Popete posted:Regarding base interior. Is it worth setting stone floors or even just smoothing the rock? Do I need to build walls or are my settlers happy with just the default rock walls from mining. If you hit the icon that looks like a head in the bottom right corner of the screen you can mouse over things and see the mood effects that they have. I don't believe that they dislike stone walls (you cannot smooth the walls, only the floors) but bear in mind that making rooms in mountains is begging for infestations.
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# ? Aug 5, 2016 17:43 |
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# ? Jun 9, 2024 05:28 |
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In the bottom right of the UI there is a little head shaped icon, clicking that will show all of the beauty modifiers of everything in the world. Bare stone floor and walls give -1 per tile so it really adds up as ugly. Wood & metal floors and walls are neutral at 0 and things like marble & slate are +1 (or 2?) I believe. Depending on how big your rooms are, flooring can have a huge impact on your early game mood.
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# ? Aug 5, 2016 17:45 |
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flooring also has an impact on move speed, and if you tile your outdoor walkways colonists will track less dirt inside - at the very least i tile the immediate area outside of a door
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# ? Aug 5, 2016 17:54 |
Yeah, flooring us pretty cheap and by giving everyone a 5x5 bedroom with wood floors, a lamp, and a potted plant you can avoid a ton of mood debuffs
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# ? Aug 5, 2016 18:02 |
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Popular Thug Drink posted:rimworld is actually a game. i don't think of DF as a game so much as a dwarf management simulator / art project. it's like some old school late 90's flight sim where all you do is fly a plane in as realistic an environment as possible, except instead of light aviation it's drunken dwarf brawls Dwarf fortress has fairly lengthy list of tedious hoops to jump through to establish a strong base at which point you can do fun game stuff, but I can see why you'd say it's a management simulator. Really the biggest issue with DF is that the performance degrades to unplayability over time due to the game being single threaded. I've lost more DF games to FPS death than anything else. Tarn Adams has been evasive about when if ever DF will be modernized to actually take a advantage of modern hardware so I'd not hold my breath and I'd not recommend DF till it's fixed personally. Right now it remains a game that is more fun to read about than to actually play.
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# ? Aug 5, 2016 18:19 |
DF will never be "fixed" because the developer would rather make it so the game tracks every individual stamen on all the plants than work on optimization
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# ? Aug 5, 2016 18:26 |
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Smoothed stone floors are more beautiful than most other floor types I think.
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# ? Aug 5, 2016 18:30 |
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FileNotFound posted:Dwarf fortress has fairly lengthy list of tedious hoops to jump through to establish a strong base at which point you can do fun game stuff, but I can see why you'd say it's a management simulator. Just lazily throwing out http://lazynewbpack.com/ Because I'm lazy and a newb when it comes to DF. I doubt that will ever change.
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# ? Aug 5, 2016 18:46 |
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I've hit a wall in my current game. Now the big shortage is components. I've researched most of the spaceship parts but I doubt I'll have the resources to build it anytime soon. My best guy is a one armed peg legged grenade toting asthmatic. Theres a chamber with mechtoids but exploratory saves indicate that the centipede inside is too hard to kill. The peeps that wake up from their pods are also all hostile.
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# ? Aug 5, 2016 18:56 |
Panfilo posted:I've hit a wall in my current game. Now the big shortage is components. I've researched most of the spaceship parts but I doubt I'll have the resources to build it anytime soon. My best guy is a one armed peg legged grenade toting asthmatic. You can make components on a bench, it's just really expensive
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# ? Aug 5, 2016 19:02 |
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Like steel, it helps your end game by, in your early game, making buying up as much components as possible with every passing trade a very high priority.
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# ? Aug 5, 2016 19:10 |
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Zigmidge posted:Like steel, it helps your end game by, in your early game, making buying up as much components as possible with every passing trade a very high priority. Does the game still make stuff break more often when you hoard components, ensuring that stockpiling them is completely useless?
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# ? Aug 5, 2016 19:13 |
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Third night thunderstorm (I think it called it a flashstorm?) set my entire map on fire. There goes that settlement, I guess. I fought back one tree that went up but then everyone went to bed and it was only in the morning that I zoomed out and saw like 8 other out of control blazes heading at me from all corners. Welp.
