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MysticalMachineGun posted:Maybe it's because I'm a hoarder in videogames but it still felt like not enough, even at max. As a semi-recovered hoarder, the HR inventory was designed to break you of a crippling and useless habit. You don't actually need 17 candy bars and two jars and three different kinds of beer and 57 shotgun shells. Let it help you.
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# ? Aug 17, 2016 20:33 |
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# ? Jun 6, 2024 08:14 |
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SolidSnakesBandana posted:I need that inventory space so I can collect my zyme. you're alright
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# ? Aug 17, 2016 20:42 |
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counterfeitsaint posted:As a semi-recovered hoarder, the HR inventory was designed to break you of a crippling and useless habit. You don't actually need 17 candy bars and two jars and three different kinds of beer and 57 shotgun shells. Let it help you. If I don't have 17 candy bars then how can I melee every person in the bar?
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# ? Aug 17, 2016 21:03 |
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counterfeitsaint posted:As a semi-recovered hoarder, the HR inventory was designed to break you of a crippling and useless habit. You don't actually need 17 candy bars and two jars and three different kinds of beer and 57 shotgun shells. Let it help you. or you can just stash everything in your apartment
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# ? Aug 17, 2016 21:43 |
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SolidSnakesBandana posted:GEP gun still sucks though. I need that inventory space so I can collect my zyme. There's absolutely no way that I'm clearing out 8 inventory spaces for something that is the least interesting way to solve any of the games problems. Quite frankly peoples willingness to give up 8 inventory spaces makes me question their dedication. If I really need an explosive missle I can find an explosive crate and hurtle it at whatever I want with my inhuman strength. I feel like you should do a playthrough where you force yourself to take the GEP gun and use it as often as possible so you can see the light. Your resistance to the way of the GEP is holding you back from true Deus Ex nirvana.
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# ? Aug 17, 2016 22:19 |
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I pick the crossbow fairly often because crossbows are coooool and I like to imagine myself as a super quiet stealthy character who gets in and out without anyone noticing.
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# ? Aug 17, 2016 22:51 |
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for a silent takedown, the gep gun is the optimal choice
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# ? Aug 17, 2016 23:41 |
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I may be in the minority here, but I've always liked games where you have a "home" of some sort that you can come back to to relax a bit and store poo poo. The BG games let you stick stuff into containers just about anywhere and your loot would never go away. As another example, my favourite Thief game is 3 (I'm definitely in the minority there) partially because of the overworld-hub setup and also because you have an apartment that you can go back to. Part of me wishes that Deus Ex had that, but I suppose that the game structure doesn't really lend itself to that.
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# ? Aug 18, 2016 00:04 |
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JustJeff88 posted:I may be in the minority here, but I've always liked games where you have a "home" of some sort that you can come back to to relax a bit and store poo poo. The BG games let you stick stuff into containers just about anywhere and your loot would never go away. As another example, my favourite Thief game is 3 (I'm definitely in the minority there) partially because of the overworld-hub setup and also because you have an apartment that you can go back to. Shifter/Biomod added a feature where items you leave in your office at UNATCO will carry over between missions instead of vanishing.
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# ? Aug 18, 2016 00:36 |
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JustJeff88 posted:I may be in the minority here, but I've always liked games where you have a "home" of some sort that you can come back to to relax a bit and store poo poo. The BG games let you stick stuff into containers just about anywhere and your loot would never go away. As another example, my favourite Thief game is 3 (I'm definitely in the minority there) partially because of the overworld-hub setup and also because you have an apartment that you can go back to. Alpha Protocol did this really well. Play AP if you haven't already, that game is so loving good.
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# ? Aug 18, 2016 00:42 |
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Guy Mann posted:Shifter/Biomod added a feature where items you leave in your office at UNATCO will carry over between missions instead of vanishing. I did *not* know that. Wonderful Popelmon posted:Alpha Protocol did this really well. Play AP if you haven't already, that game is so loving good. I actually have a Steam copy and a PS3 copy (it was literally $2 at GameStop) buried in my backlog.
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# ? Aug 18, 2016 00:51 |
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You need a controller for the PC version because the hacking mini-game is unplayable otherwise. Do not choose hard difficulty; it also increases minigame difficulty to the point where it's almost impossible to complete them in time.
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# ? Aug 18, 2016 01:42 |
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counterfeitsaint posted:You don't actually need ... three different kinds of beer You lost me here
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# ? Aug 18, 2016 02:08 |
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Deus Ex happens over, what, 2-3 days?Party Plane Jones posted:You need a controller for the PC version because the hacking mini-game is unplayable otherwise. I found it fairly straightforward (the trick is that the motion controlled by the mouse is NOT proportional to mouse speed, which throws a lot of people off)
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# ? Aug 18, 2016 02:24 |
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Guy Mann posted:Shifter/Biomod added a feature where items you leave in your office at UNATCO will carry over between missions instead of vanishing. Even without that (and it is an excellent feature) UNATCO HQ was a nice baseline state to have. It's another reason Invisible War is bad. There's no sense of grounding. Instead of having a comfortable base state the game rips away later, it's in a constant state of flux, rendering attachment near-impossible. UNATCO was a home, or at bare minimum a workplace. Every single location in Invisible War is just another bus terminal.
