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Jay Rust posted:I'm worried because Sean Bean's IMDb credits don't include Civ VI you know imdb works like wikipedia right.
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# ? Aug 1, 2016 22:58 |
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# ? May 30, 2024 13:01 |
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We'll probably know this week?
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# ? Aug 1, 2016 23:00 |
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Ed Beach confirmed that we'll get a new Civ this week, and also a look at religion? https://twitter.com/EdBeach23/status/760278872436961280
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# ? Aug 2, 2016 04:32 |
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Today's civ is Brazil! https://www.youtube.com/watch?v=_Oh2HzwZxOc We can see that they gave names to Great Prophets this time too.
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# ? Aug 2, 2016 15:35 |
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hey, here's Pedro, the new friend: https://www.youtube.com/watch?v=SafL6Dbu1Lk LA: "Magnanimous" - Recoups some of the points spent to recruit/patronize Great Persons UD: Carnival District - Replaces the Entertainment Complex; Once built, the city can start the Carnival city project, turning production into extra amenities and giving additional Great Person points UU: Minas Geraes - Unlocked through Nationalism civic; sea unit with improved defense and ranged attack UA: Districts get adjacency bonuses from being built next to rainforests
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# ? Aug 2, 2016 15:37 |
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Interesting. After looking them up on Wikipedia, the Minas Geraes class were two WW1 era battleships that set off a naval arms race in South America that was only interrupted by the outbreak of the actual WW1. They made Brazil the third country in the world, after the UK and US, to order and build modern dreadnought-type battleships.
Cythereal fucked around with this message at 15:51 on Aug 2, 2016 |
# ? Aug 2, 2016 15:48 |
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Cythereal posted:Interesting. After looking them up on Wikipedia, the Minas Geraes class were two WW1 era battleships that set off a naval arms race in South America that was only interrupted by the outbreak of the actual WW1. They made Brazil the third country in the world, after the UK and US, to order and build modern dreadnought-type battleships. Im brazilian and never knew that
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# ? Aug 2, 2016 15:59 |
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The GP screens
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# ? Aug 2, 2016 16:10 |
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How did they make great admirals and great generals worse
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# ? Aug 2, 2016 16:16 |
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Grapplejack posted:How did they make great admirals and great generals worse Seems like each GP (except for prophets) have unique abilities. ie: Chin Shi was a pirate hence the plunder ability. Kurtofan fucked around with this message at 16:27 on Aug 2, 2016 |
# ? Aug 2, 2016 16:19 |
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It seems like great generals recruited for combat ability don't have unique abilities? kinda sucks
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# ? Aug 2, 2016 16:27 |
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Brazil UA: Gain extra gold when hosting the International Games from robbing the athletes. All other participating nations lose population. Byzantine UA: Triple salt.
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# ? Aug 2, 2016 18:19 |
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civfanatics hot takequote:Way to go Firaxis! Great choice over the Inca. I mean, what did they ever do? They never put together a slapdash and potentially-harmful-to-the-athletes Olympics. That's the true mark of a great empire, worthy of the base game over the Inca and countless other native American civs. quote:
Kurtofan fucked around with this message at 18:35 on Aug 2, 2016 |
# ? Aug 2, 2016 18:32 |
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Brazil is still around while the Incas are not. Clearly that means they won.
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# ? Aug 2, 2016 18:36 |
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Salty nationalists are the best part of the civfanatics forums. Which isn't saying much.
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# ? Aug 2, 2016 18:37 |
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What's the historical rationale behind a Brazilian GP bonus
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# ? Aug 2, 2016 18:47 |
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I will not rest, I will not sleep for an instant, until glorious Moldova is fully represented.
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# ? Aug 2, 2016 18:48 |
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CharlieFoxtrot posted:What's the historical rationale behind a Brazilian GP bonus "Dom Pedro was magnanimous"
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# ? Aug 2, 2016 18:49 |
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Brazil has produced a whole bunch of Great Players, like Pelé
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# ? Aug 2, 2016 18:55 |
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CharlieFoxtrot posted:What's the historical rationale behind a Brazilian GP bonus Someone at Firaxis spent 30 seconds skimming Wikipedia
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# ? Aug 2, 2016 18:59 |
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None of the bonuses so far has really made me feel excited at all. Maybe they'll seem better once I know the game more.
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# ? Aug 2, 2016 19:28 |
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Another confirmation from the list. Not that it's impossible to replace a Great Person (much as how City-States changed in Civ V as new Civs were added in expansions), but having Hannibal Barca in certainly seems like an early indication that if/when Carthage returns, it'll be a different leader. Either Dido again or possibly Hamilcar? The rainforest bonus seems like it might interfere slightly with a tourism strategy since they reduce Appeal on adjacent tiles.
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# ? Aug 2, 2016 20:17 |
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The CF thread pointed out that in the video Brazil has dashed borders in one part and solid lines later on. Apparently this is because in the early game borders are less strict and you presumably don't need to sign an Open Borders agreement to move into another civ's territory, but later on (maybe with certain techs or eras) they turn into the familiar system from previous games. If true, that's a neat feature.
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# ? Aug 3, 2016 01:21 |
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Another piece of inspiration from Endless Legend, then.
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# ? Aug 3, 2016 01:28 |
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Wasn't Pedro II light-haired?
