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Basic Chunnel posted:If they make a medieval isometric WoD game I swear to God The majority of the games mentioned were first person and pointedly not medieval, though?
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# ? Aug 13, 2016 02:53 |
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# ? Jun 10, 2024 17:21 |
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Is joke.
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# ? Aug 13, 2016 02:55 |
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Basic Chunnel posted:If they make a medieval isometric WoD game I swear to God Isometric Post-Gehenna Medieval Society where everyone worships a spaceship that recently showed up overhead to probe the planet for any resources worth mining
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# ? Aug 13, 2016 04:20 |
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hunter tbs rpg.
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# ? Aug 13, 2016 04:22 |
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The plot twist is that the spaceship is actually just a small part of the god machine and you've been playing a WoD demon game the whole time
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# ? Aug 13, 2016 04:24 |
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It's actually Psion! That p&p wasn't a flop!
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# ? Aug 13, 2016 04:29 |
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Dark_Swordmaster posted:It's actually Psion! That p&p wasn't a flop!
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# ? Aug 13, 2016 04:48 |
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I remember being young and browsing the tabletop section in a Borders and they had a game system called Psion where every PC was a champion of a specific god and it looked cool because you could be a champion of Baron Samedi.
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# ? Aug 13, 2016 04:55 |
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He means Trinity. It was no hell. Aberrant was rad as gently caress though.
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# ? Aug 13, 2016 05:12 |
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Dark_Swordmaster posted:I remember being young and browsing the tabletop section in a Borders and they had a game system called Psion where every PC was a champion of a specific god and it looked cool because you could be a champion of Baron Samedi. No, that's Scion/Demigod/God.
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# ? Aug 13, 2016 05:12 |
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I do wonder what the purpose behind specifically including Mass Effect 2 in the poll was. Perhaps they are as clued into the structural brilliance of it as I am
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# ? Aug 13, 2016 05:23 |
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Absence of Alpha Protocol was curious, since on the topic of repayable RPGs I don't think any other game has done it better in a choices-and-consequences way.
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# ? Aug 13, 2016 06:03 |
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RIGHT!?
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# ? Aug 13, 2016 06:17 |
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Basic Chunnel posted:I do wonder what the purpose behind specifically including Mass Effect 2 in the poll was. Perhaps they are as clued into the structural brilliance of it as I am Romances maybe? Honestly, they should make The Garrus™ a character archetype, and simply have a badass cop voiced by Brandon Keener as a romance option in every game. And I mean EVERY GAME; I want to romance Garrus in Call of Duty 25
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# ? Aug 13, 2016 06:22 |
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Needs more Thane
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# ? Aug 13, 2016 06:29 |
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Honestly I hope they don't add Bioware type romances in a Bloodlines 2 because I liked how any relationships you had the first game were just hosed up and just showcased how much of a hollow monster you could be.
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# ? Aug 13, 2016 06:29 |
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Accordion Man posted:Honestly I hope they don't add Bioware type romances in a Bloodlines 2 because I liked how any relationships you had the first game were just hosed up and just showcased how much of a hollow monster you could be. I think Bioware romances do that, but by mistake. Because they're hyper-gamified with mechanical consequences, and lack any long-term arc or consequences. If only the dude who wrote Madison still worked for Obsidian...
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# ? Aug 13, 2016 06:37 |
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There are no romances in Bloodlines (aside from the one night stand) because the whole game takes place over maybe a month. I always find it crazy how all these stories manage to fit in four possible flings for the main character.
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# ? Aug 13, 2016 06:46 |
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loving Bioware tomances are the worst aspect of their games and should be completely removed. Here Jack, let me gently caress you sane.
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# ? Aug 13, 2016 06:51 |
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my husband died a week ago but i saw his ghost in a dream and he was totally okay with us fuckin.
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# ? Aug 13, 2016 06:53 |
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But yeah they really should take cues from AP, because its still the gold standard of reactivity even with stiff competition from recent games like Undertale and Witcher 3.
