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neogeo0823 posted:Add us to the list of people reporting problems. I was poking at it some more. It looks like it's been updated for newer versions of Minecraft, but I bet 1.7.10 is left in the dust. I was just glossing over it, and it looks like a lot of that stuff should be 1:1 compatible with 1.7.10. If anybody is feeling enterprising, they could try to drop that source tree down into a 1.7.10 checkout of Forge. As for me... I'm not feeling that enterprising right now. It might be something to address with a BFSR server-side pack some day, but I'm toying around with other code right now.
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# ? Aug 8, 2016 03:26 |
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# ? May 17, 2024 10:16 |
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Does anyone know how I'm supposed to get water in the super early game of Project Ozone 2? It doesn't seem to rain, so filling the barrels from rainwater doesn't seem to work. I eventually jush pushed through and made the Infinite Water block that fills adjacent machines' inventories with water, and used that to fill barrels to make clay.
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# ? Aug 8, 2016 04:16 |
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Vib Rib posted:I've recently gotten way into Hubris on the FtB launcher. It's not new, but it's very well polished. https://forum.feed-the-beast.com/threads/1-7-10-hubris-v1-6-1-hqm-270-quests-magic-dungeons-dimensions-exploration-ex-listed.79259/ While this sounds interesting I don't want to ever do Thaumcraft without Thaumic Energistics again. Devor posted:Does anyone know how I'm supposed to get water in the super early game of Project Ozone 2? It doesn't seem to rain, so filling the barrels from rainwater doesn't seem to work. I eventually jush pushed through and made the Infinite Water block that fills adjacent machines' inventories with water, and used that to fill barrels to make clay. Just gotta wait and get lucky I guess. Unless you spawned in a dry biome. Black Pants fucked around with this message at 05:06 on Aug 8, 2016 |
# ? Aug 8, 2016 05:03 |
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I haven't been able to play modded minecraft in a long time. What's the landscape of things on the technic launcher now? Omp Sigma is gone... minecraft pack up above has a similar setup, including Ars Magica, but it's not technic, I might set it up anyway though. Anything for 1.9 on technic goon-recommended?
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# ? Aug 8, 2016 05:10 |
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Acne Rain posted:I haven't been able to play modded minecraft in a long time. 1.8+ is still bonkers so it's hard to aggregate a pack that would be considered as complete as some of the stuff you're probably used to. The thread has has recently been going through lots of heavy, themed quest packs, and a GregTech comedy option for some really bizarre reason. So if you want a big pack with a plot or something to do, you'll want to stick with the 1.7 options. If you want to try newer mods, there are a few variety packs that are starting to sprout up. They tend to take one major pack as a keystone and put quality of life around it, last I checked. It's looking like soon that somebody should be able to assemble something cogent for technology for 1.10.2. I see various progress for Mekanism, RFTools, and Ender IO all for 1.10.2. They all appear to have been adding new features and not just porting. I don't see anything for AE2 itself, but there's a Refined Storage mod that is trying to work in the spirit, Ender IO added something recently to make something akin to basic ME networks, and even RFTools has some starter stuff. I suspect somebody would make a beta pack to keep up with all that, but it ain't going to be me. I'm not coming around until things have settled down and I know how the hell they all work. IMO we have another month of flux, and then everybody's back in college.
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# ? Aug 8, 2016 05:26 |
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Black Pants posted:While this sounds interesting I don't want to ever do Thaumcraft without Thaumic Energistics again. TC4 pipes get a lot less lovely once you know that using buffer pipes for every intersection will solve like 90% of your pipe problems. You can set the sides of buffer pipes to apply full, 0, or 1 suction. Putting this together, if you do the following setup you can automate the sorting of your alchemical furnace output. code:
Doing automated alchemy is a much bigger hassle, but honestly doing alchemy by hand with a Thaumatorium isn't the awful part of dealing with Essentia, sorting your essentia as you break things down is the awful part. If you use the Infusion Mirror thing then just having your essentia automatically sort and process handles the majority of the work that Thaumic Energistics does with the Infusion Provider. Essentia Buffers make thaumcraft pipes dramatically less lovely and I think people by and large wouldn't hate pipes if buffers were well explained and TC4 included a couple pages showing "hey here's how you can use buffers to automate an alchemical furnace, isn't that neat!" and a warning that using pipes in intersections is generally asking for trouble. Magres fucked around with this message at 05:32 on Aug 8, 2016 |
# ? Aug 8, 2016 05:27 |
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Well it's that and physically storing walls of jars for alchemy/infusions versus digital essentia storage, essentia providers and the infusion provider. Basically I'm spoiled by it.
