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Kwyndig posted:In the latest news regarding the Mekton KS, they've purchased their own POD setup to send out the books... next thing they're going to reveal they've built their own cloud storage solution to deliver the PDFs at this rate.
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# ? Aug 15, 2016 21:41 |
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# ? May 15, 2024 00:25 |
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CottonWolf posted:I think they're both broader concepts than one another. There are certainly non-Kabbalahistic mystical Tree of Life concepts, though I'm not sure if the reverse is true. If you pay $45,000, Monte Cook will skype you about the super secret tree of life that only he knows about.
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# ? Aug 15, 2016 21:47 |
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Shanna Germain confirmed over on G+ that there isn't going to be a digital version at all. Which isn't surprising, but is still stupid for a game that has "you can play with people anywhere anywhen" as a major selling point. https://plus.google.com/+ShannaGermain/posts/hveLaRgyyZb
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# ? Aug 15, 2016 21:50 |
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Evil Mastermind posted:That reminds me of when what's-his-name from the Traveller KS didn't have digital rewards at first, because he didn't think it'd be practical to have to burn hundreds of CDs to mail out to all the backers. lmao
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# ? Aug 15, 2016 21:52 |
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Evil Mastermind posted:I love how I look at their list of "unique" sample characters, and realize how easily I could make those characters in a couple of other systems. What are they? I couldn't find them when I looked for them on the Kickstarter page.
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# ? Aug 15, 2016 21:53 |
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Evil Mastermind posted:Shanna Germain confirmed over on G+ that there isn't going to be a digital version at all. Which isn't surprising, but is still stupid for a game that has "you can play with people anywhere anywhen" as a major selling point. Well, of course. That's because the boxes are quantum entangled with one another, and you need to use the hand to say 'No thank you, Grognard' to unwanted connections from other groups.
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# ? Aug 15, 2016 21:53 |
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LatwPIAT posted:What are they? I couldn't find them when I looked for them on the Kickstarter page. quote:Lorcan made a gun out of demon which fires bullets that only harm possessed people. On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, the weapon is proving useful as the Enemies of Sleep appear determined to stop him.
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# ? Aug 15, 2016 21:57 |
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quote:On his quest to discover the long-forgotten (and perhaps forbidden) number between 12 and 13, OK, Monte, you cannot possibly pretend that you don't understand what decimals and fractions are.
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# ? Aug 15, 2016 21:58 |
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Comparing that ridiculous price point to other games: Warage -- if it goes anywhere, which is maybe a little iffy -- cost €54 + shipping for a box with 1040 cards, a play board, a handful of dice and some rules. Phoenix: Dawn Command, which landed in my mailbox on Friday, cost me in the region of $70 for a gorgeous high-quality rulebook (b/w only, 400-some pages) and all the cards I need to play the game, and the game looks pretty drat sweet. Battlecon: Devastation of Indines contains 30 characters for playing with, lessons for introducing new players, about six alternative game modes, and retails for £60 or so. You could have all three of those for slightly more than the price of one Box From The Void, and I would bet that money all over again that all three games are better than Invisible Sun turns out to be.
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# ? Aug 15, 2016 21:58 |
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Evil Mastermind posted:They're right after the initial "do you want an RPG that's as creative as you are?" paragraph, so I don't blame you for missing it while your eyes were rolling. What are "Concepts that fell out of Grant Morrison's wastepaper basket"? (Though that last one is an edgelord's reimagining of Lady Door from Neverwhere.
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# ? Aug 15, 2016 22:00 |
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Bieeardo posted:(Though that last one is an edgelord's reimagining of Lady Door from Neverwhere.) I was thinking more the dude from Tokyo Gore Police.
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# ? Aug 15, 2016 22:03 |
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potatocubed posted:I was thinking more the dude from Tokyo Gore Police. He's more about making problems though, isn't he?
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# ? Aug 15, 2016 22:05 |
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I honestly can't remember. I remember the key thing, and most of the horrible transformations, but the reasoning behind it all was washed away in a tide of wtf.
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# ? Aug 15, 2016 22:09 |
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Yeah, that sounds pretty accurate.
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# ? Aug 15, 2016 22:10 |
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The character concepts are dumb to the level of satire, especially the first one. I had to go look at the project page to make sure they're real.
