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select and hold alt to move them, shift rotates them.
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# ? Aug 16, 2016 18:24 |
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# ? May 30, 2024 13:45 |
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SickZip posted:Veterancy really elevates them but handgunners are the masters of wildly swingy battle performance for sometimes non obvious reasons. Any time your ranged units can sit there and fire into enemies unopposed, they're going to rack up a ton of damage. Anecdotally, it feels like ranged units that can fire into an already engaged unit's flank/back will break their morale almost instantly if they can actually hurt the unit in question, and handgunners can hurt everything. The main limitation of handgunners, of course, is that being direct fire they have problems jockeying for position if you aren't fighting downhill or checkerboarding (which is practically cheating with how badly it fucks the AI). If you can successfully flank a line with handgunners and keep them from getting engaged or run down by cavalry, though, you can basically rout an enemy line as fast as you can re-position them to shoot butts.
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# ? Aug 16, 2016 18:32 |
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ZoninSilver posted:Tried my hand at a bit of post game commentary of the matches between me and ZearothK, there's some issues with recording not starting in time and other amateur hour stuff, but hopefully worth a watch regardless, the forum doesn't like me trying to link the playlist itself, but there's one for all three rounds: This is great, I was hoping I'd get to see some of the matches and the commentary is good. Thanks!
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# ? Aug 16, 2016 18:31 |
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Anyone know what in the latest patch turned mortars so deadly against light infantry? I wonder if they might be worth taking a unit of in MP now. Edit: ha, first time not phoneposting in a while. Thanks for the redtext, thread!
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# ? Aug 16, 2016 19:23 |
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Yeah that is the kind of groggy poo poo that doesn't even fly in TG, it's best just to report idiot garbage babies like KM Scorchio and move on rather than make yourself a target for passive aggressive title purchases. I'm sure if you PMed a mod, you could get it changed back and get him banned in one fell swoop.
Four Score fucked around with this message at 20:01 on Aug 16, 2016 |
# ? Aug 16, 2016 19:58 |
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Or just ignore it which means they wasted their money.
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# ? Aug 16, 2016 20:06 |
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I don't think the mods would really ban a guy for buying a lame custom title.
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# ? Aug 16, 2016 20:08 |
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Mods do not punish people for giving money to Lowtax.
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# ? Aug 16, 2016 20:11 |
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Four Score posted:I'm sure if you PMed a mod, you could get it changed back and get him banned in one fell swoop. hot takes from a 2014 reg
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# ? Aug 16, 2016 20:11 |
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e: ^lmao, any idiot trying to pull regdate rank in TYOOL 2016 Endorph posted:I don't think the mods would really ban a guy for buying a lame custom title. No, you're right, but being really defensive about using the word rape to the point of buying custom titles for being called out is the kind of hill I'd expect a shitbag like him to die on Four Score fucked around with this message at 20:15 on Aug 16, 2016 |
# ? Aug 16, 2016 20:13 |
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I wasn't pulling 'regdate rank' (which is lol anyway), I was pointing out that only someone who's been posting as recently as 2014 would think a mod who give one single gently caress about a custom title, let alone to the point of putting in a ban for one.
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# ? Aug 16, 2016 20:19 |
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2014 regdate are scum.
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# ? Aug 16, 2016 20:20 |
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HiroProtagonist posted:
way to completely miss the forest for the trees, but please keep inadvertently promoting the use of the word rape to describe what happens in a video game about fantasy battles? or don't, because it's embarrassing and shameful
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# ? Aug 16, 2016 20:28 |
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Death to anyone who isn't... gently caress, what's my regdate? Also, tbh that title is a great trophy, it just screams "I made a guy who's worryingly attached to the word rape so mad he put down actual cash money". E: Hah, look at me cherry tapping 2012
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# ? Aug 16, 2016 20:28 |
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Four Score posted:way to completely miss the forest for the trees, but please keep inadvertently promoting the use of the word rape to describe what happens in a video game about fantasy battles? or don't, because it's embarrassing and shameful Sweet irony, please spare this man
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# ? Aug 16, 2016 20:31 |
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Hey guys what's going on in- oh Hopefully, rape is not turned into a meme by idiots.
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# ? Aug 16, 2016 20:43 |
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HOW ABOUT THEM WARHAMS, EH? I've been playing that Border Princes/notspain/notitaly mod that the one semi annoying guy made, it's surprisingly fun! I really enjoy different start positions and the alternate roster is good fun, I can't wait till CA starts dropping some official different starting factions, or maybe retroactively allowing the current ones different circumstances, el la Beastmen.
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# ? Aug 16, 2016 20:52 |
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Four Score posted:No, you're right, but being really defensive about using the word rape to the point of buying custom titles for being called out is the kind of hill I'd expect a shitbag like him to die on If you'd take a moment to think you'd realize that it's very unlikely KM Scorpio (or whatever) purchased that title. Both of them got custom titles in very quick succession which means it's more likely a third party bought both. Now calm down already jeez.
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# ? Aug 16, 2016 21:21 |
I dunno if it's a bug or just the content but because of the beastman ambush stance like every single offensive battle I take is an identical set up on the same beast path, it's poopy.