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# ? Aug 8, 2016 05:43 |
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Magres posted:Essentia Buffers make thaumcraft pipes dramatically less lovely and I think people by and large wouldn't hate pipes if buffers were well explained and TC4 included a couple pages showing "hey here's how you can use buffers to automate an alchemical furnace, isn't that neat!" and a warning that using pipes in intersections is generally asking for trouble. After really disliking Thaumcraft by the end of Blightfall I had a lot more fun once I looked up online how people build Essentia distillation systems that don't have Thaumic Energistics, and now frankly I think Automagy + Witching Gadgets' Essentia Pumps are both more flavorful and more fun ways of making essentia networks than TE (but I also personally dislike AE2 so ymmv ofc.) With that said, the biggest problem is even if buffers were well explained you have to go down several research entries to get to them, they aren't even their own entry as I recall, and since you have to use them for any situation where essentia isn't going in a straight line making the quantity you will inevitably need is a tremendous pain in the rear end. They take a ton of materials and you need a completely ridiculous number. That alone I'd imagine would put most people off using them.
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# ? Aug 8, 2016 06:17 |
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BlondRobin posted:After really disliking Thaumcraft by the end of Blightfall I had a lot more fun once I looked up online how people build Essentia distillation systems that don't have Thaumic Energistics, and now frankly I think Automagy + Witching Gadgets' Essentia Pumps are both more flavorful and more fun ways of making essentia networks than TE (but I also personally dislike AE2 so ymmv ofc.) Eh, an Essentia Buffer doesn't take that much. 4 Phials, 4 Pipes, and a Lever (ie 4 phials, 4 pipes, and a valve which is lever+pipe) isn't so bad. That's a grand sum total of like... 2 glass, half a drop of quicksilver, half a nugget of gold, and an iron. The cost adds up if you're using dozens and dozens of them for an industrial scale essentia processing setup, but off the top of my head I think you could make a setup that handles all ~50 kinds of essentia with about 15 buffers. If you want to put ~5 jars of storage for each kind of essentia you'd need an essentia buffer per kind of essentia, but even then 60 buffers is only a couple stacks of glass, a stack of quicksilver drops, like 7 gold ingots, and a stack of iron. Don't get me wrong - the system as is is pretty bad, but it's more bad because essentia buffers are terribly explained and buried within other research instead of singled out as being the #1 most important item to learn to use if you want pipes to not suck, not because the cost is horrible. I guess the Vis cost would get to be annoying quickly if you don't have CV set up, but CV is easily the #1 most important quality of life technology you can invest in for TC4. Black Pants posted:Well it's that and physically storing walls of jars for alchemy/infusions versus digital essentia storage, essentia providers and the infusion provider. Basically I'm spoiled by it. That's fair. If it helps, Hubris is more of an adventure, exploration, fightmans pack than a magical industry pack, so you probably won't need to ever be storing more than 256 of any essentia (maybe 512 of really high volume stuff) which isn't too bad to set up a storage array for. But yeah TE is amazing and makes it all simple and easy and it can be hard to go back from if you don't like setting up all this crap.
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# ? Aug 8, 2016 06:48 |
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Magres posted:That's fair. If it helps, Hubris is more of an adventure, exploration, fightmans pack than a magical industry pack, so you probably won't need to ever be storing more than 256 of any essentia (maybe 512 of really high volume stuff) which isn't too bad to set up a storage array for. But yeah TE is amazing and makes it all simple and easy and it can be hard to go back from if you don't like setting up all this crap. That's fair enough. I'll check it out sometime.
