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Ooopsie, update on previous page. AC2: Well at least it didn't end with a plane backflip. Also that is ridiculously dangerous flyby of that carrier. Legacy: Wait what, they had Norio Wakamoto doing the voice for Keynote in the Japanese version?! I know I've said this to crow during a post-recording chat but Like a Phoenix Rising is probably one of the grimmer AC tracks out there to me just because it specifically mentions that all opposition shall be destroyed and it's futile to resist. Otherwise I think the Legacy soundtrack is the weakest of the lot. Might be because most of the music isn't made by Kobayashi, Nakanishi or Okubo which means it doesn't really feel the same as the other games. I mean two of those composers have been doing music for the series since at least AC2. It has a couple of good tracks here and there but I think I rank the ACAH soundtrack above it. Also, ommitted from the credits. Both times too. You bastard. tt I'm probably the most active past midnight thanks to my hosed up sleeping schedule so I could do recordings then just fine. Not to mention I've pretty much done that already when doing commentary for this. However, I am very curious to see how AC4 unfolds. I have listened to that soundtrack so many times throughout the years. Rex, Rex tremendae majestatis, qui salvandos savas gratis, salve me, fons pietatis.
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# ? Jul 31, 2016 14:56 |
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# ? May 28, 2024 15:57 |
nine-gear crow posted:Attack on the Enemy’s Headquarters Fortress also, quoting because new page
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# ? Jul 31, 2016 15:41 |
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I am SO excited for you to start getting into AC04. I think I mentioned it at the end of the previous thread, but AC04 is the game I probably spent the most time on as a kid, discounting MGS2. Can't wait for the upcoming LP!
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# ? Jul 31, 2016 17:55 |
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nine-gear crow posted:Also, according to Lunethex, there’s one more medal in the game for shooting down a special Ace that nobody’s ever seen before. What could it possibly be?
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# ? Jul 31, 2016 18:10 |
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nine-gear crow posted:And that, as they say, is that. As we close the book on Ace Combat 2, we end with a fractured Usea staring down the barrel the gun that is Ulysses 1994XF04, now just 288 days away from impact with the Earth. When we return to Strangereal after our brief hiatus, we find ourselves in the late summer of 2004 in a very changed world from what we’ve known so far, having escaped certain death from the heavens by the skin of its teeth. So hyped for this, you have no idea. I've always considered Zero to be my favorite of the games, but 4 is also really good and I can completely understand why anyone would say that's the best. Cooked Auto posted:I know I've said this to crow during a post-recording chat but Like a Phoenix Rising is probably one of the grimmer AC tracks out there to me just because it specifically mentions that all opposition shall be destroyed and it's futile to resist. See I've always felt the opposite about that song. I love it because to me it's about how badly the player character stomps their enemies into the dirt. It's great.
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# ? Jul 31, 2016 20:29 |
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Dr. Snark posted:See I've always felt the opposite about that song. I love it because to me it's about how badly the player character stomps their enemies into the dirt. It's great. To be fair that makes it pretty grim too if anything but I can accept that interpretation of it.
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# ? Jul 31, 2016 21:11 |
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Cooked Auto posted:Also, ommitted from the credits. Oh poo poo, whoops. My apologies man. Here's the updated versions of both videos with the mistake corrected: Ace Combat 2 Ending Credits Ace Combat: Assault Horizon Legacy Ending Credits
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# ? Jul 31, 2016 21:11 |
I'd like to make an effortpost if you don't mind. It's not about planes, but it is topical! For a long time, Namco was at the forefront of making peripherals for Playstation consoles. I'm not sure if they had some sort of exclusivity agreement with Sony, but they made A LOT of different controllers, all licensed by Sony - they even had SCPH numbers! You probably already know about the GunCon AKA the G-Con in Europe, which is the line of gun controllers for the first three Playstations. What you might not know about are the JogCon (which came out in 1994) and the neGcon (which came out in 1995). The JogCon was one of the first-ever force feedback console controllers, and the neGcon one of the first-ever controllers to feature analog buttons. The Playstation Dual Analog Controller wouldn't come out until 2 years after the neGcon, in 1997. The reason this is topical is because all Ace Combat games on the Playstation support the neGcon, and thus have full analog controls. In fact, I'd say the neGcon offers better analog control than you could get with the DualShock controller. So how does it work? The neGcon has three analog buttons (L1, I and II) as well as a central wheel that holds the two halves of it together. You twist the two halves and get almost 360° of travel. This controller got a lot of software support, though mostly because third parties would make racing wheels that pretended to be the neGcon (steering wheel = twist, accelerator = I, brake = II). The Ace Combat series only really used the twist motion to control your plane's roll, the rest was all digital as far as the game was concerned. The twist wheel has an amazing range of travel, something you'd never really get again in a form factor this small, at least unless you count the Wii Remote. And that's how all three Ace Combat games on the original Playstation supported analog control, even though one of them came out before it.
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# ? Jul 31, 2016 21:12 |
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Great Joe posted:I'd like to make an effortpost if you don't mind. It's not about planes, but it is topical! God-drat. That's pretty drat cool. Mind if I add that to the Misc. section of the update? Also thanks for quoting the post to keep it on this page too.
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# ? Jul 31, 2016 21:19 |
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Did I dream it, or the ADF-01 can also get a radar lock and shoot missiles backwards? Great Joe posted:And that's how all three Ace Combat games on the original Playstation supported analog control, even though one of them came out before it. For the longest time I was convinced that this was the only analog controller supported by AC2! But then one day I told the emulator to emulate a dual analog and it doesn't just work, the game even shows the correct pad in the control setup screen
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# ? Jul 31, 2016 23:07 |
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hackbunny posted:Did I dream it, or the ADF-01 can also get a radar lock and shoot missiles backwards? Yes, in Legacy, the FALKEN is capable of firing missiles and guns backwards until you nerf it.
