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General Ironicus posted:You want some dissonance? How about comparing today's Amish to the Radical Reformers they descend from. My wife and I started a history podcast a few months ago, and there's a new episode out today! /shameless plug (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 17, 2016 01:30 |
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# ? May 19, 2024 23:18 |
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Welp, I can't read
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# ? Aug 17, 2016 01:31 |
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Its finally here!
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# ? Aug 17, 2016 04:44 |
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Apep727 posted:/shameless plug https://twitter.com/ChipCheezum/status/765730842907844608
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# ? Aug 17, 2016 06:08 |
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DatonKallandor posted:FarCry 3 fails at it because it was written by a guy who thought he was being the smartest writer ever (while all his writing ended up in a game that takes no notice of of his writing whatsoever). FarCry 3 fails because the revelation comes too little, too late. Even though it is reasonable to assume the player will understand the protag's descent into violence or his understanding that his decadent former life was a sham, the game sums it all up in a line that comes at the end where the only place it has left to go is that explanation the protag gives after the credits (his "I've become a monster so I can't go home"). All of the protag's character arc occurs when he looks at his bloody hands. There's a lot to love about the writing in the game, however it demands the player to be aware of it from the start. The Line fails because the game puts the player in an unwinnable circumstance and constantly tells the player that they were put in an unwinnable circumstance. The game makes you shoot a person and then tells you that you shouldn't have shot that person. The game accompanies the protag's descent into madness with winks and elbow nudges to remind you that he's descending into madness. The player reasonably could arrive at the conclusion the story wants (the desensitizing affects of violence in games) without the constant reminders, but with the reminder, the game becomes a joke-genre of itself. Imagine a game of Clue where your character ends up being the murderer in the folder, and then imagine once your card is revealed it has "Thou Shalt Not Kill?" scrawled on it. Plus, I laugh at the heavy-handedness of the white phosphorous Madonna and Child.
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# ? Aug 17, 2016 16:40 |
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A significant part of the player base of The Line still didn't get what it was going for after all that you described as "heavy handed", so it was by and large still too subtle in getting its message across. I guess you can describe that as "failing". Yes, people are THAT dense. edit: i was extremely tempted to write gamers instead of people
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# ? Aug 17, 2016 17:11 |
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Gamers are barely people.
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# ? Aug 17, 2016 17:34 |
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Gargamel Gibson posted:Gamers aren't people.
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# ? Aug 17, 2016 17:48 |
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Gargamel Gibson posted:Gamers are barely people. I'm sorry that you don't have any self-esteem
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# ? Aug 17, 2016 17:50 |
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General Ironicus posted:You want some dissonance? How about comparing today's Amish to the Radical Reformers they descend from. My wife and I started a history podcast a few months ago, and there's a new episode out today! Holy carp! Just listened to a podcast on the Munster rebellion, so I'm always happy to hear more stuff!
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# ? Aug 17, 2016 18:06 |
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Samovar posted:Holy carp! Just listened to a podcast on the Munster rebellion, so I'm always happy to hear more stuff! Oh man, Hermann and Lilly slaughtering all those people and taking over over the town seemed a little harsh at first, but after seeing those photos of what that townsfolk did to Marilyn I couldn't really blame them. It's a shame Eddie betrayed them in the end, because I think they were really starting to get the hang of running that place.
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# ? Aug 17, 2016 19:09 |
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Mr. Highway posted:The Line fails because the game puts the player in an unwinnable circumstance and constantly tells the player that they were put in an unwinnable circumstance. The game makes you shoot a person and then tells you that you shouldn't have shot that person. It doesn't make you shoot that person though. You chose to play the game. That is the choice you are making. It's easier to blame the game than it is to just stop playing, which says a lot about just how used gamers are to the violence and how obendient they are to things those games ask of them.
