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Surprise Giraffe posted:What's the max jump range you can engineer into an exploraconda? As always, it depends on what else you fit on it and how you manage your fuel, but you're probably looking at something in the 45–50 Ly range.
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# ? Aug 12, 2016 13:06 |
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# ? May 11, 2024 07:56 |
Surprise Giraffe posted:What's the max jump range you can engineer into an exploraconda? If you strip it down to the barest essentiels, you'll get 38,06 Ly max before engineers get at it. If you're lucky and roll the maximum +50% possible for grade 5, then that goes up to 57,09 Ly. You can burn a top-tier one-time boost on top of that to push it all the way to 114,18 Ly for a single jump.
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# ? Aug 12, 2016 13:28 |
Tippis posted:Pretty much. The main reason to go with an Anaconda is that you can bring more stuff to offer better redundancy — more AFMUs, more scarabs, more heat sinks etc. You pay for it in cash and in the ship having the frameshift agility of a beached whale. Meh, a beached whale does not sound like fun. I don't know why but I'm so attached to this diamondback-e. three huge engines taped to a cockpit, and it handles like a little space maserati. Here's hoping we get more ships with the next big update.
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# ? Aug 12, 2016 13:29 |
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So I started this game for the first time in a bit yesterday, and now I seem to be getting way more than 1 thing per pickup while killing outcrops with the SRV. This is new right? Because it owns a lot.
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# ? Aug 12, 2016 13:48 |
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Truga posted:So I started this game for the first time in a bit yesterday, and now I seem to be getting way more than 1 thing per pickup while killing outcrops with the SRV. This is new right? Because it owns a lot. Yes. It's part of the Engineers revamp where they realised that the materials requirements were utterly insane for… oh, almost everything. So they reduced and/or simplified what you need for the upgrades and also made it so that all pickups means you get 3 units of whatever you picked up. It only applies for stuff you harvest yourself, though, not for mission rewards and the like.
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# ? Aug 12, 2016 14:40 |
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Oh great. I'm glad I just stopped playing when they announced that change then. Thought that was just for the new drops, not also surface stuff.
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# ? Aug 12, 2016 14:47 |
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Unless you simply don't want to land on planets, I would STRONGLY suggest not going with 5D thrusters on an exploraconda. They can't hold the thing up for poo poo.
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# ? Aug 12, 2016 15:06 |
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Just for the sake of theory crafting, if you take the old-fashioned, pre-boost, max-range Exploraconda it has a jump range of 40.73, a max boost can put that up to 61.1ly/jump. Let's say you are lousy with mats and reroll thursters/powerplant/power distributor until you get weight savings out of each and reroll the FSD mod until you get a secondary effect that goes beyond max range. I think it is totally possible to get it up to 65+, which means that jumps >120ly are definitely within range and >130 is very much within the range of possibility!
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# ? Aug 12, 2016 15:21 |
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So I played this at release and rage quit after I realized that mining was the best way to make money and I could not pick up space rocks because I can't fly well... But picked it up again 2 days ago and started from scratch - and well loving it so far (probably because I have not touched a mining laser). Also I have head tracking now and I have to say - it really makes the game feel way more 'natural' and more enjoyable as a result. It also seems to be way easier to make money now than before at least as a total newbie - is that actually the case or am I imagining it? After 1 night of playing I'm already in a OK equipped Adder just by running a few data delivery missions. Thing is - I'm not really sure what to do from here, how do I best make money with an Adder? Keep doing hauling runs? Is there any chance of surviving a combat mission in this scrapheap? What about Horizons, I've never landed on a planet, should I? Is it worthwhile as a way of earning income as a newbie?
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# ? Aug 12, 2016 15:54 |
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You're not imagining it, they upped credit rewards for almost everything by an order of magnitude.
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# ? Aug 12, 2016 15:58 |
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Planets are where you spend money, not earn it Seriously though, dicking around on planets is great fun. if you liked just driving around with the mako in ME you'll probably like driving on planets here. There's just not much cash to be made doing it, it's mostly to gather resources for reloads or engineers or whatnot. Also, you need horizons to access engineers, and imo the mods really open up the game a lot more IMO. You can actually take a ship you like and fix its bad stat a bit. I'm currently grinding for FSD upgrades for my clipper so I can have it fully armed and hopefully still jump closer to 20, rather than 10 Ly, which will make it the best ship ever.
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# ? Aug 12, 2016 17:03 |
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Truga posted:Planets are where you spend money, not earn it Speaking of which. How far can you pump a Vulture powerplant? Can you with some mods, A class it and sustain 2 beams or 1 beam 1 PAC without everything shutting down?