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# ? Aug 3, 2016 01:58 |
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New thread title imho
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# ? Aug 3, 2016 01:59 |
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Negrostrike posted:Wasn't Pedro II light-haired? Looks like he was light-haired when he was younger, but turned dark around 30. Elias_Maluco posted:Im brazilian and never knew that Reading further about the ships, I'm not terribly surprised. They had a huge international impact when they arrived, but their history afterwards was less than glorious - both were among the ships that mutinied during the Revolt of the Lash, and the crew of the Sao Paolo (the second of the class) subsequently mutinied again in 1924. The only battles either ship were involved in were internal Brazilian revolts - the Tenente revolts in 1922 and the Constitutionalist Revolution in 1934. Both ships nominally took part in the First and Second World Wars, but didn't do anything noteworthy: they were offered to the British during WW1 but the British declined due to the ships' poor condition and lack of modern fire control systems. Both were top of the line warships among the most powerful in the world when they were launched, but were outdated by the time Brazil entered WW1 and hadn't been maintained well or modernized. They both then served as harbor guard ships during WW2 and never fired a shot in anger. Cythereal fucked around with this message at 03:08 on Aug 3, 2016 |
# ? Aug 3, 2016 02:17 |
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Kalko posted:The CF thread pointed out that in the video Brazil has dashed borders in one part and solid lines later on. Apparently this is because in the early game borders are less strict and you presumably don't need to sign an Open Borders agreement to move into another civ's territory, but later on (maybe with certain techs or eras) they turn into the familiar system from previous games. If true, that's a neat feature.
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# ? Aug 3, 2016 04:04 |
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Kalko posted:The CF thread pointed out that in the video Brazil has dashed borders in one part and solid lines later on. Apparently this is because in the early game borders are less strict and you presumably don't need to sign an Open Borders agreement to move into another civ's territory, but later on (maybe with certain techs or eras) they turn into the familiar system from previous games. If true, that's a neat feature.
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# ? Aug 3, 2016 04:07 |
Elias_Maluco posted:Im brazilian and never knew that You guys were gonna buy a third, more powerful battleship but suffered a burst bubble and couldn't afford it, so it (ultimately) ended up with the Brits.
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# ? Aug 3, 2016 07:26 |
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Man. There is no way they are gonna make a better war theme for Brazil.I declare war on them on every single game just to listen to that song, sometimes the war was past over and I declare war again.
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# ? Aug 3, 2016 07:33 |
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Kurtofan posted:The GP screens I'm really liking the look of this. Giving GPs unique abilities is a superb idea - I never even look at the names of my GPs but this will change that and really add to the storytelling of the game. I also like that players will compete for GPs. The GP system was very isolated in Civ5 and this new system will bring in some aspect of brinksmanship (sort of - there's probably a better term) as each player debates whether to spend a huge amount of gold on a GP they really want, or wait for it to fall in price and take the risk another player will do so instead. My only concern is that, if GP points and gold are 1-for-1, then it will pay off to just focus on gold production across your empire instead of accumulating GP points, since gold is infinitely more versatile.
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# ? Aug 3, 2016 07:43 |
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CharlieFoxtrot posted:Another piece of inspiration from Endless Legend, then. Its funny how much "inspiration" you can take from a competitors title without acknowledging it at all. Even a cursory "We looked at recent titles in the 4x genre and saw a lot of innovation and it made sense to translate that into Civ" would be nice. As it stands these meet the dev videos where they say "oh we planned this unstacking cities from civ V" just seems cringey.
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# ? Aug 3, 2016 09:12 |
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That's probably because lawyers get twitchy about that sort of thing, and so everyone errs on the side of caution.
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# ? Aug 3, 2016 10:09 |
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mitochondritom posted:Its funny how much "inspiration" you can take from a competitors title without acknowledging it at all. Even a cursory "We looked at recent titles in the 4x genre and saw a lot of innovation and it made sense to translate that into Civ" would be nice. As it stands these meet the dev videos where they say "oh we planned this unstacking cities from civ V" just seems cringey. Endless legend is a poo poo game so seeing good mechanics ported into a hopefully less poo poo game is good. Who cares about that kind of bullshit anyway, anyone can dream up features.
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# ? Aug 3, 2016 12:14 |
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someone hasnt played master of orion
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# ? Aug 3, 2016 12:47 |
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mitochondritom posted:Its funny how much "inspiration" you can take from a competitors title without acknowledging it at all. Even a cursory "We looked at recent titles in the 4x genre and saw a lot of innovation and it made sense to translate that into Civ" would be nice. As it stands these meet the dev videos where they say "oh we planned this unstacking cities from civ V" just seems cringey. Truly, unstacked cities and porous borders are such esoteric concepts that no one would ever consider them without playing whatever dumb video games you like that happen to feature them.
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# ? Aug 3, 2016 13:07 |
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It would be great if you could combine "levels" of borders, for example solid borders near your older cities and more porous borders on the fringes of your empire.
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# ? Aug 3, 2016 13:43 |
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Kajeesus posted:Truly, unstacked cities and porous borders are such esoteric concepts that no one would ever consider them without playing whatever dumb video games you like that happen to feature them. Right that's why they were in Beyond Earth.
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# ? Aug 3, 2016 13:57 |
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# ? May 30, 2024 13:01 |
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Endless legend had a lot civ mechanics in it, this is just how it goes. Shoulders of giants etc.
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# ? Aug 3, 2016 15:44 |