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It's really more "the stakes are so high we have to send our most experienced men" than anything else. At least this game doesn't use fill vacancy promotions like the original X-Com (UFO Defense), which was always hilarious when you send a bunch of rookies out on a mission and all of a sudden one of them is the Commander.
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# ? Aug 10, 2016 19:27 |
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# ? May 27, 2024 02:17 |
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EggsAisle posted:I've been playing EW as a result of this LP while I wait for XCOM 2 to go on sale. I'm horrible at games like this, but I figured hey, Jade makes it look so easy! Oy. I'm finally starting to get a feel for proper positioning, at least. Watch those flanks, indeed... It's mostly just a legacy thing from the original X-com.
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# ? Aug 10, 2016 19:27 |
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Rest in peace sweet lobster, you were to beautiful for this sinful boiling world... But now with your death, a slot just opened up for a grenadier
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# ? Aug 11, 2016 04:47 |
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apostateCourier posted:It's mostly just a legacy thing from the original X-com. Of course, in the original, usually the best thing to do was have the CO sit at the back of the skyranger and look inspirational to keep the rookies from panicking, since if they got shot, everyone would poo poo themselves. Officers were pretty much just a panic control mechanic. Which is kind of awkward since the order in the skyranger is set by recruit order, so it's quite likely the person at the front will get the first promotion. Which leads to them getting the second, and then before you know it, one shot off the ramp and you've got a panic spiral.
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# ? Aug 11, 2016 06:11 |
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Well If Rumrusher isn't going to share these, I will for him. All glory to Rumrusher. I make no promises that these things will really happen!!!! I just wanted to post them and mention I have the next two updates recorded in raw format, so hopefully next update in 48. Depending on Guava 'I love the bachelor' Moment.
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# ? Aug 11, 2016 09:49 |
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Fuuuuuuuuuuuuuuuuuuck, we coulda named him Angry 'Radium' Lobster. His minigun could've been named 'The Autobahn'.
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# ? Aug 11, 2016 13:22 |
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Nothing to add to the thread, but the game is currently at 45 % off on Steam. Now you too can tell Jake to fix his game.
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# ? Aug 11, 2016 21:03 |
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Den Store Frelser posted:Nothing to add to the thread, but the game is currently at 45 % off on Steam. Now you too can tell Jake to fix his game. Great time to buy it as well! Jade Star, are you open to the idea of doing a mod highlight playthrough when this is done? Or at least some bonus videos?
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# ? Aug 11, 2016 22:42 |
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That would be an amazing addition to X-Com 3: you can revive soldiers in robot bodies so they can continue to serve humanity.
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# ? Aug 11, 2016 22:49 |
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Covok posted:That would be an amazing addition to X-Com 3: you can revive soldiers in robot bodies so they can continue to serve humanity. Even in death,I still serve.
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# ? Aug 11, 2016 23:00 |
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VolticSurge posted:
Even in death, I still miss 98% shots.
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# ? Aug 11, 2016 23:31 |
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VolticSurge posted:
Even in death, I can still panic and kill myself and everyone around me. Second times the charm Hitler!
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# ? Aug 12, 2016 00:08 |
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I'm actually surprised that if you search "Hitler Dreadnought" it's only like half a page of Hitler dreadnoughts, and most of those are the same image. Maybe the 40K fanbase isn't as poo poo as I thought.
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# ? Aug 12, 2016 00:21 |
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TheDarkFlame posted:I'm actually surprised that if you search "Hitler Dreadnought" it's only like half a page of Hitler dreadnoughts, and most of those are the same image. Maybe the 40K fanbase isn't as poo poo as I thought. Why would they need a Hitler dreadnought when the entire theme of WH40K is genocide the other? WH40K - Genocide is a feature, not a side effect.
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# ? Aug 12, 2016 00:33 |
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TheDarkFlame posted:I'm actually surprised that if you search "Hitler Dreadnought" it's only like half a page of Hitler dreadnoughts, and most of those are the same image. Maybe the 40K fanbase isn't as poo poo as I thought. Don't worry, they are poo poo in many other ways.
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# ? Aug 12, 2016 00:34 |
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Godnnelg posted:Great time to buy it as well! I really want to say yes to this, but my last two LPs have taught me that as much additional poo poo as I want to do and plan to do at the start of an LP, I am very likely burned out by the end of things and a lot of the extra ideas I have get dropped. So it may just depend on how quickly I finish the main LP and see how I feel about adding on to it. I do kind of regret not doing a training roulette for the first XCom
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# ? Aug 12, 2016 00:34 |
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TheDarkFlame posted:I'm actually surprised that if you search "Hitler Dreadnought" it's only like half a page of Hitler dreadnoughts, and most of those are the same image. Maybe the 40K fanbase isn't as poo poo as I thought. Actually, it is poo poo, because there should be dozens of pages of hitler dreadnoughts. Ergo they are not pulling their weight imo
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# ? Aug 12, 2016 00:38 |
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# ? Aug 12, 2016 00:42 |
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See,even giant robot sarcophagi can have fun.
