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Arglebargle III
Feb 21, 2006

Kainser posted:

They'll probably start teasing Wood Elves by the end of August.

Say Wood Elves ten times fast and it comes out Wolves. Coincidence??? :tinfoil:

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AttitudeAdjuster
May 2, 2010
I wonder if we'll get a mini campaign for every DLC race.

madmac
Jun 22, 2010
I think Wood Elves will definitely get a mini-campaign, it's fitting for them and also in the datamined info.

Like, Tomb Kings though, I dunno. Just adding them would require a non-trivial amount of map expansion, giving them a whole mini-campaign on top might be overkill.

I'm not sure I understand the plan for Tomb Kings regardless though. One one hand you can reuse a bunch of stuff from Vampire Counts so they're probably not too much work to add, and the game badly needs something added to make the Badlands region less of a bore, but Ogres and Chaos Dwarves were listed as the last factions added so I'm not sure what the Tomb Kings are supposed to do or fight to not have the most boring campaign ever.

Captain Diarrhoea
Apr 16, 2011
I think a solid wall of minotaurs doing their thing has replaced charging Reiksguard as my must-zoom-in favourite. Also I've no idea where cygors are in terms of effectiveness but I love them to bits. Do they actually get any mage smashing bonuses or are they just a giant and trebuchet in one?

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


madmac posted:

I'm not sure what the Tomb Kings are supposed to do or fight to not have the most boring campaign ever.

It's part of the reason I'm hoping Araby is added as a non-playable faction and the Southern Realms get another pass durning the New World expansion. Otherwise yeah the Tomb Kings will have no one to fight besides themselves.

blindwoozie
Mar 1, 2008

Captain Diarrhoea posted:

I think a solid wall of minotaurs doing their thing has replaced charging Reiksguard as my must-zoom-in favourite. Also I've no idea where cygors are in terms of effectiveness but I love them to bits. Do they actually get any mage smashing bonuses or are they just a giant and trebuchet in one?

Apparently they increase Spellcasters' miscast chance when they're nearby. I haven't really noticed it yet, not sure how large the radius is. I think they have some magic resistance as well.

Rookersh
Aug 19, 2010

Triskelli posted:

It's part of the reason I'm hoping Araby is added as a non-playable faction and the Southern Realms get another pass durning the New World expansion. Otherwise yeah the Tomb Kings will have no one to fight besides themselves.

They could do a Nagash arc with Azhag.

They better have a minicampaign for Skaven. Eight Peaks with both Skaven/Greenskins could be fun, especially if they add Skarsnik at the same time. Whole fight inside a Dwarf Hold.

Operant
Apr 1, 2010

LET THERE BE NO GENESIS

Captain Diarrhoea posted:

I think a solid wall of minotaurs doing their thing has replaced charging Reiksguard as my must-zoom-in favourite. Also I've no idea where cygors are in terms of effectiveness but I love them to bits. Do they actually get any mage smashing bonuses or are they just a giant and trebuchet in one?

Cygors actually don't get any anti-mage stuff and instead are infantry pulping machines

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


madmac posted:

I think Wood Elves will definitely get a mini-campaign, it's fitting for them and also in the datamined info.

Like, Tomb Kings though, I dunno. Just adding them would require a non-trivial amount of map expansion, giving them a whole mini-campaign on top might be overkill.

I'm not sure I understand the plan for Tomb Kings regardless though. One one hand you can reuse a bunch of stuff from Vampire Counts so they're probably not too much work to add, and the game badly needs something added to make the Badlands region less of a bore, but Ogres and Chaos Dwarves were listed as the last factions added so I'm not sure what the Tomb Kings are supposed to do or fight to not have the most boring campaign ever.

I think Tomb Kings (DLC 8) will be after or with the release of the major expansion. Expanding the map south for Araby and Khemri would fit in nicely with having to expand south for Lustria as well.

Lassitude
Oct 21, 2003

Triskelli posted:

It's part of the reason I'm hoping Araby is added as a non-playable faction and the Southern Realms get another pass durning the New World expansion. Otherwise yeah the Tomb Kings will have no one to fight besides themselves.

They could make looting Nehekara settlements very lucrative and something human factions like to send an army south to try and do for a big payout. That's the reason the Tomb Kings fight people, usually.

Dartonus
Apr 1, 2011

It only gets worse from here on in...

madmac posted:

I'm not sure what the Tomb Kings are supposed to do or fight to not have the most boring campaign ever.