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# ? Aug 5, 2016 19:15 |
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Taerkar posted:Smoothed stone floors are more beautiful than most other floor types I think. Yeah, 3 beauty each at the cost of time. Nothing else is really better barring giving everyone solid gold or silver floors (and silver floors might just be 3 beauty too)
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# ? Aug 5, 2016 19:20 |
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DreamShipWrecked posted:You can make components on a bench, it's just really expensive whaaaaaaaaaaaa Zigmidge posted:Like steel, it helps your end game by, in your early game, making buying up as much components as possible with every passing trade a very high priority. I've started doing this. I'm now effectively a Turkey farm attempting to build poacher security. Tail the one-footed neurotic and Riu the woman-hating architect have gotten married. Ben's father turned up trailing a fairly large of pirates who caused quite a lot of damage, and his daughter-in-law apparently hates him. Mikhail's in a bit of a spiral after his Husky died. I think the penalties for bonded animals are a little deeper than they should be.
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# ? Aug 5, 2016 19:22 |
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Elth posted:Does the game still make stuff break more often when you hoard components, ensuring that stockpiling them is completely useless? Considering this is tynan's preferred way to introduce balance in an alpha I wouldn't doubt it still being true. Money in, money out. That being said, stockpiling anything is never useless. I don't know why you would say that.
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# ? Aug 5, 2016 19:22 |
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DreamShipWrecked posted:You can make components on a bench, it's just really expensive Really? Which type of workbench to make them?
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# ? Aug 5, 2016 19:25 |
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Lesson learned, never sell components! Or steel. At least when you have comms set up you get passing merchants from orbit.
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# ? Aug 5, 2016 19:28 |
Panfilo posted:Really? Which type of workbench to make them? IIRC you have to research a special components assembly bench, it's a late game kind of thing
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# ? Aug 5, 2016 19:29 |
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also the bench itself requires something like 30 components to build, so i wouldn't exactly consider it to be a stopgap solution
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# ? Aug 5, 2016 19:31 |
Mr. Glass posted:also the bench itself requires something like 30 components to build, so i wouldn't exactly consider it to be a stopgap solution Yeah and the components themselves require a pile of steel for each of them. It's just a "I have no other choice, I need a hundred components" option
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# ? Aug 5, 2016 19:33 |
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Mr. Glass posted:also the bench itself requires something like 30 components to build, so i wouldn't exactly consider it to be a stopgap solution i managed to get the components for mine after totally running out by rushing a siege camp before it completely set up, it left a pile of components
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# ? Aug 5, 2016 19:33 |
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Saint Isaias Boner posted:i managed to get the components for mine after totally running out by rushing a siege camp before it completely set up, it left a pile of components Blitzing siege camps is such an awesome way to get materials of all types.
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# ? Aug 5, 2016 19:46 |
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Khisanth Magus posted:Blitzing siege camps is such an awesome way to get materials of all types. I generally just wait til they all go to sleep then murder them with melee
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# ? Aug 5, 2016 19:51 |
All of Fluffy's mods are great, but this one is especially necessary I feel: http://steamcommunity.com/sharedfiles/filedetails/?id=726244033 It adds a maintenance requirement to any component building, so a pawn with repair prioritized can spend some time maintaining it, instead of having a never-ending component sink that actively discourages you from building things like autodoors.
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# ? Aug 5, 2016 20:11 |
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DreamShipWrecked posted:DF will never be "fixed" because the developer would rather make it so the game tracks every individual stamen on all the plants than work on optimization i dont see anything wrong with that. if DF remains an unplayable arcane mess forever it's still an amazing accomplishment. it doesn't have to meet any standards except toady's standards, i dont care how unfun or hard to play it actually is because it spawned a genre of df-likes that can pick up the mantle of gameplay while toady goes on developing the most insane PC game ever for hopefully decades to come
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# ? Aug 5, 2016 21:21 |
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i hope that dwarf fortress becomes impossible to play without a 2000 page manual or hours and hours of video tutorials from extreme shutins who devote themselves to the game with monklike adherence because there's no video game with that level of unnecessary complexity and drat it there should be
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# ? Aug 5, 2016 21:24 |
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Does it actually matter if other tribes like my guys? I just tried to arrest a drifter and now his tribe doesn't like me. I still get traders from another group who don't like me so I'm guessing it's not that big a deal?
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# ? Aug 5, 2016 21:30 |
Popular Thug Drink posted:i hope that dwarf fortress becomes impossible to play without a 2000 page manual or hours and hours of video tutorials from extreme shutins who devote themselves to the game with monklike adherence because there's no video game with that level of unnecessary complexity and drat it there should be Someone has never played a flight simulator.
