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John Murdoch posted:In Shadow of Mordor, creeping up on a captain that had bested me previously and hearing him gloat aloud about how awesome he was for managing to kill me. Unfortunately he was also awesomely vulnerable to stealth takedowns. The best one in Arkham Knight was one guy instructing his buddies. "Remember, if you see the Batman, yell and charge straight at him. Works every time."
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# ? Aug 17, 2016 08:16 |
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# ? May 13, 2024 16:15 |
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"I gotta stop at the toy store before I leave, I promised my kid I would bring him home a present " - a thug, 2 seconds before I swooped in and goomba stomped his face into the dirt
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# ? Aug 17, 2016 08:23 |
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2house2fly posted:One little thing I like in that game is that there's a vehicle called the Rope Kid, a shout out to Obsidian Entertainment's design director who posts online with that screen name. The vehicle is an antigravity bike, because rope kid likes bikes. knock out all the trash thugs and store them in dumpsters and port-a-potties
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# ? Aug 17, 2016 11:00 |
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Action Tortoise posted:knock out all the trash thugs and store them in dumpsters and port-a-potties Or just capture everyone and boot the lovely ones out en-masse back at base. I assume given the secret location of Mother Base that "firing" means "a bullet into their head" anyway.
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# ? Aug 17, 2016 12:55 |
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CJacobs posted:"I gotta stop at the toy store before I leave, I promised my kid I would bring him home a present " - a thug, 2 seconds before I swooped in and goomba stomped his face into the dirt He was going to steal it. Justified.
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# ? Aug 17, 2016 13:44 |
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CJacobs posted:"I gotta stop at the toy store before I leave, I promised my kid I would bring him home a present " - a thug, 2 seconds before I swooped in and goomba stomped his face into the dirt "Rubber soles, honest."
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# ? Aug 17, 2016 15:34 |
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Neddy Seagoon posted:Or just capture everyone and boot the lovely ones out en-masse back at base. I assume given the secret location of Mother Base that "firing" means "a bullet into their head" anyway. Nah, just a boat without a paddle. Anyway, my favourite little thing in MGSV is that guards knocked out in water will eventually drown.
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# ? Aug 17, 2016 15:41 |
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2house2fly posted:One little thing I like in that game is that there's a vehicle called the Rope Kid, a shout out to Obsidian Entertainment's design director who posts online with that screen name. The vehicle is an antigravity bike, because rope kid likes bikes. Brigador was developed by Gausswerks, the guy who did all those amazing Johnny Fiveaces paintings way back in the day. I wouldn't be surprised if there weren't more references.
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# ? Aug 17, 2016 16:19 |
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My Lovely Horse posted:I always like that when you listen in on street thugs in the Batman games. "Yeah, I fought Batman once. Broke my arm in three places, but the way I see it, lightning doesn't strike the same place twice." The post-game banter is the absolute best in Arkham Knight. Wayne-arangs!
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# ? Aug 17, 2016 16:29 |
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Dewgy posted:The post-game banter is the absolute best in Arkham Knight. Wayne-arangs! Arkham City is the best for having the thugs (and Joker!) making fun of Lost.
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# ? Aug 17, 2016 16:36 |
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Neddy Seagoon posted:Or just capture everyone and boot the lovely ones out en-masse back at base. I assume given the secret location of Mother Base that "firing" means "a bullet into their head" anyway. You left a bunch of people in the tender loving care of Revolver 'What do you mean I need an excuse to torture someone to death' Ocelot. Pretty sure all the low-grade soldiers become hobby fodder for him.
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# ? Aug 17, 2016 16:55 |
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I'm over 90 hours into the witcher 3 and it just referenced multiple unrelated decisions that happened literally 50 hours ago, in the middle of a random sidequest
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# ? Aug 18, 2016 05:44 |
Sage Grimm posted:Nah, just a boat without a paddle. I had that happen, dude fell face down in a puddle and I figured "He'll be fine, I'll grab him later" then he died. Also IIRC they can be electrocuted if something live hits the water too.
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# ? Aug 18, 2016 05:58 |
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Digirat posted:I'm over 90 hours into the witcher 3 and it just referenced multiple unrelated decisions that happened literally 50 hours ago, in the middle of a random sidequest Witcher is notorious for this and I love it. You can't just save the game, make a decision, and have it immediately pay off, then reload and try a different path. You make your decisions and you're stuck with them.
