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The shoes would make for terribly interesting times on the feet of, say, Jillian.
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# ? Aug 6, 2016 00:28 |
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# ? May 9, 2024 06:39 |
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Poison Mushroom posted:I'm still hoping that the whole Arkenshoes thing is a lie, a bluff, or just a partial truth, because compared to the other Tools, the shoes are just kinda... boring. The events of Book 0 appear to be canon, and they were definitely real there (as opposed to the parts of the story which were hallucinatory.) But the shoes disappeared with their owner, so it might be that the fourth "known arkentool" is something else (since Charlie went to some extreme lengths to suppress all information related to those events). Rygar201 posted:Infinite Move and Teleportation are super strong strategic powers. As long as you have units doing stuff you don't have to end turn right? Unknown you can't just idle but given subjective Erfworld time, Infinite Move seems awesome. In Book 0 Jillian "let the turn end on its own", and more recently a text update referred to the turn "growing stale", so presumably there's some kind of limit. (I think there pretty much has to be, or otherwise Charlie would just never let his turn end and call that a win.)
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# ? Aug 6, 2016 01:30 |
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So... is Vanna going to see them while they sneak around? All I can think is she's been out of sight and thus mind, and she's a super spy, ergo...
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# ? Aug 6, 2016 03:07 |
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Kyte posted:They're powerful, but they're not flavorful. Ergo, boring. Yeah, but all the tools start out sounding powerful-but-boring because their abilities aren't well known. The Hammer has the most well-understood powers: summon dwagons, fly, shoot lightning, rock out. But it's also got that pigeon thing going on. The Pliers started out as "insta-dust the uncroaked" which is also powerful but boring. Then it turns out they also decrypt and also give a direct mental link from Wanda to the decrypted. The nature of the link is mysterious since decrypted units have free will to change sides. There's not much info about the Dish. It can snoop on thinkagrams and it maybe allows link-ups? If the shoes have the obvious power of infinite move, they probably have a bunch of more subtle powers. Maybe it steals move from other units? Maybe it's Turnamancer-focused and allows things like changing the order of turns?
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# ? Aug 6, 2016 16:03 |
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The tools most likely do different things for different types of character/caster. The hammer might help dirtomancers build castles or something. They're deliberately vague so Rob can make them do whatever they need to do. The boots on the foot of a Dittomancer would be amusing. Could that caster then literally be everywhere at once?
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# ? Aug 6, 2016 22:53 |
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Maybe we have no idea about the true depth of power a wielder of an Arkentool can command. The only idea we have is that Wanda, with the Arkenpliers, can supercharge her uncroaking so much that the decrypted retain their personality, never decay, and require no upkeep - basically a resource-free army on tap, an unthinkable gamebreaker already. And none of this is thematically related to pliers. With what we know about the Arkenpliers and the decrypted, add some plier-themed stuff, like grabbing, cutting, and manipulating... What if Wanda could reach into any unit, grab the loyalty thread that connects them to their side, unplug it and plug it into another side? What if she could do that to a Ruler? What if she cut it, would it make a unit that had no loyalty but what it chose? What if she could move and/or cut any of the strings the Great Minds know about and manipulate? What if she could grab and manipulate a caster's magic itself, or even unplug it from one and plug it into another? Could she plug two more kinds of magic into a Thinkamancer and get a single unit that can cast linked magic with none of the drawbacks of the link? What if she grabbed one of each kind of caster, swiped their magic, and plugged it all into herself? How could you not conquer the entire world if you could do that, and knew and trusted the advice of a summoned perfect warlord who first brought the concept of lateral thinking to Erf? Wanda + Arkenpliers + knowledge of the Great Minds + Parson almost scares the boop out of me, and I'm a real life human reading a webcomic. e. continuing along those lines, the Arkentools all make sense (and are all horribly, horribly broken by the rules of the Erf - rather appropriate for the tools the Titans used to build the world). The Arkenpliers allow a caster to manipulate anything. The Arkenhammer allows a caster to break anything (or... to build anything?). The Arkendish allows a caster to know anything. And the Arkenshoes allow a caster to move anything. All the caster needs is the appropriate knowledge. rndmnmbr fucked around with this message at 23:07 on Aug 6, 2016 |
# ? Aug 6, 2016 22:55 |
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http://archives.erfworld.com/Book%203/184 That's actually pretty adorable.
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# ? Aug 8, 2016 18:29 |
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185 This is probably the worst possible person who could've found them since, even though it hasn't come up in ages, Turnamancy can apparently let people do stuff they otherwise couldn't off-turn.
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# ? Aug 12, 2016 21:41 |
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This is a win, he can claim she sprung them abd stack the deck even further against Charlie. If they survive, that is.
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# ? Aug 13, 2016 00:30 |
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Well, now Charlie has his justification to turn Jillian on Transylvito
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# ? Aug 13, 2016 09:49 |
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If Vanna gets croaked, would anyone know? She's bankrolled by Charlie but still technically barbarian, so Charlie wouldn't know until he tries to contact her or notices the contract being annulled, Jillian wouldn't know until she is informed, and Transylvito would only realize she's not in her chambers but might think she fled to the MK instead now that TV suspects her.
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# ? Aug 14, 2016 05:09 |
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Depends on if they can get anything useful out of the Molls I suppose.
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# ? Aug 14, 2016 05:13 |
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That uh... concluded much quicker than I thought
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# ? Aug 16, 2016 01:45 |
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Does the difference between 8 and 7 turns really pull that much weight?
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# ? Aug 16, 2016 04:38 |
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Honestly, that sounds like the kind of thing you tell your co-conspirator so she doesn't suss out out you're about to rain down hellfire.
