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RareAcumen
Dec 28, 2012




If SPARKs die, do you still throw them over your shoulder and carry them back to base if you want?

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Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
No. They can't carry soldiers either. But they can't use upgrade chips or weapon mods so you'll never lose anything (Beyond the Spark itself) if it dies.

Feinne
Oct 9, 2007

When you fall, get right back up again.

White Coke posted:

When Metal Gear Sectoanthropus learns to walk upright, does that make it easier to hit it? Or is it just to deny XCOM's troops a height advantage?

The Sectopod's gun starts counting as being high for sure, and it's much more visible while tall. Normal Sectopods also have a special attack they can only use while tall.

MelvinBison
Nov 17, 2012

"Is this the ideal world that you envisioned?"
"I guess you could say that."

Pillbug

Jade Star posted:


Man, someone in my stream mentioned making all the epitaphs Haikus, I think I might have to enact that as policy.
Ok.

Angry Lobster died
To baby's first Sectopod
Please pass the butter

MelvinBison
Nov 17, 2012

"Is this the ideal world that you envisioned?"
"I guess you could say that."

Pillbug
E: double post

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Well if we're going to preserve the original epitath

RIP Angry Lobster
Served with Honor and Butter
Clarified, of course

Rick_Hunter
Jan 5, 2004

My guys are still fighting the hard fight!
(weapons, shields and drones are still online!)

HOOLY BOOLY posted:

Didn't Long War from Within also have "bosses" with their giant enemies? They worked basically the same except it was like scaling a Cryssalid up by 50% and giving them 60 health or whatever. Granted i've only ever seen screenshots of those enemies so i'm not sure how the mechanics from that really transfer over to this game.

Yeah, and to be honest it was kind of lackluster because of how easy it was to go ham on a giant wall of HP.

https://www.youtube.com/watch?v=j7_ZvSUQ1Vw&t=992s

Abyssal Lurker
Jul 14, 2007

:jeb:THRILLMASTER:jeb:
Heh. Everyone makes such a big deal of Vahlen's ethics, yet here's Shen casually going "Oh yeah, looks like we picked up a POW on that last mission? I could totes lobotomize and enslave him if you want."

CrazySalamander
Nov 5, 2009
It's even better(worse) when you consider that the being considers her to be a sister.

It's like the start of a play called Julian and the Amazing Technicolor Dreamcoat.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
It's mostly a handwavy explanation for "Julian's voice actor was amazing so we wanted to keep those voice lines around as much as possible".

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

CrazySalamander posted:

It's even better(worse) when you consider that the being considers her to be a sister.

So a loving toaster thinks he's my brother. Boo-loving-hoo.

Asmodai_00
Nov 26, 2007

Wait what I never bothered to check the Spark voices

:stare:

CrazySalamander
Nov 5, 2009

Wheany posted:

So a loving toaster thinks he's my brother. Boo-loving-hoo.

You can't fool me, Cylon.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Epitaph: Ana Ramirez

Bravest of them all
Wanted to impress with kills
Was flanked like a steak


Epitaph: Peter Osei

Hand pick by Central
Crashed the Gate, held the line, but
plot say you die now.

Sankara
Jul 18, 2008


Bootcha posted:

Epitaph: Ana Ramirez

Bravest of them all
Wanted to impress with kills
Was flanked like a steak


Epitaph: Peter Osei

Hand pick by Central
Crashed the Gate, held the line, but
plot say you die now.


I have them in my Character Pool with biographies saying "It was just a scratch" or something along those lines. The sacrificial tutorial won't hold you back forever, friends!

TheDarkFlame
May 4, 2013

You tell me I didn't build that?

I'll have you know I worked my fingers to the bone to get where I am today.

Jade Star posted:

And then Guava and I yell at each other for the next ten minutes about Bulwark.

Guava wasn't joking about getting pissed at Jade's stream. I think the message Jade read said something along the likes of "What the gently caress is wrong with you".

I can see Guava's complaints about Bulwark, because it is similar to that MEC-cover skill that was a bad idea because it put your units in danger, but with the armour mechanic and added defensive options you can more easily risk making the Spark a target. And the alternative skill seems much more conducive to shooting everything. I'm sure we'll see both options given enough time.

