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When I ran that game, I didn't give them any bonus XP, but gave them access to full lightsabers, though they were only padawans. That gave us a pretty good balance, especially when I was throwing non combat encounters at them.
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# ? Aug 4, 2016 10:15 |
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# ? May 10, 2024 07:22 |
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Actual prequel level Jedi would be super experienced. Think a few speciality trees filled out. There however is a thing known as Knight Level Play, which is giving 150 additional xp as well as a basic lightsaber and gives your characters a good headway.
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# ? Aug 4, 2016 10:50 |
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TheTofuShop posted:I get you man, but like I said, the players want to play Jedi Knights on the run. Those are all great ideas for what kinds of people can aid them on their way, and in fact I suggested when we were brainstorming the setting that they didn't all have to be Jedi, but that's what they all decided. I also recommend the "Knight-level Play" option and a willingness to pull the plug on the campaign when it gets boring, because a combat-heavy Jedi campaign is probably going to get ridiculous faster than it did in your previous games, if you give XP out at your previous rate.
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# ? Aug 4, 2016 14:37 |
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Just picked up forged in battle at gencon. Questions?
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# ? Aug 4, 2016 16:03 |
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Carteret posted:Just picked up forged in battle at gencon. Questions? How's the smell
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# ? Aug 4, 2016 16:06 |
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What's Vanguard like? Also, any neat non-weapon toys in the gear section?
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# ? Aug 4, 2016 16:25 |
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alg posted:How's the smell Peak goon. Delightful. MadDogMike posted:What's Vanguard like? Also, any neat non-weapon toys in the gear section? Silly. Lots of bodyguard, movement buffs, and a once per session: make a hard athletics, on success other friendly PCs take turns immediately. Non weapons? Some rebel armor, some comms stuff, straight up space morphine.
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# ? Aug 4, 2016 16:48 |
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How fleshed out are the "campaigns"? Are they similar to the campaign tracks that have shown up in other books?
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# ? Aug 4, 2016 17:07 |
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Carteret posted:space morphine Tell me more
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# ? Aug 4, 2016 17:07 |
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One word: Nullicane. About to play thrones, more details later
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# ? Aug 4, 2016 17:14 |
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How are the weapon and armor attachments looking? Edit: Also, any new species? And if so, what are they like? Savidudeosoo fucked around with this message at 20:14 on Aug 4, 2016 |
# ? Aug 4, 2016 17:16 |
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Anyone know of any resources for homebrewing species? I'm trying to narrow down a value in starting XP for some species features.
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# ? Aug 9, 2016 09:25 |
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Well, we've got a new Age of Rebellion adventure module coming soon. As of the time of this post the news post for it is a broken link, but that may change soon EDIT: Page is live jivjov fucked around with this message at 16:56 on Aug 15, 2016 |
# ? Aug 15, 2016 16:47 |
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I love the idea of a recruitment mission
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# ? Aug 15, 2016 17:04 |
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jivjov posted:Well, we've got a new Age of Rebellion adventure module coming soon. As of the time of this post the news post for it is a broken link, but that may change soon That looks pretty awesome. I hope this comes out soon so I can drop the three planets into my Elrood Sector campaign I'm running with IRL friends. I planned to do a series of adventures exactly like what this book has.
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# ? Aug 15, 2016 17:22 |
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jivjov posted:Well, we've got a new Age of Rebellion adventure module coming soon. As of the time of this post the news post for it is a broken link, but that may change soon Sweet, the floating fortress is back! E: I'm looking to have the party fight against a Starfighter as a boss encounter during this week's Edge of Empire session, we haven't had a ton of experience fighting vehicles on foot as a party, so I'd appreciate any advice on this. This would basically be the Hind fight from a Metal Gear game. Sushi in Yiddish fucked around with this message at 18:41 on Aug 15, 2016 |
# ? Aug 15, 2016 17:23 |
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Vanguard Warden posted:Anyone know of any resources for homebrewing species? I'm trying to narrow down a value in starting XP for some species features. You'd inevitably have to just wing it when trying to figure out how much XP a species special ability should be worth. Rest of making a species is pretty straightforward. Allocate 12 total points across the available characteristics. Start with 100 XP and subtract some for special abilities. I think a decent rule of thumb might be -5 for a starting skill rank (so that it's actually cheaper than buying a skill rank outright during character creation), -5 for a first active power or talent, -10 for a second active power or talent. PupsOfWar fucked around with this message at 20:36 on Aug 15, 2016 |
# ? Aug 15, 2016 20:15 |
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Sushi in Yiddish posted:Sweet, the floating fortress is back! What kind of environment is your party in? With a starfighter the main distinction to emphasize is probably its mobility. Perhaps you don't want an arena battle, even if there's some nice set-pieces in it. I'd set up a long battle area with a lot of verticality. Set up maybe 3-4 distinct sections with good but destructible cover. Have the party moving through different spaces trying to find a decent firing angle as the starfighter continually strafes them. Make turning the tables a gradual thing. Player goals would be to first restrict that mobility, then take down the shields and damage the hull as normal. Mass Effect 2 (a game that otherwise was not very admirable in terms of level design) had a couple of nice set-pieces that featured gunships playing cat-and-mouse with the player-character party as they moved through various dense city-scapes. I think that's a good model given FFG Star Wars's lack of grid battles.
