2016 16:26 |
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Splicer posted:Supercharged and fragalicious extra-large explosions.
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# ? Jul 13, 2016 16:32 |
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Splicer posted:Supercharged and fragalicious extra-large explosions.
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# ? Jul 13, 2016 16:40 |
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Splicer posted:Supercharged and fragalicious extra-large explosions.
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# ? Jul 13, 2016 18:25 |
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Splicer posted:Supercharged and fragalicious extra-large explosions. That is a weapons-grade pun, holy poo poo.
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# ? Jul 13, 2016 18:59 |
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Splicer posted:Supercharged and fragalicious extra-large explosions.
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# ? Jul 13, 2016 21:50 |
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Goldmine.
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# ? Jul 13, 2016 23:58 |
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So in my 5th Edition D&D game, the GM has taken off the kid gloves and started throwing out assassins at us. The party were all in small individual rooms, and each member had an assassin climb in through the window to sneak attack us while we slept. Assassins as in 50 damage+ attacks in the surprise round. Fortunately for me, I was playing a Barbarian and had level 7. Which meant I could roll twice for initiative and could not be surprised so long as I entered a rage as the first action on my turn. As I was currently weapon-less and moved first, there was only one appropriate thing to do. I then proceeded to use my assassin as a battering ram for the first part of the encounter, charging through 2 doors into the rogue's room who was kind enough to stab the poor assassin in the neck while I held him still, until another assassin popped out from shanking our party ranger, only for me to turn and charge at him with his own buddy as I did my best impression of an Advancing Wall in a RPG boss fight, keeping on pushing until I crushed them against the wall and torch at the end of the corridor. Unfortunately for my plan, the guy who jumped me had been effectively mulched, and there were multiple people in need of emergancy potions, so I had to retreat to get my stuff and finally pick up my weapon before I continued the assassin murdering spree. Still, even that had it's moment when I managed to kill the next guy with my Halberd, stabbed in the gut and attempted to lift his corpse up and slam him behind me... only I was using a 10ft reach weapon in a 8ft high room. The result was smearing the blood of an assassin along the ceiling before just letting him drop down in front of me in a shower of gore. Just in time for the cavalry to arrive and the guards to finally show up after the party had nearly been wiped. Only I had not taken a single attack that entire encounter, despite trying to get the biggest group of assassins and turn them into a katamari ball
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# ? Jul 14, 2016 09:56 |
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Manic_Misanthrope posted:So in my 5th Edition D&D game, the GM has taken off the kid gloves and started throwing out assassins at us. The party were all in small individual rooms, and each member had an assassin climb in through the window to sneak attack us while we slept. Assassins as in 50 damage+ attacks in the surprise round. This might be the most original use of an NPC I have ever read.
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# ? Jul 14, 2016 13:14 |
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It's like the Hulk with gore.
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# ? Jul 14, 2016 14:59 |
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WWWRPG: An Ancient Rivalry. A player who'd missed a few sessions rejoined the game as Celene, aka Lady Rapture, manager of monsters*. We were also joined by Hijo Del Lobo, a crowd-favorite luchador. As a vampiress Provocateur, My first segment of the show was calling out a Real Life Issue. Last time, it was fireworks safety; this time, it was Pokemon Go. My foe, AggroGator (the computer loving jobber) wandered out, and made an announcement. The crowd went absolutely crazy when she pointed out the high school gym we were wrestling in had a Pikachu! ...I hit the distracted jobber with my finisher and walked off in a huff. The boss of the federation decided to jump the luchador backstage, trying to start an immigration feud angle. The Bear, anti-authority Soviet Super Soldier, interrupted and decided to beat the boss up for real, breaking his leg and throwing the show into chaos. He was an rear end in a top hat, but he was also the current champion! Seizing the opportunity, I booked myself with the luchador for the now-vacant title. Lady Rapture decided to make herself the luchador's manager, which he disliked, and he proceeded to pull lucha stunts on both of us. He was gaining an advantage when one of Lady Rapture's clients wheeled out a coffin. I hit the distracted foe with my finisher**, rolled him into the coffin, and posed with the title belt. Only then did I realize I was acting out an El Santo Film. *Ironically, I managed this player when they played the Outlaw Josey Wales a while ago. The feud culminated in a Malt Shop Brawl, which they won. **As I'm an AUSTRALIAN vampire, it's an implant DDT called "The Dark Side of the World."