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# ? Aug 15, 2016 22:17 |
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No lorcan, you are the demons
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# ? Aug 15, 2016 22:19 |
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Evil Mastermind posted:They're right after the initial "do you want an RPG that's as creative as you are?" paragraph, so I don't blame you for missing it while your eyes were rolling. I could make all these in GURPS if I wanted to. I don't want to because it's kind of a hassle. But the first is just a gun with special abilities - at the easiest just a special kind of equipment, at the hardest a form of Innate Attack that can only harm possessed people. The second is just a Shapechange that is limited to slight variations upon oneself with different faces and abilities, complete with a modified Racial Memory to handle the different memories. Just being a wraith is really easy to stat up in GURPS. Rodir is... gently caress if I know, "Solve Any Problem - Range: Touch". If I can't stat this up in GURPS it's only because GURPS realizes that a power like that would incredibly stupid.
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# ? Aug 15, 2016 22:40 |
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I'm pretty sure Games Workshop has at least five or six characters who have guns made out of demons lying around somewhere.
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# ? Aug 15, 2016 22:48 |
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I'd rather play Monte's stupid system than GURPS or any other simulation nightmare... Edit: joke is on me... Monte's system will probably be a badly disguised simulation engine with story poo poo thrown on top...
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# ? Aug 15, 2016 22:49 |
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Nancy_Noxious posted:I'd rather play Monte's stupid system than GURPS or any other simulation nightmare... Ding ding ding! Monte is firmly stuck in the past and I don't think he's ever designed a game that wasn't a simulation engine.
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# ? Aug 15, 2016 22:53 |
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Nancy_Noxious posted:I'd rather play Monte's stupid system than GURPS or any other simulation nightmare... It's also easy to stat up in FATE: "I get +2 to shooting possessed people if I use my special gun." "I get +2 to doing anything where the face, memory, or skills of someone else may benefit. If I use it too much the GM can give me a Fate point in return for a loss-of-personality-based Stress." "I am a wraith. I get +2 to wraith-y things." "I get +2 to solve any problem as long as I fluff it as using a magical key to open a metaphorical lock."
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# ? Aug 15, 2016 22:52 |
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You know, it just occurred to me that a combination of the absurd price point and the 'no digital' policy means that the only people able to review the game... will be the ones who already shelled out $200 for it. It seems like a pretty effective way to block criticism.
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# ? Aug 15, 2016 23:03 |
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Fatal and Friends GoFundMe?
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# ? Aug 15, 2016 23:08 |
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I just saw Ken Hite retweet someone using Invisible Sun's price point being less than some of their bar tabs as an incentive to buy it.
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# ? Aug 15, 2016 23:13 |
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UrbanLabyrinth posted:Fatal and Friends GoFundMe? I'd throw in $10 if someone was willing to do it. My morbid curiosity is strong, but nowhere near $200 strong.
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# ? Aug 15, 2016 23:20 |
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Bieeardo posted:I just saw Ken Hite retweet someone using Invisible Sun's price point being less than some of their bar tabs as an incentive to buy it. I mean, RPGs are a pretty cheap hobby and if five people buy this and play it for say 20 hours that's cheaper then getting the newest Call of Duty. Especially if you are a game designer I'd imagine you'd be happy to see a product like this take off. Now this specific game seems bad at half the cost, but potentially I would consider buying a game for this much.
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# ? Aug 15, 2016 23:48 |
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neaden posted:I mean, RPGs are a pretty cheap hobby and if five people buy this and play it for say 20 hours that's cheaper then getting the newest Call of Duty. Especially if you are a game designer I'd imagine you'd be happy to see a product like this take off. Its an interesting paradigm shift; explicitly marketing a game to a group to buy in together, rather than to a GM
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# ? Aug 15, 2016 23:51 |
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Kai Tave posted:I'm pretty sure Games Workshop has at least five or six characters who have guns made out of demons lying around somewhere. As does Felix Gilman's The Half-Made World (which is a fantastic book BTW). jivjov posted:Its an interesting paradigm shift; explicitly marketing a game to a group to buy in together, rather than to a GM I feel like this was addressed in the episode of the Simpsons where Bart and Millhouse split the comic book.