I can't believe it.
We actually lost a dude.
Julian, you gently caress.

Angry 'Slab' Lobster.
Should have become a hacker.
Loved grenades too much.

Don't you worry though.
We've enslaved your murderer.
Now he's on our side.

Died for Shen's Last Gift.
XCOM will remember you.
Death is not the end.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

CrazySalamander posted:

You can't fool me, Cylon.

Uh, that's just the sun reflecting off my sunglasses.

FicusArt
Dec 27, 2014

Why would I draw dudes when I could be drawing literally anything else?
He learned how to hack
Wasted skill for grenadiers
Now he's been wasted

akulanization
Dec 21, 2013

TheDarkFlame posted:

Guava wasn't joking about getting pissed at Jade's stream. I think the message Jade read said something along the likes of "What the gently caress is wrong with you".

I can see Guava's complaints about Bulwark, because it is similar to that MEC-cover skill that was a bad idea because it put your units in danger, but with the armour mechanic and added defensive options you can more easily risk making the Spark a target. And the alternative skill seems much more conducive to shooting everything. I'm sure we'll see both options given enough time.

I think the more salient point is that the upgrade bulwark is up against just isn't that good. Most of the time when I overdrive I find myself using a heavy weapon or a punch with one of the actions and moving with another. Adaptive aim only helps if you shoot your primary weapon twice (or three times) while overdriving, and if you only shoot twice the bonus is significant but not amazing. Bulwark allows you to create high cover on demand in a flanking position. What the choice really comes down to is how often you find yourself able to make 3 shots with overdrive, if you can consistently engineer that situation you might be better served by adaptive aim. For my money you take bulwark on the first spark and consider adaptive aim on the second one.

Sparks as a whole are really hit and miss with people. Personally I like them: they have shredder, which is by far the most important part of the grenadier class in the midgame; they can hack at range and don't care about cover so they can shave turns off of hack the objective missions in the same way a specialist does; and they have run and gun available from the start. Finally, I think their magnetic tier weapon is unlocked with mag weapons and not gauss weapons so you can get more powerful armor shred earlier on. Meaning that, if you want to, you can skip buying any mag tier weapons but shotguns, pistols and the spark cannon.

So what's wrong with sparks? Well they have bad aim, and no ability to use weapon mods or PCSes to improve their odds, and they completely lack the ability to equip utility items. In addition, their hp scales pretty poorly. They end up with less health than the humans in tier 3 armor, leaving them very fragile if their armor is removed from the equation. You also have to upgrade their weapons and armor seperately from the other soldiers on your roster, for weapons that's expected but keeping one or two sparks up to date on armor is a large oppertunity cost that discourages their use. Over the long haul the lack of weapon mods and equipment slots are what hurt them the most though. Bluescreen ammo is a massive boost against the most threatening enemies in the base game, and the lost aim (from a scope) and action economy (from autoloaders or extended magazines) mean that regardless of their strengths they start to lag in killing power.

I don't think the conceal vs run and gun choice is as cut and dried as it's been made to sound though. Run and gun gains a lot of value with a specific perk much farther down the tree, but when your rangers are first hitting lieutenant there are a lot of viable skill builds for them. It isn't like you can't just retrain them later. Conceal/Blademaster/Shadowstrike gives you a huge amount of early game power, the sword becomes capable of a oneshot on almost every early game enemy, you get scouting and an extra flank ambush with a sword or a shotgun. Admittedly I don't think the pure left side of the tree compares that well to the ranger built with just the right side of the tree, I'd certainly never want more than one ranger with conceal on my roster. But even if you only get the ability to scout and ambush a single extra pod, that still means about half of the enemies on a given mission will be eliminated with minimal risk.

Wortpine
Oct 4, 2013
Noooo, Lobster!
Out of curiosity: is it possible for repeater upgrade for weapons to trigger on "boss mobs" and for once to be on the good side of :xcom: ?

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

Wortpine posted:

Noooo, Lobster!
Out of curiosity: is it possible for repeater upgrade for weapons to trigger on "boss mobs" and for once to be on the good side of :xcom: ?