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# ? Aug 15, 2016 20:45 |
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PupsOfWar posted:What kind of environment is your party in? Thanks for the reply! The setting is in a Old Republic era underground Jedi outpost. The party is pursuing a group of pirates that has a captive they need to rescue. They pursue the bad guys to the landing pad elevator which is where the boss fight would happen. The pirate's second in command flies down in an ARC-170 and the party has to take it down before they can get the captive rescued. Toyed with the idea of it being a boss fight happening while the elevator is slowly heading to the surface while the fighter harasses them/tries to evac up the pirate leader+captive. I like your idea of whittling down the shields, weapons, disabling the ship during the battle. Ah, that ME2 battle is really good, I gotta go back and play that again sometime https://www.youtube.com/watch?v=asWZ5s9RWVA Sushi in Yiddish fucked around with this message at 23:17 on Aug 15, 2016 |
# ? Aug 15, 2016 23:15 |
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PupsOfWar posted:You'd inevitably have to just wing it when trying to figure out how much XP a species special ability should be worth. If the special ability gives a blue or removes a black dice its 5xp (you get up to 2 blue or remove 2 black if its on a single skill). If it upgrades a check its usually worth 10xp. Sushi in Yiddish posted:Thanks for the reply! The setting is in a Old Republic era underground Jedi outpost. The party is pursuing a group of pirates that has a captive they need to rescue. They pursue the bad guys to the landing pad elevator which is where the boss fight would happen. The pirate's second in command flies down in an ARC-170 and the party has to take it down before they can get the captive rescued. An ARC-170 is pretty good as a boss thing for vehicle combat as you're way better off breaking the ship down into a series of components the players are taking out. Its got shields that can be re-routed to different sections so your players can be doing stuff to whittle those down or draw them to the front/rear of the ship so the party can hit those components. Unless your players have lightsabers obviously. Have it be all about the party coordinating their initiative slots to make sure when the gunner takes his turn everyone is hiding and when the main pilot is shooting those in front are taking cover. Pilot/Gunner/Astromech/Engines/Rear Gun/Main Gun are all god components to be knocking off one by one. kingcom fucked around with this message at 01:06 on Aug 16, 2016 |
# ? Aug 16, 2016 00:54 |
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kingcom posted:An ARC-170 is pretty good as a boss thing for vehicle combat as you're way better off breaking the ship down into a series of components the players are taking out. Its got shields that can be re-routed to different sections so your players can be doing stuff to whittle those down or draw them to the front/rear of the ship so the party can hit those components. Unless your players have lightsabers obviously. Have it be all about the party coordinating their initiative slots to make sure when the gunner takes his turn everyone is hiding and when the main pilot is shooting those in front are taking cover. Yeah I think the type of spacecraft you're fighting is definitely something to figure out first. Gunship or multi-seat strike-craft with turrets, or a single-seat fighter that flits around quickly but can only fire forward? These can produce wildly-different kinds of fight.
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# ? Aug 17, 2016 01:39 |
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If it's a gunship fight, let them move around a lot between destroyable cover while they whittle it down. If it's a strafing fight, have an obvious countdown to the next strafing run so they can be in cover for it, while in between they fight their way on the ground to some kind of AA emplacement.