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# ? Aug 18, 2016 06:02 |
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My favorite time when that happens is some random sidequest where you can help an old lady rid a home she inherited of a bunch of wraiths that are hanging out there. The most crazy thing I think I've ever seen in a video game is that you can come back there some ingame days later and she will have moved in, and you can ask her how her move went now that she's free of spooky ghosts, and she'll give you some food she baked. Like, drat. That's attention to detail.
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# ? Aug 18, 2016 06:08 |
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In the new Hitman level there's an opportunity to pose as the targets new drummer. The target, the lead singer asks to speak to 47 in private. The conversation they have about 47 being from an "unheard of label" and how he's a "gun for hire" and how what he does is just... What he does. is pretty great. Especially when you kill the dude just as you say the final line. The game is full of moments like this, but for some reason it just clicked perfectly here.
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# ? Aug 18, 2016 13:16 |
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Sage Grimm posted:Anyway, my favourite little thing in MGSV is that guards knocked out in water will eventually drown. I remember playing the original Xbox version of Splinter Cell: Double Agent, 10 years and two console generations ago, on the mission where you're undercover with a terrorist cell trying to place a bomb on a cruise liner in the Gulf of Mexico. I knocked out a couple of the Mexican cops that serve as the guards for that level and, trying to think of a clever place to hide them where they wouldn't be found by the other guards, tossed them in a nearby swimming pool. I didn't realize games could actually simulate drowning at that point so I had no idea anything was wrong until I backtracked through that area later and noticed they were stone cold in thermal vision. Blew my mind. On the plus side, the other guards never found them.
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# ? Aug 19, 2016 02:18 |
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They'd never do it, but I wish they'd port the Xbox/PS2 version of Double Agent to PC.
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# ? Aug 19, 2016 05:10 |
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during one mission in mgsv i ran around carrying a soldier hoping to fulton him and alerted the base. after running around soaking up bullets for a full minute i rounded a corner and dropped the soldier waiting for the fulton icon to appear. i thought the game glitched out bc the icon never appeared, but then realized that the guy absorbed all the bullets and i'd been trying to fulton a corpse the whole time.
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# ? Aug 19, 2016 06:04 |
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I had a mission to eliminate 3 commanders. Got two of em out and was going to extract the last one. Got caught escaping the base so hoofed it out with him on my shoulder and watched as one of the bullets fired at me just domed him. Instantly got the prompt for having completed the mission.
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# ? Aug 19, 2016 06:13 |
What's really fun to do is to just sneak up and fulton cars full of dudes. Sometimes they'll freak out and escape, sometimes they won't. Once I had a guy shoot down the car and it crushed him.
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# ? Aug 19, 2016 06:54 |
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I like that male soldiers just scream when you fulton them and female soldiers just go YAHOOOOOOOOOOOOOOOOOOO.
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# ? Aug 19, 2016 07:42 |
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Alteisen posted:I like that male soldiers just scream when you fulton them and female soldiers just go YAHOOOOOOOOOOOOOOOOOOO. That's actually prisoners who cheer! It's just that the prisoners are predominantly women, to balance out the fact the soldiers are all men.
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# ? Aug 19, 2016 07:52 |
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Nuebot posted:What's really fun to do is to just sneak up and fulton cars full of dudes. Sometimes they'll freak out and escape, sometimes they won't. Once I had a guy shoot down the car and it crushed him. I beat the last Quiet mission by sneaking around in the sandstorm fultoning the tanks as they arrived. It was pretty anticlimactic.
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# ? Aug 19, 2016 09:52 |
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redweird posted:I had a mission to eliminate 3 commanders. Got two of em out and was going to extract the last one. Got caught escaping the base so hoofed it out with him on my shoulder and watched as one of the bullets fired at me just domed him. Instantly got the prompt for having completed the mission. https://www.youtube.com/watch?v=x8qJNDKE8FU
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# ? Aug 19, 2016 10:20 |
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Cleretic posted:That's actually prisoners who cheer! It's just that the prisoners are predominantly women, to balance out the fact the soldiers are all men. Wow, that doesn't have uncomfortable implications at all!
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# ? Aug 19, 2016 11:53 |
Baron Corbyn posted:I beat the last Quiet mission by sneaking around in the sandstorm fultoning the tanks as they arrived. It was pretty anticlimactic. That's basically the only way to do it without the mission being a gigantic pain in the rear end. EDIT: Same goes for any tank mission. Park your horse in front of it then just fulton it out.