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# ? Jul 31, 2016 23:22 |
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#028 - "Commander" N/A N/A, 2, Belkan ADF-01 FALKEN Operation Fighter's Honor: Killed in Action Equipped to the latest in Belkan engineering, the Zone of Endless seems to have decided its mission for itself - the destruction of the lead of Scarface squadron. To this end it has taken over the defense of the rebellion's secondary headquarters at the abandoned anti-Ulysses superweapon, Fortress Intolerance. Current intel indicates there are no more backups for the Zone of Endless program and that all combat data went down with the last fighter. Fun story, there's even some records for the player character and his wingmen! Now that we're at the end I see no reason not to. #-002 - Edge Kei Nagase Female, 19, Usean Unknown/varied Born to parents who separated early in her life, Nagase dreamed from a young age of becoming an airline pilot. Her teachers noted this love of flying and wrote recommendations for various airlines after she graduated. Unfortunately this dream would be put on hold, as the situation with the Usean Rebellion and her noted talent for flying single-seat craft saw her quickly pulled into the third position of the mercenary 92nd Special Tactical Fighter Squadron. After the rebellion, she emigrated to Erusea and was employed at the famous Air Ixiom airline corporation, but it would not be long before war once again engulfed Usea and she was forced to flee the country, taking control of a flight filled with engineers behind the aggressor's superweapon and their families after its intended pilot was injured on takeoff. Tales of her bravery as both a military and civilian pilot eventually reached the ears of her Osean half-sister, also named Kei, who was soon inspired to join her country's air defense force in the hopes of becoming an astronaut. #-001 - Slash John Harvard Male, 33, Usean Unknown/varied The current longest-standing active combatant of the Scarface squadron. As the "old man" of the squadron, he fully intended to take both new pilots under his wing and teach them the ropes, but the severity of the situation and their latent, seemingly-limitless talent means he neither has the time nor the need for it, and he is happy to watch them grow on their own as the number two for the squadron. Following the rebellion and the dissolution of the squadron, he joined Nagase in emigrating to Erusea, but unlike her joined the Air Force and stayed within the country's service as it invaded the rest of the continent. He ended up as the flight lead for the defensive forces around Stonehenge, and like many other pilots in the flight he was shot down by the top-scoring ISAF ace of the war when they mounted a successful attack on the superweapon. Like Nagase, there are also reports of an astronaut living in Osea who shares his name, but in his case there is currently no confirmation that they are related in any way. #000 - Phoenix Unknown Male, unknown, Usean Su-35 Flanker-E Inspired to join the air force by the legendary tales of the Belkan Air Force in the 70's and 80's, though he had a rather rough start, as crashes and training accidents time and again destroyed his craft. His remarkable tendency to escape nearly unharmed and come back into the air, smarter and stronger than before, was noted, however; it was with this tendency that, when the Usean Rebellion went underway and he was quickly drafted into the lead position of the 92nd Special Tactical Fighter Squadron to fight it, he was inspired to take the TAC name of "Phoenix" and introduce an updated version of the firebird emblem previous pilots of the squadron made famous during the insurrection in the Skully Islands a few years previous. I know nobody fell for it, but all of those records? Made up. Sue me, I like making up bullshit. On the subject of the FALKEN, it actually can fire missiles backwards in the original game, too, it just doesn't do it all that often. First aircraft in the series that can do it (unless we're counting that flying fortress from the end of Air Combat, but unless the new rig I'll be able to put together in the next month can record ePSXe properly then we're probably not even counting that entire game), and the only one that could do it to my knowledge until Gelb's Su-37s in Zero nine years later. The XFA-27, meanwhile, something interesting I noticed a while back is that the texture-rip I got from a Steam discussion thread for Vector Thrust includes a second color scheme of it for your wingmen, even though they can't actually use the XFA-27 - none of the possible orders you can give them, even in Extra mode, will have them take one for a spin. Both are available in Infinity, as well, both in standard versions on the tree and some special versions. The FALKEN is one of the four superfighters that doesn't cost a whole ton to upgrade - I've got one up to level 9 and would only need about a million credits to bring it up another level if I wanted. It's classified as a Fighter, but it also gets the TLS so it has a bit better use in ground attack. The two special versions I can remember are one based on its appearance in AC5, which gets pre-placed OADF markings/roundels and slightly better stats and ammo in return for getting a regular superfighter's ridiculous cost (four million to get to level 2; for comparison's sake, that's about how much I spent getting the regular one up to level 9), and an actual Z.O.E. one added alongside the Skilled Pilot Medal system, with a redesigned body to better resemble the AC2 model and switching out the TLS for something else. The XFA-27 is a multirole, and gets a Multiple-Launch Standard Missile to replicate its old four-at-a-time gimmick. Unfortunately, it's one of the ridiculously-expensive superfighters - even with a nonstandard upgrade form to skip paying for one upgrade, I've put 30 million credits into mine by this point and it's still only at level 7, where I've been stuck at for a few months now. It gets a pair of special variants too, one in Scarface One's livery that swaps its weapons around (the ECM is removed, the SOD and MSTM are moved back, and it starts with QAAMs), and a Happy Holidays variant that costs much less in return for slightly lower stats and replacing the SOD with the HCAA (of course ). Finally, some musical stuff. Now that we've seen everything (at least in 2), I can share a trio of extra songs from the original soundtrack, basically remixes/combinations of various other songs from it. I present to you: Invitation to Ace Combat 2 (Bear Tracks and I guess Fire Away) Night Butterfly (Night and Day, Aim High) A.C. Revolution (Into the Geo, Elemental Particle, Dead End, and some other song I don't recognize) Also, I'd like to echo all the other sentiments that I can hardly wait for AC04 to start up. I mean, yeah, take as long as you need to take a break and/or get ready (just don't get sick to the point you could die again), but I'm still excited for that game too. I still think it's the weakest of the PS2 trilogy, by a very slim margin, but it's nevertheless the game I got into the series with and I love it all the same. Plus, I've also got something hopefully more interesting to go along with the aces in that game.
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# ? Aug 1, 2016 00:03 |
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Paingod556 posted:Were you also going to show Ending 1 and how to finish the game at Kingpin? I've played AC2 a lot but I never knew that. How does that happen?