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# ? Aug 16, 2016 05:27 |
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"We're about to nuke your site from orbit. Act natural."
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# ? Aug 16, 2016 06:04 |
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Bobulus posted:Honestly, that sounds like the kind of thing you tell your co-conspirator so she doesn't suss out out you're about to rain down hellfire. He lied to us through visual metaphors! I hate it when people do that.
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# ? Aug 16, 2016 07:17 |
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Charlie's a Carny. What if his involvement in the heir's production results in deliberate Charlescomm signamancy?
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# ? Aug 17, 2016 01:37 |
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The text updates give some pretty good reasons why Charlie has no interest in a heir these days. He's probably be pretty upset if it somehow had some of signamancy.
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# ? Aug 17, 2016 02:19 |
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Given that nobody outside of a handful of archons know what Charlie actually looks like, what would Charlescomm signamancy even be? A dish for a head?
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# ? Aug 17, 2016 10:55 |
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Remember when Parson turned to CC? Or the KISS, for that matter.
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# ? Aug 17, 2016 19:44 |
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isndl posted:Charlie's a Carny. What if his involvement in the heir's production results in deliberate Charlescomm signamancy? Based on today's update, I'm going to revise my answer. (This relies on Charlie actually following through with the heir-popping plan, of course.) You need a carnymancer to have effective guns. Hamster's side can just hire one, probably, assuming Charlie doesn't have them all in his back pocket. If TV is going to stay relevant, they'll need one, too. What if Charlie's influence with the heir-popping doesn't lead to Charlie signamancy, but leads to the heir being a carnymancer? I propose this because I'm enjoying the mental image of a sleazy, fast-talking, magical, undead-looking character. So, basically Beetlejuice.
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# ? Aug 19, 2016 22:28 |
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Bobulus posted:assuming Charlie doesn't have them all in his back pocket. Not a safe assumption, especially since the people making the hiring decisions probably don't know just how great Charlie's influence in that quarter really is.
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# ? Aug 19, 2016 22:32 |
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Bobulus posted:Based on today's update, I'm going to revise my answer. (This relies on Charlie actually following through with the heir-popping plan, of course.) We already have someone in the beetlejuice suit, Claud Gauntlet, and I don't think they'd have designed him that way if they were about to introduce Beetlejuice. Beetlejuice.
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# ? Aug 19, 2016 22:45 |
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drat, I forgot about Claud.
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# ? Aug 19, 2016 22:47 |
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Rand Brittain posted:Not a safe assumption, especially since the people making the hiring decisions probably don't know just how great Charlie's influence in that quarter really is. Also the Digdoug story suggested that not all Carnymancers may directly work for Charlie, but all of them are aware of him and fear/respect him.
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# ? Aug 19, 2016 23:07 |
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I like how even a magically enhanced City Tower can get salty about stuff.
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# ? Aug 20, 2016 04:50 |
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Well duh he has to be concerned with his protection, and then Charlie goes and breaks the rules and makes him vulnerable.
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# ? Aug 20, 2016 05:56 |
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Betelgeuse
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# ? Aug 22, 2016 12:57 |
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Parson is so game breaking, he's built his own AI that finds new ways to break the game (Jed).
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# ? Aug 23, 2016 09:37 |
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Gotta say that was probably a way better idea than they have any right to know it is, seeing as he seemed fairly ... 'unsatisfied' with the way things were going with Charlie. Might very well jump ship.
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# ? Aug 27, 2016 05:54 |
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reignonyourparade posted:Gotta say that was probably a way better idea than they have any right to know it is, seeing as he seemed fairly ... 'unsatisfied' with the way things were going with Charlie. Might very well jump ship. Well there's also loyalty to your magical school. So Charlie might be a good Employer but well... he's hanging you out to dry, not guaranteeing a job in case you get excommunicated and the person talking to you is a fellow Doller.
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# ? Aug 27, 2016 15:34 |
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I feel like I am missing something very obvious but who is that dollamancer supposed to be?
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# ? Aug 27, 2016 16:17 |
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Seravadon posted:I feel like I am missing something very obvious but who is that dollamancer supposed to be? The guy who trapped the GK portal that Bonnie flew through, dodging the trap. The long-neck engineer guy.
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# ? Aug 27, 2016 16:30 |
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nimby posted:The guy who trapped the GK portal that Bonnie flew through, dodging the trap. The long-neck engineer guy. No, that's Ivan Poe, a Dirtamancer. The Dollamancer is Claud, the Beetlejuice-clothed dude that we met during the interlude where Charlie talked to various casters. He's Charlie's (somewhat disgruntled) agent in the Wanda trial.
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# ? Aug 27, 2016 16:33 |
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Doh. I forgot all about Claud.
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# ? Aug 27, 2016 16:40 |
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nimby posted:Doh. I forgot all about Claud. Probably because he only appeared there. Also, GK can offer what Charlie can't. Amnesty. Since GK is working with the Great Minds, they can offer Claude amnesty for whatever he's been involved with.
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# ? Aug 27, 2016 16:56 |
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I only remembered him because of the Beetlejuice discussion ITT. Anyway, besides amnesty, they can offer to hire him and get him out of the MK, which is what Claud wanted and Charlie denied. (Which also gets them someone who knows more about making guns on their side.) Of course, the real question is if Claud's too afraid of Charlie to help, which is very possible since he knows exactly what kind of force Charlie has on hand.
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# ? Aug 27, 2016 20:56 |
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So I was under the impression the cease fire was broken since they both violated it, but apparently not.
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# ? Aug 30, 2016 07:15 |
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# ? May 9, 2024 06:39 |
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The treaty doesn't actually stop them from fighting, it just puts a very severe penalty on the attacker.
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# ? Aug 30, 2016 07:20 |