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Levantine
Feb 14, 2005

GUNDAM!!!

Sakurazuka posted:

If you can find it cheap try Atelier Sophie, it's not the best in the series but ticks all those boxes.

Amazon still has it for 39.99 right now. I'm digging it, though it feels much more open ended and chill.

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corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
the problem with sophie is that ayesha is the best atelier ever but it ain't on no ps4

Levantine
Feb 14, 2005

GUNDAM!!!

corn in the bible posted:

the problem with sophie is that ayesha is the best atelier ever but it ain't on no ps4

I haven't played that, what makes it better than something like Eschatology or Shallies

Morpheus
Apr 18, 2008

My favourite little monsters
Rogue Galaxy's dungeon design is so bizarre. It's like they had randomly designed dungeons a la Dark Cloud, then after a few iterations said "Hey you know what, this one is good, let's just lock it in"

Drunk Driver Dad
Feb 18, 2005
You know, I think I'm actually going to go pick up Dark Souls III today. So much for a mellow relaxing rpg I guess.

Selenephos
Jul 9, 2010

Drunk Driver Dad posted:

You know, I think I'm actually going to go pick up Dark Souls III today. So much for a mellow relaxing rpg I guess.

I found Dark Souls III pretty easy compared to the other games honestly. The difficulty came from how obtuse some of the optional content was than anything.

Tired Moritz
Mar 25, 2012

wish Lowtax would get tired of YOUR POSTS

(n o i c e)
Rogue Galaxy has a big dog man dating an elf.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Rogue Galaxy was one of the most boring RPG experiences of my PS2 playing time. Would legit rather play Dragon Quest 8 through again than even attempt to complete Rogue Galaxy for the first time.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Levantine posted:

I haven't played that, what makes it better than something like Eschatology or Shallies

it has a much more focused story and big world with multiple towns and secret areas to discover. and it has a great soundtrack too

Mokinokaro
Sep 11, 2001

At the end of everything, hold onto anything



Fun Shoe
Yeah, I'd heavily recommend Dark Cloud 2 over RG.

RG just didn't click at all while the more relaxed pace actually works for DC2.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!
also, like 90% more keithgriff

Levantine
Feb 14, 2005

GUNDAM!!!

corn in the bible posted:

it has a much more focused story and big world with multiple towns and secret areas to discover. and it has a great soundtrack too

Are the plus versions worth playing? I have a PSTV but it stays mostly disconnected. Id prefer to play it on PS3 but that doesn't look like an option.

Golden Goat
Aug 2, 2012

Mr. Fortitude posted:

I found Dark Souls III pretty easy compared to the other games honestly. The difficulty came from how obtuse some of the optional content was than anything.

It's still hard by normal difficulty standards and is definitely not a chill game.

corn in the bible
Jun 5, 2004

Oh no oh god it's all true!

Levantine posted:

Are the plus versions worth playing? I have a PSTV but it stays mostly disconnected. Id prefer to play it on PS3 but that doesn't look like an option.

yes. they have a lower framerate obviously but there's some added stuff as well (a couple new dungeons iirc)

Hackan Slash
May 31, 2007
Hit it until it's not a problem anymore

Golden Goat posted:

It's still hard by normal difficulty standards and is definitely not a chill game.

The Souls games are all about patience, there is very little execution difficulty. I think they're pretty chill.

Golden Goat
Aug 2, 2012

I don't find it chill and that's one of the big things I like about Souls games. Super tense & difficult boss fights and enemy placement is fun.

Yeah patience is a key factor but learning patience for the combat doesn't melt away all the difficulty (Though using Havel's Set for DSI almost does). I talking here from a new player standpoint that the game is pretty difficult compared to other games out there.

Selenephos
Jul 9, 2010

Well, yeah for new players it's pretty difficult. By returning player standards, it's pretty chill because it's relatively easy.

Golden Goat
Aug 2, 2012

Unless you banked on a poise build in the first game and wanted a repeat encore in DS3.

Sakurazuka
Jan 24, 2004

NANI?

Tired Moritz posted:

Rogue Galaxy has a big dog man dating an elf.

I've read that doujinshi

OddObserver
Apr 3, 2009

corn in the bible posted:

it has a much more focused story and big world with multiple towns and secret areas to discover. and it has a great soundtrack too

And cows.

Scrublord Prime
Nov 27, 2007


RareAcumen posted:

Oh yeah, I got that part already. I was just wondering if maybe that was the reason Laharl was so strong, since it's not like I stacked all of my really good 'boosts everything' accessories on him. Those are mostly on the Nekomata- I think. Maybe it's called something different though- and she's like; level 43, twice his level now. So I was wondering if that had anything to do with it. If those stat boosts are largely inconsequential then I won't worry about it. I guess I just need to get my mages some better stuff because my best magic damage dealer at this point is a Cleric. A higher tiered one though but still.

