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This reminds me of a great blog where someone did a road trip to hit up all the major locations from New Vegas: http://www.falloutnewvegastour.com/2011/03/introducing-my-fallout-new-vegas-tour_24.html PleasingFungus posted:this is a game and a series that features giant mutant ants and a superhero called The AntAgonizer In New Vegas, the army positions on the map make sense. The objective they're fighting for is reasonable and tied into real logistics and economic factors. The minor factions fit into the landscape in reasonable ways and you can see how culture and demographics is shaped by geography. There is enough wackiness to be fun, but it's subordinate to having the feel of a real lived-in region. And because Obsidian spent more than 15 minutes designing the lore, talking to the locals and reading books gives you a real sense of the history and geography of the place. That's cool. Some people might like "Ooh, here's another wacky situation environmental storytelling 50s 50s 50s hurf durf " but I didn't CharlieFoxtrot fucked around with this message at 22:53 on Aug 16, 2016 |
# ? Aug 16, 2016 22:49 |
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# ? May 9, 2024 13:12 |
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New Vegas also has the best concept for a faction in any RPG ever, the Kings.
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# ? Aug 16, 2016 22:57 |
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Obsidian's biggest strength is world building. Bethesda's strength is building funhouses. For better or worse a dead open world filled with interesting fun houses is more interesting to me than an accurately empty and desolate open world. I'm kind of with the folks that say an accurately built world isn't priority number 1 for an open world game and I prefer Obsidian's world building focused narrative style on a tighter path like Pillars of Eternity.
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# ? Aug 16, 2016 22:59 |
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PleasingFungus posted:those were pretty clearly explained in-game. did you actually play it? I don't think they ever explained where the new children for the children-city came from
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# ? Aug 16, 2016 23:20 |
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Well, when a mommy and a daddy love each other very much...
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# ? Aug 17, 2016 00:23 |
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CharlieFoxtrot posted:In New Vegas, the army positions on the map make sense. The objective they're fighting for is reasonable and tied into real logistics and economic factors. The minor factions fit into the landscape in reasonable ways and you can see how culture and demographics is shaped by geography. There is enough wackiness to be fun, but it's subordinate to having the feel of a real lived-in region. And because Obsidian spent more than 15 minutes designing the lore, talking to the locals and reading books gives you a real sense of the history and geography of the place. That's cool. yeah, nv and fallout 3 are very different games. i'm not sure we're really disagreeing, i think i'm just communicating poorly - sorry!
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# ? Aug 17, 2016 00:43 |
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Strudel Man posted:Well, when a mommy and a daddy love each other very much... But surely those kids mostly stay with their existing communities If you snoop around their caves the background seems to be that the children-city was formed after the adults died on a schooltrip during the nuclear war. And they did the Logan's Run thing from the start so I don't see how they could remain a city
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# ? Aug 17, 2016 00:43 |
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http://fallout.wikia.com/wiki/Little_Lamplightquote:Finally, one of the adults inside Vault 87 told the children to go away (saying that they were "already dead"). This was likely Peter Stevens, a vault technician stationed near the door to Little Lamplight, who thought that the children were hallucinations of his dead son. As a result, the kids turned against all "Mungos," kicking out residents once they turned 16. So who the gently caress is kicking out their kids and sending them to this dumb cave
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# ? Aug 17, 2016 00:47 |
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Can I assume that the thread title will be updated the second that V3 is finally announced?
