|
Cardboard Box A posted:That would be really really hard Sure, there's no way they could make it 1:1, but cap turn rates and slow the movement down a bit and you'd get closer than just the generic Source engine feel it has.
|
# ? Aug 12, 2016 09:33 |
|
|
# ? Jun 8, 2024 03:18 |
|
Max Wilco posted:Is it possible to get Killing Time running on Windows 7, or do you need to set up a virtual machine or something? Is it also worth checking out the original 3DO version? If you're feeling adventurous, obscure digital store Zoom sells Killing Time, apparently modernized to work on new computers: https://www.zoom-platform.com/#store-killing-time
|
# ? Aug 12, 2016 09:56 |
Lemon-Lime posted:Sure, there's no way they could make it 1:1, but cap turn rates and slow the movement down a bit and you'd get closer than just the generic Source engine feel it has. Friction, sticking-to-ground-ness, and air control, are probably also important but easily tuneable variables. It'll just take a gigantic amount of experimentation.
|
|
# ? Aug 12, 2016 11:21 |
|
Hey can someone explain to me why the gently caress developers still insist on mouse input smoothing in video games? No one asks for it yet it still seems to be turned on by default, sometimes with no option to turn it off. I can see no reason why?
|
# ? Aug 12, 2016 12:13 |
|
SwissCM posted:Hey can someone explain to me why the gently caress developers still insist on mouse input smoothing in video games? No one asks for it yet it still seems to be turned on by default, sometimes with no option to turn it off. I can see no reason why? I haven't played an FPS worth a poo poo that didn't at least let you turn off mouse smoothing.
|
# ? Aug 12, 2016 12:28 |
|
A.o.D. posted:I haven't played an FPS worth a poo poo that didn't at least let you turn off mouse smoothing. Bethesda's RPGs still require loving around with ini files. Whether or not they're worth a poo poo to you is debatable but there's no denying that they're major titles. I've also run into it a lot on Unreal engine stuff. But still, why is it even an option?
|
# ? Aug 12, 2016 12:30 |
|
Did you ever stop to think about all the fraggers with parkinson's????
|
# ? Aug 12, 2016 12:33 |
|
My best friend is visiting next week, and we are loading this the gently caress up. I loooooooove that they've added maps. I don't necessarily care that the gameplay is changed. It'd be cool if they allowed you to disable jumping, though that hardly matters. I'm also someone who legitimately enjoyed (the 360 port of) Goldeneye:Reloaded. Sure, it was CoD with Bond paint on it, but dammit, that jungle map was fun as gently caress. I'd love to play with goons as well. I assume this would be the best thread to organize that sort of thing? EDIT: Needs a double-base cable-car map. All FPS games do. Rupert Buttermilk fucked around with this message at 13:24 on Aug 12, 2016 |
# ? Aug 12, 2016 13:20 |
|
A.o.D. posted:Did you ever stop to think about all the fraggers with parkinson's???? Every Genji that gets a POTG has Parkinson's.
|
# ? Aug 12, 2016 14:25 |
|
SwissCM posted:Hey can someone explain to me why the gently caress developers still insist on mouse input smoothing in video games? No one asks for it yet it still seems to be turned on by default, sometimes with no option to turn it off. I can see no reason why? As a developer myself, I'm also intrigued as to why mouse movement sometimes isn't left raw. However there's an important thing to note that mouse smoothing is usually mislabeled and is actually mouse acceleration, something that's actually very different. Mouse smoothing is interpolation used to clean up movement of low DPI mice (around 400), however as most mice are at least 800 DPI now so it really shouldn't be used anymore, and hopefully isn't. Mouse acceleration on the other hand is where fast movements are compensated as much bigger movements, and some people actually use or otherwise rely on this. Strangely I almost never see this directly labeled as an option (and as I stated is wrongly called smoothing sometimes) and I'm not entirely sure why. I almost wonder if it ended up in a bunch of stock code and everybody just keeps forgetting to change it. Or if it's being affected by the "Enhance pointer precision" system mouse option (they really shouldn't be but I've seen that and worse mouse APIs before).
|
# ? Aug 12, 2016 15:01 |
|
Max Wilco posted:Is it possible to get Killing Time running on Windows 7, or do you need to set up a virtual machine or something? Is it also worth checking out the original 3DO version? laserghost posted:If you're feeling adventurous, obscure digital store Zoom sells Killing Time, apparently modernized to work on new computers: I bought the PC version a while ago and wrote quite a bit about it and that Zoom platform laserghost mentioned earlier in the thread. As for the 3DO version, it's different enough from the PC version that it might be worth a look if you have a 3DO. The PC version has a completely different level layout than the 3DO version, along with some of the in-game FMVs playing out in a slightly different order. My main problem with the 3DO version is that the very first area of the game is this weird stone garden maze that seems to go on forever. This wouldn't be too big of a deal except that the majority of the enemies in the area are the same undead shotgun hitscan hunter repeated about a dozen times and health pickups aren't guaranteed. The 3DO version also runs a bit slower and it's graphics not as crisp as the PC version. I have a thing for obscure FPS and the 3DO had quite a few (I'm kind of surprised PO'ed doesn't have a PC port) so I'm used to Killing Time on 3DO, but the PC version is a lot better based on the level design and how well it runs in general.