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# ? Jul 16, 2016 20:25 |
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Alright, so I'm one of two fighters in my 5e party. I've gone Eldritch Knight while the other fighter went Battlemaster. Due to some shenanigans our Battlemaster was kidnapped by the evil organization we've been investigating and had a little side adventure where she escaped from one of their strongholds with some other prisoners. Meanwhile the rest of the party has been on her trail trying to rescue her. After some stuff involving elves, bullettes and fey spirits we were on our way to the stronghold where our friend was being held. We're on a strict timeline as the evil organization is in the process of clearing out of the area and will not be hanging around much longer. On the way we came across one of the evil organization's encampments that was filled with various curiosities and supplies they'd plundered from various traders in the surrounding region. While looking through the camp we come across ten vials of red liquid that turn out to be the distilled form of a powerful narcotic that also gives a temporary boost to the natural magical abilities of casters. This stuff is highly addictive, has the potential to send users into a coma and was worth 2,000 gold a vial. Our ranger, who was the one who discovered the vials, was not keen on being in possession of crazy magic super drugs and decided to just smash the vials on the ground before any of us could stop her. The one thing our ranger didn't take into account was the fact that the liquid gave off fumes. Now, mechanically speaking, when you drink one of these vials the damage dice of any of the spells you cast would be boosted by an additional two die. So if your spell was a 1d10 on a hit normally it would be 3d10 while you were tripping on this stuff. And we had just inhaled eight vials worth of the stuff. We all had to make some saving throws to see whether or not we pass out entirely from such a massive overdose and I'm the only one who passes. My other two companions are rendered unconscious for eight hours while I find myself with all of my spells boosted to eight times their normal strength for 24 hours. So that tiny, one hit point spider familiar I'd summoned? It's now a phase spider the size of an SUV. And the tiny pseudo dragon familiar our ranger had? It's now a young wyrmling. So here I am: The bad guys are going to be getting the gently caress out of dodge in the next hour or two (potentially with our friend), the rest of my party is unconscious sans the ranger's familiar and an NPC that was accompanying us and I am now a walking magical apocalypse. It's time to storm a keep. After getting to the keep I leave my unconscious companions in the care of our NPC friend with the dragon for backup while I charge onto the roof of the keep on my spider. Once there I find our missing Battlemaster and a group of prisoners she'd helped to escape. Our reunion was cut short, however, by an ambush of roughly a dozen armed guards who came crawling out of the woodwork. The Battlemaster and company went to work defending themselves while I went to town on the majority of the guards. I one-shotted like seven guys with two thunder waves, made a guy explode with a firebolt (Which is a friggin' cantrip) and between myself and my spider took out more than ten guys over the course of three or four rounds. We manage to escape on an airship and the party is reunited with our Battlemaster and on the way back to the elf village we pass by the encampment where we first found the magic drugs where we discovered a tree the size of a skyscraper had grown in the spot where the ranger had smashed the vials.
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# ? Jul 17, 2016 06:14 |
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So is the next leg of your campaign going to be rehab? Because drat. If the poo poo is that potent and you effectively took 8 hits of it, you're in for some serious withdrawal.
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# ? Jul 17, 2016 21:39 |
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the_steve posted:So is the next leg of your campaign going to be rehab? Because drat. If the poo poo is that potent and you effectively took 8 hits of it, you're in for some serious withdrawal. That is a very real possibility. We got some help from the fey spirits we were dealing with to help flush the drugs out of our system to hopefully prevent the worst of the withdrawal effects but it remains to be seen just what we're going to be dealing with going forward. Worst yet is I managed to save two vials that weren't entirely smashed...
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# ? Jul 17, 2016 21:51 |
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KingKalamari posted:That is a very real possibility. We got some help from the fey spirits we were dealing with to help flush the drugs out of our system to hopefully prevent the worst of the withdrawal effects but it remains to be seen just what we're going to be dealing with going forward.
