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Reason posted:i think you guys are getting trolled hard I'm mostly upset at the idea that Duchies aren't worth buying.
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# ? Aug 3, 2016 18:41 |
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# ? Jun 6, 2024 08:27 |
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After the multi page derail this causes would be a good time to start the new thread.
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# ? Aug 3, 2016 18:41 |
sector_corrector posted:I'm mostly upset at the idea that Duchies aren't worth buying. Likewise, that was the worst (or best troll, w/e) part of the post.
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# ? Aug 3, 2016 18:42 |
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Lichtenstein posted:Each time Rutibex makes a proper post (not the day-to-day trolling) I keep being amazed he manages to top the previous ones. I just wish people'd stop quoting him. The thread is notably better after blocking him.
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# ? Aug 3, 2016 18:43 |
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foxxtrot posted:I just wish people'd stop quoting him. The thread is notably better after blocking him. Rutabaga is an acquired taste.
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# ? Aug 3, 2016 18:45 |
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Vivian Darkbloom posted:That works, but I'm really in love with this little organizer for Fire in the Lake. I hate emptying out every baggie on the table or having them all over when I'm playing. https://www.amazon.com/gp/product/B000EYW8V6/ref=oh_aui_search_detailpage?ie=UTF8&psc=1
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# ? Aug 3, 2016 18:51 |
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I like the multiyear journey from 'rutibex is an idiot' to 'rutibex is a funny poster' to 'rutibex is an awful troll'al-azad posted:Labyrinth was the game that made my friend hate everything GMT has put out and I really have to struggle to change his viewpoint. He looked at Cuba Libre and I could see the point where his spirit broke in two. What didn't they like about CL?
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# ? Aug 3, 2016 18:52 |
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Gilgameshback posted:https://www.amazon.com/gp/product/B000EYW8V6/ref=oh_aui_search_detailpage?ie=UTF8&psc=1 Thanks, I'll give that one a shot.
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# ? Aug 3, 2016 18:54 |
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sector_corrector posted:I'm mostly upset at the idea that Duchies aren't worth buying. Oh come on, you know they are crap. Tanto Cuore has it's own douchies anyway, the buildings from the second set are in-between VP cards.
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# ? Aug 3, 2016 18:55 |
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Rutibex posted:Oh come on, you know they are crap. Tanto Cuore has it's own douchies anyway, the buildings from the second set are in-between VP cards.
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# ? Aug 3, 2016 19:11 |
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StashAugustine posted:I like the multiyear journey from 'rutibex is an idiot' to 'rutibex is a funny poster' to 'rutibex is an awful troll' They haven't played it, but the aesthetic instantly triggered their Labyrinth PTSD and I'm trying to coax them into it. They also had an awful "teaching" session of Liberty or Death so really I'm fighting a losing war getting this game to the table.
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# ? Aug 3, 2016 19:23 |
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I just find the Labyrinth thing bewildering. It's a realistic setting with a serious theme, and the game's about USA vs. the International Criminal Jihadist Conspiracy. It feels so silly and forced, and makes the game really odd from the outset. I don't think a game about the war on terror is necessarily a bad idea, but it sure could be handled differently than Volko did. Did I link this great BGG thread already? It goes into a lot of detail about why the game's assumptions are way off, and then it has a years-long debate about the game.
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# ? Aug 3, 2016 19:39 |
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You haven't really played Dominion until you've spent $7 on a Duchy.
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# ? Aug 3, 2016 19:46 |
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Some Numbers posted:You haven't really played Dominion until you've spent $7 on a Duchy. You haven't really played Dominion until you've spent $9 on a copper.
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# ? Aug 3, 2016 19:58 |
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Someone please explain the appeal of deckbuilding as a game mechanic to me I think I am broken inside because it literally does nothing for me unless if its actually something removed from the game part of the game. I can't figure out what I dislike about it from my perspective. Everything else I can put into words.
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# ? Aug 3, 2016 20:21 |
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al-azad posted:Labyrinth was the game that made my friend hate everything GMT has put out and I really have to struggle to change his viewpoint. He looked at Cuba Libre and I could see the point where his spirit broke in two. Its list is squicky and worse at being Codenames.
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# ? Aug 3, 2016 20:23 |
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PBS Newshour posted:Someone please explain the appeal of deckbuilding as a game mechanic to me I think I am broken inside because it literally does nothing for me unless if its actually something removed from the game part of the game. It feels less like building or focusing and more like tidying up something that's perpetually getting a little dirtier no matter what?