|
# ? Aug 12, 2016 15:03 |
|
Rocket Pan posted:Mouse acceleration on the other hand is where fast movements are compensated as much bigger movements, and some people actually use or otherwise rely on this. Strangely I almost never see this directly labeled as an option (and as I stated is wrongly called smoothing sometimes) and I'm not entirely sure why. I almost wonder if it ended up in a bunch of stock code and everybody just keeps forgetting to change it. Or if it's being affected by the "Enhance pointer precision" system mouse option (they really shouldn't be but I've seen that and worse mouse APIs before). Eternity Engine has an explicit option for mouse acceleration and it feels great to use, to the point where playing ZDoom and other Doom ports feels weird without it.
|
# ? Aug 12, 2016 15:58 |
|
TerminusEst13 posted:It's also worth pointing out there are a couple interesting usages of the Doom engine that likely will not get ported to G/ZDoom, such as Cruis'n Velocity. Linguica posted:Don't forget the PC version of Killing Time! What really? Do they actually use the Doom engine, or just made use of Doom data formats to make use of freeware Doom editor instead of having to develop their own content development pipeline? I mean, Dark Arena and Cruis'n Velocity are GBA games, they're unlikely to be using the Doom engine. Doom itself doesn't use the Doom engine on GBA! And there are other games like Birthright and Amulets & Armor that made use of Doom format maps but did not use the Doom engine.
|
# ? Aug 12, 2016 17:12 |
|
https://sites.google.com/site/conwayestate/home/attic/lutynskichat According to this interview, Killing Time uses an original engine (by Rebecca Heineman, who also did the 3DO version of Doom), but they actually used BUILD.EXE to create the maps and then converted them to their own engine's format.
|
# ? Aug 12, 2016 17:40 |
|
laserghost posted:If you're feeling adventurous, obscure digital store Zoom sells Killing Time, apparently modernized to work on new computers: Supposedly it's coming to GOG sometime in the near-ish future, there was apparently a support page for it set up but not active. I'll personally wait for that, as much as I want to play it I don't want to sign up for yet another DD store. Cat Mattress posted:I mean, Dark Arena and Cruis'n Velocity are GBA games, they're unlikely to be using the Doom engine. Doom itself doesn't use the Doom engine on GBA! And there are other games like Birthright and Amulets & Armor that made use of Doom format maps but did not use the Doom engine. Didn't one of the GBA Dooms use the original engine? The first one, I thought, and that's why it ran poorly. And then the second one used the Southpaw engine?
|
# ? Aug 12, 2016 18:21 |
|
catlord posted:Didn't one of the GBA Dooms use the original engine? The first one, I thought, and that's why it ran poorly. And then the second one used the Southpaw engine? I don't know for sure about Dark Arena and Cruis'n, but Dark Arena contracted community mappers to make maps for them and Cruis'n is a 3D racing game that uses "stairs" instead of slopes...
|
# ? Aug 12, 2016 18:29 |
|
daft punk railroad posted:According to this interview, Killing Time uses an original engine (by Rebecca Heineman, who also did the 3DO version of Doom), but they actually used BUILD.EXE to create the maps and then converted them to their own engine's format. quote:We used DOOM when I was writing the new engine as a stop gap
|
# ? Aug 12, 2016 20:52 |
|
Rupert Buttermilk posted:
Very fun stuff! Just played some GoldenEye Source 5.0, very smooth gameplay, much improved from an older one I tried a while back. Groovy.
|
# ? Aug 13, 2016 07:35 |
|
Lemon-Lime posted:Sure, there's no way they could make it 1:1, but cap turn rates and slow the movement down a bit and you'd get closer than just the generic Source engine feel it has.
|
# ? Aug 13, 2016 07:58 |
|
My plan to improve goldeneye source: make the controls terrible.
|
# ? Aug 13, 2016 07:59 |
|
Rand Paul posted:My plan to improve goldeneye source: make the controls terrible.