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# ? Aug 17, 2016 00:51 |
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Enjoy posted:http://fallout.wikia.com/wiki/Little_Lamplight memes
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# ? Aug 17, 2016 01:48 |
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ThatBasqueGuy posted:Can I assume that the thread title will be updated the second that V3 is finally announced? Yeah. Then it'll be "Still waiting on Victoria IV". Enjoy posted:http://fallout.wikia.com/wiki/Little_Lamplight My theory that I just made up right now is that they kidnap children from other settlements. To kind of bring it back around to Paradox games without totally dropping the Fallout thing - I think it would be cool if Paradox and Obsidian did a team up for a new post-apocalyptic setting. I like Fallout but it's kind of the only game in town at the moment for its particular niche (I'm not counting Wasteland 2 because it's a classic isometric RPG rather than a shooter). Since the STALKER series died and the spiritual successor they're working on is taking forever, there really haven't been any more serious takes on post-apoc open world stuff (Metro is cool but not open world at all). My suggestion: Bring some of the After the End guys on board and build a full game out of that setting. The Cheshire Cat fucked around with this message at 02:08 on Aug 17, 2016 |
# ? Aug 17, 2016 02:04 |
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Speaking of Victoria, is 2 worth playing now? I remember when it first came out it was a typical paradox release with people saying to wait for patches/expansions. I have fond memories of Victoria 1 since it was the first paradox grand strategy game that really clicked for me for some reason.
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# ? Aug 17, 2016 02:11 |
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Away all Goats posted:Speaking of Victoria, is 2 worth playing now? I remember when it first came out it was a typical paradox release with people saying to wait for patches/expansions. Yeah on release it was real buggy but it's a solid game now. Even without mods.
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# ? Aug 17, 2016 02:15 |
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Enjoy posted:Yeah on release it was real buggy but it's a solid game now. Even without mods. Nice. I assume the content DLC (Heart of Darkness/House divided) is worth it too? And thanks!
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# ? Aug 17, 2016 02:21 |
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Away all Goats posted:Nice. I assume the content DLC (Heart of Darkness/House divided) is worth it too? And thanks! Absolutely get the DLC if you plan on playing Victoria 2.
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# ? Aug 17, 2016 02:24 |
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The DLC are mandatory.
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# ? Aug 17, 2016 02:41 |
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Enjoy posted:http://fallout.wikia.com/wiki/Little_Lamplight For some reason I thought the game mentioned kids from Big Town being sent back but I guess not. I should play some more After the End.
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# ? Aug 17, 2016 04:13 |
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Just popped open this thread for first time in a while and was convinced I misclicked.
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# ? Aug 17, 2016 13:59 |
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CharlieFoxtrot posted:In New Vegas, the army positions on the map make sense. The objective they're fighting for is reasonable and tied into real logistics and economic factors. The minor factions fit into the landscape in reasonable ways and you can see how culture and demographics is shaped by geography. There is enough wackiness to be fun, but it's subordinate to having the feel of a real lived-in region. And because Obsidian spent more than 15 minutes designing the lore, talking to the locals and reading books gives you a real sense of the history and geography of the place. That's cool. Eh, the New Vegas map is dominated above all by being a horseshoe of progression that has the semblance of being an open-world but for practical purposes funnels the player along a certain series of locations. The bit where it opens up most of all (ie. the North East) is by far the weakest part of the map.
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# ? Aug 17, 2016 15:17 |
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Only if you're not a bad enough dude to get past the cazadores or deathclaws at a low level.
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# ? Aug 17, 2016 15:39 |
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WhiskeyWhiskers posted:Only if you're not a bad enough dude to get past the cazadores or deathclaws at a low level. You don't even need to fight past them, plenty of ways to sneak through the area. And the game doesn't flip its poo poo when you do. Perfectly viable way of going through the game. In any other game, you wouldn't be allowed into Vegas until you had gone through the entire themepark horseshoe but NV doesn't give a poo poo.
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# ? Aug 17, 2016 17:07 |
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The game even hands you a stealth boy so you can do it easily.
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# ? Aug 17, 2016 17:18 |
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Koramei posted:I disagree, having a lot of barren land made it feel so much more real than something like Skyrim where Those Bandits that have been hounding us for generations lived a stones throw away from the village, and where the huge trading hub for all of Skyrim has about 3 dudes and a cow in it. Post apocalyptic stuff works well for the limitations of not actually being able to put in half a million NPCs plus the desert felt appropriately wastelandy. The Witcher 3 'suffered' from that too, literally almost every village is ten meters away from some kind of ultra-aggressive monster(s) that pose(s) a serious threat even to an experienced witcher. But contrary to you I do not wish things were more spread out, I hate wasting time getting to places in RPGs and will gladly choose convenience over realism.
