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Wait are the Dangerous Games over? Braben said something to that effect but it's hard to find actual info
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# ? Aug 20, 2016 15:25 |
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# ? May 16, 2024 15:43 |
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Yeah we won
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# ? Aug 20, 2016 15:38 |
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Kewl how's the power play going did you recruit enough pubbie vassals
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# ? Aug 20, 2016 15:40 |
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Gromit posted:I'm convinced to visit Felicity. Like I said, I'm new to the whole Engineers thing so I just wanted to make sure I wasn't just wasting it on her. I might even have enough to max out one and get a healthy start on another if more than one of these guys accepts this data. I ended up ranking Elvira to 5 and Felicity to about 5% of the way from 4 to 5 with just the exploration data, so that went pretty well. 20m space bucks worth.
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# ? Aug 20, 2016 15:43 |
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Getting back in the game to pimp my Vulture. Sold off my python, can't bear trading anymore and for multirole / mission running I switched to a fully fitted clipper (more cost effective, agile, faster and sexier). Now only one doubt besets me for the vulture - large gimbaled beam + large fixed frag, or large gimbaled beam + large gimbaled multicannon?
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# ? Aug 20, 2016 16:17 |
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Why not two multi-cannons?
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# ? Aug 20, 2016 16:56 |
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https://www.youtube.com/watch?v=Hs7bYwtnp9s
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# ? Aug 20, 2016 19:01 |
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D-did they just announce a superjump mechanic?
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# ? Aug 20, 2016 19:04 |
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Who are you guys and what have you done to Frontier Developments?
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# ? Aug 20, 2016 19:05 |
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Tippis posted:Who are you guys and what have you done to Frontier Developments? Seriously. This has me more pumped for 2.2 than anything so far.
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# ? Aug 20, 2016 19:09 |
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All the YT comments are complaining about it being instantaneous. Probably the same assholes that tried to argue pirating was griefing when the game first came out.
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# ? Aug 20, 2016 19:13 |
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Xeremides posted:All the YT comments are complaining about it being instantaneous. Probably the same assholes that tried to argue pirating was griefing when the game first came out. Egads, flush those floaters.
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# ? Aug 20, 2016 19:19 |
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Xeremides posted:All the YT comments are complaining about it being instantaneous. Probably the same assholes that tried to argue pirating was griefing when the game first came out. Yeah, I mean, sure, I could have lived with having to buy some kind of carrier and cart the ships between stations, but I'm sure as hell not going to complain if you can skip more E:D-style tedium. Does anyone actually like the old Sidewinder shuffle?
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# ? Aug 20, 2016 19:19 |
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RabidWeasel posted:If actual people were flying around these ships you know that they'd be making them look hideously gaudy so I'm cool with it. I will be tasetful in my abuse of ship kits lift surfacesssssss
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# ? Aug 20, 2016 19:21 |
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Do these people not understand that sometimes in a video game you have to make concessions because it's a godamn video game. I certainly can't loving stand having to go fetch my FAS with half the jump range and 1/4 of the fuel as my Asp if I want to go do bounties or an engineer upgrade.
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# ? Aug 20, 2016 19:29 |
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Holy shitballs, that is amazing! O_O Instant transfer (and with these prices) is a little cheesy..but I'll take it!
