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Okay, I have resized the images to 1000px wide and also finally updated the post with the entries from the second update. The next update will be posted on Saturday. I'll try to get myself more disciplined and post the updates twice a week from now on. nutri_void fucked around with this message at 18:17 on Aug 4, 2016 |
# ? Aug 4, 2016 18:00 |
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# ? May 15, 2024 04:12 |
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There's a Quakecon Steam sale, which has most of the id and Bethesda games at 50% off. Doom included.
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# ? Aug 5, 2016 11:14 |
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Game is super fun looking, and you have great commentary, keep up the good work!
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# ? Aug 7, 2016 06:14 |
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The Codex post has been updated with the fresh entries, the update itself will be posted as soon as it is finished processing.Turtlicious posted:Game is super fun looking, and you have great commentary, keep up the good work! Thanks!
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# ? Aug 12, 2016 22:09 |
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# ? Aug 12, 2016 22:34 |
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"Yeah we fracked Hell and started a demonic invasion and all that but in our defense, it seemed like a good idea at the time."
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# ? Aug 12, 2016 23:09 |
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Look, gas prices got really high.
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# ? Aug 13, 2016 00:02 |
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GunnerJ posted:Look, gas prices got really high. If I remember my lore correctly, the world is plain out of oil and gas by that point.
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# ? Aug 13, 2016 00:10 |
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So, are we ever going to get to punch Dr. I-don't-remember-his-name-and-really-don't-care in his stupid face? Because he needs to be punched in his stupid face. Also, did anyone else at the fist-bump of lil' DoomGuy? Apep727 fucked around with this message at 00:20 on Aug 13, 2016 |
# ? Aug 13, 2016 00:14 |
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Apep727 posted:So, are we ever going to get to punch Dr. I-don't-remember-his-name-and-really-don't-care in his stupid face? Because he needs to be punched in his stupid face. 1) That would be spoilers 2) We all did. We all did.
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# ? Aug 13, 2016 00:45 |
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I'm not asking for a time-stamp or anything, just confirmation of whether or not face-punching will occur. Because I'm sure we all want it to happen, but don't want to get face-punching blue-balls.
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# ? Aug 13, 2016 01:04 |
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You will have to watch and find out
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# ? Aug 13, 2016 01:10 |
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Apep727 posted:I'm not asking for a time-stamp or anything, just confirmation of whether or not face-punching will occur. Because I'm sure we all want it to happen, but don't want to get face-punching blue-balls. I understand completely.
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# ? Aug 13, 2016 01:22 |
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Doomguy knows the only person in the universe as bad-rear end as him, is himself. Which makes him the only person in the universe who can pull off a self-fistbump.
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# ? Aug 13, 2016 01:29 |
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My inner beast is that pigeon-rat fromThe Simpsons's Treehouse of Horror episode with Bart's twin Hugo. And will you be make cold based puns when you kill things with the Plasma Rifle Alexey?
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# ? Aug 13, 2016 10:52 |
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My inner beast is a capybara.
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# ? Aug 13, 2016 10:54 |
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My inner beast is a cacotoo that was accidentally exposed to pew pew pew a single time, and has been driving everyone nearby mad ever since.
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# ? Aug 13, 2016 11:58 |
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White Coke posted:And will you be make cold based puns when you kill things with the Plasma Rifle Alexey? Hell no! Fish Noise posted:My inner beast is a cacotoo that was accidentally exposed to pew pew pew a single time, and has been driving everyone nearby mad ever since. Don't worry, I know better than to drive everyone insane... I think
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# ? Aug 13, 2016 12:22 |
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I honestly don't really like the Plasma Gun. Don't get me wrong, it IS effective, but I only use it after all other options have been exhausted. Maybe it's just me, but it just isn't as satisfying to use as the ballistic weapons, especially when compared to something like the (spoiling for safety) Super Shotgun- seriously, I swear I have a small orgasm every time I fire that beautiful thing. And don't you guys dare TMI me, I know
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# ? Aug 13, 2016 14:59 |
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Berserk mode sure kicks rear end.
