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Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

Rirse posted:

What a good price point for a Sony PVM 14 inch? I am very happy with the 20 inch Sony Trinitron, but the fact it only composite is limiting. At least if I can get a PVM, I can put the Trinitron in my bedroom.


I paid about $70 for a 14L5 on ebay.

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Rirse
May 7, 2006

by R. Guyovich

Crimson Harvest posted:

I paid about $70 for a 14L5 on ebay.

That's not too bad. Do they all have RGB ports, as the one I am looking at is a 14N1U and I don't see the RGB slot or component slot, just S-Video I am figuring. Maybe that isn't the model I should get then.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Ofecks posted:

I don't think this is true. If it were, wouldn't there be Saturn flashcarts?

You can't just copy the CD games straight to a cartridge and put it in the slot, they're programmed to specifically check for stuff on the CD drive and thus you need your solution to be able to simulate that stuff properly. As the others mentioned, there's some guys who are working on solutions but it involves much more intense stuff than copying data over to make it all work right. It's kinda like how you couldn't just slap any old cartridge Genesis game onto a CD and have it run correctly (although in that case, many small games can be placed onto a burned CD and run fine), just in reverse.

Plus for quite a while the amount of storage you'd need to make a meaningful flashcart for the Saturn was extremely expensive. There are a few dozen titles that use under 128 MB or so on their disk, most of the big titles you need a lot more space. So it'd be ludicrously expensive to do that back when the system was still on the shelves, and even still pretty expensive for a while. (who else remembers when the early DS flashcarts impressed us by being able to hold a whole 2 GB of games if you really splurged?)

Improbable Lobster posted:

Oh wow, I thought that mod was as dead as the Perfect Dark source mod

Oh it was dead for quite a while, it just got better.

fishmech fucked around with this message at 18:34 on Aug 14, 2016

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Hey, you know what hobby is dumb? This one. Buying retro poo poo. At some point you decide it's a great idea to have a whole series and then you buy a bunch of games you weren't that interested in the first place. Because, hey, this hard earned money isn't going to waste itself.

Case in point, I get this Hamtaro game for the GBC and go, "this is pretty fun, did they make more?". And before I know it:



By the by, the DS one is the worst of the lot. Its mini games would make even a five year old say "this is ridiculously easy, hombre". And if you don't know a five year old that speaks like that, that's your loss.

Oh, look, more poo poo arrived.



I wonder what dumb new series I want to finish next.

None! I realized as I added Bomberman Hardball to my ebay cart that maybe enough is enough. Stay safe, Retro thread.

Fawf
Nov 5, 2009

It's Me, It's Me, It's DDD


Hell yeah, the Hamtaro games ruled. I always meant to get around to playing Rainbow Rescue since it never came to the west.

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

flyboi posted:

Worst opinion to date in the new thread.
Mmm, nah, even as a huge Sega fanboy, I have to concede the DPad for the stock three-button pad is pretty overly stiff. The six-button apparently uses similar internals to the Model 2 Saturn pad, and it definitely feels nicer. Smaller pad, though.

Saoshyant
Oct 26, 2010

:hmmorks: :orks:


Fawf posted:

Rainbow Rescue never came to the west.

Not to rain in your parade, but that's an European copy there. Maybe you meant it never came out in the US, which now that I look at it seems like the case. It's a pretty fun one, though. I'd urge you to get whatever copy you can get your hands on.

Turbinosamente
May 29, 2013

Lights on, Lights off

Oh poo poo I've been meaning to ask about which Hamtaro games are the good ones. I just played through Ham-Ham Heart Break and it was a good game especially if you don't mine cute, slightly simple, and short. Actually wan't expecting it to be like an old school adventure game (down to having a menu of action words even!), it was a very pleasant surprise. Which other ones in the series are like that as opposed to dumb mini game collections? I remember passing up one on GBA at a shop because it was mini game oriented. It probably was that Ham Ham Games one.

Fawf
Nov 5, 2009

It's Me, It's Me, It's DDD

Saoshyant posted:

Not to rain in your parade, but that's an European copy there. Maybe you meant it never came out in the US, which now that I look at it seems like the case. It's a pretty fun one, though. I'd urge you to get whatever copy you can get your hands on.
Yeah that's what I meant, I've always been glad that there's at least an English version that was made. I'm just bad about sitting down and playing an emulated game to completion, might hav have to just go ahead and import a copy.