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# ? Aug 19, 2016 12:13 |
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betamax hipster posted:Wow, that doesn't have uncomfortable implications at all! Not really? Most of the soldiers are part of the russian army or an african army, and its set in the 80s. It'd be weird if there was a bunch of female soldiers running around. Not to say MGS5 doesn't have a bunch of issues, but that isn't one of them.
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# ? Aug 19, 2016 12:39 |
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Sniper Party posted:That mission reminds me, my favourite little thing in MGSV is that you can attach C4 to people without them noticing: You can do this in all MGS games iirc.
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# ? Aug 19, 2016 12:40 |
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Really? I'm fairly certain attaching poo poo to vertical surfaces requires you to press yourself against it at least up to Snake Eater. Oh, unless you knock someone out and then place C4 on them while they are unconscious. That might work.
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# ? Aug 19, 2016 12:50 |
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IShallRiseAgain posted:Not really? Most of the soldiers are part of the russian army or an african army, and its set in the 80s. It'd be weird if there was a bunch of female soldiers running around. Not to say MGS5 doesn't have a bunch of issues, but that isn't one of them. I think he's more saying the idea of a lot of men keeping a lot of women captive rather than anything about political correctness vis a vis demographic makeups of the military.
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# ? Aug 19, 2016 12:50 |
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There's a pretty even split in terms of gender for prisoners. Cleretic is just being weird.
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# ? Aug 19, 2016 12:58 |
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Sniper Party posted:Really? I'm fairly certain attaching poo poo to vertical surfaces requires you to press yourself against it at least up to Snake Eater. No need to knock them out even in the first game. https://www.youtube.com/watch?v=eJoWoR-QaVI
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# ? Aug 19, 2016 12:59 |
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betamax hipster posted:Wow, that doesn't have uncomfortable implications at all! Metal Gor Solid
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# ? Aug 19, 2016 13:22 |
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There's an item in DIablo 3 called the Kunai Cube, of which one function is to extract power from high end items (such as, say, exploding in an area attack when you hit or firing chickens from your weapon) and "equip" them so you can use the same sort of item and double up on your fancy affixes. Thing is there's an NPC accompanying the item who is the ghost of a powerful mage that first discovered the cube, and whenever you use it he gets so sulky that you're using it for such mundane things. He's voiced by Steven Blum, who sounds like he's been chewing on gravel, which is extra hilarious as you get this really gruff, macho man whining like a little kid because you're using his toy wrong.
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# ? Aug 19, 2016 13:37 |
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poptart_fairy posted:There's a pretty even split in terms of gender for prisoners. Cleretic is just being weird. I might be misremembering it, but there is still a gender dichotomy directly attributable to prisoners. You'll have less women soldiers, but they'll have higher stats and generally be more indispensible because most of them will have been prisoners. I forget if volunteer soldiers can be women, though, which would balance it.
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# ? Aug 19, 2016 13:41 |
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I'm only about 20% into the game but I can only remember 1-2 of the prisoners I've saved being women. Either the genders are randomly generated or Ive only done missions that have predominantly male prisoners.
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# ? Aug 19, 2016 13:50 |
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RagnarokAngel posted:I think he's more saying the idea of a lot of men keeping a lot of women captive rather than anything about political correctness vis a vis demographic makeups of the military. *She But yeah, that's what I meant. I remember Peace Walker approached the problem by making female soldiers predominantly higher tier, so you'd wind up with a roughly even split among the soldiers you'd actually care about while keeping the era-appropriate demographic. It was a solution with weird implications of it's own, but they were a bit more palatable.
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# ? Aug 19, 2016 14:05 |
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Joey Freshwater posted:I'm only about 20% into the game but I can only remember 1-2 of the prisoners I've saved being women. Either the genders are randomly generated or Ive only done missions that have predominantly male prisoners. They are mostly randomly generated, but I know at least one plot one/specialist is a predetermined female character.
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# ? Aug 19, 2016 14:43 |
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# ? May 13, 2024 16:15 |
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Kanfy posted:No need to knock them out even in the first game. In Metal Gear Solid: VR Missions (Integral in Europe, where it was a rerelease of MGS) there's a mission where the solution is putting C4 on a guard's back to explode an otherwise inaccessible thing. It's super sneaky. There's also a mission that involves equipping a wig, which got incorporated into MGS2.
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# ? Aug 19, 2016 16:20 |