In the lore the Tomb Kings have always been highly preoccupied with reclaiming stolen artifacts - they've raided Altdorf because of a "Wonders of Ancient Nehekhara" sort of exhibit, their big boss Settra led a massive group north to hunt down 11 Chaos Marauders who had become filthy rich warlords after looting Khemri, and there's a 2,000+ year war between one city and a nearby Dwarf Hold over a dispute regarding ownership of a hammer. I could absolutely see them getting a grudge-esque system, with some sort of bonus to make it more viable to do the sort of massive travel that they do in lore.

Aside from that, Bretonnia launches crusades towards the area semiregularly, Araby is directly north of Nehekhara, and the Queen of Lybaras, Khalida, hates Vampires to the extent of teaming up with the right-hand apprentice of Nagash, the necromancer the Tomb Kings hate above all else.

Gejnor
Mar 14, 2005

Fun Shoe

Lassitude posted:

They could make looting Nehekara settlements very lucrative and something human factions like to send an army south to try and do for a big payout. That's the reason the Tomb Kings fight people, usually.

Have a human horde appear randomly from time to time there to loot the places of the dead, an extra foe to clear out!

Rookersh
Aug 19, 2010
Or you know, just add Nagash.

This is psuedo End Times. Having Nagash be a major foe makes sense.

That also adds a timer of sorts to the Tomb Kings/another major issue to deal with. If people don't figure out a fix for Nagash, you have another god type/major invasion issue moving up from the south as well as the north.

Ravenfood
Nov 4, 2011

Rookersh posted:

Or you know, just add Nagash.

This is psuedo End Times. Having Nagash be a major foe makes sense.

That also adds a timer of sorts to the Tomb Kings/another major issue to deal with. If people don't figure out a fix for Nagash, you have another god type/major invasion issue moving up from the south as well as the north.

I like the idea of adding different End Times events. Chaos/Skaven/Nagash always show up, but sometimes its Archaeon+several doomstacks, other times its several extra super-powered Skaven stacks, or Nagash gets super-powered, etc. Or all of them, I suppose, but it'd be fun to have a little bit of randomness related to which End Time event is the big one to get even more variability in games.

terrorist ambulance
Nov 5, 2009
Bret / wood elf simultaneous minicampaign would make me really happy

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


terrorist ambulance posted:

Bret / wood elf simultaneous minicampaign would make me really happy

Add in the option to play as Beastmen in there if you have their DLC and it's gold.

Four Score
Feb 27, 2014

by zen death robot
Lipstick Apathy
I won't accept any TK LL but Settra and Settra alone, because nobody commands Settra :colbert:

Living Image
Apr 24, 2010

HORSE'S ASS

Did the recent patch change it so WoC show up as destroyed every time they lose all their stacks now? I swear that didn't used to happen until the waves ran out and you finally killed them 'for real' and triggered the Age of Peace stuff.

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.

Four Score posted:

I won't accept any TK LL but Settra and Settra alone, because nobody commands Settra :colbert:

SETTRA DOES NOT SERVE, SETTRA RULES!

Please CA, don't screw up the Tomb Kings.

I guess Nagash should be a faction by itself, he's just that badass, even if he's technichally dead in the grand campaign timeline, death hasn't stopped him before, anyway.

Internet Explorer
Jun 1, 2005





Alright, so really dumb question time. I've played a good number of TW games and never had this problem, but every time I move a grouped up unit or try to change their deployment spot, it does not keep their formation. I've tried clicking the lock on or off next to the group number, but it does not seem to have an affect. What am I doing wrong here?

Plan Z
May 6, 2012

Internet Explorer posted:

Alright, so really dumb question time. I've played a good number of TW games and never had this problem, but every time I move a grouped up unit or try to change their deployment spot, it does not keep their formation. I've tried clicking the lock on or off next to the group number, but it does not seem to have an affect. What am I doing wrong here?

alt+hold left click and drag. If you want to rotate the formation, let go of alt, hold ctrl and move the mouse left or right.

Nash
Aug 1, 2003

Sign my 'Bring Goldberg Back' Petition
When you save your game, they show a map of where your faction is. There are blank spaces to the south, east and west of the old world. Do you think these areas will be added in with this release or will they be the theaters for the other two standalone releases?

To the west could be Ulthuan and Lustria, the east could be world's edge mountains. South obviously Tomb King area. Possible Empire:TW style continent movement.

Gitro
May 29, 2013
Tips for Malagor's start? I want to do beastmen again on a higher difficulty and don't feel like repeating Khazrak. Just book it out of the badlands, raiding/razing the occasional settlement along the way?

Korgan
Feb 14, 2012


Nash posted:

When you save your game, they show a map of where your faction is. There are blank spaces to the south, east and west of the old world. Do you think these areas will be added in with this release or will they be the theaters for the other two standalone releases?

To the west could be Ulthuan and Lustria, the east could be world's edge mountains. South obviously Tomb King area. Possible Empire:TW style continent movement.

