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Curdy Lemonstan posted:Hmm. What to do, whaaat tooo dooo............ You can redeem the serial you get with the disc on steam.
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# ? Aug 6, 2016 20:03 |
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# ? Jun 6, 2024 15:11 |
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nielsm posted:If you can run Dissolution of Eternity HIPDM1 for a while I'd love to join in on that! Okay it's up, but I won't be able to play until much later. gamedir is "hipnotic" Got a small LAN going on maybe get some netquake + mods later as well. Eatpants fucked around with this message at 20:56 on Aug 6, 2016 |
# ? Aug 6, 2016 20:45 |
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I'm looking forward to Arkane's Prey. It doesn't really look anything like the original, but hopefully it'll be able to stand apart just fine.Al Cu Ad Solte posted:I really loved Rage but there's no denying that the driving element was puzzling because it was so bllleeehhhhh. But that combat? Oh yes. Just get a different sound designer to give those guns some more punch and it's all good baby. I agree. The driving wasn't awfu but it felt like filler to the great shooting bits.
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# ? Aug 6, 2016 21:01 |
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foozwak posted:You can redeem the serial you get with the disc on steam. I did it four or five years ago. There are still budget boxed copies in shops where I live.
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# ? Aug 6, 2016 21:11 |
Eatpants posted:Okay it's up, but I won't be able to play until much later. gamedir is "hipnotic" Conclusion: HipDM1 is a powerupfest, may be more fun with more than 2 players. (I think I last played it in 1998, with 3 or maybe 4 players.) Also, good Quake TeamFortress maps are far too long between, and the classic 2fort4 is ugly and extremely dark. I never really played TFC (maybe once or twice), but TF2 is an immense upgrade in both map playability and feature polish. (Good riddance of those class grenades.) And someone talked about Quake 1 map build tools with radiosity support. What are those called? Because I certainly can't find them anywhere, and that's even in tools updated as late as 2014.
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# ? Aug 6, 2016 22:27 |
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I used to have some weird QWTF maps -- had one where each base is a woman's legs and the front door is the hoo ha and the underwater entrance is the poop chute. Wish I could find that again.
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# ? Aug 6, 2016 22:38 |
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reminds me of map30 from Kamasutra megawad: https://youtu.be/E86yF9-8k7Y
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# ? Aug 6, 2016 22:47 |
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laserghost posted:reminds me of map30 from Kamasutra megawad:
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# ? Aug 6, 2016 22:49 |
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laserghost posted:reminds me of map30 from Kamasutra megawad: Aww, geez. Reminds me of my last date. Awkward....
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# ? Aug 6, 2016 22:52 |
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I'd ask if someone did a goatse version but I'm not sure I want the answer...
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# ? Aug 6, 2016 22:56 |
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Convex posted:I'd ask if someone did a goatse version but I'm not sure I want the answer...
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# ? Aug 7, 2016 01:47 |
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david_a posted:One WAD (Mock 2?) has a giant toilet with a hovering rear end making GBS threads out enemies. Can I play it in Chocolate Doom?
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# ? Aug 7, 2016 02:24 |
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Copper Vein posted:Can I play it in Chocolate Doom?
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# ? Aug 7, 2016 03:12 |
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Hi I'm 27 and I just played Brutal Doom for the first time last week and what the gently caress How could this be all I needed?? also I feel like this is what olds and worriers saw when DOOM came out
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# ? Aug 7, 2016 03:32 |
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verbal enema posted:Hi I'm 27 and I just played Brutal Doom for the first time last week and what the gently caress
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# ? Aug 7, 2016 03:39 |
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LogicalFallacy posted:Try Project Brutality, it's a definite improvement over BD. And then be like me and use that to springboard yourself well into the Doom fandom. There's a ton of sweet mods out there, ranging from map-packs to gameplay mods to total conversion mods. I'm currently working on a few myself, and it's fantastic fun. DOOM was the first game I played on PC waaaaay back. I don't know how or why I never jumped into the mods. I was so obsessed with Duke3D mods I feel so foolish but there was some sick rear end D3D mods tho
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# ? Aug 7, 2016 03:41 |
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I'm playing through Quake now that I've finished Super Metroid. It's pretty good, but the first episode is brown as gently caress. Also Shamblers are assholes. verbal enema posted:Hi I'm 27 and I just played Brutal Doom for the first time last week and what the gently caress What have you done!? Quick, run away before the derail starts!