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# ? Jul 17, 2016 22:26 |
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Yawgmoth posted:If your campaign doesn't turn into Trainspotting at least temporarily, I will be very disappointed in your DM.
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# ? Jul 17, 2016 22:44 |
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Especially after huffing a load of magic glue
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# ? Jul 17, 2016 23:29 |
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Yawgmoth posted:If your campaign doesn't turn into Trainspotting at least temporarily, I will be very disappointed in your DM. "It's SHITE being Elvish!"
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# ? Jul 21, 2016 16:43 |
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KingKalamari posted:Alright, so I'm one of two fighters in my 5e party. I've gone Eldritch Knight while the other fighter went Battlemaster. Due to some shenanigans our Battlemaster was kidnapped by the evil organization we've been investigating and had a little side adventure where she escaped from one of their strongholds with some other prisoners. I love this. I don't like drugs in real life, but have started liking the notion of playing a character that does just for flavor.
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# ? Jul 22, 2016 16:02 |
I was at Metrocon this weekend and decided to sign up for two of the introductory D&D 5E sessions they held. They were simple 1 to 1.5 hour scenarios with pre-made characters, all at level 1 and ready to go. They were meant primarily for introducing new players to tabletop roleplaying, but attracted some experienced players who wanted an excuse to play or hadn't tried out 5E yet. The simple scenario we were given for the first session was "You all wake up in a jail cell after a night of drunken debauchery nobody can remember. A cow got thrown onto the mayor's roof and a wizard was murdered and his wand stolen. Where's the wand?" After clarifying that we weren't responsible, we were recruited to help find the thief and recover the wand. But first, we decided to help the cow off the roof. We were led up to the third floor balcony, where we could climb onto the roof. Our elf ranger did an animal handling roll to hypnotize the cow into being easily led, and we used ropes tied around the front and rear of the cow to slowly lower it to the balcony and lead it out. Being a cow, it left moderate amounts of literal bullshit across the floor. In keeping with "The bard always fucks everything up", our bard decided that he needed a cup of this poo poo. He didn't have any reason beyond "It might come in handy later", so the DM made him roll Sleight of Hand. He failed, and the guard noticed that he had just picked up the mayor's World's Best Dad trophy to scoop up a cow patty. Cue chase scene. During the chase, our ranger made a Survival roll to lead us to safety....and we ended up in a dead end alleyway. The bard and I scampered up to the rooftops with Acrobatics (my rogue Sam Fisher'd his way up while the bard struggled, throwing the cup of cow poo at the guards to keep them from knocking him back down), which left the rest of the party trapped. The dwarven cleric smashed a head-sized hole in the wall with his hammer (revealing an adjacent alleyway on the opposite side), and the fighter tried to help by grabbing the cleric's hand axe and hacking at the stones too....then he rolled a 1, and the axe flew through the hole and embedded itself in the chest of a 12-year-old boy. A 12-year-old boy who was holding the wand. Our cleric rapidly cast Preserve Life on the boy through the hole to bring him back from the brink of death, in an effort to maybe stymie some of the farce that was currently occurring. The boy stood up, and was suddenly engulfed in flames and transformed into a flaming skeleton. I fired an arrow at it from the rooftops and then the cleric fired an energy beam through the monster's chest. The monster collapsed and the fire abandoned the boy's smoking corpse...and then ran around and transformed one of the guards into a similar flaming monster and the two others into winged imps. Turns out the wand was being powered by a trapped demon of sorts, and the thrown axe had broken the wand as it impacted the thieving boy's chest and released the demon inside. The ensuing fight went decently well, with the group nearly being killed when the fire demon committed "suicide" to blow itself up in the cramped alley before retreating into the city. We recovered the broken wand (the still half-drunk bard vomiting on the cleric's damaged hand axe as he tried to retrieve it from the burnt body) and repaired it enough to look passable to our jailer, and we rested at an inn. Then we heard screaming from the town square. There was an Attack on Titan-style giant stomping through the town, eating people. Fire swirled around its limbs. And it had a giant cow's head.
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# ? Jul 25, 2016 16:24 |
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Probably just a coincidence.
