|
Your superstats are mostly fine. I'd probably use something other than INT simply because it's a very weak stat now, but it really is your call, and it can be useful if you have lots of recharge heals. Sentinel Tree's an excellent choice, but how you use Sentry's specs is very important to how it'll operate. Cosmic Healers will need lots of flexibility. Mainly you'll want a sorcery aura, a single-target heal, and a multiple-target heal. In my case, I recommend using Celestial Conduit for single targets, and Iniquity with Advantage for multiple. Celestial Conduit, when tapped, puts out a gross amount of healing, though it does have the drawback of a very high energy cost. Could make that third stat END instead. As for an extra power, I'd probably use something other than a circle. You're going to be moving around a lot as a healer in a cosmic fight. If you did want to go that route, though, Radiant Glory by and large is the best since it doubles as an AoE heal and a self-revive (if you happen to be inside it when dead). The way its recharge and effect works makes it kind of feel like the 'healer' version of Conviction. Redirected force is ok, but it's another one of those energy hogs. The damage boost is very high, but good luck queueing up an attack to make use of it. In any case, not a very commonly used power.
|
# ? May 9, 2016 13:38 |
|
|
# ? May 28, 2024 04:58 |
|
Bluhman posted:Celestial Conduit, when tapped, puts out a gross amount of healing, though it does have the drawback of a very high energy cost. I always wonder if the devs are aware of this and if it will get changed. An ability designed to tick once per second can be made to tick twice as fast by mashing the button--probably not intended. With support role and AoPM the energy cost isn't unmanageable, as I recall. Personally, I don't use it because it looks ridiculous hopping around like that, and that amount of healing has never been necessary in my experience.
|
# ? May 9, 2016 13:59 |
|
Langosta Whiteman posted:Frenzy still has some use. It hits 5 targets instead of Shreds 3, and has some really unwieldy (imo) advantage and gives you regen and crit. Dr. Shol, I remember
|
# ? May 9, 2016 15:39 |
|
There's an event going on right now up until June 2 - turns out the Nightmare Invasion's gone live. You can fight against the horrors of Qliphoth and Elder Worms working together to summon giant skeleton chickens. Should also note, this content's not nearly as hard as either the giant monster rehashes or TA, and the unlocks include a few bone spike pieces and also valerian scarlet's arm pieces.
|
# ? May 21, 2016 00:01 |
|
Also the Void(?) AT, for some giant pile of event currency.
|
# ? May 21, 2016 00:10 |
|
Oh boy, group-mandatory event content with no queues in a solo-heavy MMO in tyool 2016 Well I guess the 3-man stuff's soloable with a good freeform setup, but all that's done is remind me how loving obnoxious stuns and knockbacks are in this game. Definitely fun to spend the first twenty seconds of a fight unable to do anything while you get juggled around like a pinata until resistance maxes out.
|
# ? May 22, 2016 22:04 |
|
Any of the tankish ATs can do them, although they're not super fun.
|
# ? May 22, 2016 22:16 |
|
If you're a good sniper build, you can usually get all the horror kills just by attending a colossus fight from the start. Killing horrors does add to your score, and so long as you do a decent clip of damage to the main boss you're sure to get credit to get the extra tokens. That in mind, your sniper build can then carefully shoot down the portal and nothing else. Usually what tends to happen is that the horrors by the portal end up getting into fights with other nearby mobs - and sometimes themselves. As a more general tip, most of the summoned horrors also like dropping green powerups on kill, so if you put out a ton of damage, you can heal off of killed enemies faster than the mobs can put out. Though yeah it's risky and the crappy knock situation doesn't help things at all. Hopefully this week's patch will change some of that around. At the very least the elder worm mobs are still super easy to deal with.
|
# ? May 22, 2016 23:28 |
|
Asimo posted:Oh boy, group-mandatory event content with no queues in a solo-heavy MMO in tyool 2016 Teams for those 2 dailies have been forming pretty quick every time I log in. Everyone wants to get it done, and it takes 10-15 minutes max. Soloable stuff would be preferable, but it's not proving to be a real problem as it is.
|
# ? May 22, 2016 23:45 |
|
Yeah somehow, despite all traditional logic that'd dictate so, Zone has generally been extremely helpful during this event. People will ask for teams and call out Colossus locations pretty frequently. And inversely I haven't seen a toxic conversation about politics or religion since the update has come out
|
# ? May 22, 2016 23:47 |
|
Did they drop subscriptions or something? The link to the page detailing the difference between free and paid accounts just redirects to a news page now.
|
# ? May 23, 2016 01:14 |
|
No, they just rearranged their website several times so most of the older links go nowhere now.
|
# ? May 23, 2016 01:48 |
|
My theory is whenever they reorganize the web page they immediately fire the dude that did it and hire somebody else/promote a guy from 1st line support.
