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wiegieman posted:I was waiting for a wind of death that whole second fight, it would have creamed that infantry line. I opted to go for gaze of nagash instead to try to kill louen. It almost worked, I hit him a few times and would've been able to pop him if not for starting with 4-5 winds of magic. If I took my time and built up winds of magic instead of rushing in and was able to kill him at the start it might've gone a lot differently but I rushed in too quickly. And yeah, in retrospect I shouldn't have tried to use a death from above build against Bretonnia but I thought that just having an overwhelming amount of air (2 flying heroes, 5 vargheist coming in behind bats) would've been enough to overwhelm a Bretonnian air force unless it had a lot of pegasus knights. When I saw just the two flying units I thought I'd be able to kill them, pull back and heal and then rear charge when the zombies arrived but Louen and the Pegasus knights survived.
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# ? Aug 19, 2016 00:24 |
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# ? May 22, 2024 14:50 |
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Fangz posted:Actually playing as Chaos is fast and fun, it's just difficult for people to understand what you are supposed to do, whereas Beastmen play more intuitively. Beastmen are basically the slow steady clearing of the map, whereas Chaos is intended to penetrate deep and hard and keep always 1 step away from certain failure. See, Beastmen are better at infiltration too what with their Hidden Camp thing and the ability to loot and raze in a single turn. The two things Chaos has going for it are better unstoppable god-kings, and the ability to carefully nurture the northern tribes and have them do the work for you. ...Except the Beastmen get the northern tribes trashing the Empire many games anyway and the NPC Storm of Chaos besides. So really it's just "Kholek and Sigvald can out-punch Khazrak before eating a devolve to the face and getting squashed by fifteen minotaurs".
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# ? Aug 19, 2016 00:44 |
TASTE THE BEAST MINOTAUR
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# ? Aug 19, 2016 05:09 |
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I had an all Minotaur army wreck a pretty well balanced army behind castle walls. Minotaurs are good.
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# ? Aug 19, 2016 05:42 |
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Replays for Obstacle2 v Vox Nihili Game 1: Greenskins (Vox) vs. Empire (Obstacle) Game 2: Dwarfs (Vox) vs. Greenskins (Obstacle) Good games, well-fought. Results: I won both.
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# ? Aug 19, 2016 06:30 |
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Results: I played really badly both games
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# ? Aug 19, 2016 06:33 |
when you teleport to a quest do you teleport back afterwards or does it leave you in the battle location
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# ? Aug 19, 2016 06:35 |
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You teleport back
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# ? Aug 19, 2016 06:37 |
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Hieronymous Alloy posted:when you teleport to a quest do you teleport back afterwards or does it leave you in the battle location Yes. The tradeoff to teleporting is that when you teleport back, depending on how many casualties you took during the quest battle, you could be hosed when you return to your starting point.
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# ? Aug 19, 2016 06:46 |
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Hey, Asmodai, what's your steam name? I will be unavailable this weekend unfortunately, but I could do early next week
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# ? Aug 19, 2016 06:47 |
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GreyjoyBastard posted:See, Beastmen are better at infiltration too what with their Hidden Camp thing and the ability to loot and raze in a single turn. The things Chaos has over Beastmen are the ability to sack cities and move in the same turn, 1 turn recruitment on a bunch of elite units, tribes of chaos on tier 1 of the skill tree, fire or death sorcerer lords and a victory condition that can be achieved in 40 turns. Devolve is a lot weaker these days and I somewhat expect minotaurs to be nerfed as well at some point. Edit: don't get me wrong, I like beastmen and agree they add interesting unique mechanics. But boy do I inwardly groan whenever I hear people complain about spending 130 turns fighting norscans and then finding themselves unable to take on an united imperial alliance. Fangz fucked around with this message at 08:34 on Aug 19, 2016 |
# ? Aug 19, 2016 08:07 |
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Everyone can sack and move, it's razing that stops you dead.
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# ? Aug 19, 2016 08:34 |
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toasterwarrior posted:Everyone can sack and move, it's razing that stops you dead. My point is that being unable to just sack and move on (as beastmen can't) is a disadvantage a lot of the time. You have more success with Chaos if you get comfortable with the idea of leaving enemies alive behind you.