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# ? Jul 26, 2016 06:19 |
The second session was the same basic plot (A wizard is murdered and his wand, powered by a demon that can take over bodies, is stolen by a young boy) but transferred to a village on the edge of a forest in the middle of a snowstorm. In this case we ended up investigating the wizard's hut and body, following the tracks in the snow through the forest to a cave, and finding the boy with the wand in a chamber inside. The first memorable part was my girlfriend as the elf ranger. She encountered a tiny white kitten that had latched onto the leg of our rogue at the entrance to the cave, and made a Nature roll (something she should be quite good at) to calm the kitten down. She rolled a natural 1, causing her trained animal handler to pick up and violently shake the kitten until its grown snow leopard family appeared and attacked us. The second was when we reached the chamber in the cave where the boy was sitting, holding the wand as fire swirled around him. I'm not sure why, but everyone in our group except my girlfriend and I immediately opened fire on him with spells, bows, and crossbows and completely annihilated the poor kid. Then the wizard rolled to identify what the wand was powered by, and figured "Well, I guess I could just fire the wand into the air until it's out of charges and dissipate whatever demon is powering this thing". Normally intentionally firing a demon out of a wand and hoping it doesn't come back to haunt you is a pretty bad idea, but that didn't come about this time. Instead, a dragon swooped down from the top of the chamber and immediately asked us why the gently caress we just gunned down the boy he had sent to retrieve his wand for him.
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# ? Jul 26, 2016 13:30 |
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Haven’t had a chance to write up the latest session of our Tanicus campaign…but our Bard’s player has dove headlong into the “make Varis famous” fountain. He’s actually started to write sonnets based upon Varis' exploits…quote:The Sonnets of Varis #7
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# ? Jul 27, 2016 14:26 |
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I can't really get the cadence of that to line up in my head without turning it into the sort of strained ad-libbing you hear from Skyrim bards, but I think that sort of makes it even better.
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# ? Jul 28, 2016 05:30 |
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Shady Amish Terror posted:I can't really get the cadence of that to line up in my head without turning it into the sort of strained ad-libbing you hear from Skyrim bards, but I think that sort of makes it even better. Well Skeever will admit he's not a very good Bard - his character flaw is crippling self-doubt.
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# ? Jul 30, 2016 02:25 |
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Here's a story of a TPK that made everyone happy. Played a 3 session run of Poison'd this month. We were your average crew of terrible, despicable pirates, sodomizing/beating/mutineering and blaspheming all around the Caribbean to achieve our ambitions. Some of our ambitions were to spit in the eye of God (or the Devil), to get pardoned and abandon the pirate life, and to get revenge on other PCs. One such ambition was held by Robin Redbreast, a woman disguised as a teenaged boy, currently serving as the ship's cook after we keelhauled the old cook for poisoning the old captain. Robin wanted revenge on bosun Jon Whitechapel for beating and lashing her and she had recruited Sampson Dogg, the gunner's mate, to help get rid of him. Through a vote and then a mutiny, we ended up with Capt. Chastity 'Doggfucker' Blackwell in charge of The Dagger and after running from the authorities on Tortuga, our leaky, worn pirate ship needed to find a big prize so we could repair and rearm. The crew was malcontent and wasn't going to risk their lives for a petty prize and so the Dagger fell upon the Orion, one of the most heavily gunned merchantmen on the high seas. A plan was hatched by Robin; disguise ourselves as a another merchantman seeking to convoy with the Orion for protection, offer up some wine and food to her crew, and poison the senior leadership before bringing boarding parties over. This made Jon and Chastity a little nervous and a lot suspicious as maybe the old cook didn't have as much to do with the poisoning of ol' Captain Brimstone