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Berkshire Hunts
Nov 5, 2009

Nicolae Carpathia posted:

I'm trying to remember a certain Requiem Bloodline, but can't remember which book it was in or what the theme of it was. I can only remember that, as one of the bloodline's (carefully hidden) weaknesses, their bloodline discipline wasn't actually unique to their bloodline and could theoretically be learned by any Kindred. Does anyone remember what bloodline I'm thinking of?

Also, when you say "bloodline" five times in close succession it stops looking a real word.

Libitinarius from the Ordo Dracul book. They were Egyptian-Mortician themed IIRC

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Attorney at Funk
Jun 3, 2008

...the person who says honestly that he despairs is closer to being cured than all those who are not regarded as despairing by themselves or others.

Nicolae Carpathia posted:

I'm trying to remember a certain Requiem Bloodline, but can't remember which book it was in or what the theme of it was. I can only remember that, as one of the bloodline's (carefully hidden) weaknesses, their bloodline discipline wasn't actually unique to their bloodline and could theoretically be learned by any Kindred. Does anyone remember what bloodline I'm thinking of?

Also, when you say "bloodline" five times in close succession it stops looking a real word.

Tenure, the discipline of the Gangrel "Annunaku" bloodline, can be taught to anyone. It's in the V:tR 1e Invictus covenant book. It's got kind of a lord-of-the-manor powerset.

Yawgmoth
Sep 10, 2003

This post is cursed!
Idle wonderings: is there any way to salvage the bohagande bloodline or is "vampire that eats your luck" just gonna end up busted to hell no matter what?

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
Make their powers use normal resolution mechanisms to create luck-themed narrative events rather than interact directly with the game's dice.

Nicolae Carpathia
Nov 7, 2004
I no longer believe in the greater purpose.

Berkshire Hunts posted:

Libitinarius from the Ordo Dracul book. They were Egyptian-Mortician themed IIRC

That's the one I was thinking of, thanks!

Mendrian
Jan 6, 2013

So if I wanted to run American Gods as a nWoD game which system would be the best chassis?

Don't say Scion because those are fighting words.

bewilderment
Nov 22, 2007
man what



Mendrian posted:

So if I wanted to run American Gods as a nWoD game which system would be the best chassis?

Don't say Scion because those are fighting words.

Well, if I'm remembering the book right, Shadow mostly runs around being a lackey and doing minor coin tricks until the end of the book at which point he comes into his godhood, so... Mortals?

If you actually want to be the gods then I don't think any particular WoD/ChroD games gives what you want (maybe, at a long stretch, Changeling) and you're better off with Part-Time Gods.
Theoretically Godbound would work but it's a combat-focused game (though less so than you might expect) because of its DnD roots.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Mage, play as Proximi.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

ProfessorCirno posted:

A pizza is really just a very specialized open face sandwich
I'm with these guys' opinion:
https://www.youtube.com/watch?v=Upab6XNPQpE

neaden
Nov 4, 2012

A changer of ways
There is a big V20 Bundle of Drive Thru RPG. You can buy the base game for just six bucks. Seems like as cheap as it'll ever be if you are interested in checking it out/completing your master list of supernaturals.

Simian_Prime
Nov 6, 2011

When they passed out body parts in the comics today, I got Cathy's nose and Dick Tracy's private parts.
You can also get the V:tM QuickStart rules completely free, which is actually a better game mechanically than the core Storyteller System.

I'm reading it now and it's got some flaws, but it's amazing how it blows the clunky oWoD system away.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




neaden posted:

There is a big V20 Bundle of Drive Thru RPG. You can buy the base game for just six bucks. Seems like as cheap as it'll ever be if you are interested in checking it out/completing your master list of supernaturals.

Hold on a second, is Dust to Dust really set in loving Gary, Indiana? I swear to god that city's been one of the places that's brought up because the whole Camarilla court is three people taking loving turns.

Simian_Prime posted:

You can also get the V:tM QuickStart rules completely free, which is actually a better game mechanically than the core Storyteller System.