Absolutely.

Wortpine
Oct 4, 2013

Zoran posted:

Absolutely.

Ok, wrecking a 90 hp unit with one lucky roll of dice would be kinda hilarious instead of getting wrecked, gotta give that to the devs.

Green Intern
Dec 29, 2008

Loon, Crazy and Laughable

Nothing's as sweet as executing an enemy with more HP than your entire squad combined in a single hit.

Flamester
Dec 30, 2012
To be honest, it was a disappointment for me at least. I was looking forward to fighting it out for a epic conclusion. Not killing him on the third shot of the round he appeared.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Your fault for putting a Repeater on the gun then :colbert:

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

akulanization posted:

I don't think the conceal vs run and gun choice is as cut and dried as it's been made to sound though.

R&G rangers can typically eliminate an enemy with little risk, and in my experience you can always damage or kill most of a pod, but sometimes there's one sticky enemy left who you'd otherwise have to roll the dice on. I don't think it's a mark against R&G that it's only good when you hit LT and Ridiculously Good once you rank up some more, whereas Conceal ... never really gets better.

I guess part of it is that I have never felt the urge to use a conceal ranger to scout ahead. I enjoy setting up a good overwatch elimination of the first pod, but after that it's a good honest they know we're here and I know they're there fight, at which point R&G stays useful and conceal does not, and I don't usually lose the fights :v:

Psion fucked around with this message at 04:02 on Aug 10, 2016

Canuck-Errant
Oct 28, 2003

MOOD: BURNING - MUSIC: DISCO INFERNO BY THE TRAMMPS
Grimey Drawer
It's pretty hilarious to set up a couple snipers on a Guerilla mission and just shoot everything repeatedly from extreme range, though. Also, moving a cloaked Ranger forward to scout an Alien Ruler - and then sniping it from out of view - is useful.

Conceal's still pretty poo poo with that single use, though. It can get a Ranger out of a sticky situation, but ideally you shouldn't be getting into those to begin with.

Jenner
Jun 5, 2011
Lowtax banned me because he thought I was trolling by acting really stupid. I wasn't acting.

Jade Star posted:

Not a lie. I started a Patreon maybe a year ago mostly as a joke with funding goals like having Jenner read her Wizard fantasy fiction story, or playing the terrible anime games people sometimes humble bundle at me. I pledged the Patreon would be used for hookers and rootbeer. So far it has only been used for rootbeer, but bless the people that feed my addiction.

Oh gosh do I still have to do that?

Also why does a snake have titties?

CJacobs
Apr 17, 2011

Reach for the moon!
Real answer: Because it retroactively makes Thin Men weirder and even creepier than they already were, knowing that not only were they snakepeople but also that they were all women

Joke answer: Dat Rule 34 mang

CJacobs fucked around with this message at 05:14 on Aug 10, 2016

Nekomimi-Maiden
Feb 27, 2011

I'm here to help you.
Rule number one, don't get me killed.
I figure conceptually it's like the redesign of a later enemy from its' XCOMEU roots. One is a horrifying monstrosity and the other is almost sort of regal looking. Except it's "snakes scare people. Scaroused is better than scared. Snaketits for all!".

100percentjesusfree
Mar 18, 2009

FOE! FOE!
100% FOE!
Here lies a great slab of lobster
joined XCom from life as a mobster
Got shot by a mech
piloted by crazy tech
That turned out to be shen's sibling impostor.

I was always more fond of limericks than haiku :colbert:

That last line's kind of a stretch, though. There's not a lot that really rhymes with lobster. :v:

Also, it's great to get to watch this LP, I wanted to like this game but I was always in the position of finding the timed missions really unpleasantly stressful, but felt using mods to alter them would be cheating, so getting to actually see how things play out is really nice.

White Coke
May 29, 2015

Jenner posted:

Also why does a snake have titties?

How else would they milk it?

Mikedawson
Jun 21, 2013

100percentjesusfree posted:

Here lies a great slab of lobster
joined XCom from life as a mobster
Got shot by a mech
piloted by crazy tech
That turned out to be shen's sibling impostor.