Jack as first suspected. Nonetheless, they decided to go ahead with it. Chastity would disguise herself as the captain's daughter and she, Robin and Jon would row over to the Orion. Things didn't go to plan. The poisoned wine didn't really seem to be working on the crew of the Orion and Chastity wasn't about to just pack up and leave. She started the murdering and it was continued by Jon and Robin as they began slaying the captain, the first mate, and most of the other masters and mates at the dining table. The fight wasn't quiet and the Orion's crew soon twigged to what was up. It was a melee and if the Dagger hadn't swooped in under the steady hands of Sampson Dogg and 'Daring' Digby, they might not have succeeded. During the confusion of the combat, Dogg found Whitechapel below decks and took the opportunity to beat him senseless and toss him overboard, fulfilling Dogg's bargain with Robin. Robin had escaped back to the Dagger and planted the rest of the poisoned wine in Whitechapel's personal stores, intending for the man to drink himself to death with it later. Cast into the sea at night, beaten and bloody, Jon Whitechapel was surely doomed to die. So he did the only thing he could think of and made a deal with Devil. He would live, but he had to deliver the crew of the Dagger to the noose. Jon found a longboat near him and crawled inside before being rescued, but not until Chastity had most of the Orion's guns loaded onto the Dagger to re-arm the pirate vessel. For his courageous action against the Orion, Whitechapel was given a sizable cut of the booty and he was happy to spend an extravagant amount of saved-up wealth to throw the entire crew an incredibly debauched and depraved party when they landed in Nassau. Of course, Whitechapel wasn't present during the party, though the rest of the crew were getting blind drunk. He had slipped off the ship and went straight to the authorities, alleging that the Dagger had engaged with the Orion as dastardly pirates and pressed him into service. The stolen guns aboard the Dagger would prove the charges. He wasn't wrong and it was only days until the crew were swinging by their necks and Whitechapel decided to enjoy the public executions with a smuggled bottle of wine from his cabin.
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# ? Aug 1, 2016 15:25 |
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In any other gaming system, I’d be horrified. In this one? That’s how you get revenge. X X X X X Line from yesterday’s Tanicus session, with a nod to Mr. Welch…we have one more next week before a long break due to end-of-summer vacations so I’ll do the write-up then for the last four sessions, but until then… quote:According to the GM, the Beholder does not have a Ray of Fourth Edition.
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# ? Aug 1, 2016 15:31 |
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Due to ongoing scheduling conflicts, the weekly D&D5e game I DM has been on hiatus and my upcoming Star Wars D6 game is still in the figuring-out-what-day-is-best-for-everyone phase, so to scratch the itch I've run a few games of Lasers & Feelings, a one-page RPG about dicking around in space, where the adventures are ridiculous and everything anyone says is canon. It's been a lot of fun and a great chance to flex the improv muscles without the burden of seriousness and continuity (and sobriety) that other games might demand. Last night was the second time playing, with two of my D&D regulars and a friend from work. Here's the post session write-up I did this morning:quote:Lasers & Feelings Episode 2: Is Everything OK in the Car-goo Bay
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# ? Aug 1, 2016 22:18 |
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BlackIronHeart posted:He wasn't wrong and it was only days until the crew were swinging by their necks and Whitechapel decided to enjoy the public executions with a smuggled bottle of wine from his cabin. And they all died happily ever after. I love this.
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# ? Aug 1, 2016 22:26 |
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scopes posted:As the Hive Queen's ship accepts the shuttle, the explosives are activated, and the enormous vessel starts to fizzle and shake, and weird pustules form and burst as the molten salt dissolves I love these kinds of touches.
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# ? Aug 1, 2016 23:26 |
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Carrasco posted:And they all died happily ever after.