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# ? Aug 8, 2016 06:59 |
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Magres posted:TC4 pipes get a lot less lovely once you know that using buffer pipes for every intersection will solve like 90% of your pipe problems. Like really seriously just use Thaumic Pipes. It's Fluxduct of essentia piping: set it and forget it. You need 1 pearl and 2 gold per 8 pipes (and tubes to convert) but it's worth it, and even though endermen are a rarity, you get a lot of pearls in this pack from opening all the treasure bags you'll be getting. Mzbundifund posted:Let me know your experience with Thaumic Pipes. I've heard some horror stories about those things murdering framerates and / or causing crashes, but that was a while ago and they might be fixed now. The only problem I've had is that sometimes the rendering is wrong (as you can see in this screenshot) and the pipes don't seem to connect right, but essentia still flows between them just fine, so it's apparently just a visual thing.
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# ? Aug 8, 2016 08:15 |
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Oh drat that is nice. And also exactly how pipes should have been in the first goddamned place. I'll defend pipes some because they're not quite as bad as people make them out to be if you know how to work with buffers, but they're still needlessly obtuse and overly complicated and not good.
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# ? Aug 8, 2016 08:19 |
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Magres posted:Oh drat that is nice. And also exactly how pipes should have been in the first goddamned place. I figure I'm already managing Essentia, Vis, Centivis, AND Research Points, so I don't need to worry about all this piping on top of everything. I'm more than happy to take the easy way out, and I'd probably STILL be using Thaumic Energistics if this pack wasn't forcing me out of my comfort zone. Hell, I even avoided the temptation to build the OpenBlocks Glider after installing the mod, in favor of AM2's leap and slowfall spells. Speaking of AM2, you get a Snare spell early on as a quest reward and it's incredibly good against Infernal Mobs (who drop artifact armor and rare treasure bags), because you can just root them in place for like a whole minute and deal with them as needed. Also, one of the mods (Thaumic Horizons, I think?) has this really cool item called an Ethereal Shard, which you place down, buff up with ethereal essences, and then can use like a regular node -- but it charges itself with centivis. I know there are a few devices that work off regular nodes rather than CV so being able to turn the latter into the former is incredibly convenient.
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# ? Aug 8, 2016 08:24 |
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The TC5 research system is nice but it feels weirdly redundant. It was always there to gate techs behind time rather than resources, but now all you need to progress is paper and ink so why it's there at all is weird. Maybe some sort of experimentation system would be better? Crafting various bits and putting them together for research notes and for higher tier stuff include some infusement in the process.
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# ? Aug 8, 2016 10:51 |
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TC5 is awesome because essentia just gets transmitted over the air, no pipes necessary
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# ? Aug 8, 2016 11:42 |
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Magres posted:Oh drat that is nice. And also exactly how pipes should have been in the first goddamned place. Pipes used to work that way, but people basically never used alchemical golems because the pipes were objectively superior. Also there was almost no reason to use the extra types of pipe. So they got a nerf, and now there are occasional reasons to use other types, and golems are a better option (usually) for mass hands-off or label-less storage. Unfortunately because of the new mechanics introduced with the nerf, pipes were also a bit buggy for a while. Essentia kept getting stuck in them, even with only one type in the pipe.
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# ? Aug 8, 2016 11:52 |
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I think that TC4 pipes are fine. I don't keep huge sprawling stockpiles myself as a rule, rather I keep my alchemy setups separate depending on what I'm doing. For example I'll milk cows and burn it down for essentia to use in automating the making of flowers and have a few jars as extras with a void. That way I can always reliably pick up a few jars of whatever I need for the infusion altar. This is more resource intensive in the setup but I've jut never been happy with any of the huge 'make everything here' setups I've used before. The buffers are great but good use of TC4 pipes basically requires a smaller smaller, more localized scale and it was easy to make that switch when I played Blightfall.