I'm reading it now and it's got some flaws, but it's amazing how it blows the clunky oWoD system away.

I'm working on getting a vampire game set up with the same group I've been playing a Marvels game with and god drat it is the oWoD system clunky as all hell. Enough to make me want to ditch it.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Wasn't the position of Sheriff originally just a guy called Sheriff who killed people for the Prince of Gary or something like that?

gtrmp
Sep 29, 2008

Oba-Ma... Oba-Ma! Oba-Ma, aasha deh!

Pope Guilty posted:

Wasn't the position of Sheriff originally just a guy called Sheriff who killed people for the Prince of Gary or something like that?

The Sheriff, like the primogen, was something unique to Chicago that was almost immediately generalized to every other city. Chicago by Night was incredibly influential over Vampire as a whole, especially in the first few years of the game, if only because it gave you a better idea of what Kindred society was actually like in practice than the core rulebooks ever did.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Pope Guilty posted:

Wasn't the position of Sheriff originally just a guy called Sheriff who killed people for the Prince of Gary or something like that?

I bought the bundle just because of the sheer absurdity of the Gary book - I'll give a trip report once I get through reading it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

gtrmp posted:

The Sheriff, like the primogen, was something unique to Chicago that was almost immediately generalized to every other city. Chicago by Night was incredibly influential over Vampire as a whole, especially in the first few years of the game, if only because it gave you a better idea of what Kindred society was actually like in practice than the core rulebooks ever did.

It helps that the Sheriff is a cool position that fits well in the whole 'conspiracy of insane predators' angle of kindred politics. Someone needs to back up 'we don't poo poo where we eat'.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

citybeatnik posted:

I bought the bundle just because of the sheer absurdity of the Gary book - I'll give a trip report once I get through reading it.

I'm visualizing that one Vault from Fallout 3 where everyone only communicates in variations of the word "Gary". Is it more or less insane than that?

Brainiac Five
Mar 28, 2016

by FactsAreUseless

Kurieg posted:

I'm visualizing that one Vault from Fallout 3 where everyone only communicates in variations of the word "Gary". Is it more or less insane than that?

...Gary, IN is a real place.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Yes. I know. But he said the book was absurd. ANd hearing people talk about Gary as a place without appending Indiana just makes the whole thing more absurd in my head.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Kurieg posted:

I'm visualizing that one Vault from Fallout 3 where everyone only communicates in variations of the word "Gary". Is it more or less insane than that?

Slightly less insane than that - the conceit is that Gary's a dying town, literally. As in one of the NPCs is a Giovanni that's obsessed with killing it off completely in an "art film exploring societal necromancy" (she's a low-budget torture-porn producer, the sort that figured that Saw wasn't bloody enough or The Human Centipede didn't have enough body horror). Recovery and Progress are both listed as themes (mostly at what point should you give up on trying to recover a situation) and the Mood is Bleak, because it's Gary loving Indiana. Ashes to Ashes is brought up fairly often as a way to point out that times have changed for the Kindred.

Setting/Background
Gary used to be a "proving ground", a way to do an end-run around Lodin's rule that no one could create progeny in Chicago but him. You'd take your childe, drop them off in Gary for them to learn the ropes, and Modius the Prince (a Toreador) would get to thumb his nose at Lodin while feeling important. Lodin responded to this by just up and destroying Gary's industrial economy but Modius was still able to get by because, again, proving ground. The living of the city were irreverent but the undead had a purpose.

Then Lodin died and everyone went "why the gently caress would we go to loving Gary, Indiana when we can just stay right here?" and things went to poo poo. Modius had no reason to exist any more and everyone basically up and left but those who were really comfortable where they were. One of the Kindred that stuck around was Juggler (Brujah, natch), someone who had attempted to turn Chicago in to a Free State but failed. Juggler's described as a "story about rebellion, but not a rebel" - he wants to buck the system but he's too short-sighted to actually, you know, do anything about it. So you have two semi-Elder Kindred sniping at one another, growing equally frustrated, until finally they snap and fight. Literally. In the middle of the loving street. Running from one another at full Celerity speed, biting and clawing.