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# ? Aug 12, 2016 17:49 |
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Anacondas can get over 64 ly jump range with clever use of engineer upgrades and downgrading components and still have boosting and guns. Re: https://youtu.be/VyZxiT0ZsNI Also that guy puts out amusing and entertaining videos, I like the gimmick. Would recommend him alongside ObsidianAnt for Elite content creators. Mr. Crow fucked around with this message at 17:54 on Aug 12, 2016 |
# ? Aug 12, 2016 17:52 |
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I just got myself a Clipper. Where have you been my entire life, you sexy sexy ship?!
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# ? Aug 12, 2016 23:37 |
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Pimped my asp for close to 48ly, 52 on fumes. that's with a srv / heatsinks / shields etc. Can go higher according when i roll for a upgrade but it has really good secondary rolls along with not much weight gain. Shame there is no indication in numbers what your current jump and what the modded jump rate will be so im leary of upgrading it unless i'm sure it will be a benefit. Plus the mods clean drive tuning you can gain a secondary roll that reduced mass of the thrusters same with Low Emissions Power Plant. Not done the low enhanced power shield yet but i will when i get back to the bubble. Shame the lightweight armour does not apply to standard default armour as that would cut a lot of mass.
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# ? Aug 13, 2016 03:48 |
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My DBX does 44/48 and I am pretty sure I can get it to 50 if I drop the multi-cannon/beam setup or get a few more lucky rolls for weight-savings!
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# ? Aug 13, 2016 04:14 |
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Are you following Frontier's promises of big reveals at Gamescom? Today this little bit of in-game news dropped: GalNet posted:12 AUG 3302 Now I have to ask, what exactly is it the ship builders of the galaxy are working on? A new inter-system jump drive? A new super-long-range jump drive? New ships with specialized FSDs? I guess we will know next Thursday!
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# ? Aug 13, 2016 09:26 |
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T-t-t-thargoids?!GalNet posted:12 AUG 3302 Holy loving poo poo. And those two news items are official, by the way. There's no commander name attached, which means it's pure Frontier, baby.
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# ? Aug 13, 2016 09:45 |
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Crossposted from the PGS-thread: The Voyage is on! But what exactly happened during the time I limped back with my Anaconda and the now, where I seriously attempt to cross the galaxy in a motherfucking Imperial Cutter? This post is kind of explaining what I was doing after coming back from my sudden burn-out syndrome. The first thing I did was going back to my Asp and just jumping out to a random target: A carbon star! This is me making some nice pics while collecting materials on a planet. Screenshot 1 shows a planet looking like a sack full of worm eggs crashed into the planet and now it's infested with them tunneling everywhere. Seriously, deep canyons and strange mountain ranges looking like tunnels, this planet was like worm central. Or giant moles, I suppose. Space can be weird. Since I am incredibly stupid, I landed on a flat plateau in that canyon from the last pic, but then I just blasted into this hellscape with my SRV, not caring about how the gently caress my ship was supposed to land here. After collecting a bunch of mats, I tried recalling my ship, but it refused to land anywhere near me. Instead it kept landing back on the plateau where I first touched down. My ship's computer is surprisingly sensible. Success! This is me cruising above a poor bastard of a planet forced to orbit a dark, foreboding carbon star. Seriously, that poor thing is getting burned from its close sun and still has to suffer a weird dark twilight even in full daylight. On my way back to civilization from this short trip there wasn't anything of interest, but this local faction made me smile. "Frogcorp". Welp, and then I started grinding mats and engineers like mad because that short trip and the two CGs far from the bubble awoke the space madness sleeping in me and I wanted to revive my old plans: Travelling to the other side of the galaxy, but in style. While the common Explo-Anaconda would have been a better choice, the Cutter is clearly the more stylish ship. And it looks like the Beluga Liner is still a couple months off. Besides, I don't want to risk looking stupid if it turns out the Liner has something absurd like 10 ly max range. Even with engineer upgrades, that wouldn't be fun. While all that grinding was kind of mindless and often unfun (especially the part where super-NPCs I could neither beat nor outrun killed me six times), some of the vistas were worth it: Here I am landing at a nice looking planetary tower/fortress city. And that was the situation hundreds of engineer upgrades later. Now I have something like 7-8 hundred upgrades done, according to my right-hand menu. Sure, most of them level 1 mods to grind up levels, but a lot of that number was also re-rolls of my grade 2 and 3 upgrades. And now my Imperial Cutter has a jump range of 31,91 ly / jump! Mind you, I also have 19 tons of Osmium slowing me down and tons of weapons and other crap I thought I could possibly need. (I tested cutting down my giant 64t fuel tank to 32t, it resulted in squeezing out almost another light year and I got up to ~32,7 ly/jump, but the price was too high: Every jump close to max range would have sucked over a third out of my tank. Less then three jumps at full range? loving hell no. So 64t fuel it is. For reference, that's enough for a safer 5-6 jumps at max range. Every jump not at max range drops fuel usage so much it looks like I'm using economic routing, by the way. This is also nice.) My pride and joy: The Heleophryne Regis. Here sitting in Thrash, a weird independent system close to the edge of the bubble, towards where Jaques' station is. It's name is related to the name of our flight, the 211th Altenmoor Ghostfrogs. Little steps. That tiny orange thing is my first way point, just under a thousand light years from Thrash. The yellow thing marks the mining-CG at Jaques' station. The plan so far: - Getting to Jaques' station before the second CG runs out in about two weeks and selling my Osmium. - Obligatory visit to the galactic core. - Endgame: To the outer edge of the galaxy on the other side of the core.