|
# ? May 23, 2016 01:50 |
|
Yeah, neither Cryptic or PWE are really... good at web stuff. Although I think it's more PWE in this case, they totally retooled all the game sites to look identical for Arc, so that killed all the original flavor for the cryptic game sites and broke a lot of old links.
|
# ? May 23, 2016 02:05 |
|
Rainbow Flight is free until tomorrow come advance the gay agenda with me
|
# ? Jun 21, 2016 07:48 |
|
Flesh Forge posted:Rainbow Flight is free until tomorrow come advance the gay agenda with me Stopped being free at 10AM pdt on Monday sadly. It's "on sale" at full price now.
|
# ? Jun 21, 2016 08:21 |
|
That's the second time it's been up for free, so they'll probably do it again in the future if anyone's still wanting to pick it up without spending anything.
|
# ? Jun 21, 2016 11:37 |
|
The tailor imploded https://www.arcgames.com/en/games/champions-online/news/detail/10019913 To keep it brief, the general things that this update entails include:
|
# ? Jun 24, 2016 03:51 |
|
Yeah, that seems like a huge benefit. Having to find the one thing you wanted in a billion variations of head type etc was pretty bad.
|
# ? Jun 24, 2016 06:15 |
|
That's a major QOL change for a game mostly known for its costume stuff. Really great they did that.
|
# ? Jun 24, 2016 06:19 |
|
There's an event going on at the moment for flag related flight powers. Basically if you want one of the powers you'll have to be doing the daily quest every day starting today. You need 400 tokens for a flight power and you get 35 from the quest and 5 dropped from the boss related to the quest. It's a pretty quick quest thankfully. I've been told the patriot tokens drop from enemies rarely as well, but haven't confirmed how frequent that is.
|
# ? Jul 3, 2016 05:56 |
|
Blorknorg posted:There's an event going on at the moment for flag related flight powers. Basically if you want one of the powers you'll have to be doing the daily quest every day starting today. You need 400 tokens for a flight power and you get 35 from the quest and 5 dropped from the boss related to the quest. It's a pretty quick quest thankfully. Dunno if it has been patched or not, but Patriot Bags had a chance to drop Patriot Tokens frequently, and they drop from enemies. Ofc that means grab your vehicle and head over to Vibora Bay cemetery for about 150-200 tokens per hour easy.
|
# ? Jul 6, 2016 13:39 |
|
Felt the urge to play around with the character creator after a few years away... Its not possible to run a decent single or dual-pistols only Freeform build, is it?
|
# ? Jul 30, 2016 10:06 |
|
Moreau posted:Its not possible to run a decent single or dual-pistols only Freeform build, is it? Single, no. But dual pistols only builds are still viable. Up until not too long ago they were about the best thing you could have - got nerfed a bit but not as into the ground as some people think, at least in my opinion.
|
# ? Jul 31, 2016 08:46 |
|
If you want to try single pistol, try Gageteering. All the powers are charge powers, but Experimental Blaster can do pretty amazing amounts of damage to a single target. I personally paired it with the stealth toggle from MA because it adds damage, ignores some resistance, and also lowers charge time. And Experimental Blaster has a chance to add an extra hit if you charge it for one second. With faster charge times, you get more of a charge in for 1 second AND if you pair it with Death Ray, you might get 3 hits total on a Master Villain or higher. The drawback to Death Ray is that it doubles the chance to teddy-bear something. UGH every time I talk about this game I want to start playing it again.
|
# ? Aug 1, 2016 05:44 |
|
The powers that animate with two pistols are all pretty strong, but there's only ~ 4 of them. You'll need to accessorize.
|
# ? Aug 3, 2016 21:28 |
|
More like there's only 4 worth using. But it's entirely possible to build your character around those abilities; Dual-pistols doesn't require a lot of help to get working very well. Even just Burst Shot + Two-Gun Mojo works because they do double-duty as AoE/Single-target since they hit up to 3 things in a row and increase damage the fewer things you're hitting. There's not many situations that can't be solved by backpedaling and just using those two powers against standard groups of enemies.
|
# ? Aug 3, 2016 21:33 |
|
Bluhman posted:More like there's only 4 worth using. But it's entirely possible to build your character around those abilities; Dual-pistols doesn't require a lot of help to get working very well. Even just Burst Shot + Two-Gun Mojo works because they do double-duty as AoE/Single-target since they hit up to 3 things in a row and increase damage the fewer things you're hitting. There's not many situations that can't be solved by backpedaling and just using those two powers against standard groups of enemies. Lead Tempest is better for just indiscriminately murdering everything within 50 ft though.