Until the Prince snaps out of it long enough to go "wait a loving minute, where are all the kine?" and it finally dawns on them both that they can't really -feed- at the moment to recover, so they end up getting in to an argument about how to fix this. The general idea is to leave Gary the shithole that it is because mortals passing through it don't have to stay for the Kindred to feed from them, they just have to -stop-. And you have to pass through Gary to get to more important places. Brilliant idea, stop thinking of the city in terms of mortal population. Only neither of the two want the other to get credit for it, so they just snipe at one another without doing anything.

And that's where the PCs come in.

Modius just wants to stay being Prince and have that title mean something - he wants parties and plots and praise and hangers-on like he had when he was butting heads with Lodin.

Juggler just wants the city to turn in to a Free State, but for that to happen the plan has to succeed. One of the ending scenarios has him being chased out of town on a rail and fleeing first to Chicago and elsewhere, where he starts ranting and raving about what a despot Modius is which in turn makes the Camarilla realize "wait, we control Gary, Indiana?" and that in turn makes the city important again.

There's the Giovanni mentioned and also a Samedi elder that's just a blood thirsty monster. And an Inquisitor with a taste for fire, absolute faith, a virtuoso ability with the violin, and a guilty desire for God to just let him have a day or two off. And some weird Revenant dude that's starting up a death cult and is almost impossible to kill off...

NPCs/Notes
Sullivan Dane
This is the Inquisitor guy. A Jesuit with a stake. He's already figured that the hunt's going to be the end of him and continues to be surprised that it hasn't happened yet. While he's cool with burning down a building or three, he actually prefers to see the Kindred turn on one another - which means that if say, a PC neonate tries to get information about another vampire from him he's gleefully tell them.

He's also the only NPC with Humanity above 6. And, again, plays a mean violin.

Lazlo Varga
A Hungarian dude who was involved in the occult back in the old country before he emigrated to the US... where he was mocked constantly by rear end in a top hat Americans who thought he was stupid and lazy and uneducated simply because he couldn't speak English. He joined up with a secret society because, again, he liked the occult... where he was shot at one of their meetings, only to wake up as a Revenant or something similar. They leave what he -is- as very vague, but whatever he is he completely ignores Bashing damage and on top of soaking lethal as if he was a vampire he heals ANY lethal or aggravated damage within one day.

He also thinks that vampires are schmucks because they're one toothpick in a vital organ away from greeting the sun, and polishes up a very heavy and important amulet that he's always wearing whenever he gets a chance. The amulet does nothing; he just likes it when people waste their time trying to destroy it to kill him off (he's got multiple spares).

Jean Lisle
The Samedi. He's got Humanity 1, is 6th Generation, and no memory of his past life on account of Humanity 1. He's basically a death machine that gets accidentally awoken by the PCs. Sullivan Dane set fire to basically the entire city in the 90s to kill him off but all that did was trap him in a clay urn. Up until, you know, that gets knocked over/destroyed by the PCs.

One of the scenarios has you turning him on Lazlo, since he can actually kill the undying fucker. You can also try to snap him out of his murderboner, but that's going to be... difficult.

Juggler
Brujah, 8th Generation, and Dominate 4. Tries to play up being the enigmatic wise freedom fighter which works at first up until you spend more than five minutes with him and realize he's basically The Sphinx from Mystery Men. He shares a similarity with the Prince in that he doesn't really have a background - he just doesn't talk about his past, and the only hints that you get to that is the fact that when he gets pissed off he starts shouting in Italian. His driving goal is to beat Modius without killing him - what's the point of -winning- if your frenemy isn't around to see it?

He also has Humanity 5 despite being more than willing to kill off mortals to feed.

Maria DiMatto
The Giovanni, 8th Generation, enthusiastic film maker. She's treating the death of Gary as a case study in "societal necromancy" and is quite happy if it remains the shithole that it is just so she has an easier time of it. She doesn't like to kill though - but she will, and has Humanity 4.