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# ? Aug 16, 2016 22:12 |
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That's pretty much how the beast ambushes work and yeah it sucks. There's three maps total apparently, I've managed to see the second one at the end of a campaign E: white noise posting since 2013 I guess Frankly fucked around with this message at 23:00 on Aug 16, 2016 |
# ? Aug 16, 2016 22:57 |
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Mukip posted:ubercrunchy and Wookums replays are in: I brought a unit of Irondrakes game 1 because I'd never used them before, and probably 100% misused them because they did gently caress-all. I should have just grouped up my remaining infantry at the end and let his chariots come to me rather than chasing them around. Also his minotaur were all shield variant IIRC, that's why I didn't focus them with the quarrelers. Or does their shield even work while they're in melee? Game 2 was fun. I hadn't used great weapon minotaur before but knew they had anti large, so I took 2 units to throw at whatever monsters he brought along. It was pretty funny watching Mannfred land and then almost immediately run away when the minotaur charged in. I completely forgot about my bray shaman for most of the battle, I summoned a cygor and then next thing I know he's alone in a field on the verge of routing. I cast devolve maybe once the entire battle.
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# ? Aug 17, 2016 00:34 |
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shields don't make them totally immune to archer fire, it's just a 25% block chance. If they're a big threat like minotaurs with low hp, two or three units of quarallerers focusing fire will still take them down. Besides, it's only when they're being shot at from the front, so you could make your formation wide and shoot at them from the sides as they come in.
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# ? Aug 17, 2016 00:50 |
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Endorph posted:shields don't make them totally immune to archer fire, it's just a 25% block chance. If they're a big threat like minotaurs with low hp, two or three units of quarallerers focusing fire will still take them down. I think minotaurs get silver shield, so 50% block chance.
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# ? Aug 17, 2016 00:59 |
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How do missile spells interact with flying mounts? Do you preferentially want to cast them from the ground to get nice piercing shots, or does it not matter?
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# ? Aug 17, 2016 01:12 |
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Fangz posted:How do missile spells interact with flying mounts? Do you preferentially want to cast them from the ground to get nice piercing shots, or does it not matter? Missile Spells tend to be both far more accurate and devastating when cast from, or used against flying targets, so it can be a double-edged sword.
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# ? Aug 17, 2016 01:25 |
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I dont know posted:I think minotaurs get silver shield, so 50% block chance. Shield minotaurs get the silver one, yeah.
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# ? Aug 17, 2016 01:29 |
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got them confused with gor herds there's only 9 models in the minotaur unit tho, like 160 guys firing at them is still a lot for them to block.
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# ? Aug 17, 2016 01:49 |
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Is there some option or mod that makes each squad have more individual units in it or something? I feel like I see a lot of screenshot where each squad is huge.
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# ? Aug 17, 2016 01:55 |
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Tequila Sunrise posted:Is there some option or mod that makes each squad have more individual units in it or something? I feel like I see a lot of screenshot where each squad is huge.
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# ? Aug 17, 2016 01:57 |
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It doesn't effect strength of the units or anything, just the size of the squad?
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# ? Aug 17, 2016 02:05 |
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Unsure if the unit's total HP changes, but the combat stats remain the same.
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# ? Aug 17, 2016 02:07 |
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Tequila Sunrise posted:It doesn't effect strength of the units or anything, just the size of the squad? Combat stats are the same, single model units get more health, pretty sure units get overall more health since each model still has the same individual HP and now there's more of them. Probably makes artillery more effective since it's harder to miss bigger targets? Not sure.
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# ? Aug 17, 2016 02:09 |
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human-sized melee lords become less effective since ungrim or whoever can still only kill one or two dudes per attack, and he's attacking at the same rate
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# ? Aug 17, 2016 02:15 |
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Endorph posted:human-sized melee lords become less effective since ungrim or whoever can still only kill one or two dudes per attack, and he's attacking at the same rate On the other hand, still only ~20 guys can attack him and now he's got a billion health. Lords are super hard to kill with rank and file infantry on Ultra size
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# ? Aug 17, 2016 02:20 |
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What are ranked mp matches set to for unit size?
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# ? Aug 17, 2016 02:24 |
bonds0097 posted:What are ranked mp matches set to for unit size? Large (I.E. 3 warmachines, 9 minotaurs). I'm personally convinced the game is balanced around that size
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# ? Aug 17, 2016 02:33 |
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How well would a goblin line in front of Black Orcs do against a Dwarf army? I'm thinking of using the Goblins as quarreler targets, but I'm worried that the Black orcs won't be able to last long enough against Dwarfs without shields.
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# ? Aug 17, 2016 02:52 |
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420 beat me 2-0. I think I did better this time around, but still have a lot to learn. Despite losing, it was a lot of fun! I definitely need to work on my micro, the Empire Cavalry and Vargheists performed pretty badly for me Replays: https://mega.nz/#!ndoBBQ7B!Dy60tNHarS4RAv1IHqhbmCT6OhnF8oXrXWiItXYrOIw
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# ? Aug 17, 2016 03:33 |
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It can work, sort of. Even campaign AI has a nasty habit of focusing on anything without a shield, so Big Uns, Black Orcs, Trolls can take a savaging. Gobbo shields can work but I wouldn't rely on it 100% and they're still excellent at taking charges from anything while your Black Orcs get a nice run up The best thing I find against dwarfs is realize your cavalry advantage (because you actually have cavalry) and bring them instead of skirmishers V dwarfs unless you're going for Night Goblin shenanigans. Roll up everything at once to minimize Quarreler shooting time as they are pretty much Enemy #1 to take out most of the time
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# ? Aug 17, 2016 03:35 |
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# ? May 30, 2024 13:45 |
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Kaza42 posted:420 beat me 2-0. I think I did better this time around, but still have a lot to learn. Despite losing, it was a lot of fun! I definitely need to work on my micro, the Empire Cavalry and Vargheists performed pretty badly for me For your empire match, I'd say you definitely kept your foot force way too clumped together. He took a lot less mortar attrition than you did. You also wasted your cavalry. As a rule of thumb, they should never go into the front of a unit, and should definitely not be anywhere near spears or halberds.
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# ? Aug 17, 2016 04:34 |