Even clerics: "Your god hears your prayers but has different plans" And rangers: "you're not entirely familiar with these wilds and a malign spirit answers instead." and druids: "You call upon nature to aid you, but the elements betray you because nature is a cavalcade of endless, random horror." Snipe "Redgar, you worm. Waving your sword around like a feather duster, my teeth are longer and harder than your steel. Such impudence. Human." The red dragon snatched up the scale clad human fighter as his companions scurried back from the monstrous drake. Tossed in the air his armaments scattered like leaf litter thrown by a child, then the dragon bit him out of the air. Redgar, an adventurer of few words and his average intellect no match for the Dragon responded far less eloquently. He pulled a hatchet from his belt and as the dragons teeth sank into his body and broke his legs he shouted; "gently caress. you. Dragon. gently caress. you." punctuating every word with a blow. Negative Entropy fucked around with this message at 00:33 on Aug 12, 2016 |
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# ? Aug 12, 2016 00:15 |
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# ? May 14, 2024 15:53 |
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KingKalamari posted:I just picked up Ultramodern5, I haven't had enough time to read over it too thoroughly but it looks quite interesting. It's basically D20 Modern for 5e and uses a revised character class system that breaks your character into a combination of a class, a ladder and an archetype. It sounds like that will suffer from the problem of 5e not being built to be generic. Not that it can't be good, nor is that any reason why you'd be wrong for liking it, but it seems like 5e might hold a plan like that back.
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# ? Aug 12, 2016 00:32 |
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Kommando posted:
I don't think that that's Redgar.
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# ? Aug 12, 2016 01:00 |
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Angrymog posted:I don't think that that's Redgar. Yeah, that's Tordek, the real 3e fighter iconic. Also Cirno your comparison of rangers over the years elided the 3.0 and 3.5 ranger together, which is really confusing - the 3.0 one was changes from 2e, and then the 3.5 one was changes from how popular the ranger was as a multiclassing option in 3.0.
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# ? Aug 12, 2016 01:04 |
Angrymog posted:I don't think that that's Redgar. In my story its Redgar. Because hes in an unfortunate situation.
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# ? Aug 12, 2016 01:05 |
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Regdar Arivia posted:Yeah, that's Tordek, the real 3e fighter iconic. All versions of the 3.x ranger are just about as bad, with some quality-of-life changes to the 3.5 ranger that really didn't affect its relative power level.
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# ? Aug 12, 2016 01:11 |
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I know absolutely nothing about the 3.0 ranger, which is why I compared it to the 3.5 ranger. I admit I also checked the srd as I went to make sure I didn't forget anything, and, well, 3.5 again.
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# ? Aug 12, 2016 02:01 |
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The 3.0 Ranger had the following: d10 hit die 4 + Int skills Good Fort save, poor Reflex and Will saves Armor up to medium & shields Free Ambidexterity & Two-Weapon Fighting feats while in light or no armor (but not in medium armor) Track as a bonus feat Favored Enemy (the bonus damage didn't apply to enemies immune to crits) Slightly worse spell progression than 3.5 (they didn't get spells until level 5, vs. level 4 in 3.5) Red Metal fucked around with this message at 02:21 on Aug 12, 2016 |
# ? Aug 12, 2016 02:19 |
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Red Metal posted:The 3.0 Ranger had the following: This gives me a thought. Monk and Barbarian have restrictions to their class features based on the armor they're using; maybe you could do something similar with the Ranger? Dual Wielder is the first feat that comes to mind, but you'd probably need more/better stuff to make Ranger actually good.
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# ? Aug 12, 2016 07:28 |
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Make them all one class, limit the fighter based on what armour he's wearing.
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# ? Aug 12, 2016 07:32 |
Eldritch Knight is now a fighter archetype why can't Ranger
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# ? Aug 12, 2016 07:41 |
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Isn't that what Mearls said about a non magic ranger? He'd just make a fighter archetype instead of a class.
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# ? Aug 12, 2016 07:45 |
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Now that you mention it, you could probably tie some free bonus feats to Armor usage + Fighting Style, and make it applicable to Rangers and Fighters.