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# ? Aug 19, 2016 08:35 |
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I'm loving this game, which is unusual since the last total war game I played for more than a few hous was medieval 2. I appreciate the amount of work done on the diverging factions and units. But I find the game to be shallow when it comes to beginning a new campaign. Every faction usually has a single proven and logical playstyle, with little room for replayability. I'm stoked on them implementing many new factions and starting positions / legendary lords. But I can't justify paying 18€ every time to get there. It's just too much. I could have lived with like 7-8€ considering there will be a decent amount of updates of this kind. Having to spend over 100€ on this game in the end for just the base + DLC is unacceptable tbh. I'm not really that familiar with CA pricing policy. Around what time frame can I expect the DLC to be on going on deep sale?
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# ? Aug 19, 2016 08:48 |
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Every elf unit better yell LUMBERFOOTS and MAYFLIES as like 90% of their dialogue or I will be disappointed.
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# ? Aug 19, 2016 09:06 |
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If you buy everything new you'll easily pay 2 - 3 times that much.
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# ? Aug 19, 2016 09:18 |
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Hieronymous Alloy posted:when you teleport to a quest do you teleport back afterwards or does it leave you in the battle location Arcsquad12 posted:Yes. The tradeoff to teleporting is that when you teleport back, depending on how many casualties you took during the quest battle, you could be hosed when you return to your starting point. It's also worth noting that if you teleport to the location and then choose to retreat instead of fight, it refunds the 5000 moneys and puts you back where you were with no movement spent. e: Actually I'm not 100% sure about the movement. Confirm/deny anyone? Flakey fucked around with this message at 11:39 on Aug 19, 2016 |
# ? Aug 19, 2016 11:37 |
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Lol if your chaos leader isn't level 30 and annihilation of the enemy is all but guaranteed so you fight as many armies at once
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# ? Aug 19, 2016 11:45 |
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a whole army of beards was willing to pay 10 bucks a piece for lovely little metal (or plastic) guys in the shapes of fantasy warriors, hundreds of which you would have to own to play a lovely game with other fat sweaty nerds, but any discussion of tww can't go thirty seconds without someone menstruating over "15$ dlc I can't afford that on my allowance:( " just don't buy it then or wait for a steam sale in 7 years who cares
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# ? Aug 19, 2016 13:21 |
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phone posting
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# ? Aug 19, 2016 13:21 |
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Kaza42 posted:Hey, Asmodai, what's your steam name? I will be unavailable this weekend unfortunately, but I could do early next week http://steamcommunity.com/id/asmodai_00
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# ? Aug 19, 2016 13:41 |
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terrorist ambulance posted:a whole army of beards was willing to pay 10 bucks a piece for lovely little metal (or plastic) guys in the shapes of fantasy warriors, hundreds of which you would have to own to play a lovely game with other fat sweaty nerds, but any discussion of tww can't go thirty seconds without someone menstruating over "15$ dlc I can't afford that on my allowance:( " I understand it is expensive for videogames, but you know, it is still very cheap compared to pretty much any other activity I have to spend money for.
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# ? Aug 19, 2016 13:48 |
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A lot of games have DLC and expansions that add a lot of new interesting things to the game in a way that makes you feel like you're missing out on something if you don't buy the DLC when you first buy and play through the base game. This game is totally not like that so far since all of the DLC other than the 'blood' pack exists in the game whether or not you buy it. The only difference is whether or not you can actually play multiplayer or the grand campaign as the extra race (chaos or beastmen). So for instance if you buy just the base game today and start a dwarf campaign you'll be playing the same game that I would be if I started a dwarf campaign even though I have all the DLC. So for a newcomer I actually would recommend NOT buying the extra factions right away unless you are a super fan of them from the tabletop or something. The base game has plenty of fun factions to play that are (so far) getting things added to them for free, and even if you never buy DLC your game still benefits from the release of the DLC in the form of new NPC content being introduced into the grand campaign (and new opponents to play against in multiplayer). Instead, just play the base game and if you're like me and put a lot of time into the factions you'll know for sure whether the $18 or whatever cost is worth it. For me, the mini-campaign + playing the beastmen grand campaign was totally worth it and got me more hours of fun game time than a lot of $20 games I've purchased off of Steam. Then again, this game has totally hit my sweet spot and even with no further changes I know it's a game I will eventually come back to over and over again throughout the years. The obvious other strategy is to just wait until the game and DLC go on sale, which historically has happened a lot with other Total War games (many of which have even been featured in Humble Bundles). The only difference is that I get the feeling from watching the Steam charts that this Total War has been extremely successful and CA might not be in any hurry to sell it at a discount so you might have to wait a long time.