She also has a metaphorical hard-on for zombie films, which makes sense when she can actually create zombies. She's making money hand over fist due to releasing stuff like "Confused Teen Gets Eaten By Zombies 2: Electric Boogaloo". I do like how her backstory has her being Embraced, being told by her sire/cousin what she was expected to do, going "gently caress THIS NOISE!" and staking him before loving off to found a film studio. Her sire's fine, by the way - after she made a boatload of cash she went to her grandsire/uncle and tossed the money down in front of him, making him go "... right, good, carry on, kindly remove the stake from my son". The clan's got no loving clue what exactly she's doing but her uncle's decided that telling her "no" means that she'll just keep doing what she's doing anyway and then he'll have to de-stake the messenger.

Modius
All hail the Prince of Gary. Seventh Generation Toreador that alternates between being petulant at people because they don't do what he tells them to and overly friendly because there's no one else for him to loving talk to. He just wants to be -important- again. But he's the Prince of loving Gary loving Indiana, so that's not going to happen any time soon, and all he's really got left is Juggler and he hates Juggler. He hasn't really kept up with the times in the slightest, which leads to the hilarious image of him carrying himself like a rich gentleman of leisure in very expensive (and even more outdated) clothing stalking the streets of his domain in the faint hopes of finding a meal. But, hey, at least he's still got the mansion and the money, even if he does get pissy when someone says something like "wait, why does loving Gary, Indiana have a Prince?"

Like Juggler, they really don't go in to his back history all that much, since there's not been anyone around in years that would care to know and it's not clear how much of anything he says now is self-aggrandizement. I mean, sure, you have stuff like how he helped to form the Arcanum and was the society's first supernatural patron, but then he also claims to have known any and all 19th and 20th literary or occult figures that you might name. He just wants to be thought of as important.

He's described as a pudgy Albert Einstein. Humanity 4, Willpower 5 (which ties with the Samedi as being the lowest), and because you cannot apparently be a Prince in a "X By Night" book without it he has a dot in Thaumaturgy.

Additional Notes
The setting notes also bring up the idea that Gary's -hosed- but people still live there. And they're all struggling to get by, and any Kindred there is just going to make things worse for them. A few lost pints of blood might leave the victim alive, but when you're already not sleeping and aren't really eating that's a one-way ticket to either a lost job or neglected family. At what point is it more merciful to just kill off the victim? I think that this is kind of nifty, in its own way you know?

The book itself states that it's meant to be looser than most "X By Night" books and is meant to serve as an introductory campaign. I might data-mine some of this for setting/theme ideas for my Austin game, who knows.

Also, since this is a WW book there's plenty of random typos scattered throughout.

Simian_Prime
Nov 6, 2011

When they passed out body parts in the comics today, I got Cathy's nose and Dick Tracy's private parts.
Maybe it's just the name and location, but I like the idea of Juggler having gone full Juggalo and attached himself to the culture. Drinking blood out of a Faygo bottle, keeps a Herd of ICP fans, and goes to The Gathering every year.

Players expecting an impressive Brujah elder are greeted by a guy in clown paint.

Whoop whoop

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

The Gary book is a loose sequel to a 1st edition scenario, Ashes to Ashes. It's an odd book to put in the V20 bundle when Lore of the Clans or Rites of the Blood would make more sense.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Lightning Lord posted:

The Gary book is a loose sequel to a 1st edition scenario, Ashes to Ashes. It's an odd book to put in the V20 bundle when Lore of the Clans or Rites of the Blood would make more sense.

Yeah, it's referenced Ashes to Ashes drat near constantly, and obviously expects you to have a working knowledge of Chicago. Since, again, Gary loving Indiana.

Simian_Prime posted:

Maybe it's just the name and location, but I like the idea of Juggler having gone full Juggalo and attached himself to the culture. Drinking blood out of a Faygo bottle, keeps a Herd of ICP fans, and goes to The Gathering every year.