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# ? Aug 3, 2016 20:28 |
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PBS Newshour posted:Someone please explain the appeal of deckbuilding as a game mechanic to me I think I am broken inside because it literally does nothing for me unless if its actually something removed from the game part of the game. Deck Building (when done right) takes several enjoyable mechanics and mashes them together. You get the fun of making buying decisions, you get to manage an economy, you get the feeling of forming and then executing a successful strategy. Most people call them "multi-player solitaire", but that's only true at the lowest level of play. In Dominion and Valley of the Kings (my two favorites) you must constantly keep in mind what your opponent is doing, has done, and how your own strategy affects the board-state. In VOK this is all about managing what your opponent has buy access to. In Dominion this is about being aware of piles, counting VP, and knowing how to respond to attacks. The interactivity is subtle, but I think that makes it more worthwhile. Building a deck is also a fun exercise in probability. In Dominion, for example, you have to have an intuitive grasp for what sort of money your deck is able to produce from turn to turn, what's coming up in your deck, and how to space terminal / cantrip buys in order to do what you want to do by turn 4 or 5. I can understand how that would potentially be unappealing to people who like more direct player interaction, however.
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# ? Aug 3, 2016 20:31 |
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sector_corrector posted:Deck Building (when done right) takes several enjoyable mechanics and mashes them together. You get the fun of making buying decisions, you get to manage an economy, you get the feeling of forming and then executing a successful strategy. Most people call them "multi-player solitaire", but that's only true at the lowest level of play. In Dominion and Valley of the Kings (my two favorites) you must constantly keep in mind what your opponent is doing, has done, and how your own strategy affects the board-state. In VOK this is all about managing what your opponent has buy access to. In Dominion this is about being aware of piles, counting VP, and knowing how to respond to attacks. The interactivity is subtle, but I think that makes it more worthwhile. Building a deck is also a fun exercise in probability. In Dominion, for example, you have to have an intuitive grasp for what sort of money your deck is able to produce from turn to turn, what's coming up in your deck, and how to space terminal / cantrip buys in order to do what you want to do by turn 4 or 5. Yeah, I just don't know if I have the right mindset for these type of games. Like there are a lot of elements there that appeal to me but something about the combination doesn't work for me. Mister Sinewave posted:It feels less like building or focusing and more like tidying up something that's perpetually getting a little dirtier no matter what? That sounds right and seems to match my feelings. Thank you Mister Sinewave.
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# ? Aug 3, 2016 20:32 |
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Hey, what was that worker placement game where you owned a Vineyard and was it any good?
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# ? Aug 3, 2016 20:34 |
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Vinhos and Viticulture are both vineyard games. I really like Viticulture.
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# ? Aug 3, 2016 20:39 |
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PBS Newshour posted:Someone please explain the appeal of deckbuilding as a game mechanic to me I think I am broken inside because it literally does nothing for me unless if its actually something removed from the game part of the game. I think it's utterly tedious and un-fun so you're not alone.
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# ? Aug 3, 2016 20:46 |
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FISHMANPET posted:Vinhos and Viticulture are both vineyard games. I really like Viticulture. Viticulture is the one I remember buzz being good on, how complex is it? Thinking of getting it for my mom.
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# ? Aug 3, 2016 21:00 |
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Moriatti posted:Viticulture is the one I remember buzz being good on, how complex is it? Thinking of getting it for my mom. My mother enjoys it a lot and it has replaced card games with her, which is nice. Vinhos is much more complex - stick with Viticulture if you're gifting it to a non-gaming relative.
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# ? Aug 3, 2016 21:45 |
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Reminder that Rutibex has sex with cardboard and you should put him on ignore
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# ? Aug 3, 2016 21:56 |
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the panacea posted:Forgot to post the link Trading/negotiation game about a bunch of businessmen competing with each other to exploit the populace while not triggering a revolt- but one of the players may secretly be planning to spark the revolt. Coming GenCon, Archipelago: Just Racist Against Clones Edition
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# ? Aug 3, 2016 22:02 |
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When I first played Dominion I didn't like it, thought it just wasn't for me. Then I went and played a bunch of other (mostly lovely) deckbuilders and the whole concept sort of clicked for me. Then I went back to try Dominion again and went "whoa, this is so obviously way better". vOv
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# ? Aug 3, 2016 22:05 |
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CaptainApathyUK posted:It's not amazing, because it relies quite heavily on rolling dice - but I still enjoy it and find it fascinating. The rules fit really well with the theme, and it doesn't outstay it's welcome. There's a bunch of play through videos on YouTube that should give you a clear idea of how it plays and whether you'd like it. I play D&D so I'm used to rolling dice (and it not going my way). I watched some gameplay videos; looks fun enough. Thanks.
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# ? Aug 3, 2016 22:11 |
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StashAugustine posted:Trading/negotiation game about a bunch of businessmen competing with each other to exploit the populace while not triggering a revolt- but one of the players may secretly be planning to spark the revolt. Coming GenCon, Archipelago: Just Racist Against Clones Edition Yea, I'm hoping this will adhere more towards the Archipelago side of the spectrum but minus the colonialism, as opposed to the Dead of Winter school of design. Snazzy box art though.