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# ? Aug 20, 2016 19:31 |
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Sultan Tarquin posted:Do these people not understand that sometimes in a video game you have to make concessions because it's a godamn video game. I certainly can't loving stand having to go fetch my FAS with half the jump range and 1/4 of the fuel as my Asp if I want to go do bounties or an engineer upgrade. Now that you mention it, what are the odds that it's a response to the Engineers stuff? They obviously fixed the blueprints and upped the pick-up rates because they noticed people weren't upgrading nearly as much as they had hoped. Maybe they've noticed that only certain ships are getting upgrades, and that some upgrades are getting no use, simply because it's such a faff to move around all those ships while carrying all the prerequisite commodities? Dante80 posted:Holy shitballs, that is amazing! O_O Tippis fucked around with this message at 19:48 on Aug 20, 2016 |
# ? Aug 20, 2016 19:33 |
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A lot of videos are pouring in from todays livestream. Lets do a recap. Important stuff first. https://www.youtube.com/watch?v=vitmkDZm4D4 https://www.youtube.com/watch?v=exB4pRUQG8Y https://www.youtube.com/watch?v=6LHSaGmcNUQ (has the brown sea seen the instant teleport button for fighter/mothership? https://www.youtube.com/watch?v=Hs7bYwtnp9s https://www.youtube.com/watch?v=hy_LDugvTts https://www.youtube.com/watch?v=oHKDgIOsRV4 https://www.youtube.com/watch?v=fuPOIfy1cyQ https://www.youtube.com/watch?v=v-H_sVbXbg8 https://www.youtube.com/watch?v=2RQZsBjMWBk https://www.youtube.com/watch?v=Qrqijp3U2cY https://www.youtube.com/watch?v=wt2yDlh0xEs https://www.youtube.com/watch?v=7-FLxmMZ7c0 https://www.youtube.com/watch?v=s-45sSMHmRc Dante80 fucked around with this message at 19:41 on Aug 20, 2016 |
# ? Aug 20, 2016 19:37 |
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Dante80 posted:Instant transfer (and with these prices) is a little cheesy..but I'll take it!
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# ? Aug 20, 2016 19:38 |
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FronzelNeekburm posted:I love the 570,000 credit fee to move a Beluga. Witch space isn't cheap! Well, you are a space whale after all..
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# ? Aug 20, 2016 19:41 |
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^^ ...what did they change? Something cosmetic in the transitions?
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# ? Aug 20, 2016 19:44 |
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Yes..you can see the star you are jumping to while in hyperspace, and it has the correct hue.
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# ? Aug 20, 2016 19:45 |
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Dante80 posted:Yes..you can see the star you are jumping to while in hyperspace, and it has the correct hue. Hmm. The final appearance could be smoother — it still looks like it just appears rather than grow properly out of the distant star, but it's still a neat addition.
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# ? Aug 20, 2016 19:55 |
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Tippis posted:Hmm. The final appearance could be smoother — it still looks like it just appears rather than grow properly out of the distant star, but it's still a neat addition. Yeah, they acknowledged that in the live stream, but you can see they're working to make it more seamless. The fade-in entering Witch-Space, for example.
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# ? Aug 20, 2016 20:11 |
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Dante80 posted:(has the brown sea seen the instant teleport button for fighter/mothership? quote:I'm starting to think that we have a Beatles situation at FD with game design. quote:I am concerned that instantaneous transport of ships weighing hundreds of metric tons to a station breaks the science-based roots of the game. While transporting itself is a great idea, having the ships be available at once seems a little silly and potentially something that will increase the gap between dedicated and casual players even more.
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# ? Aug 20, 2016 20:28 |
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Sooooo neat videos and features and all, but is the mile wide lake getting deeper than an inch yet?
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# ? Aug 20, 2016 20:40 |
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Ciaphas posted:Sooooo neat videos and features and all, but is the mile wide lake getting deeper than an inch yet? Uh....do...do you want to transport passengers as cargo instead of just things? If not, then no. If yes, still no.
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# ? Aug 20, 2016 20:43 |
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Man. I'd be playing this game in VR for basically forever if it didn't just wear out its welcome after about 45 minutes.
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# ? Aug 20, 2016 20:47 |
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Brown Sea Idiot posted:dedicated and casual players Because dedicated players like tedium, because somehow tedium = content.