|
# ? Aug 13, 2016 08:18 |
|
Heavy Metal posted:Very fun stuff! Just played some GoldenEye Source 5.0, very smooth gameplay, much improved from an older one I tried a while back. Groovy. So glad to hear it! Hey, what's involved in getting a 360 controller going with it? My friend is pretty much a console gamer, so this'll be one of his first attempts at a first person shooter on PC.
|
# ? Aug 13, 2016 11:34 |
|
Shouldn't be too difficult at all in source engine. https://support.steampowered.com/kb_article.php?ref=1445-TKCN-0831 that should get you started. also yeah there is an option in create server for No Jumping. Also read the readme and stuff there are probably a ton of server cvars. Eatpants fucked around with this message at 12:28 on Aug 13, 2016 |
# ? Aug 13, 2016 12:18 |
|
Commander Keenan posted:Every Genji that gets a POTG has Parkinson's. It took me way too long to figure out what the hell this meant.
|
# ? Aug 13, 2016 12:37 |
|
Rand Paul posted:My plan to improve goldeneye source: make the controls terrible. Ah, someone who's never held an N64 controller, I see.
|
# ? Aug 13, 2016 13:43 |
|
The new Goldeneye Source is fun as hell. I hope the community that's popped up lasts. In other news, I released the first version of a thing I've been toying around with. https://www.youtube.com/watch?v=vgeU3XHX4Y0
|
# ? Aug 13, 2016 13:55 |
|
dis astranagant posted:Please tell me there's a wad for this There is The author suggests combining with DOOD, ROOL, and Megabounce, for the ultimate nausea experience.
|
# ? Aug 13, 2016 15:39 |
|
The Kins posted:The new Goldeneye Source is fun as hell. I hope the community that's popped up lasts. This is real cool and good. I didn't know about the IDKFA soundtrack or that wadsmoosh either. I was using maybe an older version of that, but no where near as polished.
|
# ? Aug 13, 2016 16:24 |
|
The Kins posted:The new Goldeneye Source is fun as hell. I hope the community that's popped up lasts. Weapons feel punchy and goooood. Except for the super shotgun. It feels like a nerf launcher. Which would be great in anything but Doom. I LOVE what you did with the sound effects, particularly the weapons. Remixing and layering those otherwise stale Doom 3 sounds: GREAT RESULTS.
|
# ? Aug 13, 2016 18:08 |
|
https://www.youtube.com/watch?v=soOCbGHQgFU Tonights experiment. Sidescrolling? In my Quake?!
|
# ? Aug 13, 2016 21:57 |
|
c0burn posted:https://www.youtube.com/watch?v=soOCbGHQgFU Neat... but that camera jerk when shooting the shotgun is jarring.
|
# ? Aug 13, 2016 22:14 |
|
A.o.D. posted:Neat... but that camera jerk when shooting the shotgun is jarring. Yeah, i'll probably get rid of that.
|
# ? Aug 13, 2016 22:16 |
|
The Kins posted:The new Goldeneye Source is fun as hell. I hope the community that's popped up lasts. Also, the mod looks pretty sweet. And I find it hilarious that you included your holy water pistol.
|
# ? Aug 13, 2016 22:40 |
|
I like how each generation there are people who want to bent id games enough to make platform games: http://www.quakewiki.net/archives/retroquake.planetquake.gamespy.com/blog/index3786.html?p=267 https://www.youtube.com/watch?v=ogSV6STCro0 https://www.youtube.com/watch?v=fRZegD6vFZQ
|
# ? Aug 13, 2016 22:43 |
|
c0burn posted:https://www.youtube.com/watch?v=soOCbGHQgFU That just jogged something in my memory... I remember playing a game some random website's forum member made on the Quake engine, pretty sure it was Q1, it was a kind of weird, character-action game, though played mostly from the side, I think. It was a one-man project and completely free but I remember having fun with the beta; anyone know what I'm talking about?
|
# ? Aug 13, 2016 23:51 |
|
c0burn posted:https://www.youtube.com/watch?v=soOCbGHQgFU A simple rocket jumping map built for this mod would be fantastic.
|
# ? Aug 14, 2016 00:01 |
|
Mordja posted:That just jogged something in my memory... The Ascension of Vigil?
|
# ? Aug 14, 2016 00:46 |
|
laserghost posted:I like how each generation there are people who want to bent id games enough to make platform games: Even doom has some sidescroller mods, I don't know if anything good ever came from it though.
|
# ? Aug 14, 2016 01:15 |
|
The Kins posted:The new Goldeneye Source is fun as hell. I hope the community that's popped up lasts. goddamn is that a reference to the Doom rpg I see?
|
# ? Aug 14, 2016 01:22 |
|
|
# ? Jun 8, 2024 03:18 |
|
c0burn posted:The Ascension of Vigil? Yup, that's it all right!
|
# ? Aug 14, 2016 02:17 |