I was always more fond of limericks than haiku :colbert:

That last line's kind of a stretch, though. There's not a lot that really rhymes with lobster. :v:

Also, it's great to get to watch this LP, I wanted to like this game but I was always in the position of finding the timed missions really unpleasantly stressful, but felt using mods to alter them would be cheating, so getting to actually see how things play out is really nice.

Yeah, you gotta use the limericks for an epitath.

There once was a man called Slab,
Who tried to give XCOM a stab,
He could've been a hacker,
But instead lies hereafter,
Maybe he shouldn't have gone to that lab.

akulanization
Dec 21, 2013

Psion posted:

R&G rangers can typically eliminate an enemy with little risk, and in my experience you can always damage or kill most of a pod, but sometimes there's one sticky enemy left who you'd otherwise have to roll the dice on. I don't think it's a mark against R&G that it's only good when you hit LT and Ridiculously Good once you rank up some more, whereas Conceal ... never really gets better.

I guess part of it is that I have never felt the urge to use a conceal ranger to scout ahead. I enjoy setting up a good overwatch elimination of the first pod, but after that it's a good honest they know we're here and I know they're there fight, at which point R&G stays useful and conceal does not, and I don't usually lose the fights :v:

I don't find myself all that troubled unless I activate 2-3 pods at one time, conceal lets me not do that and also participate in the first ambush. There are an embarrassment of tools to take that one dude out of the fight, haywire protocol, frost bomb, suppression, disorientation, stasis, mimic beacons, fire, or poison all buy you time to one degree or another. Avoiding a situation that might get out of hand though? Only scanning protocol and phantom come to mind as alternatives. I don't mean to imply that run and gun isn't a good skill that gets better later. Windmill slam picking it is largely justified on its value in light of later skills, and I felt that the distinction should be highlighted.

Coincidentally, blades get heavily devalued later in the game too. So conceal gets relatively weaker and phantom gets relatively stronger as time goes on. Especially with unmodded hunter's instinct not applying to the swords for whatever reason.

Canuck-Errant posted:

It's pretty hilarious to set up a couple snipers on a Guerilla mission and just shoot everything repeatedly from extreme range, though. Also, moving a cloaked Ranger forward to scout an Alien Ruler - and then sniping it from out of view - is useful.

Conceal's still pretty poo poo with that single use, though. It can get a Ranger out of a sticky situation, but ideally you shouldn't be getting into those to begin with.

I don't find a single use troubling, charges and cooldowns trade off in value based on mission duration. If you complete most missions in 10 turns or less then you get ~2 uses of run and gun.

zyxophoj
May 24, 2014

Jenner posted:

Also why does a snake have titties?

Jake Solomon said he'd never bring snakemen back. But he didn't say anything about snakewomen.

Wheany
Mar 17, 2006

Spinyahahahahahahahahahahahaha!

Doctor Rope

zyxophoj posted:

Jake Solomon said he'd never bring snakemen back. But he didn't say anything about snakewomen.

NO HOMO

Swork
Sep 5, 2011

IT KEEPS HAPPENING
to be funny
Rip lobster.
2 angry 4 this world.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Also, Saint Arnold Root Beer: Not bad. Not great, but not bad.

heenato
Oct 26, 2010

We wish to communicate with you!
Run & Gun rangers exist to delete an enemy. There's an enemy in a bad spot? Well it's dead now because that ranger just ran up next to it and did a 25 damage crit. You got one of the more annoying alien enemies on you? It's also just been deleted.

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EggsAisle
Dec 17, 2013

I get it! You're, uh...
I've been playing EW as a result of this LP while I wait for XCOM 2 to go on sale. I'm horrible at games like this, but I figured hey, Jade makes it look so easy! Oy. I'm finally starting to get a feel for proper positioning, at least. Watch those flanks, indeed...

Apparently, in the late game, strike teams consist almost entirely of senior-level officers. I know it's video-game logic, but the notion makes me chuckle. Maybe XCOM is a real stickler for the "lead from the front" school of thought? Then again, it's commanded by a telepathic, supernaturally-aware micro-manager for whom time itself stops while he or she ponders their next move, so I guess the officers don't really have anything better to do.

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