Turbinosamente posted:

Oh poo poo I've been meaning to ask about which Hamtaro games are the good ones. I just played through Ham-Ham Heart Break and it was a good game especially if you don't mine cute, slightly simple, and short. Actually wan't expecting it to be like an old school adventure game (down to having a menu of action words even!), it was a very pleasant surprise. Which other ones in the series are like that as opposed to dumb mini game collections? I remember passing up one on GBA at a shop because it was mini game oriented. It probably was that Ham Ham Games one.
Heartbreak plays exactly like a nicer looking follow-up to the GBC game and I liked it a bunch at the time, I'd imagine the latter holds up well enough. And even Ham Ham Games is decent enough if you're into a Track and Field clone.

Captain Rufus
Sep 16, 2005

CAPTAIN WORD SALAD

OFF MY MEDS AGAIN PLEASE DON'T USE BIG WORDS

UNNECESSARY LINE BREAK

Shadow Hog posted:

Mmm, nah, even as a huge Sega fanboy, I have to concede the DPad for the stock three-button pad is pretty overly stiff. The six-button apparently uses similar internals to the Model 2 Saturn pad, and it definitely feels nicer. Smaller pad, though.

Just get either of the Arcade Sticks Sega made. Might want to swap the ball topper though. The ball is too big. I generally switched out a Turbostick topper. They are still relatively cheap. gently caress, my primary NES and SNES controllers are Advantages. And I've been playing Ur Quan Masters with a SF4TE stick lately. I prefer joysticks to control pads by and large.

Course I prefer American 90s bat tops so ymmv on the topper.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


I'm really excited to see what might happen about the Sega Saturn. I love collecting original games as much as the next guy but they're starting to get pretty expensive to do and I love my dream cast and it's flash drive-drive.

I feel sorry for most people that might be starting to collect today. Everything is maybe roughly 2 to 4 times more expense than 6 to 10 years ago.

Wayne Knight
May 11, 2006

Am I too late for the "best genesis controller" discussion?



Found it at a thrift store, went back constantly in hopes of finding the rest of it.

Turbinosamente
May 29, 2013

Lights on, Lights off
Huh good to know. I'll have to keep an eye out for the GBC Hamtaro after I finish my current collection weed out spree. And before anybody gets any hopes up no it isn't any worthwhile games, those were snapped up by a friend of mine.

And yeah if I had to start over collecting today I would definitely flash cart it all or even stick to emulators, and I don't even have any of super rare games or expensive popular games like Conker's Bad Fur Day. I think Casino Kid 2, God Hand, and Splatterhouse 3 might be the "top tier" of my collection, and none of them are over $100.

FireMrshlBill
Aug 13, 2006

LEMME SHOW YOU SOMETHING!!!

Rirse posted:

That's not too bad. Do they all have RGB ports, as the one I am looking at is a 14N1U and I don't see the RGB slot or component slot, just S-Video I am figuring. Maybe that isn't the model I should get then.

I just paid $40 on CL for a 14m4u on Friday. Has RGB/component, Svideo and composite. Not all 14" PVMs have RGB ports though, some only have composite, some only both composite and s-video, some have all three.

The manual and all google images of the 14n1u do not have RGB, so I'd skip that model and keep an eye out. It wouldn't be worth it to me unless you really want that 14" size and your current TV doesn't have s-video. While the PVM I got looks great for s-video, better than my 27" Trinitron CRT TV, not better enough to play on a 14" over a 27" screen and relax on my couch. Need to order cables before I can hook up RGB and compare, but will probably mostly use my PVM as a passthrough monitor when I do game capture and streaming. and will just use my CRT when I am playing for fun.

FireMrshlBill fucked around with this message at 20:54 on Aug 14, 2016

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!

Rirse posted:

That's not too bad. Do they all have RGB ports, as the one I am looking at is a 14N1U and I don't see the RGB slot or component slot, just S-Video I am figuring. Maybe that isn't the model I should get then.

No, all the models are different. And most that have RGB support do it over BNC.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Really if you don't have a 6 button controller, I suggest just getting one of the early ones, or just skip the hassle of finding a used one of the right model and buy Hyperkin's reprint that's made from the original Sega molds.

flyboi
Oct 13, 2005

agg stop posting
College Slice
Are those any good? I've avoided reprints because they're usually garbage.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
My Hyperkin GN6 is completely identical to my Sega 6 button except for the logo printed on it. They both feel and work the exact same and have the same build quality.

I don't know how good the USB version is, but hopefully it's alright too.

