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IronSaber posted:Also, I don't think Geop noticed, but I was frantically tossing Alluring Skulls around during the boss fight so he wouldn't get ganked by skeletons. Doing the lord's work
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# ? Aug 20, 2016 00:41 |
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# ? Jun 4, 2024 15:55 |
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I just want to say I appreciate IronSaber's appearances these last few videos. Also, while I generally hate the "throw lots of enemies" style boss fights in basically any game, I have a soft spot for the skeletons because my first character was a pyro with a bunch of AoE stuff like lingering flame. After killing the lords I just gathered as many skeletons to one side as I could and blew the gently caress out of them. And oh boy does this upcoming area suck in plenty of ways.
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# ? Aug 20, 2016 00:48 |
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MGlBlaze posted:And as Vicas said, they changed the spawns in SotFS.
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# ? Aug 20, 2016 01:10 |
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Yapping Eevee posted:I believe it was four of each. So you get half as many bonewheels, but way more regular skeletons. Yeah, seems like you're right. Went and looked up a video of the fight pre-DLC and it seems to be as you described. Maybe 6 of the skeletons in armour, but it looks like it was indeed four of each. They also seemed to spawn at pre-determined spots in the arena rather than around the killed lord.
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# ? Aug 20, 2016 03:01 |
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IronSaber posted:You rank up in Way of the Blue when you defeat an Invading Phantom. Way of Blue awards you for defeating invaders. Thanks for being a good NPC! Feels like they made that last stretch of Huntsmans Copse a bit easier in Scholar, less big guys (and crystal lizards)?
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# ? Aug 20, 2016 03:03 |
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The Skeleton Lords is the best boss fight in any souls game, imo, and definitely the best in DS2 (and I say this with DS2 being my favorite). It, like many fights in Dark Souls II, pits you up against multiple enemies at once, and like most of the others there is a way to control the fight and make it so you never really have to fight more than one at a time (there are only 2 boss fights where you can't do this, though it's not always obvious), but unlike some of those fights, it is perfectly manageable even if you don't know the trick. My first character was mostly dex-based and using curved swords and I managed on my first or second try. More importantly, though, it feels frantic and fast and fun, plus skeletons are rad as poo poo. My one complaint is that the most fun (read: stupidest) way to fight them is only available after you beat them, because the Dead Again hex is cool as gently caress. I'm also a big fan of Harvest Valley except for one part I'll talk about if we get to it, though it's not a huge thing and I think that the other parts make up for it.
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# ? Aug 20, 2016 03:14 |
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Chloanne's ponytail looks like it's from an ApachiiSkyHair mod.
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# ? Aug 20, 2016 03:31 |
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It was in fact four of each, and having played this encounter a lot on both versions I can say that reducing the bonewheels in return for more bipedal skeletons definitely made the encounter easier. (For the original version I prefer to use a bow or another ranged method to kill the bonewheels.) Also I dunno what Kuvo is talking about with piercing weapons making this impossible, because I managed this handily with a +6 spear even after having all the skeletons summoned at once. Dark Souls 2 does have several more multi-enemy boss fights, but in general (regardless of the Souls game) they're only bad if you get no way to manage the enemies, such as if you're placed in a featureless plain with a gimmickless fight. For instance, the Bell Gargoyles from DS1 have a wide arena, one only appears halfway through, and given what Solaire said you're probably going to be summoning someone. In contrast, no one in their right minds wants to try fighting both Sanctuary Guardians at once, even without the fact that you can just warp around them. And in this particular case, you've got two ways to manage things. First, as noted each lord has a particular set of summons that will only appear upon their deaths. (You may notice that From fixed the glitch from the Four Kings fight.) Second, there are several pillars and other obstacles to route a group of skeletons around so that they aren't just surrounding you like an undead pub crawl. I would guess that Chloanne's accent is either Cockney or some other traditionally lower-class English accent, though if it's the latter then I couldn't say beyond that as an American. Unlike most pieces of gear, upgrading your Pyromancy Flame only requires one Pyromancy Seed for each tier.
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# ? Aug 20, 2016 03:40 |
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Garrand posted:I just want to say I appreciate IronSaber's appearances these last few videos. And not just if you hate poison.