I doubt they'll add the extra zones in anything short of the planned two full expansions. Those areas are full of the actual playable warhammer races, adding all of them at once to this game would leave them pretty stuffed for the expansions. We'd get what, Total War: Warhammer 2: Grand Cathay and Warhammer 3: I don't know, who lives in the Ind and Khuresh?

For reference, this is apparently a planned expansion map the dataminers found in the game files:


And this is the warhammer world:


Outside of that game files map, there's not much officially in the game lore but Grand Cathay, Hobgoblin not-Mongols attacking Cathay, probably some beastmen and more greenskins of various types.

Deified Data
Nov 3, 2015


Fun Shoe

Gitro posted:

Tips for Malagor's start? I want to do beastmen again on a higher difficulty and don't feel like repeating Khazrak. Just book it out of the badlands, raiding/razing the occasional settlement along the way?

No high difficulty tips since I played them on normal but I'd recommend looting a couple undefended Top Knotz settlements for pocket change before crossing the sea and harassing the Border Princes, Tilea, and Estalia, then keep heading north and take out Bretonnia.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Gitro posted:

Tips for Malagor's start? I want to do beastmen again on a higher difficulty and don't feel like repeating Khazrak. Just book it out of the badlands, raiding/razing the occasional settlement along the way?

Roll into the Border Princes and then go wherever is convenient - Stirland and Averland are probably the juiciest, my VH run I burned my way to Altdorf and then down through Helmgart, with a detour to krump some loving dwarves that were tailing me with agents and breaking my hidden encampments. :mad:

Edit: another option is to plow north and get ready to assist the Storm of Chaos, but really, a good beastman run involves Archaon showing up at the walls of Talabheim to see the smoke of Carcasonne rising in the distance past a scorched wasteland.

Goatse James Bond fucked around with this message at 01:59 on Aug 8, 2016

Four Score
Feb 27, 2014

by zen death robot
Lipstick Apathy
I would put the odds of Ind/Cathay/Nippon ever showing up somewhere below Half-Life 3. Besides, just importing Shogun 2 wholesale for Nippon would be more effort and thought than GW ever put into them :japan:

Frankly
Jan 7, 2013

Gitro posted:

Tips for Malagor's start? I want to do beastmen again on a higher difficulty and don't feel like repeating Khazrak. Just book it out of the badlands, raiding/razing the occasional settlement along the way?

Always sacrifice captives when you get a field battle, by the time I'd burned Altdorf I realized I still hadn't unlocked Khazrak.

Nanomashoes
Aug 18, 2012

Doesn't Araby have like a shitload of beastmen in it? That's something for the tomb kings to fight.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
For the Greenskins campaign on very hard, i've lost 4 times now. Get my waagh up and i'm getting just stomped by southern and northern dwarf stacks.

What do you guys use for army against them? I usually follow red lines with my leaders/heroes for the leadership bonuses because it's lost battles when your grouped up clumps of orc boyz flee with 33% of their guys still left over. but for orcs.. they still seem to be fleeing with Leadership/aura size skills.

Also, people say doom diver catapult can be abused like crazy removing two stacks before people even hit you.. I'm finding they're missing even huge clumps of guys or hitting the very back end and only taking out maybe 10% of a group by the time they charge me. Am I missing something?

uber_stoat
Jan 21, 2001



Pillbug

Captain Diarrhoea posted:

I think a solid wall of minotaurs doing their thing has replaced charging Reiksguard as my must-zoom-in favourite.

I kicked in the door of an Empire town with 2 minotaur units and a giant. I felt bad for the poor bastard unit of swords that had been assigned gate guard duty. They turned into red mist pretty much instantaneously.

Atlanton
Mar 23, 2013
After finishing the Beastmen Grand Campaign, I figured I'd give the Chaos campaign a shot now that I have a better understanding of horde economics.

...and within ten turns, I'm getting chased around the map by everyone who's at war with me, with no fancy treehouse to hide in.

Is there some trick to shaking the 10 stack tail or not having it form in the first place?

Gitro
May 29, 2013
Beastmen are hilariously good at sieges. Minotaurs are amazing, goddamn.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

TipsyMcStagger posted:

Also, people say doom diver catapult can be abused like crazy removing two stacks before people even hit you.. I'm finding they're missing even huge clumps of guys or hitting the very back end and only taking out maybe 10% of a group by the time they charge me. Am I missing something?