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# ? Aug 13, 2016 14:14 |
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Sorry for the triple-post, but I added a short-story like log entry for this trip on Inara (the first of many) and I wanted to share:A mad man posted:It has been a while. I decided recently to start making log entries again. It helps me stay sane, you know?
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# ? Aug 13, 2016 14:58 |
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If we rarely but sometimes got yanked out of witch-space and had to fight off an alien ship that would be awesome as hell. That's all I have to say about these aliens.
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# ? Aug 13, 2016 15:54 |
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Blind Rasputin posted:If we rarely but sometimes got yanked out of witch-space and had to fight off an alien ship that would be awesome as hell. That's all I have to say about these aliens.
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# ? Aug 13, 2016 16:24 |
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Pilchenstein posted:I honestly can't see how they do that without causing uproar on the brown sea. Either they just gank people in hyperspace and traders are furious or they give us the option to negotiate and the "it's called Elite Dangerous" crowd tip their pram over. I imagine they'll make it some sort of opt-in war (comedy option, add thargoids as a powerplay faction ). Only really dumb people will object to getting ganked by Thargoids, most of the players are waiting on aliens for an eternity. There will be tons of people flying around, trying to get attacked. Whoever complains will be part of a tiny minority Frontier can safely ignore.
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# ? Aug 13, 2016 16:43 |
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Haha what is the deal with the wanted implementation in this game (code-quality-wise)? I had a little misunderstanding with some random non-wanted jerk who yanked me out of supercruise. I thought he must have been the pirate I had been warned about a few moments earlier so I sent The Welcome Party (about 30 mines) to greet him. By the time I realized he was clean it was too late, he was already dead and I was now a wanted man. When I logged out last night at the neighboring system, I had an active bounty. This morning I decide to go convert that to a dormant bounty by buying a cheap ship and going to get myself killed there. I fly on over and guess what? I'm no longer flagged as wanted there. I check my transactions and sure enough, no active bounties. I'm also missing one of my two prexisting dormant bounties. That's great because I had a couple of missions to turn in so I go drop those off at the various stations, including one owned by the faction who had a bounty out on me, no problem. Log back in this afternoon at the same station, WANTED. The active bounty is back. What the hell? I've also seen times when I got an active bounty, jumped to the next system, and checked immediately and "hey, no bounty?" so I jump back. No wanted, nice. Then someone scans me and bam wanted pops up and they deploy weapons upon me. Is my character just in denial about his fugitive status all the time?
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# ? Aug 13, 2016 17:54 |
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FYI the Stranger Things TV series soundtrack is now out for download and it makes perfect elite space trucking music.
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# ? Aug 13, 2016 18:23 |
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Libluini posted:Only really dumb people will object to getting ganked by Thargoids, most of the players are waiting on aliens for an eternity. There will be tons of people flying around, trying to get attacked.
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# ? Aug 13, 2016 18:35 |
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Pilchenstein posted:If they just put them in as rare hyperspace attacks just like back '84 () then they'll get complaints from both sides. One the one hand, explorerers with no guns getting melted won't be happy and on the other everyone waiting for a chance to prove themselves won't enjoy having to just hyperspace back and forth between systems all day hoping to get mugged. That's not to say they won't do it like that, though I'd imagine conflict zones are more likely. Because of this I think Frontier is hinting at new long-range drives with their latest news item. This would synergize well with their coy hints at something being hidden in the Formadine Rift, since it relates back to Thargoids, too. If some new long-range ships or drives get implemented, a lot of explorers will take the chance to go visit mysterious regions like that one. And if the region of space containing Thargoids gets put down somewhere near a tourist hot spot like that, well Thargoid guns and eager players will naturally come together.