Motorola 68000
Apr 25, 2014

"Don't be nice. Be good."
I bought a genesis 6 button off of ebay, official and everything, but the rubber inside the controller for the d-pad was all torn up and i tried to cannibalize a spare 3 button but it didn't work too well. Anyone know if I can order rubber replacements?

Patter Song
Mar 26, 2010

Hereby it is manifest that during the time men live without a common power to keep them all in awe, they are in that condition which is called war; and such a war as is of every man against every man.
Fun Shoe

Kthulhu5000 posted:

It probably would have been the Nintendo equivalent of the Sega CD or 3DO. CD audio (good), lots of storage space (good), but still not enough system horsepower to really do anything useful or radical with it (bad). So maybe it would have gotten a few good exclusives, and a few souped versions of cartridge-only games, and maybe a shitload of FMV games, but not much more that.

I've asked this before and not gotten a straight answer, but how much of the limitation on the SNES' audio was file size vs what the SNES' sound chip could actually output? If games were 500 MB rather than like 3 MB, you obviously can stick on much larger audio tracks, but could the SNES output audio that does justice to those file sizes?

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Patter Song posted:

I've asked this before and not gotten a straight answer, but how much of the limitation on the SNES' audio was file size vs what the SNES' sound chip could actually output? If games were 500 MB rather than like 3 MB, you obviously can stick on much larger audio tracks, but could the SNES output audio that does justice to those file sizes?

Pretty much down to file size. The Sony audio chipset on there could do a ton more than was practical in less than 8 megabytes, especially when you consider how you still needed a lot of the cartridge to hold the game proper.

d0s
Jun 28, 2004

Captain Rufus posted:

Just get either of the Arcade Sticks Sega made. Might want to swap the ball topper though. The ball is too big. I generally switched out a Turbostick topper. They are still relatively cheap. gently caress, my primary NES and SNES controllers are Advantages. And I've been playing Ur Quan Masters with a SF4TE stick lately. I prefer joysticks to control pads by and large.

Course I prefer American 90s bat tops so ymmv on the topper.

Neither of those sticks are microswitched though :confused:

Like I understand using an XE-1 ST2 or something but those sega sticks are serious rear end on par with NES advantage etc

e:

Katana Gomai posted:

I'm using the standard 3 button one but seriously what is wrong with y'all, that d-pad is atrocious

Agreed, it does suck. The 6-button pad I posted is way better. It's the pad that came with the model 2 and CDX

http://segaretro.org/Six_Button_Control_Pad_(Mega_Drive)

Manky
Mar 20, 2007


Fun Shoe

flyboi posted:

Are those any good? I've avoided reprints because they're usually garbage.

I just picked one up and it feels good, like what I remember the originals feeling like.

Other things just picked up: a box of Game Boy stuff I'd left at a friend's house years ago and had kinda forgotten what all was in there. A lot of things I was happy to see again. (Dogs not included in the box.)

Kthulhu5000
Jul 25, 2006

by R. Guyovich

Rirse posted:

That's not too bad. Do they all have RGB ports, as the one I am looking at is a 14N1U and I don't see the RGB slot or component slot, just S-Video I am figuring. Maybe that isn't the model I should get then.

Not all PVMs have RGB, even if they are Sony. It's more common (at least, from my Ebay browsing in the past) for non-Sony monitors to be composite-only or just composite/S-Video, but there are Sonys like that, too. A good rule of thumb is that if you don't see a fuckload of BNC connectors (like, more than 3), then you're probably looking at a model that is composite/S-Video at best. Always check the back, regardless, and look for the RGB labeling (preferably with YPbPr labels, also).

That said, Sony's "M" models (ala 14Mwhatever) usually have RGB.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Turbinosamente posted:

Oh poo poo I've been meaning to ask about which Hamtaro games are the good ones. I just played through Ham-Ham Heart Break and it was a good game especially if you don't mine cute, slightly simple, and short. Actually wan't expecting it to be like an old school adventure game (down to having a menu of action words even!), it was a very pleasant surprise. Which other ones in the series are like that as opposed to dumb mini game collections? I remember passing up one on GBA at a shop because it was mini game oriented. It probably was that Ham Ham Games one.

Ham-Hams Unite for GBC and Ham-Ham Heartbreak for GBA are both adventure games by the same team at Nintendo and aren't hugely different in style, so if you like one you'll like the other. (The original Japan-only GBC game is by that same team but it's very different, basically proto-Tomodachi Life with hamsters.)