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# ? Aug 12, 2016 01:56 |
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I am surprised that there is a tennis serve, but not a butler serve, we need a bit more art to run the joke into the ground.
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# ? Aug 12, 2016 02:37 |
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I just started a long war play through. New enemies are neat. Looking forward to seeing Jade get his bulwark on though.
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# ? Aug 12, 2016 05:31 |
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YOTC posted:Looking forward to seeing Jade get his bulwark on though. You know, there are some things and skills that I may not have given a full trial or thought over as much as I thought I had. As Guava talked more about Overdrive the more I wanted to work it out more and use it and see if I could really justify Adaptive Aim at any point. No real spoiler to say I am taking the SPARK on the next two missions I have recorded and I did my best to try to use Overdrive more liberally than I have in the past. I can say it worked out well, but Adaptive Aim still sucks balls I have to conclude. Someone else posted that perhaps the most common use of Overdrive is Move->Rocket->Shoot and for whatever dumb reason I never considered this previously. And when you rocket something with the Spark it is probably a situation that warrants using a cooldown skill like Overdrive. So I think I did that exact maneuver in both missions, and it's pretty great. The other times I got use out of Overdrive was treating it more like run and gun, so Move->Move->Shoot. Neither of these situations would have benefited from Adaptive Aim. So I'm going to give partial credit to Guava here and say I probably could make more use out of Overdrive than I have previously, but then he still gets a big F for Adaptive Aim because it doesn't actually help when I overdrive.
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# ? Aug 12, 2016 08:39 |
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Jade Star posted:You know, there are some things and skills that I may not have given a full trial or thought over as much as I thought I had. As Guava talked more about Overdrive the more I wanted to work it out more and use it and see if I could really justify Adaptive Aim at any point. No real spoiler to say I am taking the SPARK on the next two missions I have recorded and I did my best to try to use Overdrive more liberally than I have in the past. I can say it worked out well, but Adaptive Aim still sucks balls I have to conclude. Eh, in one of my playthroughs I made a full 6 SPARKS and just sent them on missions, replacing one with a specialist (Whom I dubbed "robo-lord") if it seemed like a good idea (so when I need to carry a vip or hack something), and there, I found adaptive aim much more useful than bulwark, as it turned "overdrive, shoot thrice, repeat until enemies are dead" a valid tactic. That's a gimmick though, but it did work amazingly. I will say I much prefer rainmaker over punch though, simply because 3 width plasma blasters are hilarious. As are blaster bombs with enhanced radius and damage. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Aug 12, 2016 11:15 |
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XCOM 2 is 45 (normal edition) or 50 (Digital Deluxe) % off on Steam this weekend!
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# ? Aug 12, 2016 12:54 |
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Pennfalath posted:XCOM 2 is 45 (normal edition) or 50 (Digital Deluxe) % off on Steam this weekend! Yup, finally picked it up for myself. Time to get back in the saddle.
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# ? Aug 12, 2016 13:52 |
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Jade Star posted:You know, there are some things and skills that I may not have given a full trial or thought over as much as I thought I had. As Guava talked more about Overdrive the more I wanted to work it out more and use it and see if I could really justify Adaptive Aim at any point. No real spoiler to say I am taking the SPARK on the next two missions I have recorded and I did my best to try to use Overdrive more liberally than I have in the past. I can say it worked out well, but Adaptive Aim still sucks balls I have to conclude. Overdrive into Shoot> Shoot> Shoot or Move> Shoot> Shoot is useful when something absolutely, positively has to die this turn - like a pod activation into flank when half your guys have already moved, or a chryssalid sprinting out of fog to say hi to your Ranger, or a Lancer anywere near a freshly-wounded troop. It's situational, but having a Spark that can reliably land those hits on an enemy - especially for armored enemies considering the innate Shred - is an incredibly useful tool to have in a pinch. Not that having the ability to throw full cover anywhere isn't useful - especially in terrain where grenades have destroyed every bit of cover - but it feels more situational to me - it's not generally that difficult to find full cover, apart from the aforementioned no-man's-land scenario; having Bulwark apply to adjacent enemies is kind of ridiculous; and lastly, you can use WAR armor to do heavy cover for a turn on a cooldown anyway. Same effect, only it's attached to an armour instead of burning a perk. Mind you, I'd still give my eyeteeth for a perk that adds more uses to the heavy / powered weapons on a Spark.
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# ? Aug 12, 2016 16:25 |
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Or something that gives them more than 5 base hacking. Yes they can hack remotely, this does not mean that they should.