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# ? Aug 3, 2016 22:18 |
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Vivian Darkbloom posted:I just find the Labyrinth thing bewildering. It's a realistic setting with a serious theme, and the game's about USA vs. the International Criminal Jihadist Conspiracy. It feels so silly and forced, and makes the game really odd from the outset. I don't think a game about the war on terror is necessarily a bad idea, but it sure could be handled differently than Volko did. Isn't A Distant Plain a game about the War on Terror and pretty decent? And also by Volko. I haven't played my copy yet (working through the rules), but everything I've read so far doesn't seem objectionable and it seems pretty even-handed. edit: that link you posted is very good, thanks. EvilChameleon fucked around with this message at 23:11 on Aug 3, 2016 |
# ? Aug 3, 2016 22:57 |
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EvilChameleon posted:Isn't A Distant Plain a game about the War on Terror and pretty decent? And also by Volko. I haven't played my copy yet (working through the rules), but everything I've read so far doesn't seem objectionable and it seems pretty even-handed. ADP suffers slightly because it attempts to paint diverse groups like the Warlords and the Taliban as unified, but the playbook (as well as Brian Train when he posted on my blog ) shows that this is done out of necessity and not an attempt to unify diverse groups that in actuality can't really be simulated apart from grossly abstracting them.
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# ? Aug 3, 2016 23:05 |
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Short trip report from Mnsion of Madness 2ed: This game is fun! We lost our first game but everyone left feeling satisfied and enjoyed their time. The app generates random puzzles and draws from a pool of attack outcomes which also depend on your wewpon. It's extremely thematic and manages to provide closure after a game (unlike eldritch horror, which really would benefit from a pool of lose or win fluff to read out).
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# ? Aug 3, 2016 23:30 |
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PBS Newshour posted:Yeah, I just don't know if I have the right mindset for these type of games. Like there are a lot of elements there that appeal to me but something about the combination doesn't work for me. I do enjoy playing Dominion but it's one of those games that I'll never really buy for myself. sector_corrector hit the nail on the head for summing up Dominion but to add to that, Dominion is a game of being in and managing constant flux. As a result, in a way instead of buying and building in the normal sense you're more managing a rotation and constant change. That can be enough to not really gel for some people.
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# ? Aug 4, 2016 01:26 |
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Scyther posted:When I first played Dominion I didn't like it, thought it just wasn't for me. Then I went and played a bunch of other (mostly lovely) deckbuilders and the whole concept sort of clicked for me. Then I went back to try Dominion again and went "whoa, this is so obviously way better". Yeah, Dominion's design accomplishes a lot of cool things in very elegant and subtle ways, which is one of the big draws of the deckbuilding concept.
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# ? Aug 4, 2016 01:41 |
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al-azad posted:I can't stop thinking about loving peaches and clams. New thread title
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# ? Aug 4, 2016 02:33 |
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I think its subtlety is one reason people don't like it; they can't see what makes it good. It's the little things that count.silvergoose posted:Likewise, that was the worst (or best troll, w/e) part of the post. No the best bit was when he said making treasures cost $1 more broke Big Money. Or you could buy Tanto Cuore for your dad.
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# ? Aug 4, 2016 02:37 |
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House Louse posted:I think its subtlety is one reason people don't like it; they can't see what makes it good. It's the little things that count.
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# ? Aug 4, 2016 02:53 |
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I like deck building because I enjoy optimization. i play games because I like to flex my brain. I would love for deck building to be part of a better game (don't mention Mage Knight because it is too clunky and doesn't really do deck building). Rutibex is commendable if only because he charges into the thread where he knows he will have zero allies and defends his choices. The choices may indeed be terrible, but man look at the desire. I feel like I've said a lot of nothing in this post, so Roll for the Galaxy question: Let's say I roll three dice and get an Explore, a Develop, and a Wild. I use the Develop to select the phase. Am I allowed to use the Explore to Dictate the Wild, throwing it back into my cup for the round? Or would I have to use the Wild to select phase in order to do that?
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# ? Aug 4, 2016 03:03 |
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Hey jerks, come play Keyflower.
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# ? Aug 4, 2016 03:11 |
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# ? Jun 6, 2024 08:27 |
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Shadow225 posted:I feel like I've said a lot of nothing in this post, so Roll for the Galaxy question: Let's say I roll three dice and get an Explore, a Develop, and a Wild. I use the Develop to select the phase. Am I allowed to use the Explore to Dictate the Wild, throwing it back into my cup for the round? Or would I have to use the Wild to select phase in order to do that? You can assign the wild to whatever phase you want, and decide not to use your explore die, putting it back into your cup at the end of a round. You don't need to use all of the dice you assign to a phase, and any you don't use go into your cup.
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# ? Aug 4, 2016 03:14 |