Can anyone give me a good rundown on reincarnation then? I've just been kinda doing them once in a while, last time was when everyone was in the high 20's to mid 30's for levels. And it doesn't really seem like those extra little six points of stats are really worth it. Maybe I should just go ahead and keep continuing the story instead of trying to grind specialists for so long.

The main purpose of reincarnation is to increase your base stats which translate into higher stats per level. +2 to your base attack gives way more than +2 attack at level 100. You can do this by reincarnating generics to a better class (in later Disgaea games the only way to unlock the higher tier classes is to level one of the tier below it), reincarnate with a better starting allocation points (Good-for-Nothing to Genius, but this doesn't stack or anything), and to accumulate stored levels which give a stat point to allocate at certain break points.

It's mostly a postgame grind thing or if you wanted to change a generic to a new class/monster. You can beat the main game without reincarnating and not have any trouble. It's the same deal with specialists, put gear with a good number of Statisticians away for a rainy day and move on.

RareAcumen
Dec 28, 2012




Scrublord Prime posted:

The main purpose of reincarnation is to increase your base stats which translate into higher stats per level. +2 to your base attack gives way more than +2 attack at level 100. You can do this by reincarnating generics to a better class (in later Disgaea games the only way to unlock the higher tier classes is to level one of the tier below it), reincarnate with a better starting allocation points (Good-for-Nothing to Genius, but this doesn't stack or anything), and to accumulate stored levels which give a stat point to allocate at certain break points.

It's mostly a postgame grind thing or if you wanted to change a generic to a new class/monster. You can beat the main game without reincarnating and not have any trouble. It's the same deal with specialists, put gear with a good number of Statisticians away for a rainy day and move on.

So I guess I'll just use it to swap people into higher tiered versions of their classes then. Mages to Star Mages and stuff like that.

Scrublord Prime
Nov 27, 2007


RareAcumen posted:

So I guess I'll just use it to swap people into higher tiered versions of their classes then. Mages to Star Mages and stuff like that.

Yeah, one thing to note is that only the base versions of the casters can learn the Tera-* version of each spell and getting the later tiers of skulls/mage is its own thing. One of each base skull/mage at level 5 unlocks Star, then a Star at lv30 unlocks the next tier, then that mage at level 50 unlocks the final tier of skull/mage. The Tera-* magic doesn't become available until level 100-120 which is past what you need for the main story so I wouldn't worry too much about it.

The Colonel
Jun 8, 2013


I commute by bike!

The Black Stones
May 7, 2007

I POSTED WHAT NOW!?
Late to the party, but I finished I Am Setsuna, and got the platinum trophy in it (I tend to go for them if they seem easy enough/show me stuff I normally wouldn't do) and whilw I did enjoy my time with the game, the people here are totally right about the bad things on it. Pretty much all of the negative things are 100% true and its up to you to decide how much it ruins the game for you. I think the game is okay, not good, but I can see how some of the more terrible design decisions would have people easily calling it a bad game. I'm hoping they get their act together and make something actually legit good for a second effort.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I've given up on playing Odin Sphere Leifthrasir, the game is too repetitive without enough payoff

Which Vita game should I try next, Atelier Ayesha or Trails of Cold Steel? I briefly startedboth months ago when myPSTV was still working, but don't remember much of either.

Also the "what should I know thread" hasn't answered, are there any major gotchas to ToCS if I end up playing that?

Phantasium
Dec 27, 2012

The Black Stones posted:

Late to the party, but I finished I Am Setsuna, and got the platinum trophy in it (I tend to go for them if they seem easy enough/show me stuff I normally wouldn't do) and whilw I did enjoy my time with the game, the people here are totally right about the bad things on it. Pretty much all of the negative things are 100% true and its up to you to decide how much it ruins the game for you. I think the game is okay, not good, but I can see how some of the more terrible design decisions would have people easily calling it a bad game. I'm hoping they get their act together and make something actually legit good for a second effort.



Like for a bunch of junior grade developers what they cobbled together is legit impressive but it just reminds me of how New Super Mario Bros. 2 was also done by newbies and how that game has some terrible level design.

Hwurmp
May 20, 2005

Ciaphas posted:

Also the "what should I know thread" hasn't answered, are there any major gotchas to ToCS if I end up playing that?

One of Cold Steel's supporting characters is also in Trails in the Sky, and their identity is a bit of a spoiler.

I don't know that CS will be any less repetitive than Odin Sphere--probably more so. I've never played any of the Ateliers so I can't speak to them.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

The Black Stones posted:

Late to the party, but I finished I Am Setsuna, and got the platinum trophy in it (I tend to go for them if they seem easy enough/show me stuff I normally wouldn't do) and whilw I did enjoy my time with the game, the people here are totally right about the bad things on it. Pretty much all of the negative things are 100% true and its up to you to decide how much it ruins the game for you. I think the game is okay, not good, but I can see how some of the more terrible design decisions would have people easily calling it a bad game. I'm hoping they get their act together and make something actually legit good for a second effort.
I kinda doubt there will be a second effort.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Really Pants posted:

One of Cold Steel's supporting characters is also in Trails in the Sky, and their identity is a bit of a spoiler.