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# ? Aug 8, 2016 13:32 |
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Magres posted:Essentia Buffers make thaumcraft pipes dramatically less lovely and I think people by and large wouldn't hate pipes if buffers were well explained and TC4 included a couple pages showing "hey here's how you can use buffers to automate an alchemical furnace, isn't that neat!" and a warning that using pipes in intersections is generally asking for trouble. Why not just use an alchemy golem to empty your alchemical furnace into as many jars as you want?
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# ? Aug 8, 2016 15:27 |
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Goncyn posted:Why not just use an alchemy golem to empty your alchemical furnace into as many jars as you want? I don't even understand how this works, but people keep bringing it up.
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# ? Aug 8, 2016 16:15 |
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Alchemy golem is slow and sometimes you want to not rely on entities that fall through floors as has happened a couple times when chunks are loaded back when I did this in Blightfall a couple years ago.
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# ? Aug 8, 2016 16:16 |
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Black Pants posted:I don't even understand how this works, but people keep bringing it up. Basically you craft a crystal bell, a golem and an alchemy core. They're alchemy / infusion recipes in the thaumonomicon just like any other. Crafting the golem gives you an item named "golem". You take your golem item and right click it on the alchemical furnace at the base of your alembic stack. This places a golem mob in the world. The mob will just be sitting there inert with its head down, not moving. You right-click the golem mob with your alchemy core. This will put the core on the golem and it will wake up, raise its head, start looking at you, etc. Basically it'll be real obvious that it's active now. Then put as many jars as you like around the room, and then right-click your golem with the crystalline bell. This selects the golem. Then you right click your jars with the bell. This tells the golem that it's ok to use these jars. You can select as many jars as you want, but without upgrades the golem will not be able to use jars more than 8 blocks away. Now you're done! Just burn stuff in your alchemical furnace as you normally would, and the golem will automatically grab essentia out of your alembics and store them in the jars, no pipes needed. That's all you need to get started. There's a few other facts that will help streamline the procedure though. The golem will put essentia in jars in the following order. Warded jars with labels first, Void jars with labels second, Warded jars without labels third, Void jars without labels last. So if you, say, want to burn a bunch of greatwood logs to get praecantatio but you don't want to waste 8 jars on useless arbor storage, just put a void jar labeled with arbor on it, and the golem will automatically fill it with arbor and then use it to void all the excess arbor. My end goal is usually a room with one void jar of each type of essentia, with a couple extra warded jars for rare or high-demand essentia. Finally, the golem will be able to carry essentia relative to its strength. Straw golems can only carry one essentia at a time, and so waste a lot of time running between the furnace and the jars. Wood golems can carry four. Thaumium golems can carry 64, literally more than an alembic can hold, so they're overkill. I usually use a tallow golem with an earth upgrade and an air upgrade, so it can carry 8 per trip and runs faster. Sage Grimm posted:Alchemy golem is slow and sometimes you want to not rely on entities that fall through floors as has happened a couple times when chunks are loaded back when I did this in Blightfall a couple years ago. I've never had this happen although given how well Minecraft is coded I wouldn't be at all surprised.
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# ? Aug 8, 2016 16:37 |
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Two more notes about alchemy golems: they're not slow if you use a better base golem + air and earth upgrades, and you don't have to click every single jar with the bell -- the golem will use any jar in a row of adjacent jars so long as one of them is marked.
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# ? Aug 8, 2016 16:50 |
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Devor posted:Does anyone know how I'm supposed to get water in the super early game of Project Ozone 2? It doesn't seem to rain, so filling the barrels from rainwater doesn't seem to work. I eventually jush pushed through and made the Infinite Water block that fills adjacent machines' inventories with water, and used that to fill barrels to make clay. It does rain, it's just invisible because of the no more rain mod. The very first quest gives you a florb of water and that plus the one block on the map should give you an infinite source.
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# ? Aug 8, 2016 18:12 |
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It's kind of ridiculous mob clipping is still such a big issue. I'm constantly finding dyed sheep roaming around near my farm, chickens falling through the collector, and cows being pushed into walls to suffocate. This seems like a really obvious and frequent problem because even modest size farms seem to 'leak' over time.