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# ? Aug 20, 2016 03:57 |
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NGDBSS posted:Dark Souls 2 does have several more multi-enemy boss fights, but in general (regardless of the Souls game) they're only bad if you get no way to manage the enemies, such as if you're placed in a featureless plain with a gimmickless fight. (Emphasis mine) Ahahah. AHAHAHAHAHAH. But anyway, I largely agreed that yeah the Skeleton Lords was pretty well laid out. Although I am curious as to your reasoning for thinking the spawn rate changes were better. Personally I found the non-bonewheel waves, while manageable, slightly overwhelming even when using the environment. But they do seem to not do much damage individually, at least. Dark Souls 2 bonewheels are not the monsters they were in 1. In 2 they hit you once and go past you, albeit they hit kinda hard. Unlike Dark Souls 1 where they could hit you and then continue grinding into you long enough to wipe out your health and stamina meters four times over. MGlBlaze fucked around with this message at 04:06 on Aug 20, 2016 |
# ? Aug 20, 2016 04:02 |
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MGlBlaze posted:(Emphasis mine) quote:But anyway, I largely agreed that yeah the Skeleton Lords was pretty well laid out. Although I am curious as to your reasoning for thinking the spawn rate changes were better. Personally I found the non-bonewheel waves, while manageable, slightly overwhelming even when using the environment. But they do seem to not do much damage individually, at least.
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# ? Aug 20, 2016 04:18 |
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MGlBlaze posted:And while the enemy count may ramp up, it is both a large arena, and one of the few arenas that actually has some geometry you can legitimately put between yourself an the enemies to heal up, break their formation, and all that good stuff. And the arena even looks interesting. You're fighting on a pile of bones, the Lord thrones are bones, the floor undulates due to the un-even piles. There are also pools of water that will give you and the enemies the "wet" buff.
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# ? Aug 20, 2016 04:34 |
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That sure was a valley alright
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# ? Aug 20, 2016 04:36 |
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Apparently Harvest Valley is just a completely botched translation. It's supposed to be more along the lines of Pooling Valley. Which makes a lot more sense. Also this place is ugly as hell in the Dark Souls 2 is kind of an awful looking game kinda way. The whole place looks like it'd feel right at home in an early PS2 platformer.
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# ? Aug 20, 2016 05:57 |
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I'm like 99% sure all the memory problems in Drangleic have nothing to do with curses or the fading of the fire or any of that, it's everyone being downstream and downwind of the giant pools of heavy metals leaching into the groundwater.
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# ? Aug 20, 2016 06:19 |
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While you shouldn't roll through the green slime, you can jump into or through it, I've found (can't remember if you can jump if you're already wading through it) but yeah, the roll at the end of jumping doesn't... 'count' as a roll so you'll only get the amount of green slime from walking through normally.
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# ? Aug 20, 2016 07:52 |
Straight up, the Skeleton Lords is how FROM does screwball comedy. Everything about it is as goofy as it gets, from the "it fills up with skeletons!" mechanic, their theme song which sounds like something the residents of Halloween Town would jam out to, to their big skelly lifeguard chairs, and the appearance of the Bonewheels serving as the ultimate punchline. It could definitely stand to be a more difficult fight, as Souls battles go, but it is always a sheer joy to take on.
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# ? Aug 20, 2016 08:39 |
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NGDBSS posted:It's not just the grinding that gets you with the bonewheels, but also that there are four enemies zippier than mosquitoes all nibbling at your heels from different directions. Ten or twelve regular skeletons, on the other hand, can still be easily roped around a pillar and funneled down to one or two at a time. And if you need to heal, then you can run away faster than they can follow. Ah, that's true. I had also kinda forgotten that the Bonewheel's attacks are pretty quick and tend to send them past you quite a ways, so you end up needing to play catch-up with them a bunch, which might not always be easy if they stagger their attacks. I think my strategy for the initial four-bonewheels spawn was to sort of hang out close to a wall. Which due to the placement of those pillars to cover you the arena actually does a good job of encouraging you to do anyway, which is quite nice design. MGlBlaze fucked around with this message at 10:03 on Aug 20, 2016 |
# ? Aug 20, 2016 10:00 |
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An orestone trader messing with a skull in a chasm full of skeletons in the walls? Oh no, the geologist vs archaeologist wars of drangleic are reigniting
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# ? Aug 20, 2016 11:52 |
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VodeAndreas posted:Thanks for being a good NPC! Dunno what you mean with big guys. The Necromancer also used to be far, far more dickishly placed. Remember when Geop saw that item hanging out in the cave remarking that this is a Try Jumping for sure? That is where the Necromancer chilled. NGDBSS posted:It was in fact four of each, and having played this encounter a lot on both versions I can say that reducing the bonewheels in return for more bipedal skeletons definitely made the encounter easier. (For the original version I prefer to use a bow or another ranged method to kill the bonewheels.) Also I dunno what Kuvo is talking about with piercing weapons making this impossible, because I managed this handily with a +6 spear even after having all the skeletons summoned at once.