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# ? Aug 17, 2016 07:27 |
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wiegieman posted:If it's a gunship fight, let them move around a lot between destroyable cover while they whittle it down. If it's a strafing fight, have an obvious countdown to the next strafing run so they can be in cover for it, while in between they fight their way on the ground to some kind of AA emplacement. Ah, great ideas folks. Probably going to have a gunship style fight but might be interesting to have one or two strafing rounds where the party can get in cover, prep missiles, make repairs, try to heal up before it's back.
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# ? Aug 17, 2016 08:35 |
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I'm getting my TFA Beginner Box and my copy of Forged in Battle this afternoon. Post your info requests if you've got any
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# ? Aug 19, 2016 17:54 |
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I would like to know the species introduced and any of the weapon/armor attachements from Forged in Battle.
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# ? Aug 19, 2016 18:49 |
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Elom, elomin, kyuzo, Shistavenen
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# ? Aug 20, 2016 01:22 |
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Savidudeosoo posted:I would like to know the species introduced and any of the weapon/armor attachements from Forged in Battle. alg beat me to the species Weapon attachments: Beam Splitter, Built-in Blaster Sight, Galven Pattern Resequencing No new armor attachments
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# ? Aug 20, 2016 01:39 |
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Ooooh, that's all some good poo poo right there. Don't know why we didn't get new armor attachments, though. Soldier seems like a good book for some new additions.
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# ? Aug 20, 2016 02:21 |
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Well there's a decent amount of new armor...just no attachments. I guess standard-issue kit is the order of the day
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# ? Aug 20, 2016 02:22 |
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Yeah, I suppose that's fair. And hopefully this is a sign that they're saving it for the Bounty Hunter book which just HAS to come out next. Like seriously, there will probably be riots if it doesn't.
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# ? Aug 20, 2016 02:26 |
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Savidudeosoo posted:Yeah, I suppose that's fair. There's a thread over on the FFG forums dedicated to analyzing trends and patterns in releases. According to that poster; after we get the already announced F&D Sentinel splat and the AoR adventure book, we're looking at most likely a non-career EotE book. If the old pattern holds it'll be a third sector sourcebook.
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# ? Aug 20, 2016 02:50 |
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jivjov posted:There's a thread over on the FFG forums dedicated to analyzing trends and patterns in releases. According to that poster; after we get the already announced F&D Sentinel splat and the AoR adventure book, we're looking at most likely a non-career EotE book. If the old pattern holds it'll be a third sector sourcebook. Awww, drat it.
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# ? Aug 20, 2016 02:51 |
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Savidudeosoo posted:Awww, drat it. Hey, on the bright side the Bounty Hunter book is almost certainly the next EotE career book!
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# ? Aug 20, 2016 02:57 |
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jivjov posted:Hey, on the bright side the Bounty Hunter book is almost certainly the next EotE career book! Oh yeah, definitely! I can't think of any other career that they would do instead.
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# ? Aug 20, 2016 03:08 |
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Force-Sensitive Exile gets a career book before Bounty Hunter, calling it now.
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# ? Aug 20, 2016 03:39 |
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They had to hold onto the Bounty Hunter book, everyone will buy it and it will be solid gear. I just want like 50 pages of exotic, specifically usable munitions. Freeze grenades, fly-by-wire emp missiles, supercharged blaster pistols, the works.
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# ? Aug 20, 2016 06:47 |
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jivjov posted:I'm getting my TFA Beginner Box and my copy of Forged in Battle this afternoon. Post your info requests if you've got any Any notable EU vehicles in the book?
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# ? Aug 20, 2016 08:41 |
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Lemniscate Blue posted:Force-Sensitive Exile gets a career book before Bounty Hunter, calling it now. Some designer's sitting around going "Look, it takes a long time to think of a signature ability that can top the Hired Gun's..."
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# ? Aug 20, 2016 10:03 |
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Sushi in Yiddish posted:Any notable EU vehicles in the book? The smaller version of the tank from the Xbox Clone Wars game is in.
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# ? Aug 21, 2016 03:51 |
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# ? May 10, 2024 07:22 |
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So I'm playing a Mandalorian in an upcoming Edge campaign, and I was wondering if anyone in this thread had any tips for roleplaying one? And not the basics like the Resol'nare and all the other things I've read on Wookiepedia. I'm looking more for some personal anecdotes or insights, something I can't just google. Anything like that would do!
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# ? Aug 25, 2016 04:20 |