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# ? Aug 19, 2016 13:53 |
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Speaking of DLC, here's a random CA update from Reddit:quote:Welcome back, it's time to relax, it's nearly the weekend... It seems weird to me that they decided to start talking about the DLC a week ago and still haven't gotten around to announcing it, must have been some sort of last minute delay going on. Whatever I guess.
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# ? Aug 19, 2016 14:02 |
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madmac posted:Speaking of DLC, here's a random CA update from Reddit: Probably due to the Rome: Total War announcement for iPad, don't want too many things with the TW brand being advertised at the same time. Or maybe a delay on the implementation of the LL DLC.
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# ? Aug 19, 2016 14:24 |
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Some hints dropped about the new dlc there but I don't know enough about the game universe to get them... What's the not fit to speak his name thing about
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# ? Aug 19, 2016 14:33 |
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terrorist ambulance posted:Some hints dropped about the new dlc there but I don't know enough about the game universe to get them... What's the not fit to speak his name thing about I don't really know the lore or anything but based on their FLC release schedule it's probably a new VC LL.
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# ? Aug 19, 2016 14:36 |
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Maybe Vlad von Carstein? Edit: Actually it might be really interesting if picking Vlad as the LL removed the diplo penalty with humans so that the VC could play the diplo game like the Empire does. Maybe even give them the option of annexing human provinces if you drive their corruption up high enough.
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# ? Aug 19, 2016 14:58 |
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The two revealed units from the DLC are both from "Sigmar's Blood" which was apparently (I don't know these things firsthand) an Empire vs VC scenario, specifically Volkmar the Grim vs Mannfred, so that's probably the theme of the pack. I have no idea who the Vampire Lord or Lords will be though, apparently 8th edition didn't have actual rules and models for a lot of Vampire Generals so it's pretty up in the air. The twitter account also just posted this: https://pbs.twimg.com/media/CqOdzY4WYAErlFz.jpg:large Which is an...odd choice of new map given the apparent theme but who knows at this point. It's almost definitely someone's quest battle since that's where we got most of the new Beastmen maps. If I had to guess, I'd say maybe they would drop in Vlad+Isabella and that's why one of them is a freebie. Vlad's long dead but he at least has a model and poo poo, and I seem to remember people saying they found voice files for Isabella when the game first dropped. madmac fucked around with this message at 15:00 on Aug 19, 2016 |
# ? Aug 19, 2016 14:58 |
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I'm really hoping we get the red duke. I want to play VCs in Mousillon more than I care about any lore poo poo in particular.
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# ? Aug 19, 2016 15:27 |
Tehan posted:Edit: Actually it might be really interesting if picking Vlad as the LL removed the diplo penalty with humans so that the VC could play the diplo game like the Empire does. Maybe even give them the option of annexing human provinces if you drive their corruption up high enough. That sounds awesome, but maybe tweak it so the aversion penalty is applied when you declare war on an Imperial faction. terrorist ambulance posted:Some hints dropped about the nWhat's the not fit to speak his name thing about Might still be referring to Volkmar the Grim, aka The BattlePope. He's like the inverse opposite of Pope Francis, and definitely pulls the "Holier Than Thou" card all the time. Warpstone is usually associated with Skaven but it's really just bundles of raw magic and gets used by Vampires and Wizards often enough (and in moderation) to create magical weapons and artifacts. It's just that Skaven will happily snort and smoke that poo poo until they explode into meaty chunks.