Accordion Man fucked around with this message at 06:59 on Aug 13, 2016 |
# ? Aug 13, 2016 06:56 |
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Dark_Swordmaster posted:loving Bioware tomances are the worst aspect of their games and should be completely removed. Does anyone remember the flare-up between Josh Sawyer and that Bioware guy over romances? The Bioware guy seemed legit mad that writers at Obsidian thought that they had more dignity than strippers, or something.
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# ? Aug 13, 2016 06:59 |
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Basic Chunnel posted:If they make a medieval isometric WoD game I swear to God I take it that's a dig at VtM: Redemption? Republican Vampire posted:Does anyone remember the flare-up between Josh Sawyer and that Bioware guy over romances? Do you mean 'less dignity?' I'm not clear on what you're saying.
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# ? Aug 13, 2016 07:35 |
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Basic Chunnel posted:I do wonder what the purpose behind specifically including Mass Effect 2 in the poll was. Perhaps they are as clued into the structural brilliance of it as I am Knowing almost nothing about mass effect except what I've read from other people on these forums, isn't mass effect 2 the most liked in the series, with 1 being rough and 3 being disappointing but 2 hitting some sort of sweet spot of choices mattering and gameplay being good and characters being interesting?
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# ? Aug 13, 2016 07:39 |
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FirstAidKite posted:Knowing almost nothing about mass effect except what I've read from other people on these forums, isn't mass effect 2 the most liked in the series, with 1 being rough and 3 being disappointing but 2 hitting some sort of sweet spot of choices mattering and gameplay being good and characters being interesting? Accordion Man fucked around with this message at 07:45 on Aug 13, 2016 |
# ? Aug 13, 2016 07:42 |
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Max Wilco posted:Do you mean 'less dignity?' I'm not clear on what you're saying. Basically Josh Sawyer from Obsidian said he didn't want to write romances because creating that kind of gratification for users felt cheap and awkward. IIRC this is a big part of why he mostly focuses on systems and so on rather than narrative now. Patrick Weekes from Bioware went on this disjointed rant about Nancy from Sin City and how developers shouldn't think they're better than sex workers because their function is to empower and pleasure consumers. FirstAidKite posted:Knowing almost nothing about mass effect except what I've read from other people on these forums, isn't mass effect 2 the most liked in the series, with 1 being rough and 3 being disappointing but 2 hitting some sort of sweet spot of choices mattering and gameplay being good and characters being interesting? I think it's because there's some level of structural simularity. It's a narrative heavy shooter with a mission vs hub structure.
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# ? Aug 13, 2016 07:56 |
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Republican Vampire posted:Basically Josh Sawyer from Obsidian said he didn't want to write romances because creating that kind of gratification for users felt cheap and awkward. IIRC this is a big part of why he mostly focuses on systems and so on rather than narrative now. For reference: • Sawyer's post http://forums.obsidian.net/topic/44687-romances-in-nwn-2-and-rpgs-in-general/page-7?p=725311#entry725311 • Weekes' post http://www.rpgwatch.com/forums/showpost.php?p=15098&postcount=32
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# ? Aug 13, 2016 08:06 |
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Weren't the "omg please read my self-insert slashfic with femshep and space waifu tali-chan it's so squeeeeee " people at Bioware instrumental for Mass Effect 3 being a massive pile of poo poo?
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# ? Aug 13, 2016 08:18 |
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Tippis posted:For reference: Post number two is a bad dummyhead.
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# ? Aug 13, 2016 09:03 |
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quote:I'm not looking for a sword-holding simulation complete with gangrenous leg wounds and a terrifying fear of combat.
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# ? Aug 13, 2016 09:29 |
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Capn Beeb posted:Weren't the "omg please read my self-insert slashfic with femshep and space waifu tali-chan it's so squeeeeee " people at Bioware instrumental for Mass Effect 3 being a massive pile of poo poo? Nah. Main problem was they hadn't planned out the story major beats until the game was just about done.
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# ? Aug 13, 2016 09:57 |
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Basic Chunnel posted:I do wonder what the purpose behind specifically including Mass Effect 2 in the poll was. Perhaps they are as clued into the structural brilliance of it as I am Mass Effect 2 is a fantastic game.
