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Captain Scandinaiva posted:If you upgrade the Seamoth with the defensive system, does it function in a radius around the Seamoth so you can park it and keep an area safe? There's a wreckage where I need to cut open a door but it's guarded by two Stalkers. At the moment there is no depth damage to yourself because your swimsuit is magical super-science. You will take damage by virtue of your Seamoth blowing up but that's it. Also be pretty thorough with checking out wrecks. Every instance of cutting open a door I've found simply makes it easier to get around/into and out of a wreck rather than being strictly required. (Sometimes you might need the grav gun to get your other option but there's always another option.)
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# ? Jul 28, 2016 22:51 |
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# ? May 15, 2024 04:18 |
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Solid Poopsnake posted:For some reason, your soft, fragile human body is incompressible. What's the dsl?
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# ? Jul 28, 2016 23:12 |
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WithoutTheFezOn posted:Also, a random question: is there any useful purpose for the air pipes you can make? I built pipes down two deep caves into the Jelly Mushroom Zone before I ever found the submarine parts. If you don't have (or for whatever reason don't want to use) the Seamoth or Cyclops pipes let you go deeper then you can on a half a tank of air.
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# ? Jul 28, 2016 23:36 |
Alright, thanks. I'll start exploring deep caves then, using the Seamoth as a mobile base.Away all Goats posted:You won't take damage from depth, only your vehicles do. However keep in mind that if you dive below 200 meters without a rebreather you will consume oxygen quicker. Ah, so that's what the rebreather is for. The description is a bit unclear.
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# ? Jul 28, 2016 23:45 |
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double nine posted:What's the dsl? The deep scattering layer. Though on the Subnautica planet, it seems to occur closer to 150m down than 300+. Still, crushing depth, haunting darkness, gently caress yeah. E: Actually, what's the maximum depth with flat land to build on? Wanna get deep.
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# ? Jul 28, 2016 23:53 |
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Experimental subscribers, beware. There was just an update and uh this might be a problem.
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# ? Jul 29, 2016 00:17 |
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deleted
Cythereal fucked around with this message at 04:02 on Nov 30, 2022 |
# ? Jul 29, 2016 00:21 |
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GRANNYS PEACH TEA posted:I built pipes down two deep caves into the Jelly Mushroom Zone before I ever found the submarine parts.
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# ? Jul 29, 2016 00:41 |
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I really wish the dive reel could be fastened to wreck walls. I don't die often, but when I do it's usually because I got turned around in a big wreck. I'd love to be able to explore them more methodically, and a reel would help with that, both in a practical and in an immersion sense. Also GOOD GRAVY GIMME MY EXOSUIT UPDATE ALREADYYYYY
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# ? Jul 29, 2016 14:07 |
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Trustworthy posted:I really wish the dive reel could be fastened to wreck walls. I don't die often, but when I do it's usually because I got turned around in a big wreck. I'd love to be able to explore them more methodically, and a reel would help with that, both in a practical and in an immersion sense. Can you attach it to the ground, maybe? I still can't load a goddamned saved game so I can't test it.
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# ? Jul 29, 2016 23:20 |
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Bring a seaglide too since big wrecks tend to have some weird effect on slowing movement down when you're in/near them. I haven't had need of a dive reel (I have good visual memory and navigation skills) but that's what's killed me most when exploring the larger wrecks.
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# ? Jul 29, 2016 23:24 |
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Solid Poopsnake posted:Can you attach it to the ground, maybe? I still can't load a goddamned saved game so I can't test it. From my limited testing, no. It'll only latch onto natural surfaces. Wreck floors, walls, ceilings, etc., are all off limits. Trustworthy fucked around with this message at 23:30 on Jul 29, 2016 |
# ? Jul 29, 2016 23:27 |
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An update was just posted in the experimental build that fixes the savegame selection issue. Hooray! E: Just another day at the office. Solid Poopsnake fucked around with this message at 00:06 on Jul 31, 2016 |
# ? Jul 30, 2016 22:54 |
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Big updates to the Aurora, there are now a lot more explorable rooms and corridors with parts gated by keycodes and obstacles you need certain tools to get past, as well as posters, scannable furniture, and the spot where we'll likely get the exosuit fragments.