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# ? Aug 7, 2016 04:26 |
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david_a posted:One WAD (Mock 2?) has a giant toilet with a hovering rear end making GBS threads out enemies. Presenting without further comment, Urea 51, the secret level in Saturn Duke 3D: https://forums.duke4.net/topic/7744-urea-51-pc-version/
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# ? Aug 7, 2016 05:06 |
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I went to a barcade tonight and they have consoles set up on CRTs with flash carts and I was poking around the Genesis cart and there was a Duke 3D rom on it so I loaded that up to check for the strippers but New Game went straight to the Spaceport episode and the level was some kind of Game.Com poo poo so I rebooted cuz the strippers clearly weren't gonna be there. Then I found another attempt at a Genesis FPS on the same flash cart called Cybercop and it was completely unintelligible except that it was neat that the reticule auto targeted enemies on the untextured ceiling. Then I jumped onto the N64 and booted Quake 64 and was racing to E1M2 to dunk my head underwater and test the warping effects but the hateful goddamn N64 analog stick could not handle the speed of Quake and I kept careening into walls and then a dude came around and told me that I didn't have to go home but I couldn't stay there. If anybody knows about the N64 water-warp hit me up.
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# ? Aug 7, 2016 08:41 |
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Copper Vein posted:I went to a barcade tonight and they have consoles set up on CRTs with flash carts and I was poking around the Genesis cart and there was a Duke 3D rom on it so I loaded that up to check for the strippers but New Game went straight to the Spaceport episode and the level was some kind of Game.Com poo poo so I rebooted cuz the strippers clearly weren't gonna be there. https://www.youtube.com/watch?v=wPdrJtrCi3U They also did a Master System port of Street Fighter 2, of all the goddamn things. Copper Vein posted:Then I found another attempt at a Genesis FPS on the same flash cart called Cybercop and it was completely unintelligible except that it was neat that the reticule auto targeted enemies on the untextured ceiling. https://www.youtube.com/watch?v=ZcMLb22_Z5g Copper Vein posted:Then I jumped onto the N64 and booted Quake 64 and was racing to E1M2 to dunk my head underwater and test the warping effects but the hateful goddamn N64 analog stick could not handle the speed of Quake and I kept careening into walls and then a dude came around and told me that I didn't have to go home but I couldn't stay there. If anybody knows about the N64 water-warp hit me up. https://www.youtube.com/watch?v=kpC1FRFirW0&t=289s
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# ? Aug 7, 2016 09:00 |
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Turns out there's a longplay of Cybercop on the Genesis because of course there is. https://www.youtube.com/watch?v=IOlQ_v08EFA This is the first thing I saw when I booted the ROM and the game started. I didn't even know it was try'na be an FPS at this point; I thought I was equipping my Cybercop with cyber-ware.
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# ? Aug 7, 2016 09:15 |
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There's a pool of water in E1M1
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# ? Aug 7, 2016 09:23 |
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khwarezm posted:It amuses me how its turning into a thing that every time an Id property is resurrected people start off like, 'Ugh, it looks like poo poo! A poorly thought out remake that doesn't get the old games on anything other than a surface level and wears its torn off face over its own to try and exploit the name recognition' and then a bit later everyone's like 'actually this is a really good entry in the series that modernizes what made the old games great without losing too much in the process '. I just assumed they'd all be good since it says id on them, call me old fashioned. Quake Champions does look good! Granted, apparently not made mainly by id, but hey looks like good times. I'm even cool with the classes and whatnot, but would be cool if they include a mode or two without that, for variety. I like the giant eyeball in the gameplay trailer, pretty cool.
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# ? Aug 7, 2016 11:03 |
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Mak0rz posted:There's a pool of water in E1M1
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# ? Aug 7, 2016 12:15 |
Well, trying to work around not having radiosity in Q1. It's doable, but lots of work placing little lights everywhere. Using "delay 2" (inverse square) falloff does make things a lot better for point lights. I want to try building a TF2-ish map for QWTF, here's a concept for a spawn room: There's no minlight or sunlight here, only pointlights placed by the fixtures, two for each. Also using the colored lighting features, it definitely helps. The little plate on the right will hold a key-item the blue team has to bring to objectives to capture them, each objective has several terminals (I guess) that need to be activated to be able to proceed to the next objective. I have that part working in a POC map, I only need to figure out a way to handle red team scoring, since they win by defending from blue. Probably just a series of timers that get enabled/disabled as required.
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# ? Aug 7, 2016 18:43 |
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As someone who played Spy a lot, I loved all of the darkness in QWTF maps. Canalzon was one of the best and I will knife anyone who says different.