Players expecting an impressive Brujah elder are greeted by a guy in clown paint.

Whoop whoop

And that still wouldn't be the craziest NPC they've run with.

*EDIT*

As an aside, this book also highlights one of the problems that I have with VtM - the fact that it expects you to have low Generation to get hold of the interesting stuff. I really do think that VtR's Devotions handled things much better along with the Covenant abilities.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

citybeatnik posted:

And that still wouldn't be the craziest NPC they've run with.

Of course not, the Rage Across books exist.

Simian_Prime
Nov 6, 2011

When they passed out body parts in the comics today, I got Cathy's nose and Dick Tracy's private parts.
You should open the chronicle with this:

https://youtu.be/z39WxjSW75A

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

citybeatnik posted:

As an aside, this book also highlights one of the problems that I have with VtM - the fact that it expects you to have low Generation to get hold of the interesting stuff. I really do think that VtR's Devotions handled things much better along with the Covenant abilities.

Vtm with Generation replaced with Blood Potency would be rad. Or just run in VtR. Or the Camarilla-Sabbat Cold War ported over to VtR. Unless I missed something and it is already.

Lightning Lord fucked around with this message at 20:58 on Aug 2, 2016

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Lightning Lord posted:

Vtm with Generation replaced with Blood Potency would be rad. Or just run in VtR. Or the Camarilla-Sabbat Cold War ported over to VtR. Unless I missed something and it is already.

Yeah, I think I'm just going to bite the bullet and get the translation guide bundle as well, if only to see if it's worth the god drat time.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

Did they make one for 2e?

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Lightning Lord posted:

Did they make one for 2e?

Not that I'm seeing, no.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

I think making the Camarilla survive it's fall as a secret conspiracy within other covenants would probably be the best bet for bringing a Vtm feel to VtR while still letting it be VtR. Keep the Cainite vampires like that too as a Sabbat substitute and maybe have the mortal hunters be unwitting dupes or a cargo cult. Which is implied as a way to go with them in their writeup anyway.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

citybeatnik posted:

Yeah, I think I'm just going to bite the bullet and get the translation guide bundle as well, if only to see if it's worth the god drat time.

I mean, to be fair (and maybe this is just because it's the one I came of age with) I always liked the lore setup of oWoD Vampire's Camarilla vs Sabbat vs Anarchs better than nWoD even though the latter is immensely more playable. oWoD had a lot of weird casual racism in it that my group back in high school conveniently got around by never actually engaging with the racist bits, and we never touched the weird fetish poo poo we'd see pop up from time to time in later oWoD vamp splats.

That being said, I would totally play some V:tM that was modernized to nWoD 2.0 vampire standards.

Also strangely enough, Vampire is the only book that I prefer in it's oWoD version, everything else I've read (primarily hunter, mage, a little bit of warewolf) I vastly prefer the nWoD version.

Lightning Lord
Feb 21, 2013

$200 a day, plus expenses

BTW is there a good cheat sheet for which bloodlines and covenants are equivalent to which VTM concepts? Some are obvious, others less so. Not that every VTR element has a Masquerade equivalent.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




DeathSandwich posted:

I mean, to be fair (and maybe this is just because it's the one I came of age with) I always liked the lore setup of oWoD Vampire's Camarilla vs Sabbat vs Anarchs better than nWoD even though the latter is immensely more playable. oWoD had a lot of weird casual racism in it that my group back in high school conveniently got around by never actually engaging with the racist bits, and we never touched the weird fetish poo poo we'd see pop up from time to time in later oWoD vamp splats.

That being said, I would totally play some V:tM that was modernized to nWoD 2.0 vampire standards.

Also strangely enough, Vampire is the only book that I prefer in it's oWoD version, everything else I've read (primarily hunter, mage, a little bit of warewolf) I vastly prefer the nWoD version.