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# ? Aug 5, 2016 17:23 |
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The update is finally out? Or is this another experimental?
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# ? Aug 5, 2016 17:53 |
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Galaga Galaxian posted:The update is finally out? Or is this another experimental? Still just experimental. Unless it just patched without me noticing without any news updates since July 6th, at least.
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# ? Aug 5, 2016 17:54 |
Hey, is there any known way to deal with a frequently-crashing Subnautica? My friend just picked this up and he loves it, but it doesn't want to run on his PC if it can avoid it.
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# ? Aug 10, 2016 13:17 |
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StrangeAeon posted:Hey, is there any known way to deal with a frequently-crashing Subnautica? My friend just picked this up and he loves it, but it doesn't want to run on his PC if it can avoid it. I had been having frequent crashes that I solved by turning down the graphics options to the lowest setting. Game still looks good at the minimum setting. He probably already tried that, but it took me an embarrassingly long time to think of it.
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# ? Aug 10, 2016 19:34 |
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So I read the most recent update makes crafting painful and boring, to the extent that the game is significantly less fun? As in, multi-minute wait times to make stuff that used to be nearly instant before. Seems insane, so I'm not sure I believe it for now, but I haven't played since the update and... uggh, god, I hope it's not true.
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# ? Aug 12, 2016 16:03 |
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https://www.reddit.com/r/subnautica/comments/4xdtrm/new_experimental_build_time_nerfs_foreverything/ Seems like the crafting times for some things have gone up a lot. I don't see the point. So I don't get to use a thing for 90 seconds and then it's the same as before.
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# ? Aug 12, 2016 16:09 |
I can see a reason for it if it was something you could craft under pressure while in a dangerous area, but if you are basically just standing in your habitat waiting for stuff then this is a bad change.
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# ? Aug 12, 2016 16:14 |
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According to that list, this change seems to be one that's for the sake of realism rather than gameplay, all of the minute+ times are on tools and other large items. It makes sense why it would take a couple minutes to make something bigger but the only gameplay reason it serves is to slow down the whole loop. Especially the 4 minute build time on the constructor. That's just mean. Fruit nerf at least supports other game systems (curing and filtering big waters) but this is just going to have people run 2 fabs in their bases rather than 1. EponymousMrYar fucked around with this message at 16:36 on Aug 12, 2016 |
# ? Aug 12, 2016 16:33 |
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EponymousMrYar posted:According to that list, this change seems to be one that's for the sake of realism rather than gameplay, all of the minute+ times are on tools and other large items. Changing things for the sake of realism seems especially dumb when the new result is no more realistic than the previous result.
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# ? Aug 12, 2016 16:40 |
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I am okay with this change and the new nuances it will bring to gameplay.
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# ? Aug 12, 2016 16:54 |
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Trustworthy posted:I am okay with this change and the new nuances it will bring to gameplay. I hope you get eaten by a crab squid.
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# ? Aug 12, 2016 16:58 |
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Craft time changes are loving terrible. Utterly pointless.
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# ? Aug 12, 2016 17:10 |
Anything that has be standing in my buildings staring at a progress bar rather than being out exploring cool underwater landscapes is a bad move, imo. Next are we going to have it so you have to hook up air tanks to a pump for five minutes before you can use them again?
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# ? Aug 12, 2016 17:12 |
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DreamShipWrecked posted:Anything that has be standing in my buildings staring at a progress bar rather than being out exploring cool underwater landscapes is a bad move, imo. What's weird is that longer crafting times would actually work better. Like the battery charges - something that takes enough time to do that you could leave it to do it's thing while you go on another adventure is fine. These changes move a lot of stuff to the utterly horrible middle ground of "takes too long to wait for, doesn't take long enough to justify leaving while it happens". It's the worst of all possibilities.
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# ? Aug 12, 2016 17:15 |
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I could get crafting times if they were like 20 minutes to an hour and involved multiple machines like in say, Minecraft, for some of the big things like the Seamoth because at least then you have an incentive to go explore while you wait. But 90 seconds is just pointless filler and nothing more than an annoyance.