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# ? Aug 12, 2016 08:03 |
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ProfessorCirno posted:AD&D ranger was straight up Aragorn with some D&D dust sprinkled on top. This was a good post, and I appreciate it. For content, I'm looking at the OD&D Ranger from The Strategic Review, Vol 1 No 2 and it's about the same as how you described the AD&D Ranger: * A sub-class of Fighters * Must always be Lawful, and requires a minimum of 12 Intelligence, 12 Wisdom, and 15 Constitution * Starts with 2 Hit Dice at level * Cannot own anything beyond what they can wear and carry, and any wealth they accumulate needs to be donated * Cannot hire hirelings * Cannot have more than two Rangers in a party together (this is sort of a peek-behind-the-curtain as to how groups/parties would have been organized back in those days, as putting such an explicit restriction suggests there were either a lot of players, or a lot of characters per player, or both) * Has a 33% XP gain bonus (but no bonus from a high Prime Requisite) * Can use a percentile die rolling chart to track monsters. Inside dungeons it's a base 65% chance to track a monster that ran down a normal corridor, scaling down to 30% if they fled through a secret door. In the wilderness it's a 90% chance of following a trail, -10% for every day that the trail is old. * Can only be surprised on a roll of 1 (on a 1d6) * Gains +1 damage per level (!) against all Giant-type enemies * A level 8 (Ranger-Knight), they can start using magic items, including scrolls, if they are healing items or disease-curing items * At level 8, they can start casting Cleric spells. They gain another level of Cleric spellcasting every even level * At level 8, they do unfortunately lose the 33% XP bonus * At level 9 (Ranger-Lord), attracts 2d12 followers * At level 9, can start casting Magic-User spells. They gain another level of Magic-User spellcasting every odd level * At level 9, can use any items that deal with Clairvoyance, Clairaudience, ESP, Telepathy, Telekinesis, and Teleportation (this is a very explicit link to Aragorn and the Palantir)
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# ? Aug 12, 2016 10:01 |
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Kommando posted:Eldritch Knight is now a fighter archetype why can't Ranger a ranger as a druid+ fighter thing would be fine i feel the same about the paladin too for cleric+fighter
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# ? Aug 12, 2016 10:05 |
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So apparently Mearls tweeted that the next UA is going to have a new Ranger in it. Didn't say whether it was an archetype or a rework based on the other couple UA versions, but he did say it would be official, whatever that means.
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# ? Aug 12, 2016 13:40 |
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Can you use UA stuff like the ambuscade ranger in RPGA or whatever it's called now? If not, maybe that's what he means by "official"?
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# ? Aug 12, 2016 18:55 |
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I am tempted to into 3E, find an option that lets you replace wild shape with [something not as good], and play that as a ranger. Or reskin wild shape.
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# ? Aug 12, 2016 18:59 |
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You cannot use Unearthed Arcana in Adventurer's League. Though a few things, the Swashbuckler Rogue and Storm Sorcerer is all I believe, eventually made it into an "official" product and were allowed.
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# ? Aug 12, 2016 19:08 |
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D&D 5e goons, how does one make character creation for a whole group of inexperienced players go as quickly as possible, while minimizing downtime for each individual player? I’ve been asked to run a D&D 5e campaign for a group of kids at my FLGS, ranging in age from 8 to 12 or so. I’ve played a lot of RPGs with kids before and I’m comfortable with my ability to manage it, but part of my strategy in the past has been to choose games where character creation is quick, or to use pregens that they can select from. Pregens aren’t happening here, and 5e chargen is not quick except in comparison to, I don’t know, HERO or Burning Wheel, so I’m trying to figure out how to get 5-6 kids’ characters built while keeping engagement high. I’d like to do character creation together, both because that’s good RPG practice in general but also as a much-needed teambuilding activity – these kids don’t know each other well and have some of the socialization issues you’d expect from tiny nerdlings, so it’s a necessary exercise. That precludes walking each kid through the process individually, which would just leave the others sitting around bored on their phones anyway, but it means we need a good way to get the whole group through chargen together. Part of the challenge to that approach is that while these kids have played 3-5 sessions of D&D each, they’ve never made characters for themselves: store employees have been making them using Fantasy Grounds, so they aren’t familiar with the process or even the options other than vague notions of there being elves and dragonborn (hoo-boy do they love dragonborn) and clerics and wizards, etc. I’ve been considering something like printing out all the classes separately like Apocalypse World playbooks, then walking the whole group through character creation in stages: “What’s your concept? You could be something like X, or Y, or maybe Z?” then handing them the appropriate class package and a character sheet, going back to ability scores, and working through each section of Class Features for the whole group before moving on to the next section. All that said, I’ve never done anything like this for 5e, so I’d love some perspective from people who play it actively.
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# ? Aug 13, 2016 04:02 |
I too would. like to know because I spent four hours with total adult newbies just generating characters. you will need multiple books I know that much
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# ? Aug 13, 2016 08:23 |
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Maybe try something like giving them all a character sheet and prepare some cards/sheets breaking down racial selections and class features. Prepare a stat array for a maxed primary stat, two 14s, etc and have them pick one. Then when you ask their race hand out cards with racial abilities and let them write. Repeat for class/background. Spellcasters get a prepped spell list for the first session with the option to bring a custom list next time.
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# ? Aug 13, 2016 08:33 |
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Yeah the more pre-built stuff the better for what you want. Maybe even bring in 15-20 complete(ish) characters with mini-backstories and let them pick from that pool. Let them know that they can make some changes for the second game. Having a small (generic) paragraph for "who the character is" will start them imagining stuff to get the RP going. Like: "You grew up as a blacksmith, but when your family was killed by raiders you joined the guard/army and learned ..." helps a lot more than "Youre a level 1 (or 3) fighter". (This is the opposite of my normal preference with adults that are willing to start a long lasting game, where I like super involved character creation for the narrative.)