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# ? Aug 20, 2016 20:52 |
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Ciaphas posted:Sooooo neat videos and features and all, but is the mile wide lake getting deeper than an inch yet? Nope. Game sucks and everyone here hates it. hope this helps
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# ? Aug 20, 2016 20:59 |
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Holy poo poo, ship transfer. Holy poo poo. BTW I solved my Vulture multicannon vs frag cannon dilemma when I rolled a "short range blaster" mod for my beam that gave it +damage, +dps, -power draw and range of about 2km, and then learned that there's a "double shot" mod for the frag cannon - it's gonna be knife fight all the time, every time. Beam the shields away while closing in, then blamblamblamblam you're dead (the multicannon is cool but more apt to jousting from mid-range imo, I put a couple of large ones on my clipper paired to 2 med beams and they gently caress poo poo up real nice from afar, much better than 2 large pulse + 2 med multi that I used to have, but that's just not how I roll in the Vulture) Edit: "We need a timer that takes at least as long as a player would to fly any distance. 20kLY should take at least a week, cost the earth and there should be a chance of ship loss." I love how people are still completely retarded about "immersion" in this game. Of course we can't take a mechanic that adds convenience, it should take at least as much time as actually doing it yourself, plus cost a lot and maybe delete your ship in the process. Also Braben should come to your house and personally punch you in the face for daring to spoil the pureness of the '84 ideal TorakFade fucked around with this message at 21:15 on Aug 20, 2016 |
# ? Aug 20, 2016 21:08 |
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Toxic Fart Syndrome posted:Nope. Game sucks and everyone here hates it. Believe me, I want to like it!
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# ? Aug 20, 2016 21:12 |
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So what was the outcome of that event a little bit ago where player groups were competing to become a new powerplay faction or whatever?
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# ? Aug 20, 2016 21:15 |
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Fuuuuuuuuuuck instantaneous ship transfer for like a dozen different reasons. I want QoL improvements, not lowest common denominator pubbie pandering. Welcome to a game universe of everyone taking a FSD-pimped Asp-E or Anaconda EVERYWHERE, then just swapping to a specialty ship to perform specific tasks. gently caress realism, or planning ahead, or having to actually balance your fleet; just slap a Class D FSD in everything but your interstellar roadtrip bus and awaaaaaay we go
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# ? Aug 20, 2016 21:15 |
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I think that transporting a ship to you should be prohibitively expensive for everyday use but there should be a cheap option to transport yourself to the ship instead (leaving your current one where it is).
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# ? Aug 20, 2016 21:19 |
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Trustworthy posted:Fuuuuuuuuuuck instantaneous ship transfer for like a dozen different reasons. I want QoL improvements, not lowest common denominator pubbie pandering. if it is based on ship value + distance, you will be able to do this but it will cost you millions. Not everybody has millions to throw away. Those who do can actually already do the trip in an Asp or Hauler, and rebuy their ship near where they want. The only silly thing I see people doing is going to far-off stations and teleport their murderboats there, but eh. if transporting a medium-sized ship 150 ly away costs 600k credits, I imagine bringing an FdL to Maia or Jacques would cost hundreds of millions. For us normal people that don't want to spend their 2 hours of gaming jumping to a different ship, coming back, and not being able to actually play the game... this is the best thing ever.
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# ? Aug 20, 2016 21:20 |
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Trustworthy posted:Fuuuuuuuuuuck instantaneous ship transfer for like a dozen different reasons. I want QoL improvements, not lowest common denominator pubbie pandering. And this is bad? Am I not understanding something here? Source your quotes? Also have you looked at the prices for a transfer? Most people don't have that kind of money, see also what TorakFade said.
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# ? Aug 20, 2016 21:23 |
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I look forward to ship transfers to drastically ease logistics of setting up (and moving!) bases of operation so I can spread out into specialty craft without having to play the sidewinder taxi game every time. I would also be content with going to the designated ship instead of having the ship come to me. But either way I'm grateful someone at Frontier is thinking like Elite is a videogame.
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# ? Aug 20, 2016 21:25 |
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Trustworthy posted:Fuuuuuuuuuuck instantaneous ship transfer for like a dozen different reasons. I want QoL improvements, not lowest common denominator pubbie pandering. I honestly thought this was a brown sea copy paste until the at the end. lmao
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# ? Aug 20, 2016 21:27 |
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# ? May 16, 2024 15:43 |
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What an awful opinion to have about a video game.
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# ? Aug 20, 2016 21:28 |