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# ? Aug 2, 2016 00:53 |
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The Cat-Piss is Baseball. http://www.royalsreview.com/2016/7/27/12265232/the-real-cause-of-the-royals-struggle-part-1
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# ? Aug 4, 2016 01:39 |
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Recap - When last we left the party in our Tanicus campaign, they had broken into the island prison of Catra’Zal to rescue my PC’s mother from the clutches of my evil uncle, only to discover that my mother had died due to a hunger strike and that my uncle had someone raised her from the dead to force her to admit he loved her. After somehow winning a fight we weren’t supposed to win, Varis’ uncle Stannis Grumgate shifted the prison of Catra’Zal to the Astral Plane, trapping the party, a summoned Water Elemental, the rescued prisoners, and the remaining guards, while cutting us off from our Paladin who had stepped into the Etheral Plane right before the plane shift. X X X X X The prison sat in a sea of gray mist with the only landmark being a large floating stone head off in the distance – the capital city of Tanicus’ githyanki. One of the guards informed us that the nation of Korvis (where the prison was normally located) had an alliance with the githyanki, and that in two hours a githyanki dreadnaught would be landing to help take back the prison per the terms of the alliance. The only way to send the prison back to the Prime Material Plane was to somehow convince Stannis to send the prison back, and good luck with THAT. After restraining the guards (one of them tried to stab our Bard/Barbarian in the process. Do you know what happens to a guard that gets thrown off a wall in the Astral Plane? It turns out blood forms the most interesting shapes as the guard tried to “swim” back to the prison), the party headed down below to inform the rescued prisoners what was going on and what had happened. The “commander” of the prisoners was Kreighton Dragonhall, Prince of Kaeryn, a Lawful Good nation that’s the sworn enemy to Korvis. While we were upstairs fightning, Kreighton and the prisoners (which included a Wizard, a Moon Druid, and a dwarven sailor among others) used the bodies of the patrols we had killed to form a barricade around the morgue, scavenged the dead patrols’ weapons, armor, and spell components, and had fought off two other patrols in the meantime. As our Monk (Ksena) and Cleric (Aeana) laid out the situation we had found ourselves in, my Sorcerer (Varis), our Rogue (Cullus), and our Sidhe Eldritch Knight (Tellisyn) head to the heavily warded cell in the corner of the block. The Rogue took one look at the door and said “there is no way in hell I can open this.” It had no lock, no keyhole, was sat perfectly flush into the wall, there were no visible outer hinges, and there wasn’t even a small hole for a food try or a waste bucket to be placed inside. Tellisyn placed her ear against the door, trying to hear something, and managed to discern a very, very faint knocking. After a few moments (and a very nice Perception roll), she realized that the knocking had a broken pattern to it and that someone was on the other side of the door. I have to give credit to Tellisyn’s player at this point for coming up with something brilliant. She’s a Sidhe adventurer, my mother was a Sidhe adventurer, and all Sidhe have to serve in the military during their lives. She looked at our GM and said “does this sound like Sidhe Morse Code?” The GM thought about it for a moment. “Well, Tanicus doesn’t have Morse Code…but I would imagine the military would have some kind of basic non-verbal communication system…yeah. Yeah, I’ll say it sounds like that. Nothing detailed, but concepts like ‘all clear’ or ‘enemies, number to follow.’” After a few moments, Tellisyn managed to determine “alive,” “unharmed,” and “in need of urgent assistance.” Figuring that there was a very good chance it could be my mother (who could have still been alive. Or an reanimated corpse. Or a free-thinking corpse), I urged Cullus to study the door again. Another good roll (Arcana this time) allowed he and I to figure out the trick to opening the door. Along the edges of the door, incredibly faint and barely scratched into the surface, were a series of runes. Runes that belonged to the written language of the dark Gods, a language only an evil Cleric like my uncle could read and understand. So basically, we needed an evil Cleric to open the door. Stannis wasn’t going to do it, of course. With this information in hand, the party reunited outside the morgue where my PC quietly asked Kreighton if he knew of any evil Clerics that had were imprisoned in Catra’Zal. Kreighton’s response was to spit on the ground and growl that there was indeed a Cleric who had been incarcerated a few weeks earlier for, and I quote, “spreading falsehoods, proclaiming blasphemy, and committing random acts of spontaneous reanimation.” This Cleric worshipped Qord, the Vile Betrayer, Neutral Evil God of the undead, greed, and decay. Qord is one of the more despicable gods in Tanicus, one who revels in misery and suffering, especially when it’s caused by the undead. EVERYONE hates Qord, even the Korvins. But the door needed to be opened. With no other options, Varis and Cullus head to the Cleric’s cell where Cullus picks the lock. Inside, sitting cross legged on the floor, is an incredibly thin creature with bloodless