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# ? Aug 1, 2016 03:42 |
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So, now that we're at the end, I can't help but think someone was really hoping to remake or expand on Ace Combat COFFIN. 3: Electrosphere (AC:3 Japanese version spoilers. Yes, there is a major difference between the English and Japanese versions): 1. ZOE isn't just an AI that's crazy good at flying; it actively holds a grudge against Phoenix, and it overcomes its fail-safes to try and kill him. 2. ZOE hacks Scarface's flight computer; NEMO can hack even better in AC:3. 3. In AC:3, Nemo can't actually target several people before the end missions. He was actively learning how to fly from at least one of them, much like ZOE did from Phoenix, and probably learned from the others as well. 4. The ending song from Legacy has a particularly interesting bit: "Why do you still challenge me? You can't win, it's not your destiny. Like the moth who flies into the flame, you won't return, you'll lose your name". Consider it in context with the above, and it plays out like this: ZOE attacks Phoenix and loses, but oddly enough, ZOE keeps attacking Pheonix even well after it should have recognized it had reached its limit. As an end result, the project is canceled, and ZOE loses its name... And yet, the program seems to have continued to exist, as eventually, the "gently caress ethics" branch of Gründer forms Neucom and re-starts development of AI based planes in the hopes of creating a kind of "super pilot", essentially reincarnating ZOE as NEMO (the name NEMO itself is "no one" in Latin. Incidentally, I don't remember anyone in AC:3 actually call the player anything other than "you"). Like ZOE, NEMO is practically uncontrollable, only this time, the person developing it doesn't really care, so long as it carries out his own grudge. 5. Scarface's plane and the Delphinus are both in the far end of the Aircraft Tree in Ace Combat: Infinity, and the Delphinus was (apparently) developed from...this, which looks rather similar to a cross between the FALKEN and the XFA-27: Delphinus (only NEUCOM plane) Scarface XFA-27 Oddly enough, Nemo doesn't appear, although all the other UPO fighers do...
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# ? Aug 1, 2016 03:49 |
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Kibayasu posted:I've played AC2 a lot but I never knew that. How does that happen? Give me a couple hours and I'll show you.
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# ? Aug 1, 2016 03:49 |
nine-gear crow posted:God-drat. That's pretty drat cool. Mind if I add that to the Misc. section of the update?
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# ? Aug 1, 2016 04:51 |
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Thanks. I've added it to the post.
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# ? Aug 1, 2016 05:11 |
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nine-gear crow posted:LOGAN! That emote needs to be four times bigger to properly convey my expression right now.
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# ? Aug 1, 2016 07:03 |
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Ace Combat 2 Normal Ending As requested earlier, here is the "Normal" ending to Ace Combat 2. This is the one that plays if you fail to shoot down the ZOE General (or, failing that, fail to even get it to spawn by whiffing shooting down any of the other ZOEs in the game). Here it is in all it's glory. And for the record, this one was a bitch to actually get on film, because it meant willfully ignoring the ZOE in this mission while trying to take out only the critical targets, and that fucker will hound your rear end like you wouldn't believe if you don't take it out as soon as you're able to.
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# ? Aug 1, 2016 08:21 |
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nine-gear crow posted:Yes, in Legacy, the FALKEN is capable of firing missiles and guns backwards until you nerf it. Oh in AC2 too. Except ZOE Commander is so easy to shoot down you may never realize it. I think I only found out when I tried to shoot it down with the gun, so it had time to use its gimmick
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# ? Aug 1, 2016 08:50 |
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thetruegentleman posted:So, now that we're at the end, I can't help but think someone was really hoping to remake or expand on Ace Combat COFFIN. 3: Electrosphere (AC:3 Japanese version spoilers. Yes, there is a major difference between the English and Japanese versions): You know, I'm glad I wasn't the only one who was thinking that the ZOEs were some kind of really early prototype for what would eventually become Nemo. I also wouldn't mind a remake of AC 3 where it has more callbacks to the other Strangereal games and makes it feel less like the odd one out of the series but then, I'd also love HD remasters of Ace Combat 4, 5 and 0 as well as Ace Combat 6 to be released on anything other than the 360 and that isn't going to happen anytime soon either.
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# ? Aug 1, 2016 10:40 |
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I love Electrosphere's aesthetics and soundtrack (not a fan of the level design, the "innovations" over AC2 seemed pointless to me) and I'd buy the remake in a heartbeat
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# ? Aug 1, 2016 12:55 |
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nine-gear crow posted:Ace Combat 2 Normal Ending Willfully having to ignore enemies definitely explains why I never saw that. Also, between this and RE2's 'B' ending music, I think AC2 has the best credits butt-rock of the PS1 era.
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# ? Aug 1, 2016 20:07 |
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Mr. Fortitude posted:You know, I'm glad I wasn't the only one who was thinking that the ZOEs were some kind of really early prototype for what would eventually become Nemo. I also wouldn't mind a remake of AC 3 where it has more callbacks to the other Strangereal games and makes it feel less like the odd one out of the series but then, I'd also love HD remasters of Ace Combat 4, 5 and 0 as well as Ace Combat 6 to be released on anything other than the 360 and that isn't going to happen anytime soon either. Yeah, Ace Combat 3 is already surprisingly good, so I really hope they address it again someday, and actually let the events play out.
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# ? Aug 1, 2016 21:14 |
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Just burned through all of Zero and 2 in the past few days. I played the hell out of Ace Combat 2 when I could rent it from Blockbuster, and I don't think I ever managed to see the final level because I was garbage at shooting down that SLBM. So that exorcised that demon. I'd been looking for it for a long time, and I'd never heard that Assault Horizon Legacy was actually the answer to my dreams all along. Going to have to play through that before I watch the videos for it. Thanks, and can't wait to see you do Shattered Skies!
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# ? Aug 4, 2016 22:09 |
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Andrevian posted:Thanks, and can't wait to see you do Shattered Skies! soon
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# ? Aug 5, 2016 06:28 |
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that countdown is now a standing open tab on my browser at work
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# ? Aug 5, 2016 14:58 |
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I have so far to go. I'm just so gosh darned excited.
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# ? Aug 6, 2016 08:04 |
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Thanks to this LP I picked up and played through AH Legacy as my introduction to the Ace Combat series, and I'm completely hooked! Pretty drat fun, although it's a little awkward trying to yaw and roll at the same time with the classic controls, at least on an original 3DS... something that I'm looking forward to being much easier on a PS2 controller when I play Ace Combat 4 along with that LP. I wish I'd realized earlier that selling planes gave you a complete refund-- I ended up taking the cruise missile on with the Gripen (I think), which was only fast enough to catch up with the missile for a short time twice before it hit, so I ended up bringing the unguided rocket pod and just bursting it down once I was in machine gun range.