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# ? Aug 7, 2016 18:46 |
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The Kins posted:That port was a weird thing by Sega's longtime partners in Brazil, TecToy. Duke 3D doesn't look very impressive in 2016 but it's actually one of the more impressive commercial Genesis games technically. In the homebrew scene though, someone ported Wolf 3D pretty well to the Genesis. https://www.youtube.com/watch?v=0NqjQf-xr-g
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# ? Aug 7, 2016 19:05 |
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nielsm posted:Well, trying to work around not having radiosity in Q1. It's doable, but lots of work placing little lights everywhere. Using "delay 2" (inverse square) falloff does make things a lot better for point lights.
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# ? Aug 7, 2016 19:08 |
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laserghost posted:reminds me of map30 from Kamasutra megawad: What makes this so funny is that the other Kama Sutra levels are completely normal (if very hard) Doom maps, and then you make it to map 30 and suddenly realise, "Oh, so that's why they called it that."
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# ? Aug 7, 2016 19:10 |
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jeeves posted:As someone who played Spy a lot, I loved all of the darkness in QWTF maps. quoting for full agreement - I had completely forgotten about Canalzone but it was, relatively speaking given this was 1998 or so, an expansive map with a myriad routes, including vertical movement, and, even ignoring the engine constraints, had personality/atmosphere that was fun to just run around in.
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# ? Aug 7, 2016 19:42 |
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Copper Vein posted:Turns out there's a longplay of Cybercop on the Genesis because of course there is. There are longplays if pretty much anything now. I remember being really weirded out by the body meters in Cybercop and thinking it was a two player game since there were two sets of meters
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# ? Aug 7, 2016 20:05 |
Shadow Hog posted:You might find this alternate lighting tool somewhat useful, if you're trying to make some radiosity. Why the gently caress is that not linked from any of the sites I can find, that cover Q1 mapping?
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# ? Aug 7, 2016 20:19 |
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Samuel Clemens posted:What makes this so funny is that the other Kama Sutra levels are completely normal (if very hard) Doom maps, and then you make it to map 30 and suddenly realise, "Oh, so that's why they called it that." The real funny part is that the "kids" version of that map is a lot harder to manage.
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# ? Aug 7, 2016 20:25 |
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nielsm posted:Why the gently caress is that not linked from any of the sites I can find, that cover Q1 mapping? It was posted on the celephais board which is where quake mapping mostly lives nowadays. If you are familiar with any 3D editors you may also want to check out the obj2map converter, also found on that board, which makes building detailed props, modules, or whole rooms way easier. They also got threads on things like mapping “hacks” suck as giving monsters armor or spawnable triggers. Overall it's a good idea to do a site:celephais.net search for any mapping question because that boards layout is impenetrable.
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# ? Aug 7, 2016 20:57 |
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Cyber-Cop is actually a port of sorta System Shockish pre-Wolf3d game called Corporation, released on Amiga and PC. It was developed by Core Design (yes, Brits who made excellent Amiga shmup Banshee, cult platformer series Chuck Rock, the godawful Rick Dangerous and a little game called Tomb Raider). Zero Tolerance is surprisingly good for late 16-bit game. I have the cart, and while turning around isn't very smooth or intuitive, it plays very well up until few last stages which are bullshit hard and have very, very little ammo. But on the other hand, you start the second part of the game on the roof of the building, hiding from ongoing sniper assault, which is very cool. There's also another Genesis FPS, Blood Frenzy. It's alright, has funky OST.
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# ? Aug 7, 2016 21:26 |
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Project Brutality still crashes the moment a shotgun Sargent appears in a level for me. I come back every few months to try a new van GZDoom but it's never fixed - from what I can tell I'm the only one with this issue too
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# ? Aug 7, 2016 23:48 |
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Man I play too much Doom. Project Brutality is the greatest thing ever. When I want to listen to music I fire up good ol Doom and just chill. If you would have told teenage me that 20 years later Id still be enjoying the hell out of this game I wouldnt have believed it. Doom and Quake just have something more gratifying to them than other shooters through the years.
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# ? Aug 8, 2016 02:12 |
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I always bet on Duke, but I agree on the Doom/Quake love no doubt, beautiful to see all these games still rocking today. Now where's Half-Life 3?
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# ? Aug 8, 2016 03:18 |
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Siva68 posted:Man I play too much Doom. Project Brutality is the greatest thing ever. When I want to listen to music I fire up good ol Doom and just chill. If you would have told teenage me that 20 years later Id still be enjoying the hell out of this game I wouldnt have believed it. Doom and Quake just have something more gratifying to them than other shooters through the years. Too....much....Doom?
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# ? Aug 8, 2016 03:24 |
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# ? Jun 6, 2024 15:11 |
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Wamdoodle posted:Too....much....Doom? Ok maybe not too much. I have such a backlog of wads, conversions, etc. I probably could be set for another 20 years of Doom.
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# ? Aug 8, 2016 03:29 |