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# ? Aug 12, 2016 16:29 |
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I am safe from the robot death march in the pool of purchasable soldiers. Alas, poor lobster! We knew him, Horatio! PS: To be fair, Jade, you absolutely never use Overdrive in your off-camera games either. Midnight Voyager fucked around with this message at 01:15 on Aug 13, 2016 |
# ? Aug 12, 2016 19:52 |
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I too was drawn by the "shoot more when overdriving" ability at first, but then I realized that, like Jade said, I rarely used more than one shot when overdriving. So I had a skill that gave me a better aim roll when I used it once every 15 or so turns when the majority of the missions have a turn counter, at least initially. Meanwhile I could guarantee better aim and crit chances already by using overdrive to move-rocket-shoot, or move-move-"shove autocannon barrel's down flanked sectoid's throat", and the extra armor comes in handy every time the Spark takes a damage roll, which it has the chance to do several times in one turn since it can't take cover and only has its innate 15 defense.Canuck-Errant posted:Mind you, I'd still give my eyeteeth for a perk that adds more uses to the heavy / powered weapons on a Spark. There's a mod for that. Gives Enemy-Within style projects to the Proving Ground to upgrade your Sparks. Gives them everything from +10 aim, 5 ablative shields at the start of a mission on top of their health, to extra heavy weapon uses to Close Combat Protocol (remember Close Combat Specialist in EW with your Assault making a free overwatch on every dude that entered 4 tiles? Now your Sparks get that.)
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# ? Aug 13, 2016 03:42 |
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Alkydere posted:Close Combat Protocol (remember Close Combat Specialist in EW with your Assault making a free overwatch on every dude that entered 4 tiles? Now your Sparks get that.) That would combo quite nicely with Bastion! Free shots on giys trying to melee or flank your covered units, plus a free point-blank shot on an enemy trying to use the Spark as cover.
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# ? Aug 13, 2016 05:05 |
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Wouldn't it be a good thing if the enemy used your Spark for cover? You know, because you could just move the spark one square away and have an enemy out in the open?
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# ? Aug 13, 2016 05:24 |
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AnoHito posted:Wouldn't it be a good thing if the enemy used your Spark for cover? You know, because you could just move the spark one square away and have an enemy out in the open? This is exactly what The Moment complained about and what Jade Star said the solution was.
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# ? Aug 13, 2016 05:49 |
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Do you get to keep deploying Shen in future missions?
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# ? Aug 13, 2016 06:10 |
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The Lone Badger posted:Do you get to keep deploying Shen in future missions? Nope, this is a special one-time guest appearance.
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# ? Aug 13, 2016 06:17 |
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Having an objectively superior unit on the field that would slow down your production times if injured and end the game if killed would be an interesting mechanic, but probably too prone to savescumming. Wonder if there's any cheats or mods to unlock her for someone who just wants The Best Specialist.
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# ? Aug 13, 2016 06:52 |
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Shen does upset me that she just gets to have Every Good Perk. I want Gremlins to deliver medkits as a feature, not a perk! Bah.
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# ? Aug 13, 2016 10:04 |
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Doctor Reynolds posted:Shen does upset me that she just gets to have Every Good Perk. I want Gremlins to deliver medkits as a feature, not a perk! Bah. The thing I noticed about Shen is that she pretty much has all the Gremlin specific abilities (so combat protocol, haywire and medical and scanning protocol, threat assessment and capacitor discharge) but no other abilities (except maby field medic?), so no guardian (actually really good) or ever vigilant. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? Aug 13, 2016 12:33 |
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Stephen9001 posted:The thing I noticed about Shen is that she pretty much has all the Gremlin specific abilities (so combat protocol, haywire and medical and scanning protocol, threat assessment and capacitor discharge) but no other abilities (except maby field medic?), so no guardian (actually really good) or ever vigilant. Would have to check her Character Sheet, she may have Field Medic but it is broken and does not work with Medical Protocol so pointless if she does.
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# ? Aug 13, 2016 15:20 |
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MadHat posted:Would have to check her Character Sheet, she may have Field Medic but it is broken and does not work with Medical Protocol so pointless if she does. I have no idea what you're talking about, since Field Medic's effect is obvious and it does work with Medical Protocol (provided you actually equip a Medkit). Shen has 5 Medical Protocol charges in the video (after being given a Medkit), which means she does have Field Medic (1 + 2 for having a Medkit at all + 2 for Field Medic). Sillyman fucked around with this message at 16:03 on Aug 13, 2016 |
# ? Aug 13, 2016 15:59 |
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# ? May 27, 2024 02:17 |
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Fumbles posted:Having an objectively superior unit on the field that would slow down your production times if injured and end the game if killed would be an interesting mechanic, but probably too prone to savescumming. Wonder if there's any cheats or mods to unlock her for someone who just wants The Best Specialist. I'm surprised they didn't add her as a cheat character. They could probably code her to not unlock until you've finished the tower mission so you don't do something dumb like have the mission-critical Shen and the cheaty Shen at the same time.
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# ? Aug 13, 2016 17:36 |