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# ? Aug 6, 2016 14:18 |
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Son Ryo posted:Thanks to this LP I picked up and played through AH Legacy as my introduction to the Ace Combat series, and I'm completely hooked! Pretty drat fun, although it's a little awkward trying to yaw and roll at the same time with the classic controls, at least on an original 3DS... something that I'm looking forward to being much easier on a PS2 controller when I play Ace Combat 4 along with that LP. I wish I'd realized earlier that selling planes gave you a complete refund-- I ended up taking the cruise missile on with the Gripen (I think), which was only fast enough to catch up with the missile for a short time twice before it hit, so I ended up bringing the unguided rocket pod and just bursting it down once I was in machine gun range. Classic controls putting yaw controls on D-pad left and right isn't that nice, yeah. The New3DS puts them on ZL and ZR aswell, which definitely makes them easier to use, not that yaw does that much in AHL. And yeah, the cruise missile is really annoying to catch up to in a lot of planes without speed upgrades. If you're far away from it definitely try to find a height that gives your plane more speed (you can see me do that in the ace version) because all planes have a specific altitude at which they hit their max speed, and that varies quite a bit by plane.
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# ? Aug 6, 2016 16:58 |
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I've been wanting to scratch my Ace Combat itch, and these LPs have been making the wait for 7 a lot more bearable. I wish I found them sooner!
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# ? Aug 6, 2016 17:20 |
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PunkBoy posted:I've been wanting to scratch my Ace Combat itch, and these LPs have been making the wait for 7 a lot more bearable. I wish I found them sooner! I'm glad to hear that. I just finished recording all of 04 this evening, aside from the bonus update stuff. The opening post is also halfway finished too, so all I need to do is record the solo commentary for the first mission, then start getting the rest of the videos edited and commented on with guests. I promise I'm not going to blast through 04 like I did 2. I'm certain 04 will get a better response than 2 did, but still I want to take my time with this one, so we'll be back to one update every week to week-and-a-half, meaning we should be wrapping up by early December with any luck and able to start Ace Combat 5 by early January then. E: It also means we'll be celebrating this project's 1-year anniversary just as we're wrapping up Shattered Skies, which I found to be quite appropriate.
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# ? Aug 8, 2016 07:58 |
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Not that I need to post proof or anything, instead, here's something to get people hyped:
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# ? Aug 8, 2016 08:06 |
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I have another one of those Awesome videos of AceCombat done in DCS https://youtube.com/watch?v=XUPpY5YtLWI
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# ? Aug 8, 2016 18:55 |
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Oh hi there. I finally caught up after I fell off from watching the Zero LP. Two updates in. Made it eventually.quote:He is also considering doing an LP of the North American version of Ace Combat 3: Electrosphere to compliment Lunethex’s LP of the Project Nemo translation of the Japanese version. Bingo.
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# ? Aug 9, 2016 14:57 |
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Tythas posted:I have another one of those Awesome videos of AceCombat done in DCS https://youtube.com/watch?v=XUPpY5YtLWI That's really awesome.
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# ? Aug 9, 2016 15:11 |
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Five days and counting.
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# ? Aug 15, 2016 08:30 |
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https://www.youtube.com/watch?v=wYJ6fSr-on4
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# ? Aug 16, 2016 08:37 |
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Extras Finale Special Ace Combat 2 Bonus Video Ace Combat: Assault Horizon Legacy Bonus Video PART 1 - Survival Missions PART 2 - Nintendo Planes PART 3 - Extra Missions Overview: Both Ace Combat 2 and its remake are done. So before we move on to Ace Combat 04, let’s take a little time to explore some of the extra material that would only be seen in either repeated playthroughs of either game, stuff you would have to work to unlock, and little details that got glossed over in our breakneck run to be done with this thing. NOTE: This update only contains the Ace Combat 2 video at present, as Trizophenie has been too busy to record much of the bonus footage for Legacy, but once that’s done and commented on, I will update this post with it and make sure that it’s linked in the Ace Combat 04 thread—which begins this Saturday, by the way. | Guest Commentators: Team #PilotError reunites for what we’ve dubbed “A Preview of Megalith”—ACES CURE PLANES and Cirvante join me for the Ace Combat 2 bonus video. In the Legacy videos, I am be joined by Trizophenie to wrap everything up... two years after the LP actually finished First up, let’s take a look at both games’ complete plane rosters, since I’ve only been spotlighting the new planes that have come up, thus missing the “returning” planes’ stat screens. Ace Combat 2’s plane roster is split into two groups, dubbed Normal and Extra. The Normal roster is the default option when you play the game for the first time. Upon completing the game and saving a clear flag on your save file, the Extra roster will unlock and in each subsequent playthrough you do on that save file you will have the option of picking either Normal or Extra mode at the start of every new game. The Extra roster features new planes to fly that were previously enemy-only