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# ? Aug 13, 2016 15:34 |
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The plasma gun does seem to lack oomph compared with the 90s original. It's the weedy plib-plib-plib sound it makes on firing, I think. It does plenty of damage and seems quite effective, but it doesn't appeal to the player's senses the way the ballistic weapons do.
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# ? Aug 13, 2016 15:40 |
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My inner beast is a baby emperor penguin. Do lower difficulties provide you with a greater ammo capacity? The really small amount of shots you can carry would annoy me to no end, and it feels counter to the Doom feel.
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# ? Aug 13, 2016 16:39 |
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The plasma gun is fine, and the heat vent is a nice secondary. Unfortunately it shares it's ammo pool with another weapon. SIEGE MODE
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# ? Aug 13, 2016 17:55 |
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I like the comparatively wimpy sound of the plasma gun compared to the heavy assault rifle since it makes the plasma gun seem like a flashy, new, over designed weapon made to wow investors.
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# ? Aug 13, 2016 18:06 |
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The plasma gun and shotgun both get overshadowed, but they also get alt fire modes that can keep them relevant: grenade launcher when you don't have any other splash damage options, stun bomb to do something no other weapon really does and can help you out with certain demons that charge your rear end.
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# ? Aug 13, 2016 18:08 |
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The little easter egg tune seems like it's probably an homage to the Metroid item room music (my inner beast is a metroid)
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# ? Aug 13, 2016 18:31 |
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Apep727 posted:Also, did anyone else at the fist-bump of lil' DoomGuy?
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# ? Aug 13, 2016 18:48 |
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azren posted:My inner beast is a baby emperor penguin. They don't. Argent shards are the only way to increase the ammo limit. There's also an endgame upgrade that makes the ammo supply infinite subject to a certain condition, and, paired with appropriate weapon mods, it breaks the game. Spaeking of. I've failed the recordings of missions 6 through 8 (no clue why), and the game doesn't let me reset the progress, so now I'm playing through the game again, and in order to make that as quick as possible, I chose the lowest difficulty. Turned out that the only things it affects are the aggressiveness of the monsters and the amount of damage that they deal. Neither makes the game go any faster, even if the challenge is completely removed from the game.
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# ? Aug 13, 2016 19:13 |
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GunnerJ posted:The plasma gun and shotgun both get overshadowed, but they also get alt fire modes that can keep them relevant: grenade launcher when you don't have any other splash damage options, stun bomb to do something no other weapon really does and can help you out with certain demons that charge your rear end. Even getting into the later game, the heat vent can be useful when it's fully upgraded. An infinite ammo reasonably fast recharging AOE that instagibs small enemies and stuns large ones can be quite good for clearing an area and buying some breathing room.
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# ? Aug 13, 2016 20:34 |
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Alexeythegreat posted:They don't. Argent shards are the only way to increase the ammo limit. There's also an endgame upgrade that makes the ammo supply infinite subject to a certain condition, and, paired with appropriate weapon mods, it breaks the game. Heavy. Don't think anyone's think that's cheating tho. When did games stop doing level selects, anyway?
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# ? Aug 14, 2016 06:53 |
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Half-Life 1?
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# ? Aug 14, 2016 07:11 |
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Doom has level select, but the progress is saved anyway. I.e. the weapons, the secrets, the challenges - it's all found and done.
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# ? Aug 14, 2016 08:49 |
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I got the bug with codex entries not scrolling, too, and in my experience it was usually fixed by going to another codex entry and then coming back to the one that was refusing to scroll. Really weird one, though. The berserk powerup is also loving amazing, nothing like being up against some really dodgy, but reasonably tough enemies, then you poke the berserk power up, you run into their general vicinity, press attack and you just zoop over to them and tear their head off. I was generally really, really pleasantly surprised by glory kills, when I first saw footage of the game I was like "uuuuuuuuuuuuuuugh, they're gonna break the flow of the game and they're gonna be stupid edgelord poo poo" and then I played the game and, while the novelty does wear off after a while, they don't break the flow of combat at all, and I was easily able to adapt a playstyle based around rushing into smooching-distance with a shotgun and glorykilling everything that didn't instantly explode. Usually, anyway.