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# ? Aug 20, 2016 12:44 |
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Eh, I've stuck with my trusty rapier most of the game and skeleton lords wasn't too bad... with one summoned helper, though. Just lots and lots of kiting, and keeping an eye on where the bonewheels are, dodging out of the way and then stabbing the bastards to death while they're recovering. Was anyone else scared to death by messages saying "wheel ahead" near the Gavlan encounter back at no-man's wharf? I kept expecting hordes of bonewheels but instead was pleasantly surprised.
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# ? Aug 20, 2016 14:20 |
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Mazed posted:Straight up, the Skeleton Lords is how FROM does screwball comedy. The Souls series is funny as hell. Straight from North Undead Asylum, you walk into a big open area, run towards the helpful message sign which says "GET AWAY" right as the first boss slams down right next to you. And then if you manage to kill that boss WITHOUT getting your gear first, it rewards you by giving a weapon you can't use for another 40ish levels. Dark Souls is hilarious.
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# ? Aug 20, 2016 15:45 |
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Human bones that move on their own?!
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# ? Aug 20, 2016 16:58 |
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Simply Simon posted:Well, the basic Spear DOES have an R2 which sweeps and also does strike damage...
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# ? Aug 20, 2016 17:25 |
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armoredgorilla posted:The Souls series is funny as hell. That boss battle is built on some serious comedy leylines before you even get to the fight itself.
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# ? Aug 20, 2016 18:01 |
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Don't give up, skeleton
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# ? Aug 20, 2016 19:03 |
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AwkwardSearssiblingportrait.jpg
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# ? Aug 20, 2016 21:09 |
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The spirit is a living manifestation of your fighting spirit. It stands at your side, thus, it is known as a 「STAND」
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# ? Aug 20, 2016 21:19 |
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RareAcumen posted:The spirit is a living manifestation of your fighting spirit. It stands at your side, thus, it is known as a 「STAND」 So, Goonther is Shaq's Stand. What's his name, thread?
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# ? Aug 20, 2016 21:30 |
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Brunom1 posted:So, Goonther is Shaq's Stand. Goon Free or Onion Rock. ...I'm bad at names. edit: Stone Onion? I finished part 6 a week ago. MagusDraco fucked around with this message at 22:22 on Aug 20, 2016 |
# ? Aug 20, 2016 22:07 |
they put so much polish into Shalquoir's blinking, loafing and ear wiggles
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# ? Aug 20, 2016 22:18 |
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scamtank posted:they put so much polish into Shalquoir's blinking, loafing and ear wiggles
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# ? Aug 20, 2016 22:23 |
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https://www.youtube.com/watch?v=5EqWN4fT79s
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# ? Aug 20, 2016 22:32 |
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# ? Aug 20, 2016 22:37 |
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Man, I thought I had one but your joke sank all my battleships.
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# ? Aug 20, 2016 22:50 |
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Okay yeah this is great. Though a pun based stand may top it...
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# ? Aug 20, 2016 22:56 |
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The first time I fought the skeleton lords, I had fought a lot to get to them, so my main weapon broke early in the fight. I then had to try and hide from the TEN BILLION SKELETONS (playing original ds2, killed the two normal skeleton spawners quick) to equip that Magic Mace I found. Then the bonewheels came.
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# ? Aug 20, 2016 23:30 |
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This goes so far beyond and above the call of duty that it's pretty much in orbit.
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# ? Aug 20, 2016 23:31 |
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I don't know anything about jojos or whatever but this is good.
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# ? Aug 20, 2016 23:47 |
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# ? Jun 4, 2024 15:55 |
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Looper posted:Don't give up, skeleton The message system improvements are probably the best addition in ds2. I've been leaving skeleton messages everywhere while playing but I'm on pc In the room of the boss geop skipped, I left "be wary of equipment breakage, skeleton!" by the gimmick. I don't think this spoils anything.
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# ? Aug 21, 2016 00:14 |