in the Normal run, and shifts the returning Normal planes around a little on the line up. NORMAL PLANES A-4 (Skyhwak) Unlocked: By default Price: 45,000 Ammo: 80 MSSL F-4 (Phantom II) Unlocked: By default Price: 50,000 Ammo: 64 MSSL KF-C7 (Kfir) Unlocked: Mission 2 Price: 60,000 Ammo: 64 MSSL A-6 (Intruder) Unlocked: Mission 3 Price: 60,000 Ammo: 80 MSSL F-16 (Fighting Falcon) Unlocked: Mission 4A/4B Price: 90,000 Ammo: 64 MSSL X-29 Unlocked: Mission 5 Price: 85,000 Ammo: 64 MSSL A-10 (Thunderbolt II) Unlocked: Mission 6A/6B Price: 100,000 Ammo: 80 MSSL MiG-29 (Fulcrum) Unlocked: Mission 7 Price: 110,000 Ammo: 64 MSSL F-14 (Tomcat) Unlocked: Mission 9 Price: 120,000 Ammo: 72 MSSL F-117A (Nighthawk) Unlocked: Mission 10 Price: 130,000 Ammo: 72 MSSL R-M01 (Rafale M) Unlocked: Mission 11 Price: 135,000 Ammo: 64 MSSL EF-2000 (Typhoon) Unlocked: Mission 12 (Normal), Mission 13 (Extra) Price: 170,000 Ammo: 64 MSSL F/A-18E (Super Hornet) Unlocked: Mission 13 Price: 150,000 Ammo: 72 MSSL Su-35 (Flanker-E) Unlocked: Mission 14A/14B Price: 200,000 Ammo: 80 MSSL *The game misidentifies this plane as the Su-35 when it’s actually a Su-37. YF-23A (Black Widow II/Grey Ghost) Unlocked: Mission 15A/15B Price: 210,000 Ammo: 64 MSSL F-22 (Raptor) Unlocked: Mission 16A/16B Price: 220,000 Ammo: 88 MSSL EXTRA PLANES A-4 (No change) Unlocked: By default Price: 45,000 Ammo: 80 MSSL MiG-21 (Fishbed – Replaces the F-4) Unlocked: By default Price: 40,000 Ammo: 64 MSSL X-29 (Replaces the KF-C7) Unlocked: Mission 2 Price: 85,000 Ammo: 64 MSSL A-6 (No change) Unlocked: Mission 3 Price: 60,000 Ammo: 80 MSSL F-16 (No change) Unlocked: Mission 4A/4B Price: 90,000 Ammo: 64 MSSL SF-35 (Draken – Replaces the X-29) Unlocked: Mission 5 Price: 75,000 Ammo: 64 MSSL Su-25 (Frogfoot – Replaces the A-10) Unlocked: Mission 6A/6B Price: 105,000 Ammo: 80 MSSL MiG-29 (No change) Unlocked: Mission 7 Price: 110,000 Ammo: 64 MSSL TND-F3 (Tornado – Replaces the F-14) Unlocked: Mission 7 Price: 95,000 Ammo: 72 MSSL F-117A (No change) Unlocked: Mission 10 Price: 130,000 Ammo: 72 MSSL MiG-31 (Foxhound – Replaces the R-M01) Unlocked: Mission 11 Price: 160,000 Ammo: 72 MSSL SF-39 (Gripen – Replaces the EF-2000) Unlocked: Mission 12 Price: 150,000 Ammo: 64 MSSL EF-2000 (Replaces the F/A-18E) Unlocked: Mission 12 (Normal), Mission 13 (Extra) Price: 170,000 Ammo: 64 MSSL F-15S (MTD – Replaces the Su-35) Unlocked: Mission 14A/14B Price: 250,000 Ammo: 80 MSSL YF-23A (No change) Unlocked: Mission 15A/15B Price: 210,000 Ammo: 64 MSSL XFA-27 (Replaces the F-22) Unlocked: Mission 16A/16V Price: 500,000 Ammo: 88 MSSL Assault Horizon Legacy, meanwhile, features a single expanded roster including planes from the more modern Ace Combats in addition to the majority of the planes from AC2’s roster returning. F-4E Phantom II Unlocked: Rank Price: 8,600 Ammo: 800 GUN | 94 MSSL | 8 QAAM | 8UGB | 8 GPB “A large fighter with a massive payload and superior range making it effective in both air-to-air and air-to-ground combat.” F/A-18E Super Hornet Unlocked: Complete Mission 10 Price: 49,600 Ammo: 800 GUN | 86 MSSL | 8 QAAM | 8 GDB | 8 SOD “A superior multirole aircraft boasting both high maneuverability and stability.” F-15S/MTD Unlocked: Complete Mission 17 on Normal (or Mission 11 on Hard or Ace) Price: 85,000 Ammo: 800 GUN | 78 MSSL | 8 SAAM | 16 XMAA | 16 ODMM “An experimental aircraft boasting high stability and capable of extraordinary maneuverability.” F-15SE Silent Eagle Unlocked: Complete 3 Survival Missions Price: 84,000 Ammo: 800 GUN | 82 MSSL | 8 QAAM | 10 MPM | 8 XAGM “Based off the high-tech F-15E unit, this attack aircraft has increased stealth capabilities.” X-29A Unlocked: Complete Mission 4 Price: 36,400 Ammo: 800 GUN | 88 MSSL | 8 QAAM | 8 GPD | 8 LRAA “Forward-swept wings provide exceptional maneuverability, while fly-by-wire is used to overcome instabilities.” F-14D Super Tomcat Unlocked: Complete Mission 5 Price: 46,700 Ammo: 800 GUN | 90 MSSL | 8 LRAA| 8 QAAM | 16 XSAA “A swing wing fighter with improved radar and weapon control systems, this plane can handle multiple enemies at once.” A-10A Thunderbolt II Unlocked: Complete Mission 14 on Hard or Ace Price: 74,000 Ammo: 800 GUN | 80 MSSL | 8 GDB | 8 FAEB | 8 XAGM “This ground-attack fighter is equipped with tough armor and a large Gatling gun.” YF-23A Black Widow II Unlocked: Complete Mission 21 on Hard or Ace Price: 119,000 Ammo: 800 GUN | 78 MSSL | 8 SASM | 16 XSAA | 16 ODMM “This stealth fighter has a unique design, which combines high supersonic speed with low radar observability.” F-16C Fighting Falcon Unlocked: By default Price: N/A Ammo: 800 GUN | 88 MSSL | 6 LRAA | 8 GDB | 10 MPM “Small and lightweight, this aircraft is a well-balanced fighting machine for air-to-air and air-to-ground combat.” F-117A Nighthawk Unlocked: Complete Mission 7 or 2 Extra Missions Price: 54,200 Ammo: 800 GUN | 80 MSSL | 8 UGB | 8 GDB | 10 MPM “The latest in stealth technology comes at the cost of maneuverability and weapons load.” F-22 Raptor Unlocked: Complete Mission 21 Price: 172,000 Ammo: 800 GUN | 72 MSSL | 16 XMAA | 10 MPM | 8 SASM “A fighter with both stealth capabilities and thrust vectoring nozzles for superior maneuverability.” F-35 Lightning II Unlocked: Complete Mission 19 on Hard or Ace Price: 124,000 Ammo: 800 GUN | 74 MSSL | 8 SAAM | 8 LASM | 8 SOD “A versatile and lightweight carrier-based stealth fighter featuring both air-to-air and air-to-ground capabilities.” EF-2000 Typhoon Unlocked: Complete Mission 15 Price: 59,400 Ammo: 800 GUN | 84 MSSL | 8 SAAM | 10 MPM | 16 SASM “Computer-controlled operation of its control surfaces gives it exceptional agility at both supersonic and subsonic speeds.” Mirage 2000D Unlocked: Complete Mission 2 Price: 20,700 Ammo: 800 GUN | 92 MSSL | 8 GBD | 8 RCL | 8 SOD “Fly-by-wire control of its delta wing gives this fighter super agility and response.” Rafale M Unlocked: Complete Mission 12 Price: 59,200 Ammo: 800 GUN | 92 MSSL | 16 XSAA |8 LASM | 16 ODMM “First "omnirole" combat aircraft, land or carrier based, designed to be used simultaneously for air-combat and surface-attacks during the same mission.” JAS-39 Gripen NG Unlocked: Complete Mission 18 Price: 54,400 Ammo: 800 GUN | 86 MSSL | 6 RCL | 8 LASM | 8 LRAA “Boasting low cost and high availability, this fighter performs the roles of Fighter, Attacker, and Recon equally well.” MiG-21-93 Fishbed Unlocked: Rank Price: 9,800 Ammo: 800 GUN | 94 MSSL | 8 SAAM | 6 RCL | 8 LRAA “A small, single-engine fighter with high maneuverability and a low production cost.” MiG-31 Foxhound Unlocked: Complete 3 Extra Missions Price: 90,200 Ammo: 800 GUN | 84 MSSL | 8 LRAA | 8 SAAM | 8 RCL “A high-speed intercept aircraft able to withstand supersonic speeds at low altitudes.” MiG-1.44 Flatpack Unlocked: Complete Mission 16 on Hard or Ace Price: 108,000 Ammo: 800 GUN | 84 MSSL | 8 LRAA | 8 SOD | 16 XMAA “Thrust vectoring nozzles and large canard wings provide exceptional maneuverability.” Su-25 Frogfoot Unlocked: Complete Mission 8 Price: 38,400 Ammo: 800 GUN | 92 MSSL |8 GDB | 6 GPB | 8 UGB “This relief fighter excels in slow-speed stability, and weapon carrying capacity.” Su-37 Terminator Unlocked: Complete Mission 20 or Mission 7 on Hard or Ace Price: 147,200 Ammo: 800 GUN | 76 MSSL | 8 FAEB | 8 SASM | 16 ODMM “A multipurpose fighter, boasting advanced electronics and thrust vectoring nozzles.” Su-47 Berkut Unlocked: Complete 5 Survival Missions Price: 127,000 Ammo: 800 GUN | 74 MSSL | 8 QAAM | 8 SAAM | 16 ODMM “Forward-swept wings allow sharp turns, while electronically controlled canards maintain stability.” T-50 PAK/FA Unlocked: Complete 6 Survival Missions Price: 162,000 Ammo: 800 GUN | 74 MSSL | 16 XSAA | 10 MPM | 16 ODMM “A prototype fighter equipped with stealth capabilities and advanced radar.” F-2A Viper Zero Unlocked: Complete Mission 9 with an A or S Rank Price: 40,100 Ammo: 800 GUN | 90 MSSL | 8 LASM | 8 GDB | 10 MPM “While this aircraft's design is optimized for air-to-ground and air-to-ship combat, the F-2A is also an effective air superiority fighter.” XFA-27 Scarface Unlocked: Rank Price: 326,800 Ammo: 800 GUN | 70 MSSL | 8 XGAM | 16 XMAA | 16 ODMM “Originally developed as an experimental aircraft, its true capabilities are veiled in secrecy.” ADF-01 FALKEN Unlocked: Shoot down 15 Named Aces or Complete All Story and Challenge Missions Price: 447,000 Ammo: 800 GUN | 70 MSSL | 8 SASM | 16 XMAA | 6 TLS “Developed as a top secret project, this aircraft is the pinnacle of state of the art technology.” A6M5 Zero Unlocked: Rank Price: 115,000 Ammo: 800 GUN | 12 GPD | 8 UGB | 6 RCL | 8 FAEB “A famous fighter known as the "Zero", offering superb maneuverability.” F6F-5 Hellcat Unlocked: Rank Price: 100,000 Ammo: 800 GUN | 12 RCL | 8 GPD | 8 UGB | 8 FAEB “This propeller fighter's design incorporates substantial armor while maintaining impressive mobility.” We also have our roster of special Nintendo and Amiibo planes to go through. We saw these in some detail during the Ace replays of missions in the back half of Assault Horizon Legacy, but there’s an overview of all of them together now. The first half of the Nintendo roster is available to all players in-game without Amiibos should they elect to turn on the Nintendo bonuses at the start of a new game. If you do that, then in certain missions you will encounter A giant floating ? Box from the Super Mario games. Destroying the box with missiles, special weapons, or guns will unlock a Nintendo-themed plane for you to play with. To access the Nintendo/Amiibo roster, simply press Up on the circle pad at the plane select screen and you will be taken to the special roster. Pressing Down on the circle pad will return you to the normal roster. Levels where Nintendo planes can be unlocked will be denoted by a ? Box icon appearing beside them on the mission select screen. Once that level’s plane has been unlocked, the Box will turn into a Power Star icon. The Amiibo planes are unlocked by pairing certain Amiibos to your 3DS and the Assault Horizon Legacy cartridge. While you will need Amiibos to unlock the back half of the Nintendo roster, if you have corresponding Amiibos for the front half, they will unlock alternate paint schemes for the planes already in the base game. Basically, give Nintendo all your so they can keep making stupid gimmicky backwards consoles and handhelds. And now, the planes! BASE GAME F-22 <MARIO> Unlocked: 23 Question Mark Box Location: Above the fortress when the tunnel entrance opens up Price: N/A Price: N/A Ammo: 800 GUN | 72 MSSL | 16 XMAA | 10 MPM | 8 SASM Amiibos Supported: Mario (Super Smash Bros.), Mario (Super Mario), Mario - Gold Edition, Mario - Silver Edition, Dr. Mario, 30th Anniversary Mario - Classic Color, 30th Anniversary Mario - Modern Color Notes: This special plane was the signature craft of the legendary ace Cpt. Lou “Putty” Piezano. It was donated to the Expo City Naval Air and Space Museum following its pilot succumbing to a rare case of Terminal-7. F-35 <LUIGI> Unlocked: Mission 13 Question Mark Box Location: Before the third fork in the canyon Price: N/A Ammo: 800 GUN | 74 MSSL | 8 SAAM | 8 LASM | 8 SOD Amiibos Supported: Luigi (Super Smash Bros), Luigi (Super Mario) Notes: Designed to be the harbinger of the “Year of Luigi,” budget shortfalls and quality control issues saw it delayed several years before its eventual roll out. Officially endorsed by Fizzicist. EF-2000 Typhoon <PEACH> Unlocked: Mission 3 Question Mark Box Location: Near the first targets near the spawn point Price: N/A Ammo: 800 GUN | 84 MSSL | 8 SAAM | 10 MPM | 18 XMAA Amiibos Supported: Peach (Super Smash Bros), Peach (Super Mario) Notes: I don’t have anything funny to say about Princess Peach A-10A <BOWSER> (Also called the A-10A <KOOPA> in Japan) Unlocked: Mission 17 Question Mark Box Location: Above the rocket carrying the final anti-asteroid laser Price: N/A Ammo: 800 GUN | 80 MSSL | 8 GBP | 8 FAEB | 8 XAGM Amiibos Supported: Bowser (Super Smash Bros), Bowser (Super Mario), Hammer Slam Bowser Notes: I will buy you a $20 Steam game of your choosing if you make a remix of the Super Mario 64 Bowser theme using only the A-10’s chain gun firing noise. I am serious. F/A-18E <DONKEY KONG> Unlocked: Mission 10 Question Mark Box Location: Over the large southeast lake; south of the 2nd C-17A Price: N/A Ammo: 800 GUN | 86 MSSL | 8 QAAM | 8 GDB | 8 SOD Amiibos Supported: Donkey Kong, Turbo Charge Donkey Kong Notes: This plane