The others were by AlphaDream (the Mario & Luigi RPG studio) and they're all very minigame-heavy - Rainbow Rescue does have an overworld and so on but it doesn't amount to much and the minigames aren't any more challenging than those found in the later games.

d0s
Jun 28, 2004

Avoid the PVMs with buttons on the front panel instead of knobs, the ones made in England (iirc). I made the mistake of grabbing one on craigslist (it was very cheap though) and the quality is no better than a consumer trinitron. It's not with me right now so I can't give a model number but if the price is like more than $50 for one of those avoid it

e:

This kind of PVM, 146nu

d0s fucked around with this message at 01:34 on Aug 15, 2016

Discount Viscount
Jul 9, 2010

FIND THE FISH!

Random Stranger posted:

A few years ago I bought a copy of Madden 2000 complete in box for the N64 for $3. That Madden cart now only fits in Japanese N64's but my Japanese version of Yoshi's Story now fits into US N64's without a Gameshark.

I have like 3 Japanese carts now so I went and printed this at the library.

Games I've gotten recently: M.U.L.E. (NES), another copy of Faceball 2000 (GB), Spot: The Video Game (NES), Ms. Pac-Man (SNES), and coming my way soon are Sanrio World Smash Ball and Kirby Bowl/Kirby's Dream Course (SFC).

Why, yes, I do on a Fourscore. I need to get more NES controllers, though.

Instant Sunrise
Apr 12, 2007


The manger babies don't have feelings. You said it yourself.

Discount Viscount posted:

I have like 3 Japanese carts now so I went and printed this at the library.

Games I've gotten recently: M.U.L.E. (NES), another copy of Faceball 2000 (GB), Spot: The Video Game (NES), Ms. Pac-Man (SNES), and coming my way soon are Sanrio World Smash Ball and Kirby Bowl/Kirby's Dream Course (SFC).

Why, yes, I do on a Fourscore. I need to get more NES controllers, though.

How is that cartridge slot working out? It seems like a more elegant and less permanently destructive solution than taking a dremel to the original plastic slot.

Random Stranger
Nov 27, 2009



Discount Viscount posted:

I have like 3 Japanese carts now so I went and printed this at the library.

That's cool that your library has a 3D printer. The department of my major at the university just got one last month and even though I wanted to use it the line has been kind of around the block for it.

And don't forget Nightmare on Elm Street for your Fourscore!

Also Smash TV allows you to use one so both players can have a twin stick.

univbee
Jun 3, 2004




Patter Song posted:

I've asked this before and not gotten a straight answer, but how much of the limitation on the SNES' audio was file size vs what the SNES' sound chip could actually output? If games were 500 MB rather than like 3 MB, you obviously can stick on much larger audio tracks, but could the SNES output audio that does justice to those file sizes?

Pretty much 100% a filesize thing, also bearing in mind that the SNES was nowhere near powerful enough for decent audio compression algorithms (when MP3 took off in the mid-to-late 90's it was extremely resource-intensive to play them back on a Pentium and really low-end systems basically couldn't do anything else while an MP3 was playing). Most digital sound on the SNES would add up to a few seconds at most and have large compromises in terms of quality to fit at all. Like, 3 seconds of ripped CD audio (16-bit, 44kHz, Stereo PCM) is bigger than the entire ROM of Super Mario World.

d0s
Jun 28, 2004

univbee posted:

(when MP3 took off in the mid-to-late 90's it was extremely resource-intensive to play them back on a Pentium and really low-end systems basically couldn't do anything else while an MP3 was playing)

I remember the first MP3 player program I used on my 100mhz Pentium was just an exe you dragged the file onto that played the song because you couldn't really do much with the computer while it was playing anyway

Discount Viscount
Jul 9, 2010

FIND THE FISH!

Instant Sunrise posted:

How is that cartridge slot working out? It seems like a more elegant and less permanently destructive solution than taking a dremel to the original plastic slot.

It works just fine. I did have a little trouble installing it, not realizing at first that two plastic pieces on the bottom were meant to be snapped off and were keeping it from fitting with the case, but tht was me being dumb. There was a bit of an error when printing where some of the plastic thread got dragged around, so I had some minor cutting and smoothing out to do with scissors, but it didn't affect the overall integrity of the thing and now I can play Rakugakids and shogi without leaving my N64 wide open to dust bunnies.

Random Stranger posted:

That's cool that your library has a 3D printer. The department of my major at the university just got one last month and even though I wanted to use it the line has been kind of around the block for it.