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# ? Aug 13, 2016 08:41 |
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I wrote this 3.5e, but most of it should apply to 5e as well:gradenko_2000 posted:
One bit I would add is that most people have a strong enough cultural influence from video games and general nerd culture that should have an idea of what most class words mean, and all you have to do is to explain are the D&D-specific idiosyncrasies, such as the difference between a Paladin and a Cleric, or the difference between a Wizard and a Sorcerer. gradenko_2000 fucked around with this message at 09:38 on Aug 13, 2016 |
# ? Aug 13, 2016 09:01 |
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Another alternative is using coredraw (or a similar software) to fabricate Dungeon World playbooks using D&D's logo, fonts and overall visuals and tell the group it's D&D. If they start RPGs wih D&D proper, they will become physically unable to understand other RPG systems.
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# ? Aug 13, 2016 10:52 |
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I and a bunch of my friends began with 3.5e and we're all perfectly capable of learning other RPGs, and have been doing it for a long time. I know anecdotes aren't data, but being stuck on D&D permanently is far more complex than "if you play D&D as your first RPG you'll be ruined forever because it's a mind virus." Also tricking people into playing Dungeon World is pretty loving scummy.
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# ? Aug 13, 2016 12:00 |
The intro adventure for Storm King's Thunder is out; I've been working all day and haven't had a chance to look. Anyone else checked it out?
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# ? Aug 13, 2016 16:19 |
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Admiral Joeslop posted:The intro adventure for Storm King's Thunder is out; I've been working all day and haven't had a chance to look. Anyone else checked it out? You can't say that and just not link us the hook-up, man
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# ? Aug 13, 2016 16:44 |
gradenko_2000 posted:You can't say that and just not link us the hook-up, man I..don't know if I can. The person who handles League at the store has a online box thing that contains all the adventures that aren't in books and such. Is this a thing that all the coordinators get as an Ease of Access thing? If they're free and clear I'll figure out somewhere to upload it.
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# ? Aug 13, 2016 16:48 |
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Admiral Joeslop posted:I..don't know if I can. The person who handles League at the store has a online box thing that contains all the adventures that aren't in books and such. Is this a thing that all the coordinators get as an Ease of Access thing? If they're free and clear I'll figure out somewhere to upload it. Oh. I thought it was going to be like that level 1 Ravenloft adventure that was released for free on PDF. Carry on then.
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# ? Aug 13, 2016 16:51 |
I sent her a message asking if they're OK to hand out. Or if there's no way to track where it came from (so she doesn't get in trouble) I'll do it anyway.
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# ? Aug 13, 2016 16:57 |
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I think they're releasing the first intro bit at the start of September. Like the Strahd thing.
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# ? Aug 13, 2016 16:58 |
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So Mike Mearls posted on Twitter than the 5e PHB has outsold every other PHB from 3.0 on. https://twitter.com/mikemearls/status/764241988128419840 Given that the 3.0 PHB sold about 500,000 units, is this utter bollocks or is 5E an insane runaway success?
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# ? Aug 14, 2016 02:01 |
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Sounds like outright lies to me. There is no way that is true, or they wouldn't basically be mothballing 5e already. But hey maybe they are actually doing well and have some other reason why they have so few people working and basically not putting products out at all.
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# ? Aug 14, 2016 02:04 |
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Maybe previous editions showed only the core books sold enough to really justify making them? It seems weird but it's a possible explanation
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# ? Aug 14, 2016 02:06 |
Why did they go with the short DM screen and the "Something Happens, Roll A D20" chart? DM screens are supposed to be tall! I feel naked behind this.
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# ? Aug 14, 2016 02:06 |
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HidaO-Win posted:So Mike Mearls posted on Twitter than the 5e PHB has outsold every other PHB from 3.0 on. I can think of two explanations: A) this is a ludicrous outright lie. B) People have realized that the PHB is basically the only book that's only ever going to come out and don't feel so bad about picking it up. There is absolutely no way that 5e has actually generated more profit than either 3.5 or 4e as a whole since even if they have a large install base the install depth is shallow as gently caress.
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# ? Aug 14, 2016 02:13 |
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Make 3 corebooks, sell it to the rubes, then crack out 6e in 3 years? Fill the gap with the occasional third party adventure? I can see the business plan of largest return for minimal investment working for a bit, but I just don't buy 5e PHB outselling the 3e PHB.
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# ? Aug 14, 2016 02:14 |
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Nancy_Noxious posted:Another alternative is using coredraw (or a similar software) to fabricate Dungeon World playbooks using D&D's logo, fonts and overall visuals and tell the group it's D&D. This is still a terrible posting gimmick.
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# ? Aug 14, 2016 02:18 |
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# ? May 14, 2024 15:53 |
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I don't think Mearls is lying. It's entirely possible that 5th Edition has sold more copies than 4th, 3.5e or 3.0e individually. I would attribute this more to the growth of the RPG playerbase in absolute numbers than anything else. "Nerd culture" is far more mainstream, and the "Twitch streaming" culture has also gotten to D&D, and I think those are some significant industry drivers.
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# ? Aug 14, 2016 03:41 |