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# ? Aug 19, 2016 16:50 |
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i really feel like flamethrowers should be armor piercing. its way the heck up on the tech tree, and also i believe that napalm could probably drip in through the joints in my chaos armor and sizzle all the cool mutations i keep inside
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# ? Aug 19, 2016 16:57 |
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Doctor Schnabel posted:i really feel like flamethrowers should be armor piercing. its way the heck up on the tech tree, and also i believe that napalm could probably drip in through the joints in my chaos armor and sizzle all the cool mutations i keep inside If the Witcher 3 game taught me anything, it is that fire is EXTREMELY effective against armor.
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# ? Aug 19, 2016 17:00 |
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I just had two Mortars win two back-to-back Vampire battles thanks to the "shoot ground behind enemy melee units" trick. They were decent before, but now they're absolutely brutal against anything lightly armored. I'm seriously considering not taking Great Cannons now since Empire doesn't need to checkerboard as much as Dwarves do.
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# ? Aug 19, 2016 17:30 |
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toasterwarrior posted:I just had two Mortars win two back-to-back Vampire battles thanks to the "shoot ground behind enemy melee units" trick. Can you elaborate? Is this for when they are in melee or does it just help with accuracy in general? Seems micro intensive if you have to keep doing it as they approach but that's what the pause button's for.
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# ? Aug 19, 2016 17:49 |
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Speaking of vampire matchups, does anyone else feel like their heroes are a little weak right now? I feel that they've been hit pretty hard by balancing, when tough characters are supposed to be part of their schtick.
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# ? Aug 19, 2016 17:54 |
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I really hope the Vampire legendary lord isn't Vlad.
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# ? Aug 19, 2016 17:58 |
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With the vampire structures in the background it looks like a vampire map, probably using undead labour to mine the warpstone. That has the added advantage of not causing the labourers to spontaneously sprout extra limbs. Volkmar the Grim seems very likely, given the hints.Vox Nihili posted:Replays for Obstacle2 v Vox Nihili Sadly, I found the first match barely watchable due to the poor lighting conditions of that map. In the second Dwarf vs Orcs match, Vox's deployment of his Dwarfs at an oblique angle was a good way to get some extra shooting time out of his artillery, causing a lot of damage to the Black Orcs. Obstacle's early scouting of the forest for hidden units was prudent, as was his targeting of the Hammers. Not sure what he brought 2000 gold worth of Orc archers for since it's hard to trade evenly with the shielded Dwarf Quarrelers; if anything I would have used them to target the Hammerers some more. He needed more troops to throw into the melee grinder since that's where he lost the match. Mukip fucked around with this message at 20:06 on Aug 19, 2016 |
# ? Aug 19, 2016 18:04 |
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fnordcircle posted:Can you elaborate? Is this for when they are in melee or does it just help with accuracy in general? Seems micro intensive if you have to keep doing it as they approach but that's what the pause button's for. Holding alt+right-click will let you target the ground with artillery units. Using Mortars, you can target the ground right behind the enemy's melee line while they're busy scrapping with yours; by doing this, you minimize the chance of your artillery dropping shells on your own units while having a decent chance of shots drifting into the enemy. Naturally, this is brutal as all hell and will lead to quick routs against lightly-armored infantry, which happens to be most of your enemies for most of the game as Empire.
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# ? Aug 19, 2016 18:19 |
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# ? May 22, 2024 14:50 |
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terrorist ambulance posted:a whole army of beards was willing to pay 10 bucks a piece for lovely little metal (or plastic) guys in the shapes of fantasy warriors, hundreds of which you would have to own to play a lovely game with other fat sweaty nerds, but any discussion of tww can't go thirty seconds without someone menstruating over "15$ dlc I can't afford that on my allowance:( " also it is pretty expensive dlc but im way more fine with it than i am in past total war games. the factions in warhammer are completely different and have unique units, spells, campaign mechanics, etc. unlike rome where the 10 dollar dlc got you a couple of head swaps with barely different stats and a different starting position on the map
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# ? Aug 19, 2016 18:34 |