lips, sharp teeth, and wicked claws. He’s already staring at me the moment the door opens. “You are not a guard,” he finally hisses, the GM’s voice making us feel very uncomfortable. “No, I am not,” my Sorcerer responds. “My name is Varis Stormglass, and I am here because I need your assistance. In return I will give you an opportunity to leave this prison.” “You need MY assistance? What use for a Cleric of the Vile Betrayer could someone like YOU possibly have, dragonblood?” My young, sweet, incredibly naďve Sorcerer answers honestly. “My mother is quite possibly trapped in the warded prison cell around the corner and there’s a very good chance she is a sentient undead. Only a Cleric of the dark gods can open the door. You’re the only Cleric aside from Stannis in this prison and therefore the only one who could figure out how to unlock the cell.” Pause. And the Cleric busts out laughing. “You’re…THAT’S what Stannis had hidden away behind that door? YOUR undead parent? Oh, that is indeed precious. Very well! For the sake of my amusement and the potential look on your face when you lay eyes upon your undead mother, I will assist you…but on one condition. Only one condition. A simple request, really…” X X X X X “Um…Prince Dragonhall?” “Yes, Varis…WHAT is HE doing here?” “I am here at this young Sorcerer’s behest, my Prince,” the Cleric said with a smirk. “What possible use could you have for this…this…fiend?” “Watch your words, Prince. I have not yet agreed to anything, and may find my cell more enjoyable than watching your suffering.” “Prince Dragonhall…this Cleric has agreed to help open the door to the warded cell. In return…in return, he asks for a writ of passage through Kaeryn so that he may travel through your country without fear of being harassed or slain simply because of his positon as a Priest of Qord.” “He wants WHAT?!? Permission to wander MY country committing necromancy? By the light of the gods I would never allow such a thing! As a Priest of Qord, simply setting foot inside my country is a very affront to the gods I worship!” “Prince Dragonhall,” the Cleric smirked, “I would never dream of breaking the laws of Kaeryn. Why do I care about your petty and short-sighted laws? All I am asking is to traverse your country free of persecution. I promise to obey your rules and raise no undead while inside your country’s borders. All I require is an official writ with your signature on it.” Prince Dragonhall stares at the Cleric for a second…and then over to me. “On one condition. If this Cleric breaks his word and commits any crime while in my country, both of you will be held responsible. If he raises the dead, you and he will both be punished. If he steals from a farmer, you and he will both be punished. If he commits a crime but manages to escape, you will still be subject to his punishment. His actions will affect you, no matter where in the world you are, and I expect you to return to Kaeryn to face the consequences regardless of his presence of lack thereof. Do you accept these terms, Varis Stormglass?” “…yes, Prince Draghonhall. I do.” The writ is signed (ink by me, blood by the Cleric). After tucking it into his robes, the Cleric heads over to the door and studies the runes for a few moments. “Fascinating,” he finally says. “Do you have any sketch paper? I could use a lock like this in my future endevours.” He makes a copy of the runes, puts the paper in his robes, and then motions to me. “I need a piece of copper wire in order to open this door.” I had a piece in my spell components pouch and hand it over to him. He waves it over the door, touching the runes in a certain order and causing them to light up while…chanting and grinding his teeth in a language NONE of us understood. Eventually, the entire door flares with a sickly blue light and it swings open just an inch. “Done. You may enter…and thank you for the copper wire. You came from the Prime Material Plane with it, correct?” “I did.” “Excellent. Goodbye Varis.” And with the wire as a component, the Cleric teleports back to the Prime Material Plane. My PC doesn’t hear Tellisyn complaining that we’ve just let a Cleric of Qord loose in Tanicus. Instead, he’s sliding his knife into the one-inch crack between the wall and the door. With Cullus’ help, it slowly swings open to reveal what’s inside… CobiWann fucked around with this message at 18:14 on Aug 10, 2016 |
# ? Aug 10, 2016 15:36 |
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This is getting complex and I love it.
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# ? Aug 10, 2016 16:15 |
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Yawgmoth posted:This is getting complex and I love it. Seconded. I need to know what happens next. Need.
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# ? Aug 10, 2016 17:38 |
My tabletop bucket list: - See a campaign through to the end as a player. - Run a game that everyone enjoys, even if it doesn't finish - Run a segment in a game that is an Iron Chef cooking contest - Gundam Build Fighters homebrew where I make players build model kits - Play with CobiWann and his group.
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# ? Aug 10, 2016 17:47 |
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# ? May 21, 2024 23:42 |
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the_steve posted:Seconded. I need to know what happens next. Need. Make a Persuasion roll.
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# ? Aug 11, 2016 00:43 |