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# ? Aug 18, 2016 05:09 |
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Don't you only go to UNATCO like, twice throughout the game, and a third when you're locked up? I never really saw it as anything more than an early intermission.
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# ? Aug 18, 2016 05:13 |
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yeah the actual base is pauls apartment
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# ? Aug 18, 2016 05:15 |
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MrL_JaKiri posted:Deus Ex happens over, what, 2-3 days?
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# ? Aug 18, 2016 07:15 |
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Momomo posted:Don't you only go to UNATCO like, twice throughout the game, and a third when you're locked up? I never really saw it as anything more than an early intermission.
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# ? Aug 18, 2016 07:48 |
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I've tried every fix I can find but I can't get GMDX to work
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# ? Aug 18, 2016 10:41 |
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jojoinnit posted:I had this argument in middle school. I was adamant it was all one night. Let's see, the initial New York seems to be one night. Then you go to Hong Kong, and if you're doing that in a helicopter that's like a two day journey at least. Hong Kong's one night let's say, then back to New York for a night. Then Paris is going to be another day's travel. Your night in Paris is then day eight. Then California, we'll call that one day's journey again. All that through the ending is one night. So I'm putting it as ten days with the assumption that this isn't some sort of supersonic magic helicopter, though a chopper traveling across oceans is already a big stretch.
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# ? Aug 18, 2016 10:46 |
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I think I read somewhere it's actually a supersonic helicopter, yeah.
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# ? Aug 18, 2016 10:51 |
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All I'm finding is the game says it has an ultra efficient fuel system giving it an extremely long range, nothing about speed.
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# ? Aug 18, 2016 10:58 |
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The killswitch takes 24 hours and you have 12 left when you get to hk i think? i dont quite recall
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# ? Aug 18, 2016 11:10 |
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From the excellent dx let's play thread:quote:i'm pretty sure they didn't really take realistic travel time into account; before leaving for Hong Kong he mentions to somebody (either Anna or Simons, I can't remember) that he's still got 20 hours left before the killswitch activates, and when he's talking to Gordon Quick about seeing Tong I think he mentions he won't be the Luminous Path's ally for more than 12 hours if he doesn't see Tong. That leaves about 8 hours for JC's travel time, so I guess those black helicopters are completely insane.
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# ? Aug 18, 2016 11:19 |
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TWIST FIST posted:The killswitch takes 24 hours and you have 12 left when you get to hk i think? i dont quite recall You're right, they do specify there. Okay so two different nights in NYC, one in HK, one in Paris, one for the endgame, that's five. Four long helicopter rides, say each is 8 hours. So we're talking a week-ish.
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# ? Aug 18, 2016 11:28 |
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Samopsa posted:I think I read somewhere it's actually a supersonic helicopter, yeah. Which is a physical impossibility, by the way. The speed record for a helicopter is about 400 km/h IIRC. So if you want to have a helicopter that goes faster than that, you'll need to cheat, with for example a tiltrotor design like the Osprey. But even then, it won't be supersonic: you'll have essentially an airplane with very large propellers, and you're never going to have a supersonic prop plane. Finally, the Deus Ex chopper is a stealth helicopter supposed to be impressively silent, and that's another request that is violently incompatible with the need for speed. There's a reason why the fastest prop plane ever built was nicknamed "Thunderscreech". drat thing was so loud that its sound waves could knock people down and induce nausea and even seizure.
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# ? Aug 18, 2016 11:37 |
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jojoinnit posted:I had this argument in middle school. I was adamant it was all one night. How can it be one night in both New York and Hong Kong
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# ? Aug 18, 2016 11:49 |
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Cat Mattress posted:Which is a physical impossibility, by the way. The speed record for a helicopter is about 400 km/h IIRC. So if you want to have a helicopter that goes faster than that, you'll need to cheat, with for example a tiltrotor design like the Osprey. But even then, it won't be supersonic: you'll have essentially an airplane with very large propellers, and you're never going to have a supersonic prop plane. Finally, the Deus Ex chopper is a stealth helicopter supposed to be impressively silent, and that's another request that is violently incompatible with the need for speed. There's a reason why the fastest prop plane ever built was nicknamed "Thunderscreech". drat thing was so loud that its sound waves could knock people down and induce nausea and even seizure. Yeah, I wasn't saying it makes sense in the real world, but hey, it's deus ex! There probably is a supersonic helicopter, the illuminati just doesn't want you to know!!