And don't forget Nightmare on Elm Street for your Fourscore!

Also Smash TV allows you to use one so both players can have a twin stick.

Yeah, they just got it a few months ago. I was trying to think of something cool to do with it and that was the first thing I hit upon.

Super Off-Road also supports the Fourscore but the SNES version doesn't support the multitap. I mean, they're kinda superseded by Midway Arcade Treasures 3 anwyay, I guess, but still.

I'm still hunting some SNES multitap games, too. Pieces supports it and also supports the SNES mouse, but I haven't seen what the 4 player mode looks like or even am sure whether it would support four mice...

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
Those processing and space requirements were also why early FMV was so bad - the kind of video compression that ran fast enough to be ok to use on the hardware of the times meant huge file sizes for good quality output. So even with a whole 700 MB of space to store video you couldn't store all that much.

This further had the issue that most of the early systems only had a single or double speed drive, meaning you could only transfer at most 150 or 300 kilobytes per second, which meant you could only go so far in increasing the video file sizes to get good looking video. Too much and you'd need to spend more time loading in the new video then you did playing it!

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
The SegaCD FMV was particularly bad as well, because they still had to fight the Genesis's low palette count, and it's real loving hard to fit actual footage into 64 colors.

univbee
Jun 3, 2004




fishmech posted:

This further had the issue that most of the early systems only had a single or double speed drive, meaning you could only transfer at most 150 or 300 kilobytes per second, which meant you could only go so far in increasing the video file sizes to get good looking video. Too much and you'd need to spend more time loading in the new video then you did playing it!

Many Sierra games like Phantasmagoria for all intents and purposes required a quad-speed drive for some of the most motion-y cutscenes because they hit 350+ kilobytes/sec transfer rates. Those videos were like 160x120ish resolution with terrible dithering and artifacting, and spanned 7 CD's. Ironically if they were to reissue the game now, modern codecs could hit 1080p resolution with far lower bitrates and it's quite likely the game would fit on a single CD if they had a set mind around that as a target.

fishmech
Jul 16, 2006

by VideoGames
Salad Prong

Elliotw2 posted:

The SegaCD FMV was particularly bad as well, because they still had to fight the Genesis's low palette count, and it's real loving hard to fit actual footage into 64 colors.

The real killer there was they apparently used rather bad digitization flow for the original analog video for the big name FMV titles. It had the look of something that was first digitized into one low color format, probably 256 color, with all the extra artifacts that would incur, and then re-converted from that to 64 colors adding even more artifiacting. 64 colors would never look super great, but at the low resolutions they had to use anyway it could have looked a ton better if they'd been less sloppy.

You kind of get the feeling that with Sega CD, a lot of the FMV game producers had been expecting Sega to add in something to up the color limits (which was fully possible, as the expansion connector used for the Sega CD was capable of receiving video signal from the main Genesis hardware, mixing in outside video, and then spitting it out to your Genesis again to put on your TV!) so they had all this pre-digitized video from projects for systems like early PC/Mac CD games that could already do 256 colors or even better. Hell, the CD-i came out the same month in the US as the Mega CD launched in Japan, and the CD-i could display 32,768 colors at once.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
I think the main reason that the Sega CD VDP didn't increase color depth is because they didn't want the price to climb even higher for it. They already used the bus to add and affect the game video, which is how it added hardware scaling and rotation.

I also wonder if Sega didn't really intend it to be used for real actor FMV, since the games that have drawn FMV scenes look great, and many of the official Sega titles were using the CD for music more than anything else.

d0s
Jun 28, 2004

in japan the FMV in games were anime that was created specifically for the low color limit of systems like the PCE-CD, etc. I honestly don't think Sega really designed the system around the idea of using real life video at all, in the same way the PCE-CD was totally not made for it. I think sega of america got the idea that what people wanted was multimedia interactive movies and kinda promoted it as that despite it being actually really bad for that, but really pretty good at cartoons and better normal 2D games

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~
oh boy this time i remembered to post that i'm staring the mame stream in here

https://hitbox.tv/sebmal

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Ka0
Sep 16, 2002

:siren: :siren: :siren:
AS A PROUD GAMERGATER THE ONLY THING I HATE MORE THAN WOMEN ARE GAYS AND TRANS PEOPLE
:siren: :siren: :siren:
I wish I'd never sold my copies of pokemon blue, red, silver and the gba ones. They were all mint new and in crisp condition; Now I know if I ever want something similar back it's going to cost upwards of a couple of hundred bucks.

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