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# ? Aug 16, 2016 00:03 |
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I think if a group is willing to give me $200 to run a game, I'll take that money, not buy Monte's game, and instead of that, put a chunk of that into making tacos for my players while I run whatever. Would my players like Monte's game? I don't know. But I do know they'd enjoy tacos.
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# ? Aug 16, 2016 00:10 |
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Peas and Rice posted:I feel like this was addressed in the episode of the Simpsons where Bart and Millhouse split the comic book. This is how it's gone whenever I've seen it in the wild. Ownership is a sticky wicket.
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# ? Aug 16, 2016 00:11 |
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True; deciding who owns the box-o-feelies would be trouble...ideally a surmountable one though.
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# ? Aug 16, 2016 00:13 |
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jivjov posted:True; deciding who owns the box-o-feelies would be trouble...ideally a surmountable one though. See this is usually why the GM is the one to own the game, as they're the one who put in the work organising and setting up the game they're also likely to be one investing money as well as time. Typically all players have to do is show up (and even then that's too hard for some people). So when you're divvying up ownership, based on any fair assessment of work it's the GM who should own it, so why should anyone else in the group chip in other than to get to play the game. You'd have to have a very formal RPG group structure for it to work, with a treasurer and everything else, which I've only seen in long running institutions like college RPG clubs.
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# ? Aug 16, 2016 00:25 |
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Bieeardo posted:What are "Concepts that fell out of Grant Morrison's wastepaper basket"? As written, it looks like a character who solves the mysteries of the universe by jamming keys up people's assholes.
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# ? Aug 16, 2016 00:27 |
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Well 421 people are willing to try it, bringing them to half of their goal, in about 8 hours, so it's not like they won't make it. Like I said, I would and have put that kind of money into gaming before - Delta Green, all of my Ravenloft poo poo. Even core D&D is a $120 investment just for the 3 main books if you pay full retail for them, so asking another $77 isn't THAT out of the question. My hesitation is that it's an unknown system in a new IP, and I guess I'd rather sink my money into something like DG, which I know I'll get $200 worth of gaming out of. Edit: And I couldn't imagine splitting ownership with people in my gaming group. I guess we go by the old groggy "he who runs the game, buys the game" rule.
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# ? Aug 16, 2016 00:27 |
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Remember this? https://en.wikipedia.org/wiki/Curiosity_%E2%80%93_What%27s_Inside_the_Cube%3F
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# ? Aug 16, 2016 00:30 |
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xiw posted:Remember this? That would require having heard of it in the first place. Also at getting a cut of GODUS of all things.
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# ? Aug 16, 2016 00:44 |
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To be fair at least one of those backers is someone like me backing for one dollar to get a front row seat to this mess.
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# ? Aug 16, 2016 00:48 |
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My big warning for Monte Cook's Invisible Money Trap isn't so much the price or the history or the pretentiousness, it's that there aren't any specifics where it matters. He's got a sculpt for this big important hand thing and a board that is twice as big as it needs to be to serve its purpose but the in the box page is vague as hell. At no point to we see what any of this plethora of beautiful, intricate, special, game-specific, gorgeous, fantastic, unique, handy, special, mysterious poo poo looks like. He's yet to commission the art and write the rules for this game. It's all just a design document. Between now and next November he's going to actually make the game and its final form will probably resemble what you see here. Hopefully. It does mention electronic versions of the rules there, though, so we'll eventually get to see how delightfully groundbreaking the rules are.
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# ? Aug 16, 2016 00:54 |
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Numenera, The Strange, and No Thank You, Evil have all delivered more or less on time and have been decent products. The first two weren't my bag but I liked NTY,E and was very happy with it. It's not like this is going to be Alas Far West Vegas 2 or something. Speaking of, every time I see GMS or James Wallis post on social media I have to restrain myself from snarking off about them finishing their Kickstarters.
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# ? Aug 16, 2016 00:58 |
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# ? May 15, 2024 00:25 |
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Peas and Rice posted:Speaking of, every time I see GMS or James Wallis post on social media I have to restrain myself from snarking off about them finishing their Kickstarters. I couldn't resist snarking about it on the FFG boards with the new edition of Baron Munchausen was announced
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# ? Aug 16, 2016 01:06 |