Yeah, the enemy :rimshot:

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

fnordcircle posted:

Ah cool. I'm assuming minor DLC means a new race since a major DLC every 6 months would mean like 10 years before they're done with the factions

IIRC they're planning the big modular stand alone campaigns to come out every 12-18 months and their FLC schedule releases on a monthly basis and typically comes out alongside DLC. They did say that they've increased their plans for the big stand alones as the first release was much more successful then they expected. At a minimum you're probably looking at 4-5 years of :homebrew:

Living Image
Apr 24, 2010

HORSE'S ASS

Gitro posted:

Beastmen are hilariously good at sieges. Minotaurs are amazing, goddamn.

This. Gorebull and three units of Minotaurs smash through doors like they're not there, and usually through the unit guarding the door as well.

Also, the first couple of times I used a Cygor I was a bit disappointed in it. Then it hit a unit of Pistoliers square in the face, killed about a third of them and smashed their morale in half. They're absolutely savage. Beasts have been tons of fun to play and I'm glad I persisted with getting familiar enough with the horde stuff to get rolling with them.

Deified Data
Nov 3, 2015


Fun Shoe

TipsyMcStagger posted:

For the Greenskins campaign on very hard, i've lost 4 times now. Get my waagh up and i'm getting just stomped by southern and northern dwarf stacks.

What do you guys use for army against them? I usually follow red lines with my leaders/heroes for the leadership bonuses because it's lost battles when your grouped up clumps of orc boyz flee with 33% of their guys still left over. but for orcs.. they still seem to be fleeing with Leadership/aura size skills.

Also, people say doom diver catapult can be abused like crazy removing two stacks before people even hit you.. I'm finding they're missing even huge clumps of guys or hitting the very back end and only taking out maybe 10% of a group by the time they charge me. Am I missing something?

I started mine the other day and it's my first experience with VH, so take it with a grain of salt. I waited until Karak Azul had taken a couple of Crooked Moon's settlements and then confederated with them for Karak Eight Peaks and made that my new capitol. They had a tier 3 infantry building way before I ever could have so I leveraged my Big 'Uns against every other tribe's tier 1 infantry and came out on top in the Badlands. Just try to be at war with as few people at a time, and if you are at war with someone harass them until they sue for peace if you think you can do it quickly. The Dwarfs are clearly your #1 priority, and it's kind of a crapshoot whether they'll send down their doomstacks to end you or not. I managed to gain enough momentum to take all of the Badlands before Chaos arrived and I'm currently fielding 6 armies, though I could afford more.

Of course I also play with normal battles, so if you're still playing with VH battles I don't know what advice to offer besides micro more and abuse the hell out of cavalry charges.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

Deified Data posted:

I started mine the other day and it's my first experience with VH, so take it with a grain of salt. I waited until Karak Azul had taken a couple of Crooked Moon's settlements and then confederated with them for Karak Eight Peaks and made that my new capitol. They had a tier 3 infantry building way before I ever could have so I leveraged my Big 'Uns against every other tribe's tier 1 infantry and came out on top in the Badlands. Just try to be at war with as few people at a time, and if you are at war with someone harass them until they sue for peace if you think you can do it quickly. The Dwarfs are clearly your #1 priority, and it's kind of a crapshoot whether they'll send down their doomstacks to end you or not. I managed to gain enough momentum to take all of the Badlands before Chaos arrived and I'm currently fielding 6 armies, though I could afford more.

Of course I also play with normal battles, so if you're still playing with VH battles I don't know what advice to offer besides micro more and abuse the hell out of cavalry charges.

Yeah unfortunately, my Waagh keeps getting completely stomped so it's getting me destroyed. I move near them, set up raiding camp for them to stack on me and then they'll go attack a double stack of dwarves without me and get stomped.

I just played my 5th game last night focusing heavily on waagh raiding and defense type actions to get rock lobbers/black orcs in my capital and only holding Black Crag and Eight peaks. I was doing well until my waagh decided to solo fight some dwarf stacks again and i'm like WTF MATE?!?!

I might try to push really heavily south my next time with my waaagh and see if i can just chain take over orc camps and then march back up north to defend major bases.

Submarine Sandpaper
May 27, 2007


Few quirks with the badlands atm and I"m working from memory so names might be a bit off. Either Iron Rock or V* Sorrow (settlement south of Iron Rock) are AI catnip. Until you are ready to push north into the dwarfs Iron Rock should probably be rubble. Both Black Craig and to a lesser extent the Peaks capitals can handle themselves against a stack or two of dwarfs, so your attention should be to the south where you can win with nothing but gobbos and t1 orcs. I'm not sure about the easier difficulties, but you cannot beat the dwarfs at t1/1.5 without the waagh and if they don't have targets and are in range of an enemy, they need to have targets.

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Plan Z
May 6, 2012

So I guess for anyone who doesn't know, you can hold down right click on the campaign map, and it will show you how much of your movement bar a particular move will use. I wish I knew this in my Chaos campaign.

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