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# ? Aug 17, 2016 17:39 |
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Phlegmish posted:The Witcher 3 'suffered' from that too, literally almost every village is ten meters away from some kind of ultra-aggressive monster(s) that pose(s) a serious threat even to an experienced witcher.
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# ? Aug 17, 2016 17:55 |
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mods please merge this thread with the fallout one, it's what the people here want.
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# ? Aug 17, 2016 18:07 |
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Now, let me tell you how I feel about Fallout: New Vegas vs Fallout 3
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# ? Aug 17, 2016 18:13 |
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Phlegmish posted:But contrary to you I do not wish things were more spread out, I hate wasting time getting to places in RPGs and will gladly choose convenience over realism. See this is the fundamental difference, I don't see it as wasting time. In an open world RPG (especially a Bethesda one where the quests are dull as poo poo) I think exploring the world is as important a part of the game. If I wanted a more collected experience I'd play something that isn't open world.
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# ? Aug 17, 2016 18:23 |
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Cynic Jester posted:You don't even need to fight past them, plenty of ways to sneak through the area. And the game doesn't flip its poo poo when you do. Perfectly viable way of going through the game. In any other game, you wouldn't be allowed into Vegas until you had gone through the entire themepark horseshoe but NV doesn't give a poo poo. The game even accounts for you discovering the Nipton massacre after meeting or even killing Vulpes in Vegas.
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# ? Aug 17, 2016 18:24 |
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Heres the real scoop on the fallout series: it's bad (except 1 & 2)
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# ? Aug 17, 2016 18:33 |
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thank you
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# ? Aug 17, 2016 21:20 |
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Anything without out auto-leveled loot and mobs please
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# ? Aug 17, 2016 21:36 |
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I realise the Fallout chat is in danger of becoming a proper derail but I'm really enjoying seeing NV get some love, everyone I speak to in real life and on non-games forums thinks Fallout 3 was the bestest game ever but New Vegas was a load of boring old poo poo and it makes me want to get animated about video game opinions. Anyway, it's really made me want to try After the End after years of never playing CK2 with anything more radical than random hordes and shattered world.
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# ? Aug 22, 2016 08:59 |
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Unsurprisingly Paradox have just had their most successful quarter ever. https://www.paradoxinteractive.com/en/interim-report-january-june-2016/ quote:
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# ? Aug 25, 2016 09:01 |
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That'll happen when you release your two biggest internally developed titles ever in back to back months. Stellaris did surprise me in how well the Steamspy numbers were before Paradox got themselves delisted there.
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# ? Aug 25, 2016 10:14 |
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How many was it? If your game sells over a million copies on Steam alone, you're approaching big league status.
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# ? Aug 25, 2016 11:58 |
Paradox have gone with Good Quarter have happened to them.
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# ? Aug 25, 2016 12:18 |
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They had at least sold a half million copies by mid June.
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# ? Aug 25, 2016 12:20 |
Paradox shares trading at 85% premium to list price. Well done to the new shareholders (admit that I don't know what the day 1 bump was like). E: Also worth checking the first 6 months figures in the full report though as they are less flattering. Beefeater1980 fucked around with this message at 12:27 on Aug 25, 2016 |
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# ? Aug 25, 2016 12:25 |
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New Progress Report from the Kaiserreich devs, via reddit. This one's about Russia.
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# ? Aug 25, 2016 12:40 |
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# ? May 9, 2024 13:12 |
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Beefeater1980 posted:Paradox shares trading at 85% premium to list price. Well done to the new shareholders (admit that I don't know what the day 1 bump was like). It's too bad I couldn't get in on the Paradox IPO due to it not being traded in the USA. Would've liked to have snapped up some shares.
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# ? Aug 25, 2016 14:12 |