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# ? Aug 5, 2016 21:30 |
Popular Thug Drink posted:i dont see anything wrong with that. if DF remains an unplayable arcane mess forever it's still an amazing accomplishment. it doesn't have to meet any standards except toady's standards, i dont care how unfun or hard to play it actually is because it spawned a genre of df-likes that can pick up the mantle of gameplay while toady goes on developing the most insane PC game ever for hopefully decades to come Oh don't get me wrong, I love the indecipherable mass that is DF from afar. It's just that if someone asks "has it gotten easier to play" the general answer will be "no but you can use guard chinchillas now"
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# ? Aug 5, 2016 21:37 |
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Popete posted:Someone has never played a flight simulator. And that's before the spergs modded it to high hell and added more planes and all the buttons clickable, working fully realistically.
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# ? Aug 5, 2016 21:41 |
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Walton Simons posted:Does it actually matter if other tribes like my guys? I just tried to arrest a drifter and now his tribe doesn't like me. I still get traders from another group who don't like me so I'm guessing it's not that big a deal? Groups that hate you will send raids, groups that like you will trade and sometimes help defend you.
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# ? Aug 5, 2016 21:44 |
Popete posted:Someone has never played a flight simulator. Why is it rated T???
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# ? Aug 5, 2016 21:45 |
tuyop posted:Why is it rated T??? Poor me as a 9 year old kid when Falcon 4.0 released. I begged my parents to get it for me, my brothers were pissed cause it meant we didn't get Grim Fandango instead. I had no idea what the hell I was doing, I somehow got the thing to fly and shoot it's cannons but I remember just randomly exploding a lot. I still have the binder somewhere, it was written by an actual F-16 pilot if I remember correctly.
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# ? Aug 5, 2016 21:52 |
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Popete posted:Poor me as a 9 year old kid when Falcon 4.0 released. I begged my parents to get it for me, my brothers were pissed cause it meant we didn't get Grim Fandango instead. I had no idea what the hell I was doing, I somehow got the the to fly and shoot it's cannons but I remember just randomly exploding a lot. Randomly exploding a lot is the goal of flight sims I think, much like losing your colony to a manhunting boomrat
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# ? Aug 5, 2016 21:53 |
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Zigmidge posted:It probably won't. When tynan expanded the combat system the first time the entire nerd world had a fit because they're all boring fuckers and that was the last we ever heard of plans to expand combat. I want unengaging killboxes because the game likes to send 500 raiders at a time at me and it renders individual control in battle irrelevant because I'm guaranteed to lose without a killbox in the first place.
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# ? Aug 5, 2016 22:08 |
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DreamShipWrecked posted:Easier to play, ten thousand times yes, easier to "win", imo no. On the other hand, having your entire military wiped out because they cannot remember to pack ammo for their crossbows doesn't happen in rimworld. I've never managed to reliably kill anything in DF, whereas killing stuff in rimworld is very much a matter of good tactics. Azhais posted:I generally just wait til they all go to sleep then murder them with melee Mood +20, played counting coup with enemy mortar crew. Actually, gently caress that would be a completely 100% logical bonus for tribal societies... FileNotFound posted:Except walls. Do not build wood walls unless you just like watching everything burn.... Building wood walls with stone separators between rooms in mountains however may be regarded as bug insurance. Zigmidge posted:It probably won't. When tynan expanded the combat system the first time the entire nerd world had a fit because they're all boring fuckers and that was the last we ever heard of plans to expand combat. Embrasures I think is pretty fair as a mod because the game does default to being pretty hard to win at. And just having embrasures doesn't make you invincible because grenadiers will gently caress you up hard if you try to turtle. It just gives you a good fallback point and helps a lot with animal packs. It's still good to make defence in depth by picking off more dangerous enemies with skirmishing and then retreating back to your fortifications when they're reduced to just gun troops. OwlFancier fucked around with this message at 22:21 on Aug 5, 2016 |
# ? Aug 5, 2016 22:11 |
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Owl Fancier all of that is so besides the point why did you even bother
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# ? Aug 5, 2016 22:27 |
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OwlFancier posted:On the other hand, having your entire military wiped out because they cannot remember to pack ammo for their crossbows doesn't happen in rimworld. Well, unless you have combat realism installed
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# ? Aug 5, 2016 22:31 |
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# ? Jun 9, 2024 05:28 |
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Azhais posted:Well, unless you have combat realism installed Does the new version work OK? The forums thread seemed to suggest it was pretty broken.
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# ? Aug 5, 2016 22:33 |