I don't know that CS will be any less repetitive than Odin Sphere--probably more so. I've never played any of the Ateliers so I can't speak to them.

I've given up on playing Trails in the Sky because the combat is slow as goddamn molasses--got through the first chapter(? where you find the missing airship and passengers) and just gave up, so I don't mind getting spoiled on whoever

Of course if the Trails of Cold Steel combat is no faster then gently caress it :\

Hwurmp
May 20, 2005

Cold Steel's combat is definitely faster and more involved.

Endorph
Jul 22, 2009

cold steel's combat is faster and lets you skip animations

definitely start the game on hard, though, not normal. normal is pretty braindead by midgame and you can't switch difficulty during a playthrough.

Liver Disaster
Mar 31, 2012

no more tears

Is anyone else playing 7th Dragon III: VFD?
I'm about 35 hours in and having a blast but ended up just making sure only my main party does any fighting, jury is still out on if this is better than the original.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Liver Disaster posted:

Is anyone else playing 7th Dragon III: VFD?
I'm about 35 hours in and having a blast but ended up just making sure only my main party does any fighting, jury is still out on if this is better than the original.

I finished VFD a long while ago, and thought it was a decent game, but nothing super special.

Wait wait, you mean the original 7th Dragon?



The one with damage tiles everywhere in dungeons?



And in the entire overworld, which also caused shop prices to skyrocket as long as they still exist? Oh and the ridiculously high encounter rate on top of that.

I'll admit it has some parts I liked a lot more than VFD, such as random encounters not being nearly as braindead, and battles just being so much faster since the character animations only take 2 seconds at most. And I did find party setups to be a lot more fun than in VFD. There are definitely good parts to it, but it is a rough game to play through.

For anyone who hasn't played the first 7th Dragon game, I don't exactly recommend checking it out unless you have a lot of free time, or thought the very first Etrian Odyssey game was a flawless masterpiece. It is ridiculously grindy.

Araxxor fucked around with this message at 23:36 on Aug 5, 2016

Liver Disaster
Mar 31, 2012

no more tears

Once you get a good team together in 7th Dragon it isn't so bad, and the lack of damage from dragonbane most of the game in the new one surprised me.

GulagDolls
Jun 4, 2011

the original 7th dragon was only grindy in terms of 'building your team up' at the very beginning. once you got going you could carry through the rest of the game with that momentum. it had several other annoying things though such as

really obfuscated sidequests
the mechanic where you have to walk through every single flower tile on a map (the game remains grindy to the end, in this way.) i think technically you don't have to do it?
skills being 'locked' so you cant see what you're building towards until you have enough prereq skills invested. this is really stupid in a game about developing 'builds' but you can just look at a guide i guess -_-

GulagDolls fucked around with this message at 00:25 on Aug 6, 2016

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Endorph posted:

cold steel's combat is faster and lets you skip animations

definitely start the game on hard, though, not normal. normal is pretty braindead by midgame and you can't switch difficulty during a playthrough.

So noted, I'll kick it off on hard. Thanks. We'll see how I like this one a few hours on, I suppose!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

GulagDolls posted:

really obfuscated sidequests
the mechanic where you have to walk through every single flower tile on a map (the game remains grindy to the end, in this way.) i think technically you don't have to do it?
skills being 'locked' so you cant see what you're building towards until you have enough prereq skills invested. this is really stupid in a game about developing 'builds' but you can just look at a guide i guess -_-
Yeah the quest system is really terrible. Especially since the games loves introducing sidequests that you won't be able to complete for a long time, so they just serve no purpose other than to clog up your quest log.

In dungeons it's pointless, since you have to either clear out all the dragons or take down the big boss to do clear out the flowers. On the world map, shop prices get higher the more of them that still remain, so you can technically ignore them, but that's not really a good idea. You have to clear out the ones surrounding the towns at the very least.

For the last one, there is that skill map on the bottom screen, and trying to invest a locked skill does tell you what skills you need to unlock it. Though it would be nicer if the games just told you if you like just hovered over those skills or so,

Liver Disaster posted:

Once you get a good team together in 7th Dragon it isn't so bad, and the lack of damage from dragonbane most of the game in the new one surprised me.

From what I understand, the 2020 games didn't do that as well, and it's pretty much where the format of the series really changed from being an EO1 clone of sorts, to its own thing. VFD follows the format of the 2020 games from what I can tell.

The Black Stones
May 7, 2007

I POSTED WHAT NOW!?

Uh, the article you linked mentions right in it that loss doesn't include the worldwide sales. Which means that loss probably isn't as bad as it is. Also, it states that losing money for a brand new company isn't entirely uncommon. I highly doubt S-E opened up a studio full of people brand new to games and went "hey you get one chance and if you lose money you're out"

I highly suspect we will see another offering from them. Depending on how they continue though, that's when I'd be worried about their future.

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Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
This is like the 5th time someone brings up that they think 2 million dollars is gonna sink any project at square enix.

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