|
# ? Aug 4, 2016 06:20 |
|
I'll look into grabbing those, thanks. I'm pushing into the low 20s now, and it really is a terrible shame that this game is so aggressively, terribly bad. Then again, it is Cryptic.
|
# ? Aug 4, 2016 13:28 |
I'm actually really surprised they're adding a new Level 45 area or whatever. I assumed this game was basically coasting.
|
|
# ? Aug 7, 2016 08:51 |
|
Wait, really? I don't exactly follow news for this since there hasn't been real content in, uh, a year or more I guess? That sort of came out of nowhere, ChampO was definitely the poster child for "maintenance mode".
|
# ? Aug 7, 2016 09:27 |
|
Asimo posted:Wait, really? I don't exactly follow news for this since there hasn't been real content in, uh, a year or more I guess? That sort of came out of nowhere, ChampO was definitely the poster child for "maintenance mode". http://www.arcgames.com/en/games/champions-online/news/detail/10103163-champions-online%3A-shadow-of-destruction-on-pts%21 I didn't see anything about level 45 but yeah weird to have them follow up on an even that kind of happened in may.
|
# ? Aug 7, 2016 10:06 |
|
Milky Moor posted:I'm actually really surprised they're adding a new Level 45 area or whatever. I assumed this game was basically coasting. The game is basically coasting. The new zone is basically Let's Reuse All The Assets From Those Adventure Things No One Plays Ever: The Zone. I'd be very surprised if large sections of the zone geometry (if not the whole thing) aren't lifted wholesale from the one giant map that's part of the Demonflame adventure pack, the one which already got reused for Aftershock so why not do it again cause no one cared the first time apparently. It's almost certainly the whole reason this is Magic and Qlipthoth yet again instead of one of the giant piles of other things they could've used from the tabletop game's source material.
|
# ? Aug 7, 2016 12:38 |
|
They really should have put the skull level system in everywhere and just quit loving caring about leveled content. Such a pity that all the nifty leveling zone content gets totally ignored even by new people.
|
# ? Aug 7, 2016 22:53 |
|
That's cause 99% of it is just badly done and now quite outdated pop culture references, and the remaining 1% is generic MMO kill 10 bears bring me 15 bear asses quests.
|
# ? Aug 8, 2016 02:05 |
Bluhman posted:http://www.arcgames.com/en/games/champions-online/news/detail/10103163-champions-online%3A-shadow-of-destruction-on-pts%21 I've heard it's all Level 45 enemies and such from people who've been on the test server.
|
|
# ? Aug 8, 2016 03:58 |
|
General Maximus posted:That's cause 99% of it is just badly done and now quite outdated pop culture references, and the remaining 1% is generic MMO kill 10 bears bring me 15 bear asses quests. Eh it's not really any worse than any other MMO out there and better than a lot of them, the thing is you level out of the missions wayyyyyyy too quickly for how they're scaled and really there's no big reason to do them in sequence anyway, most of the story arcs are totally independent of each other. It's at its worst in Vibora Bay when even if you start the unlock absolutely as soon as it will let you, you're still gonna be 40 before you even get a quarter or less through the zone content and it's all 37-39.
|
# ? Aug 8, 2016 04:04 |
|
Flesh Forge posted:Eh it's not really any worse than any other MMO out there and better than a lot of them, the thing is you level out of the missions wayyyyyyy too quickly for how they're scaled and really there's no big reason to do them in sequence anyway, most of the story arcs are totally independent of each other. It's at its worst in Vibora Bay when even if you start the unlock absolutely as soon as it will let you, you're still gonna be 40 before you even get a quarter or less through the zone content and it's all 37-39. Which is a blessing, because Vibora Bay has the worst instanced dungeons in the game. "Hey, remember all those horrible same-y warehouse runs from City of Heroes?"
|
# ? Aug 11, 2016 19:15 |
|
Yeah they're made worse by usually having a kill all requirement and being loving gigantic. Also practically every spawn has a travel power disable guy, really kind of a dumb design decision there.
|
# ? Aug 11, 2016 21:10 |
|
|
# ? May 28, 2024 04:58 |
|
Flesh Forge posted:really kind of a dumb design decision there And yeah I'm getting kind of tired of the dumb qilthoppic or however you spell it magic stuff, and Maximus is probably right that it's being reused so much because they already have a shitload of assets for it. I've been busy with other stuff so I haven't really had interest in checking the PTR, but how well this plays out depends on what they do with it really. STO has two different types of battle zone things, the actual "battle zones" that involve capturing control points on the map and leading up to a boss encounter that are actually genuinely fun, and "adventure zones" that are just generic open world quest stuff that tends to have poo poo rewards. I'm going to guess this is going to be more like the latter from the writeup, but I'm hoping someone will correct me if I'm wrong.
|
# ? Aug 11, 2016 21:28 |