The thing is, if you look at the oWoD as a whole it's not just the Camarilla vs Sabbat vs Anarchs - people leave out stuff like the Ashirra (which, admittedly, was weakened when the Ottoman Empire fell) or whatever weird poo poo they've got going on in India. I -like- the idea of a more global game, where the local Prince has to make nice with a visiting dignitary or something. I dunno. This could just be rearranging deck chairs on the Titanic for me.

Lightning Lord posted:

I think making the Camarilla survive it's fall as a secret conspiracy within other covenants would probably be the best bet for bringing a Vtm feel to VtR while still letting it be VtR. Keep the Cainite vampires like that too as a Sabbat substitute and maybe have the mortal hunters be unwitting dupes or a cargo cult. Which is implied as a way to go with them in their writeup anyway.

Yeah, I can see that working as well. Part of the idea behind this game is that the Camarilla is finally starting to fracture, and them starting to split in to competing Covenants might work for that. I might play around with the Sabbat as well - the whole "no really Caine is alive and well and so are his kids" thing is something else that irks me, but the notion of the Sabbat being predicated upon a lie told by powerful Elders amuses me, especially since this is going to be a Camarilla-focused game. Having the two monolithic sects having to reorganize themselves appropriately amuses me - the feudalistic nature of the Camarilla giving rise to more local alliances/Covenants while the Sabbat go whole-hog on the Kindred-supremacy thing.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Also, VtM doesn't have the Ordo Dracul.

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

citybeatnik posted:

Yeah, I think I'm just going to bite the bullet and get the translation guide bundle as well, if only to see if it's worth the god drat time.

It's not very good, in my opinion. I mean, there are some points made in the clan conversion section, mostly flavor-based, suggesting which clans are good to remain distinct clans, which fold well into bloodlines, and which are actually better represented as covenants, as well as suggesting roles for the VtR clans in the context of a Masquerade style cosmology. But if you're looking for Discipline conversions, as I recall, it was mostly just straight dice mechanics conversions without an eye towards rebalancing the effects to fit with nWoD or VtR as they stand.

Lightning Lord posted:

BTW is there a good cheat sheet for which bloodlines and covenants are equivalent to which VTM concepts? Some are obvious, others less so. Not that every VTR element has a Masquerade equivalent.

Off the top of my head for the thirteen clans, and stressing that I'm a relative Masquerade neophyte...

  • Assamite: Hardest call. I'ma say Gangrel or Nosferatu generally. Pretty free on covenant choice with maybe a preference for Circle of the Crone, Unaligned, or VII. Optional bloodlines: En, Moroi, Shepherds, Therion.
  • Brujah: Daeva and/or Carthians and you're good to go.
  • Cappadocian (Giovanni): Mekhet for raw Cappadocians; Daeva, Mekhet or Ventrue for Giovanni. Harbingers, Invictus or Ordo Dracul. Optional bloodlines: Agonistes, Osites, Sangiovanni, Sta-Au.
  • Gangrel: Gangrel, pretty free on covenant choice.
  • Lasombra: Mekhet, esp. Hollow Mekhet, or Ventrue. Lancea et Sanctum or Invictus. Optional bloodlines: Khaibit.
  • Malkavian: Mekhet or Ventrue, pretty free on covenant choice. Skip the Malkovian bloodline, but consider the Malkavia infection from the Ventrue clanbook. Optional bloodlines: Lynx, Mnemosyne.
  • Nosferatu: Nosferatu or Mekhet, pretty free on covenant choice. Optional bloodlines: Baddacelli, Lynx.
  • Ravnos: Daeva, Carthians and/or Unaligned. Optional bloodlines: Mystikoi, Taifa.
  • Salubri (Tremere): Mekhet or Ventrue for Tremere. Mekhet for healer Salubri, Nosferatu for warrior Salubri. Circle of the Crone or Ordo Dracul for Tremere. Lancea et Sanctum, Ordo Dracul or Unaligned for Salubri. Optional bloodlines: Architects of the Monolith, Geheim, Iltani (Tremere), Khaibit, Mayarap, Septemi (Salubri).
  • Setite: Daeva and/or Circle of the Crone. Optional bloodlines: Brothers of Ypres, Iltani, Kallisti, Morbus.
  • Toreador: Daeva, pretty free on covenant choice with maybe a small preference for the Invictus. Optional bloodlines: Duchagne, Eupraxus, Players, Spina.
  • Tzimisce: Nosferatu or Ventrue, Circle of the Crone or Invictus. Optional bloodlines: Család, Iltani, Norvegi, Therion, Yagnatia.
  • Ventrue: Ventrue, pretty free on covenant choice with maybe a preference for the Invictus. Optional bloodlines: Deucalion.
  • Caitiff: Revenants or your choice of clan. Carthians or Unaligned. Optional bloodlines: Licinii, Neglatu, Players.