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# ? Aug 17, 2016 19:18 |
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I've been rewatching the Uncharted 1 LP and drat, the screen tearing in UC1 is distracting as all hell. I've no idea how that didn't bother me when I played the game years ago (or the last time I watched the LP), that's some Saints Row 1 grade tearing going on there. At least the Sully jokes in the LP make up for any issues the game has. DMorbid fucked around with this message at 19:27 on Aug 17, 2016 |
# ? Aug 17, 2016 19:21 |
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DatonKallandor posted:It doesn't make you shoot that person though. You chose to play the game. That is the choice you are making. It's easier to blame the game than it is to just stop playing, which says a lot about just how used gamers are to the violence and how obendient they are to things those games ask of them. This doesn't seem like the right thread to be arguing about the meaning of Spec Ops: The Line.
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# ? Aug 17, 2016 19:34 |
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Bobbin Threadbare posted:This doesn't seem like the right thread to be arguing about the meaning of Spec Ops: The Line. You can backseat mod in your own threads. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 17, 2016 19:38 |
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Bobbin Threadbare posted:This doesn't seem like the right thread to be arguing about the meaning of Spec Ops: The Line. A goon will take any chance to tell you how above a game (or any subject really)they are, no matter the subject.
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# ? Aug 17, 2016 19:39 |
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Bobbin Threadbare posted:This doesn't seem like the right thread to be arguing about the meaning of Spec Ops: The Line. True. How about that Nathan Drake, he sure loves him some treasure. Will he finally learn that the greatest treasure....is family?
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# ? Aug 17, 2016 19:41 |
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DatonKallandor posted:True. How about that Nathan Drake, he sure loves him some treasure. I dunno, I think the greatest treasure is more treasure.
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# ? Aug 17, 2016 19:50 |
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DatonKallandor posted:It doesn't make you shoot that person though. You chose to play the game. That is the choice you are making. It's easier to blame the game than it is to just stop playing, which says a lot about just how used gamers are to the violence and how obendient they are to things those games ask of them. The point of a game is to be played, though. Using the logic that you don't have to play the game, that you don't have to experience the narrative of it, is self-defeating, and probably better belongs in a discussion about walking simulators. The Line is all about false choices, and the "don't play the game argument" creates a retroactively, morally superior loop hole. When you play the game it presents what appears to be an option, which is not really up to choice, and then when you try to dissect the idea of a false choice, the game (not really the actual game but the nebulous entity of the game made by developers, writers, and critics) takes the stance that you didn't have to play the game in the first place, that you are in the wrong for being deceived. This also starts to deal with the problem of how much the player identifies with the character. Discussion on The Line seems to assume that you, the player, are Walker. Lots of people view themselves as part of the character, that they are the character. However, it is perfectly normal to view yourself detached from the character. The character can be a person separate from the player, and the player facilitates the character's passage. When I play a game, it's not me who climbs around Panamanian jails, it's Drake. My hands on the controller could just be eyes directed at a movie screen. Edit: Lots of post since I started to write this makes it look like untimely. As for UC4, how does Rafe smuggle hair product into jail? Mr. Highway fucked around with this message at 19:58 on Aug 17, 2016 |
# ? Aug 17, 2016 19:52 |
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Bobbin Threadbare posted:This doesn't seem like the right thread to be arguing about the meaning of Spec Ops: The Line. Please drop this derail.
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# ? Aug 17, 2016 19:53 |
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DatonKallandor posted:True. How about that Nathan Drake, he sure loves him some treasure. I donno, Drake seems much more interested in the hunt for treasure than in having treasure, so comparing that to family would is maybe not the best tactical choice. Or Drake is that kind of family man which is possible.
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# ? Aug 17, 2016 19:56 |
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DatonKallandor posted:True. How about that Nathan Drake, he sure loves him some treasure. http://www.sluggy.com/daily.php?date=060128
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# ? Aug 17, 2016 19:57 |
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I'll totally agree that The Line was heavy-handed, but it was great in spite and in part because of that. "Do you feel like a hero yet?"
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# ? Aug 17, 2016 20:29 |
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double nine posted:I donno, Drake seems much more interested in the hunt for treasure than in having treasure, so comparing that to family would is maybe not the best tactical choice. What does he do with the treasure? We are pretty much always with him when he's going on an adventure, away from what might be considered his home, if he has one. Does he just sell everything he stuffs in his pockets to fund his next big adventure, or is he keeping it for himself to decorate Sully's mantelpiece, or donating it to museums? Does he have an apartment or maybe just a storage unit exploding with doodads from ancient civilizations?