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# ? Aug 8, 2016 20:19 |
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Is there a way to force mobGriefing to false and keepInventory to true when creating a new world? I'm loving tired of having to do those two for every single goddamn new world in each modpack I play. Often I reroll worlds a bit if I'm not happy with how things are going and it's goddamn loving annoying to forget to set keepinventory to true and then die somewhere where I'll never get the stuff back. If there was a modded minecraft bitching thread, I'd post this there too. e. And while I'm at it, I want to force bonus chest and cheats to true without having to set those two manually as well. Ambaire fucked around with this message at 21:14 on Aug 8, 2016 |
# ? Aug 8, 2016 21:12 |
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Vib Rib posted:It's kind of ridiculous mob clipping is still such a big issue. I'm constantly finding dyed sheep roaming around near my farm, chickens falling through the collector, and cows being pushed into walls to suffocate. In my experience, that only happens when either the fences cross chunk boundaries (and thus disconnect when one chunk unloads, allowing farm animals to wander through the gap at the edge... this happens when the fence is right next to the chunk boundary as well) or when the wall is just on the other side of a chunk boundary (farm animals wander into the first block of an unloaded chunk and then suffocate when it loads). Corner fences are a problem too. Chickens get stuck in them for some reason.
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# ? Aug 8, 2016 21:18 |
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Ambaire posted:Is there a way to force mobGriefing to false and keepInventory to true when creating a new world? I'm loving tired of having to do those two for every single goddamn new world in each modpack I play. Often I reroll worlds a bit if I'm not happy with how things are going and it's goddamn loving annoying to forget to set keepinventory to true and then die somewhere where I'll never get the stuff back. Look for the "global game rules" mod; I just found that yesterday while randomly scrolling past mods on curse and it's awesome.
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# ? Aug 8, 2016 21:22 |
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Mzbundifund posted:
I lost a fair few golems to this in blightfall. It was annoying at first as i didnt have the resources to keep replacing them. (I then found about 6 of them at the bottom of a room i dug....) Ambaire posted:Is there a way to force mobGriefing to false and keepInventory to true when creating a new world? I'm loving tired of having to do those two for every single goddamn new world in each modpack I play. Often I reroll worlds a bit if I'm not happy with how things are going and it's goddamn loving annoying to forget to set keepinventory to true and then die somewhere where I'll never get the stuff back. oh man yeah. this should be standard
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# ? Aug 9, 2016 05:59 |
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Goncyn posted:Why not just use an alchemy golem to empty your alchemical furnace into as many jars as you want? Because of this: Sage Grimm posted:Alchemy golem is slow and sometimes you want to not rely on entities that fall through floors as has happened a couple times when chunks are loaded back when I did this in Blightfall a couple years ago. This has happened to me more than once. Also Golems lag to poo poo if you have lots of them running around so I generally don't use them when I have alternatives. Also also I think pipes moaning and groaning like they're going to explode has a neat 'mad science' feel to the sound of it.
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# ? Aug 9, 2016 18:37 |
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Anyone use Fullthrottle Alchemist? My newest game is the same as my last but with alchemist and Essential craft added. My game seems exceptionally laggy and I am thinking its this mod. There needs to be a list of laggy mods out there so I will know what to stay away from.
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# ? Aug 9, 2016 20:44 |
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I started playing Banished again, set keepinventory to true and assumed that would be good.. nope. I died to a lightning storm sparked by a lemon slime and some guardian chest mod overrode the keepinventory setting and stuck all my stuff in it. And if that wasn't bad enough, when I tried to access the chest, it said only 'my player name' could access it for the next 5 minutes. What the gently caress? Swapped to creative and punched the chest and got my stuff back, then deleted that piece of crap mod.
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# ? Aug 9, 2016 20:55 |
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Sage Grimm posted:Alchemy golem is slow and sometimes you want to not rely on entities that fall through floors as has happened a couple times when chunks are loaded back when I did this in Blightfall a couple years ago. I believe that only occurred if your floor was only one block thick and/or your room crossed chunk boundaries and they'd fall through the unloaded floor. I've never seen this happen myself, but I have heard of others having it happen on the same server I was on. Usually they had a thin floor with a room below, but that's anecdotal.