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# ? Aug 16, 2016 19:44 |
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The Glorykills mechanic deserves a lot of praise: the animations are quick and brutal, maintaining the flow of the game,while the split-moment of invincibility can help quckly assessing how to react immediately afterwards and turning enemies into health/armor dispensers also contributes in keeping up the action. The only two other recent games that I can think of have a similar mechanic are Revengeance where it added an extra thin layer of skill but worked similarly and Relic's Space Marine, though only superficially there.
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# ? Aug 16, 2016 22:37 |
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Really enjoying this LP. I haven't played a Doom game since I was young, but this one looks really fun and seems like it runs like a dream, so this LP is probably doing the job of convincing me.
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# ? Aug 19, 2016 03:56 |
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The glorykills really start making a lot of sense once you get the means to do them from across the room.
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# ? Aug 19, 2016 04:36 |
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radintorov posted:The Glorykills mechanic deserves a lot of praise: the animations are quick and brutal, maintaining the flow of the game,while the split-moment of invincibility can help quckly assessing how to react immediately afterwards and turning enemies into health/armor dispensers also contributes in keeping up the action. The only real issue with Glory Kills is when they make them part of challenges. As everyone's noticed, there are different glory kills accessible for most enemies(all, I think, really, but a couple of them you'll mostly probably see just the one over and over), but it's not random which one you get, it's down to your positioning with regards to the enemy. Are you coming in from the front, the side, above, below, etc. And the problem with challenges is that some of them demand that you do X of specific glory kill against enemy Y. And some of the glory kills, while cool, are just borderline IMPOSSIBLE to reliably trigger, even if you know how(the game, obviously, tells you which way a given glory kill is activated). I'll say that I generally like the IDEA of the challenges, because in concept they ask you to vary your playstyle for rewards, but the execution, hoo boy, needs some work.
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# ? Aug 19, 2016 07:16 |
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We get a new weapon, I get jumpscared (twice) because the level has stupidly placed triggers, and enter the best drat Classic Doom Room in the game. And sequence break without sequence breaking. Also, tell me if I should keep posting the new codex entries with the update or if you feel like this clutters up the thread too much. ...dropped to negligible amounts. nutri_void fucked around with this message at 18:37 on Aug 21, 2016 |
# ? Aug 21, 2016 18:18 |
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Swillkitsch posted:Really enjoying this LP. I haven't played a Doom game since I was young, but this one looks really fun and seems like it runs like a dream, so this LP is probably doing the job of convincing me. Thanks! PurpleXVI posted:The only real issue with Glory Kills is when they make them part of challenges. As everyone's noticed, there are different glory kills accessible for most enemies(all, I think, really, but a couple of them you'll mostly probably see just the one over and over), but it's not random which one you get, it's down to your positioning with regards to the enemy. Are you coming in from the front, the side, above, below, etc. I have found at least two glory kills for every non-boss enemy. One of the challenges in a later level involves executing four Hell Razers with a glory kill that is only triggered by targeting its lower right leg. And there's, like, 6 or 7 Hell Razers in that entire mission. It's pretty bad. nutri_void fucked around with this message at 18:24 on Aug 21, 2016 |
# ? Aug 21, 2016 18:22 |
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# ? May 15, 2024 04:12 |
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Is it my imagination or are the glory kills slightly... underwhelming? They're nowhere near as meaty as some of the stuff I remember from RE4 or other games; the demons just don't seem to have any mass after being punched.
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# ? Aug 21, 2016 19:09 |