was the icon of the star ace of the Kongobongo Air Force and a symbol of its dictator Adm. Gen. Donkey Kong III’s martial authority. It was seized along with the remainder of Kong’s war making assets by INTERPOL following his arraignment on war crimes charges by Judge Artix. T-50 PAK/FA <PAC MAN> Unlocked: Mission 20 Question Mark Box Location: Over the south mountain range when Albireo appears Price: N/A Ammo: 800 GUN | 74 MSSL | 16 XSAA | 10 MPM | 16 ODMM Amiibos Supported: PAC-MAN Notes: Wakka wakka wakka AMIIBO ONLY F-14D <LINK> Unlocked: N/A Price: N/A Ammo: 800 GUN | 90 MSSL | 8 LRAA | 8 QAAM | 16 XSAA Amiibos Supported: Link, Toon Link Notes: “Chaos Mode, you piece of poo poo!” – Artix, 2015 F-15SE <ZELDA> Unlocked: N/A Price: N/A Ammo: 800 GUN | 82 MSSL | 8 QAAM | 16 XMAA | 16 ODMM Amiibos Supported: Zelda, Sheik Notes: < ^ > < ^ > F-16C <CAPTAIN FALCON> Unlocked: N/A Price: N/A Ammo: 800 GUN | 88 MSSL | 8 LRAA | 8 GPB | 10 MPM Amiibos Supported: Captain Falcon Notes: F-4E <PIKMIN & OLIMAR> Unlocked: N/A Price: N/A Ammo: 800 GUN | 112 MSSL | 96 XSAA | 96 RCL | 96 QAAM Amiibos Supported: Olimar Notes: Commissioned by the Federation of Central Usea following the end of the Continental War in memory of all the innocent Pikmin senselessly and brutally slaughtered by Faerie Fortune. YF-23A <SAMUS ARAN> Unlocked: N/A Price: N/A Ammo: 800 GUN | 78 MSSL | 8 SASM | 16 XSAA | 16 ODMM Amiibos Supported: Samus, Zero Suit Samus Notes: The flight computer of this plane is noted as saying “You’re probably going to regret this,” in the voice of FPzero upon bootup. ADF-01 FALKEN <STARFOX> Unlocked: N/A Price: N/A Ammo: 800 GUN | 70 MSSL | 8 SASM | 16 XLAA | 6 TSL Amiibos Supported: Fox McCloud Notes: ChaosArgate was disappointed. DUMMIED OUT UNKNOWN <YOSHI> Unlocked: N/A Price: N/A Ammo: N/A Amiibos Supported: Yoshi (Super Mario Bros.)*, Yoshi (Super Smash Bros.)* Notes: While Nintendo’s website lists the Yoshi Amiibos (not including Yarn Yoshi) as compatible with Assault Horizon Legacy, they will not unlock anything in-game, and it is unlikely that they ever will at this point, as even Nintendo isn’t stupid enough to put out DLC for a game that’s over five years old and only did “okay,” if even, in sales. No one knows what the Yoshi Amiibo would have been used for or what plane it would have unlocked. Perhaps we might find out one day if and when people start digging through AHL’s code and uncovering its secrets, but that’s a long ways off thanks to Nintendo’s rigid DRM on the 3DS. It’s highly probable that Project Aces either couldn’t get the Yoshi plane working properly or merely ran out of time to finish it before AHL’s launch window, so it was dummied out of the game. The world may never know. ALTERNATE PLANE COLOURS Rather than force Trizophenie to pour literally months into the game to unlock all the alternate paint schemes for each plane, I have instead simply raided Acepedia’s screenshot bank for all the alternate paints in Assault Horizon Legacy and have compiled them here. Rather than post over a 130 additional images in this update, I have elected to stow the images in an LPix test post page for you to view at your leisure. CLICK HERE! Omitted from each line is the default paint scheme, seen on the plane roster earlier in the post. What you are seeing instead are colours 2 through 6 for each plane. As a rule of thumb for the alt colours in Legacy, they fall into a specific pattern, just like they did in Zero. The second colour is Default Enemy paint scheme (every non-Ace URF plane of that model flies those colours). The third colour is the special colour (often used for the cameo paint jobs such as Mobius 1 and Yellow 13 from 04, or Pixy and Schwaze 1 from Zero, or the special Hayate Fafale M). The fourth color scheme is the Alternate Enemy paint colour for that plane. And the fifth and sixth colours are customizable colours, though the sixth colour option also doubles as the Named Ace colour schemes for the game. Shooting down a Named Ace will automatically unlock the sixth colour for whichever plane they were flying. And now for a general wrap up of the remaining miscellaneous medals in Assault Horizon Legacy and a brief overview of the rank system in both games, starting, as always, with Ace Combat 2. RANK Both games feature a ranking system which is based on your cumulative performance in each mission across the game. In Ace Combat 2, the ranking system is broadly meaningless and serves mostly as a bragging rights reward and a means to keep track of your progress. Numerous factors go into calculating your rank across the game and so far I have not been able to find any decent guide or explanation as to what you need to do to level up across Ace Combat 2s ranking system other shoot down all enemies as quickly as possible and try not to take any hits while doing so. The rank system returns in Assault Horizon Legacy, featuring the same rank levels from AC2 and all, however it is made a little more integral to the gameplay in Legacy by turning it into an unlock mechanic. Certain planes and extra missions are unlocked at certain ranks, and you also have clear point totals (though they haven’t been catalogued anywhere online and I don’t feel like going through the game yet another time to manually get them myself as leveling up in Legacy is a bit of a grind). And unlike in Ace Combat 2, you can easily go back and replay missions in Free Mission mode to accumulate the points you need to reach the next rank. Really, you only need to make it to Brigadier General to unlock everything—the XFA-27 unlocks for purchase at that rank—and you can easily do that in an hour’s playtime. And so, without further ado, here are the ranks in both games in ascending order: 1. Airman 2. Airman First Class 3. Senior Airman 4. Sargent 5. Staff Sargent 6. Master Sargent 7. Senior Master Sargent 8. Chief Master Sargent 9. First Sargent 10. Warrant Officer 11. Second Lieutenant 12. First Lieutenant 13. Captain 14. Major 15. Lieutenant Colonel 16. Colonel 17. Brigadier General 18. Major General 19. Lieutenant General 20. General 21. Commander In Chief (Marshal in Ace Combat: Infinity) And now, as well, here are the odds and sods medals from Assault Horizon