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# ? Aug 17, 2016 20:32 |
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All his adventures end with him not having any treasure, so maybe he is just so bad at it he has never actually gotten any treasure.
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# ? Aug 17, 2016 20:35 |
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But seriously Nate shoots a lot of guys on his wacky light hearted adventures The following chapter after flashback arc really drives this point home.
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# ? Aug 17, 2016 20:51 |
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I don't think he ever really goes into an adventure looking for a fight, though. he's more than happy to try and do things the peaceful or stealthy way; he's just also not going to sit there and get shot when poo poo hits the fan
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# ? Aug 17, 2016 21:09 |
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Lotish posted:What does he do with the treasure? We are pretty much always with him when he's going on an adventure, away from what might be considered his home, if he has one. Does he just sell everything he stuffs in his pockets to fund his next big adventure, or is he keeping it for himself to decorate Sully's mantelpiece, or donating it to museums? Does he have an apartment or maybe just a storage unit exploding with doodads from ancient civilizations? What does Drake even do in between adventures, anyway? Does he have a job or is he just mooching off of Sully while planning his next get-rich-quick scheme? I kinda want a scene of Drake hanging out on somebody's couch while everyone gets increasingly fed up with him.
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# ? Aug 17, 2016 21:23 |
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morallyobjected posted:I don't think he ever really goes into an adventure looking for a fight, though. he's more than happy to try and do things the peaceful or stealthy way; he's just also not going to sit there and get shot when poo poo hits the fan He does get gleefully happy snapping people's necks, yeah.
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# ? Aug 17, 2016 21:26 |
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Grizzwold posted:What does Drake even do in between adventures, anyway? Does he have a job or is he just mooching off of Sully while planning his next get-rich-quick scheme? I kinda want a scene of Drake hanging out on somebody's couch while everyone gets increasingly fed up with him. You're in luck!
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# ? Aug 17, 2016 21:25 |
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CharlestheHammer posted:All his adventures end with him not having any treasure, so maybe he is just so bad at it he has never actually gotten any treasure. So you'd say getting the collectible treasures is not canon?
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# ? Aug 17, 2016 21:53 |
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Fun fact! I'm going through the Uncharted 2 LP and the Tibetan is named Tenzin. He has a daughter named Pema. In the TV show Avatar: The Legend of Korra, there is a not-Tibetan named Tenzin, who is married to a woman named Pema. Edit: Also, Tenzin uses a grappling hook.
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# ? Aug 17, 2016 22:23 |
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DatonKallandor posted:So you'd say getting the collectible treasures is not canon? Each collectible treasure is the same treasure he keeps losing between games.
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# ? Aug 17, 2016 22:33 |
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ManSedan posted:Fun fact! I'm going through the Uncharted 2 LP and the Tibetan is named Tenzin. He has a daughter named Pema. Tenzin and Pema are also, if I remember correctly, the John and Jane of names in Tibet.
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# ? Aug 17, 2016 22:59 |
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Both Tenzins are named for Tenzin Gyatso, the current Dalai Lama. He also has a sister named Jetsun Pema.
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# ? Aug 17, 2016 23:10 |
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JordanKai posted:
Forever
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# ? Aug 17, 2016 23:16 |
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Clearly we need a new update to bring us back on track. Pretty please?
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# ? Aug 17, 2016 23:18 |
DatonKallandor posted:True. How about that Nathan Drake, he sure loves him some treasure.
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# ? Aug 18, 2016 01:20 |
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Galaga Galaxian posted:Clearly we need a new update to bring us back on track. Pretty please? Workin' on it! Hoping to get it up tonight, but it's a longer episode and I'm behind a little because I've been super swamped with like a million things all at once the past week or so.
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# ? Aug 18, 2016 01:38 |
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# ? May 19, 2024 23:18 |
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Huh? Who are you? (I really miss Wonder Raiden)
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# ? Aug 18, 2016 02:11 |