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# ? Aug 9, 2016 22:05 |
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# ? Aug 10, 2016 01:45 |
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Has anyone figured out how to seamlessly mute the HQM audio files for turning in quests? I tried using Audacity to record a 3s file of silence then using it to replace the two files for turning in quests and stuff but now it plays an annoying static pop instead, and the file was completely silent... I'd like it to just play nothing. e. Ah ha, got it. What I had to do was edit the existing complete.ogg and reward.ogg files, and replace the audio in the middle between the start and end silent parts with the recorded silent file. Now it works. Blessed silence. Here's a link to the two files if anyone else wants to silence their HQM. The way you do it is, go to your mod directory, open HQM.jar in 7-zip, navigate to assets, hqm, sounds, and drag those two audio files in there then save. Ambaire fucked around with this message at 07:06 on Aug 10, 2016 |
# ? Aug 10, 2016 06:54 |
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All craftsdwarfship is of the highest quality. It menaces with spikes of beef
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# ? Aug 10, 2016 07:33 |
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Today in Banished WTF I bring you a Ghast that spawned in the Mesa biome adjacent and was intent on punching a hole through to my base with repeated fireball spam. It ate a single rock blast and died horribly. I forgot how much fun this modpack is. Ars Magica really is an amazing mod and I don't know why I don't see it more often in modpacks. I'm at level 14 and all I use for killing mobs is the quest rewards Rock Blast and Magic Beam. Haven't used another weapon in 3 AM levels.
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# ? Aug 10, 2016 09:39 |
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Ambaire posted:Today in Banished WTF I bring you a Ghast that spawned in the Mesa biome adjacent and was intent on punching a hole through to my base with repeated fireball spam. It ate a single rock blast and died horribly. I forgot how much fun this modpack is. Ars Magica really is an amazing mod and I don't know why I don't see it more often in modpacks. Because it has a whole bunch of horrible crashing bugs, a bunch of annoying bugs, and a few world ending ones. Some of the crashing bugs is you can do in 2 seconds with two mana batteries and a crystal wrench. Also mana batteries and nexuse lose all their bindings and energy when the chunk gets unloaded. Also the repeated crashing bug happens when you connect mana batteries in a loop, why it would crash I don't know.
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# ? Aug 10, 2016 09:41 |
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SugarAddict posted:Because it has a whole bunch of horrible crashing bugs, a bunch of annoying bugs, and a few world ending ones. Some of the crashing bugs is you can do in 2 seconds with two mana batteries and a crystal wrench. Also mana batteries and nexuse lose all their bindings and energy when the chunk gets unloaded. Many of the bugs people are used to have been fixed or can be avoided. Bugs? Welcome to modded Minecraft. Ars Magica 2 is a very fun mod and still being worked on, though no updates for Minecraft 1.8+ yet.
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# ? Aug 10, 2016 16:37 |
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I found a cool mod I want to try out (http://psi.vazkii.us/), but I can't find any installation instructions for the mod itself. And when I tried the instructions in the first post, nothing seemed to happen. There's no indication that the mod exists in the game, and none of the mod's items appear in creative mode. Help? I have no idea what I'm doing here; the only other time I've tried to mod Minecraft, I used the Technic launcher, and that was years ago. This time I just want to keep things simple and use this one mod.
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# ? Aug 10, 2016 21:36 |
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# ? May 17, 2024 10:16 |
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lolmer posted:Many of the bugs people are used to have been fixed or can be avoided. Bugs? Welcome to modded Minecraft. Ars Magica 2 is a very fun mod and still being worked on, though no updates for Minecraft 1.8+ yet. Maybe Ars Magica 2 in Banished just needs to be updated or something? I know a few of these bugs caused Ars Magica 2 to be straight up removed and never looked at again on a few servers I used to play on.
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# ? Aug 10, 2016 22:34 |