Legacy that require some special accomplishment to unlock and can be earned at any point in the game (though generally on New Game+ runs, however): Medal: Bronze Ace Awarded for: Destroying 200 enemies. Description: Awarded to pilots who inflict great damage upon enemy forces. Medal: Silver Ace Awarded for: Destroying 500 enemies. Description: Awarded to pilots who inflict massive damage upon enemy forces. Medal: Gold Ace Awarded for: Destroying 1,000 enemies. Description: Awarded to pilots who inflict tremendous damage upon enemy forces. Medal: Flying Immortal Awarded for: Completing all Survival Missions. Description: Awarded to pilots who complete even the most life-threatening of missions. Medal: Virtuous Patriot Awarded for: Completing all Extra Missions. Description: Awarded to pilots who complete all special missions. Medal: Legendary Wings Awarded for: Completing five (nonconsecutive) mission with the A6M5 ZERO and/or F6F-5 Hellcat. Description: Awarded to pilots who win multiple battles with the use of propeller aircraft. Medal: Special Collector Awarded for: Unlocking and/or purchasing all aircraft, special weapons, equipment, and plane colours (does not include Amiibo planes). Description: Awarded to pilot who acquire all aircraft, weapons, colours, and equipment. And now a quick run through of all the special weapons in Ace Combat Zero and a rough summation of what they do, in case anyone doesn’t have time to actually watch any of the videos. AIR TO AIR SAAM Semi-Active Air-to-Air Missile Must be manually guided to a target by keeping the target inside the guidance circle and within effective range, otherwise the shot will go off target. Normally a one-hit kill if it connects. Has the firing code “Fox 1”. XLAA / XMAA / XSAA Advanced Long (Medium / Short) Range Air-to-Air Missile Locks on to four targets at a time, has the longest firing range of any air-to-air munitions in the game, and is a one-hit kill if it connects, but is highly inaccurate. Has the firing code "Fox 3". QAAM Quick Maneuver Air-to-Air Missile Highly maneuverable missile, most accurate air-to-air ordinance in the game, offset by lower ammo count compared to the XLAA/XMAA. ODMM / MPM Omni-Directional Multi-Purpose Missile Missiles capable of striking four targets at once on land, sea, or air, however, it sacrifices speed and accuracy for versatility. SASM Short-Range Aerial Supression Missile Uses proximity sensors to detonate near targets instead of upon impact, creating a large blast capable of destroying multiple enemies near the original target. AIR TO GROUND UGB Unguided Bomb Impacts a larger blast radius than the UGB, destroying all targets in effective range. Has the firing code "Pickle" in certain games. RCL Rocket Launcher Fires a series of rockets in a spread pattern in front of the plane. Difficult to aim due to each rocket's randomized trajectory and launch vector. [b]FAEB[/b] Fuel-Air Explosion Bomb Creates a massive devastating blast by dispersing an aerosol gas cloud and then igniting it to form a fuel-air explosion effect. [b]GUIDED[/b] [b]XAGM[/b] Advanced Air-to-Ground Missile A shorter ranged air-to-ground missile capable of striking up to four targets at once. [b]SOD[/b] Stand-Off Dispenser Guided bomblet dispenser that causes massive damage through compounding explosions. Destroys all ground targets in a straight line depending on drop altitude and angle. [b]GPB[/b] Ground Penetration Bomb Aka a "bunker buster". Does massive damage against a single guided target and all other additional targets within its blast radius. Can lock on to ground targets within 2000ft distance. [b]UNIQUE[/b] [b]TLS[/b] Tactical Laser System A high powered chemical laser beam fired in a straight line in front of the plane and can be aimed by steering the plane towards a target. Anything caught in the beam for more than two seconds is a one-hit kill. However, the laser has been significantly nerfed since Zero in terms of range and firing duration. [b]GPD[/b] Machine Gun P[u]o[u]d An external mounted burst-fire Vulcan canon pod. This weapon is only found on the Zero and the Hellcat and takes the place of standard missiles in their armament, as both planes come from the era before heat-seeking missile technology. Tracks featured in the EX and SV Missions: [b]DISC 2[/b]
[b]NOT ON SOUNDTRACK[/b]
And that, in essence, draws Ace Combat 2 and Assault Horizon Legacy to a close. I’d had my reservations going into this one from the start about whether or not I’d even wanted to do it or just write it off along with Air Combat and ignore it, but Cirv, in a way, talked me into it, so you have him to thank for this one. That’s not to say it wasn’t interesting to take a look back at Ace Combat in its infancy, it’s just that I’m always going to have mixed feeling about this one—have a major health scare right in the middle of it also probably didn’t help colour my opinion of it positively. But I don’t regret doing it for a second though, so now we can move on with it and put it behind us. Once again, I would like to thank all my wonderful guest commentators, many of whom I brought in to the game blind because there was just so much to cover and I didn’t feel like having anyone do too many repeats at the mic. I’d also like to extend another final thank you to the incredibly generous Trizophenie for all the hard work he put in to make Ace Combat: Assault Horizon Legacy happen. I didn’t think for a moment I would ever get to actually have it LP’d properly, and just when I’d about resigned myself to letting it go, he sent me that first screenshot over Steam showing the gameplay footage on his PC. Again, I’m just beyond words. Alright then, that’s it, enough about Ace Combat 2. Let’s close the book on this one, and get on my baby, Shattered Skies. Till then… See you out there. nine-gear crow fucked around with this message at 07:25 on Jun 5, 2018 |
# ? Aug 19, 2016 13:12 |
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# ? May 28, 2024 15:57 |
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It looks like you screwed up a bold tag at some point around or before the weapon list by the way.
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# ? Aug 19, 2016 13:49 |