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# ? Aug 12, 2016 18:19 |
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waystofleshouta30hourexperience.txt
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# ? Aug 12, 2016 18:20 |
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Just build more fabs.
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# ? Aug 12, 2016 18:30 |
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Truga posted:Just build more fabs. After that it is suitably irrelevant though. Fresh Shesh Besh posted:Craft time changes are loving terrible. Utterly pointless. Crafting time by itself is becoming more and more a legacy thing that devs seem to throw in there instead of thinking how it can enhance the experience.
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# ? Aug 12, 2016 19:00 |
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On the other side is Minecraft, which is living proof you don't need crafting time for a compelling experience. Even most of the mods don't require any time to craft items. Obvious exceptions are pumps and thaumcraft infusion poo poo etc.
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# ? Aug 12, 2016 19:11 |
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Ambaire posted:On the other side is Minecraft, which is living proof you don't need crafting time for a compelling experience. Even most of the mods don't require any time to craft items. Obvious exceptions are pumps and thaumcraft infusion poo poo etc. Even the stuff that people use that ends up adding crafting time, it's the "stick a stack of this in here, come back in an hour for a stack of that" which at least gives a nice feeling of productive automation in setting up machines that work while you're away - for that sort of stuff, it sets up a kind of rythm or pace, and subnautica sort of has that in the form of growing and breeding and hatching. But these changes don't even fit that sort of approach so who knows wtf they think they are doing. Edit: Oh god people on the forums are complaining the crafting time sink doesn't apply to buildings too and it should. gently caress gently caress gently caress GlyphGryph fucked around with this message at 19:21 on Aug 12, 2016 |
# ? Aug 12, 2016 19:17 |
Minecraft and Factorio prove all that well enough, if you can improve efficiency in an interesting way then craft timers become a fun game in and of themselves. But if it's just an arbitrary, unchangeable number then it is dumb. I don't get everyone saying it should apply for the sake of realism. This is a game where you take crystals and chunks of coral and turn them into superconductors because you have magic molecule reassemblers. Who gives a drat about realism when you have sci-fi magic?
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# ? Aug 12, 2016 19:24 |
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Everyone who gives a drat about this should go post in the subnautica forums. The people can influence change if they care enough to involve themselves.
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# ? Aug 12, 2016 19:30 |
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http://forums.unknownworlds.com/discussion/144325/crafting-speed Here's the thread. The devs are reading it and posting in it, so yes, please weigh in. Right now the overwhelming chorus is in support of it and even expanding it for the sake of "realism", "exploration" and "loving with impatient people". GlyphGryph fucked around with this message at 19:41 on Aug 12, 2016 |
# ? Aug 12, 2016 19:37 |
GlyphGryph posted:http://forums.unknownworlds.com/discussion/144325/crafting-speed Wow, you weren't kidding. Wanting crafting to be done quickly is "instant gratification" and you can just "go do something else"? There is nothing to do in bases except craft. Are people wanting to play Sim City or something? I want to find out how much pressure my submarines can tank and see what the bottom of the giant trench on the side of the map looks like, not stare at my breeding aquarium for five minutes while some fish get cooked.
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# ? Aug 12, 2016 19:43 |
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We're talking 4 minutes maximum. Do you get upset when you have to microwave something for 4 minutes? Because it already took time to get it and put it in the microwave? NO! Or at least you shouldn't, because if you've ever had used a microwave in your life, you know that that amount of time will go by like that. I would love to see how these people handle War Frame, where almost EVERYTHING takes hours and days to build not mere seconds and minutes.
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# ? Aug 12, 2016 20:07 |
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# ? May 15, 2024 04:18 |
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Met posted:We're talking 4 minutes maximum. Do you get upset when you have to microwave something for 4 minutes? Because it already took time to get it and put it in the microwave? NO! Or at least you shouldn't, because if you've ever had used a microwave in your life, you know that that amount of time will go by like that. I would love to see how these people handle War Frame, where almost EVERYTHING takes hours and days to build not mere seconds and minutes. I almost want to believe that one is an intentional and skilled troll, because it's really really just perfectly crafted to get my eye twitching.
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# ? Aug 12, 2016 20:10 |