Optional bloodlines don't always correspond to the suggested Requiem clan(s) in each line; often there are a few different angles to a Masquerade clan, which can be played to with different Requiem options. For example, Tzimisce suggests the Norvegi for aspects of the fleshcrafting biomonsters, Család for territorial lords, Iltani for lordly foreign sorcerers, Yagnatia for alien nobility, and Therion for the supernatural pagan lords of the bloody Sabbat.

I Am Just a Box fucked around with this message at 01:50 on Aug 3, 2016

Luminous Obscurity
Jan 10, 2007

"The instrument you know as a piano was once called a pianoforte, because it can play both loud and quiet notes."
FYI, Promethean 2E should be dropping tomorrow.

Senior Scarybagels
Jan 6, 2011

nom nom
Grimey Drawer

Luminous Obscurity posted:

FYI, Promethean 2E should be dropping tomorrow.

Oh poo poo. Welp I know what I am buying tomorrow.

edit
The notice

Senior Scarybagels fucked around with this message at 02:46 on Aug 3, 2016

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




I Am Just a Box posted:

It's not very good, in my opinion. I mean, there are some points made in the clan conversion section, mostly flavor-based, suggesting which clans are good to remain distinct clans, which fold well into bloodlines, and which are actually better represented as covenants, as well as suggesting roles for the VtR clans in the context of a Masquerade style cosmology. But if you're looking for Discipline conversions, as I recall, it was mostly just straight dice mechanics conversions without an eye towards rebalancing the effects to fit with nWoD or VtR as they stand.

You were not loving joking.

That said, I can at least take some of it and run with it. I like the notion of the Tremere actually being a Sect/Covenant, same with the other Independent Clans. Basically this all being some sort of cycle that keeps playing out, with the city of Enoch being an ancient metaphor for it. Clans come and go, responding to the times.

Part of that might hinge on what the players decide to play mind, but I also like the idea of the Sabbat splintering once the appointed day for Gehenna came around and gently caress all happened.

And finally i just like the idea of a crazy malkavian NPC shouting out "have you ever MET a Kindred that's over four hundred years old!? We've got an expiration date man! It's all a lie!"

Or "Of course everyone's talking about Caine! It's all set up by feudalistic Christians man! Over in India they'd be talking about how Shiva set them all up. Don't you see? Nobody has any idea!"

Or "You spend centuries clawing your way to the top only to suddenly find out that all you want to do is sleep. You know who the dangerous fuckers are? The ones that figured that out ahead of time and made -plans-. That's who'll wake up man. A whole bunch of water-blooded assholes that are all set to start the cycle again after setting up societies to go the way they wanted!"

Loomer
Dec 19, 2007

A Very Special Hell
I always assigned the Architects of the Monolith to the Malkavians. The madness that runs in the blood, plus the presence of ancient Malkavian sorcerers, made them a good fit together and their unique discipline actually fits very nicely with the depiction of a lot of Malkavians.

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jagadaishio
Jun 25, 2013

I don't care if it's ethical; I want a Mammoth Steak.
As I always saw it, the Invictus is the Camarilla, while the Carthians are the Anarchs. Like, really obviously so; the Carthians' name even references Carthage. I don't see why any conversion would be necessary when they're both already there.

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