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# ? Aug 13, 2016 19:13 |
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CapnBry posted:Haha what is the deal with the wanted implementation in this game (code-quality-wise)? I had a little misunderstanding with some random non-wanted jerk who yanked me out of supercruise. I thought he must have been the pirate I had been warned about a few moments earlier so I sent The Welcome Party (about 30 mines) to greet him. By the time I realized he was clean it was too late, he was already dead and I was now a wanted man. When I logged out last night at the neighboring system, I had an active bounty. The Transactions screen has been buggy and prone to showing inaccurate fines/bounty info for a couple months now.
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# ? Aug 13, 2016 22:01 |
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man it's been ages since I got a mission to a station that turned out to be 180k Ls away
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# ? Aug 13, 2016 22:37 |
Blind Rasputin posted:FYI the Stranger Things TV series soundtrack is now out for download and it makes perfect elite space trucking music. https://www.youtube.com/watch?v=FpHNlx0pPIU
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# ? Aug 13, 2016 23:08 |
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frank.club posted:man it's been ages since I got a mission to a station that turned out to be 180k Ls away Someone here got one with a station about 4 million Ls away. I think it gave the distance as 0.13 Ly instead of Ls.
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# ? Aug 13, 2016 23:12 |
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Kramjacks posted:Someone here got one with a station about 4 million Ls away.
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# ? Aug 13, 2016 23:18 |
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I grinder and worked up engineers in my Asp today and it feels like a completely different ship. Grade 3 guns, about grade 3 drive and shields and distributor, and a grade 4 FSD. drat. It flies and kills almost like a vulture with a 32ly range. Love this poo poo but the bubble feels small now.
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# ? Aug 14, 2016 00:46 |
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Kramjacks posted:Someone here got one with a station about 4 million Ls away. It even gave me a time bonus to complete in lol
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# ? Aug 14, 2016 01:25 |
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Did the safe distance for disengaging supercruise when going to a station get changed? I just did a safe disengage while about 9.5Mm away from my destination while traveling about 4.5Mm/s. Edit: Now I'm starting to think I just misread the text and it was just a normal dropout. Kramjacks fucked around with this message at 06:46 on Aug 14, 2016 |
# ? Aug 14, 2016 06:40 |
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They did increase the distance and speed in some situations, not sure what the formula is. Check the safe drop numbers in the bottom left.
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# ? Aug 14, 2016 07:15 |
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Kramjacks posted:Did the safe distance for disengaging supercruise when going to a station get changed? It depends on how far away the station's orbit is from the body it's orbiting. The more open space there is around the station, the farther out the safe disengage happens.
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# ? Aug 14, 2016 08:43 |
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Libluini posted:T-t-t-thargoids?! Reminds me the old FFE Journals...they ran a collection of Thargoid articles in Universal Scientist back then.. quote:THE THARGOIDS - TRUTH AND FICTION -1 I loved reading those at the time, they were coming each game month or so... Also, there is this. https://twitter.com/michaelgapper/status/764062439641976832 Dante80 fucked around with this message at 10:34 on Aug 14, 2016 |
# ? Aug 14, 2016 10:32 |
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I submitted a bunch of exploration data at Bava as a part of the community goal (the first one I've ever tried) and then went off for a long trip out to nowhere. I've just now got back to the station where I got the CG - how do I know what I got for that data? Is there anything I need to do to finalise the process?
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# ? Aug 14, 2016 11:48 |
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# ? May 11, 2024 07:56 |
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Gromit posted:I submitted a bunch of exploration data at Bava as a part of the community goal (the first one I've ever tried) and then went off for a long trip out to nowhere. I've just now got back to the station where I got the CG - how do I know what I got for that data? Is there anything I need to do to finalise the process? If you signed up for the CG, it should still be in your left-hand panel until you collect the money. Frontier at one point added a function to collect from afar if you're too long or too far away, but I dunno how that works. It's been a good long while since I had to do this. If you're at the station already, you can also go into the mission board and to the list of CGs. If you're signed up and didn't collect, it should still show up for you. As long you don't accidentally hit "discard", you should be golden.
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# ? Aug 14, 2016 12:39 |