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# ? Aug 13, 2016 10:34 |
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Bringing Legion to the quarian fleet was funny as hell and I replayed the game once just for that. That said, I realised while answering the survey that the main reason I replay games is that they get one or more things just right. For bloodlines it's the atmosphere and characters, for dark souls it's the cohesive world and encounter design. And so on. Sure, playing differently based on different player builds, choice and consequence, all that matters... But I replayed Max Payne 2 for its atmosphere and combat mechanics, and it has none of that other stuff.
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# ? Aug 13, 2016 10:54 |
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It's worth pointing out that the survey is asking about replayability, which is not the same as narrative variance, or even necessarily choice reactivity (except in the strictest sense). I'd bet money that the vast majority of people who replay a game do so even when they've seen every inch of content in it. They replay it because it's fun to play or immersive or whatever, not because they're going to see something new. AP or the Witcher 2 are significant anomalies, and I'll never play Witcher 2 after my first run because it's so goddamned long. A long, boring and/or mandatory intro mission will kill the replayability of a game far more than false choices presented. My attempted replays of AP and KOTOR2 frequently fall prey to this fact. The inclusion of ME2 is encouraging because that game completely avoids the low level D&D syndrome and divides every single unit of game action into 1-2 hour chunks that are not too short and not too long. It's like playing a very binge-able television show. Basic Chunnel fucked around with this message at 16:00 on Aug 13, 2016 |
# ? Aug 13, 2016 15:57 |
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Tippis posted:For reference: Reading just the beginning of the second article was enough, what a terrible opinion. What's most annoying about it is his your're-not-thinking--what-you-think-you're-thinking attitude.
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# ? Aug 13, 2016 15:57 |
Rebel Blob posted:Absence of Alpha Protocol was curious, since on the topic of repayable RPGs I don't think any other game has done it better in a choices-and-consequences way. Alpha Protocol was the subject of my first text box entry.
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# ? Aug 13, 2016 16:34 |
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Basic Chunnel posted:It's worth pointing out that the survey is asking about replayability, which is not the same as narrative variance, or even necessarily choice reactivity (except in the strictest sense). I'd bet money that the vast majority of people who replay a game do so even when they've seen every inch of content in it. They replay it because it's fun to play or immersive or whatever, not because they're going to see something new. AP or the Witcher 2 are significant anomalies, and I'll never play Witcher 2 after my first run because it's so goddamned long. I like the way you put that. ME2 really is a season of a scifi tv show. Each episode is standalone, but full of callbacks and references for people who care. For example, you can do Garrus's loyalty mission cold, and it's satisfying. Military guy tries command, loses his squad, wants revenge, is conflicted. It's fully self contained and tells its own story. But it also builds on his recruitment mission, and ME1, in a very satisfying way.
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# ? Aug 13, 2016 21:09 |
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Basic Chunnel posted:It's worth pointing out that the survey is asking about replayability, which is not the same as narrative variance, or even necessarily choice reactivity (except in the strictest sense). I'd bet money that the vast majority of people who replay a game do so even when they've seen every inch of content in it. They replay it because it's fun to play or immersive or whatever, not because they're going to see something new. AP or the Witcher 2 are significant anomalies, and I'll never play Witcher 2 after my first run because it's so goddamned long. Good point. I think the same basic principle applies to multiplayer games, roguelikes and other typically replayable games, where a session of gaming is clear, discrete and doesn't require much investment. Probably the same concept as 'more-ish' gameplay like sidequests and collectathons, but on a larger/deeper scale.
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# ? Aug 13, 2016 21:35 |
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I just want them to make another Bloodlines. The hub-and-spoke level design was great and interesting enough that I didn't mind hauling my rear end across Santa Monica a thousand times.
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# ? Aug 13, 2016 21:47 |
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# ? Jun 10, 2024 17:21 |
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Basic Chunnel posted:I just want them to make another Bloodlines. The hub-and-spoke level design was great and interesting enough that I didn't mind hauling my rear end across Santa Monica a thousand times. This is my hope. Open enough level design to create a sense of being in a larger world, with the detail and fluff of a smaller, non- open world level.
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# ? Aug 13, 2016 22:12 |