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# ? Aug 18, 2016 11:51 |
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The killswitch is the big problem since that puts a hard limit on things. JC has 20 hours from when he leaves NYC before he's dead. The mission to get Tong's help is going to take some time, and Paul establishes that if you cut it too close the killswitch fucks you up pretty bad and you aren't going to be able to do much. So he can't be getting it switched off with 15 minutes to spare or anything.
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# ? Aug 18, 2016 11:51 |
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I always just assumed the helicopter was the equivalent of the one from the Sixth Day, where it had a jet mode.
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# ? Aug 18, 2016 12:08 |
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Grand Fromage posted:The killswitch is the big problem since that puts a hard limit on things. JC has 20 hours from when he leaves NYC before he's dead. The mission to get Tong's help is going to take some time, and Paul establishes that if you cut it too close the killswitch fucks you up pretty bad and you aren't going to be able to do much. So he can't be getting it switched off with 15 minutes to spare or anything. He says he's sick but he can still waste a room full of MiBs fuckpot posted:I've tried every fix I can find but I can't get GMDX to work My guess is that you either didn't run the game once after a fresh install, you aren't using Kenties launcher, or you aren't using the shortcut made specifically for GMDX. You also can't run the GMDX shortcut from Steam for some reason.
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# ? Aug 18, 2016 14:41 |
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I went to a used game emporium this morning and bought a copy of No One Lives Forever on the PS2. I've owned and adored the PC version for years and this was very cheap, so I decided to give it a go even though FPS games are basically always better on PC. For reasons that should be fairly obvious, this made me think of Deus Ex which also has a PS2 port. I've never had any contact with it, so I was wondering... how is it? I still maintain that analog controls are objectively inferior to mouse & keyboard PC controls, but that doesn't mean that Deus Ex PS2 is a bad game. Does anyone have any experience with that version and care to share thoughts, good and/or bad?
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# ? Aug 18, 2016 22:51 |
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DX on the PS2 is interesting. They did a really good job considering the tech they worked with, but it's still inferior. They redesigned the levels to fit in the RAM, and they also changed around how augs work among others. See this vid: https://www.youtube.com/watch?v=5XQQfHzpaTg
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# ? Aug 18, 2016 23:11 |
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The timeline in Deus Ex is screwed up? You don't say! The fun thing about JC making it from New York (23 hours left on killswitch) to Hong Kong (12 hours left on killswitch) in 11 hours is that Hong Kong is 13 hours ahead of New York - or, to put it another way, one calendar day ahead, plus 11 hours behind. So, solar time in Hong Kong when JC gets there is exactly the same as it was in New York when he left. In other words, MrL_JaKiri posted:How can it be one night in both New York and Hong Kong jojoinnit posted:I had this argument in middle school. I was adamant it was all one night. although it is a different day in Hong Kong, it does effectively mean that all the New York missions up to the MJ12 escape and all of the Hong Kong missions have to fit into a single night's worth of time. (Fun fact: a police report in Wan Chai market indicates that Jock's helicopter arrived at 19:38 and JC reached street level at 20:10.) Assuming the amount of time taken to fly back to New York is similar, JC only gains two hours, so Hell's Kitchen III, the ship and the cemetary must also fit into the same night. I haven't figured out how this extends to the Paris or the California/Nevada missions, but I wouldn't be surprised at all if it turned out that they somehow need to fit into the same "single" night too. (Based on the train times, it's about 23:20 when JC is meeting Atanwe in the Metro station.)
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# ? Aug 19, 2016 00:33 |
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There must be secret illuminati warp gates hidden all over the world, and the Jock's copter just flies through them. Sometimes an aircraft unwittingly flies through a warp gate, and you get an MH370 story
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# ? Aug 19, 2016 00:38 |
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https://www.youtube.com/watch?v=rxOKEsBx4NU
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# ? Aug 19, 2016 01:22 |
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In Invisible War one of the characters is a helicopter.MrL_JaKiri posted:How can it be one night in both New York and Hong Kong Something about flying back through time zones. It just felt like it was just one continues event for at least the first 2/3rds. jojoinnit fucked around with this message at 06:27 on Aug 19, 2016 |
# ? Aug 19, 2016 06:23 |
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Samopsa posted:DX on the PS2 is interesting. They did a really good job considering the tech they worked with, but it's still inferior. They redesigned the levels to fit in the RAM, and they also changed around how augs work among others. See this vid: The PS2 version was my first experience with the game. Rewatching footage of it now after being so accustomed to the PC version is weird though, the levels are all redesigned to be a bit smaller but the textures and models are better and it kind of throws me off. No locational damage too, so no blowing off your legs in the tutorial and crawling your way to the exit in the PS2 version. It's definitely not a bad port though all things considered and while levels were cut down, they're not nearly as restrictive as Invisible War's I don't think.
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# ? Aug 19, 2016 07:05 |
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# ? Jun 6, 2024 08:14 |
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jojoinnit posted:In Invisible War one of the characters is a helicopter.
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# ? Aug 19, 2016 08:01 |