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Vengarr posted:The Scharn is definitely very inaccurate, but when I miss it's like a little voice in my head whispering "that's because you aren't close enough". That's why I'm hoping the nickname 'Schotgun' takes hold, because even pubbies know you don't try to snipe with a shotgun.
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# ? Aug 20, 2016 23:48 |
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# ? May 28, 2024 13:37 |
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Ironically the only target I have trouble with up-close are broadside cruisers. 11-inch AP will overpen like crazy inside 8k, even further out on lightly-armored cruisers. I citadeled a Kirov with HE at 12km
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# ? Aug 20, 2016 23:53 |
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xthetenth posted:Overpens are when the shell goes in one end and out the other too fast. If you punch one straight through the destroyer, there should be enough room for it to give the bigger numbers because it can't get out the other side. El Disco posted:If a large AP round goes through the length of a DD, it'll be a regular penetration instead of an overpen and do more damage. Ah, got it, I saw other people doing this (so I didn't know they were coming up as penetrations) but I couldn't tell if it was pubbie idiocy or whether it was actually modelled to cause damage, thanks. I'd still consider it too situational to be worth trying but interesting nonetheless.
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# ? Aug 21, 2016 00:10 |
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On the other hand, if you are in a battleship, just shoot ap at destroyers. The reload for he isnt worth it.
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# ? Aug 21, 2016 00:14 |
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JuffoWup posted:Apparently there was some speculation in the brown sea on whether the t8+ german BBs have their turtleback armor. The answer is.. yes:
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# ? Aug 21, 2016 00:44 |
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BIG HEADLINE posted:That's why I'm hoping the nickname 'Schotgun' takes hold, because even pubbies know you don't try to snipe with a shotgun. Scatterhorst
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# ? Aug 21, 2016 02:20 |
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Ugh trying to get a double in my Konig is loving torture.
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# ? Aug 21, 2016 02:56 |
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JuffoWup posted:On the other hand, if you are in a battleship, just shoot ap at destroyers. The reload for he isnt worth it. Yeah, I'll fire my AP and then follow with HE as necessary. Also if it's wrong to go destroyer gigging with a Nassau I don't want to be right.
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# ? Aug 21, 2016 03:03 |
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As a DD, Nassaus are much harder to kill than South Carolinas and Kawachis. Partly because of those horrific secondaries, and partly because the people currently playing them are very experienced. Question for the history nerds: The German cruisers often have very nice motor launches on board with portholes, wooden decks, and cute little cockpit cabins. Does anyone know what they are called, or where I could find more info about them? My Google-fu is weak.
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# ? Aug 21, 2016 04:17 |
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I had a fun match yesterday in my Nassau where I killed a St. Louis that was trying to ram me, another Nassau that also tried to ram me (close quarters expert there), and a Wickes, all in less than 30 seconds. Then the Wickes' tops sank me.
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# ? Aug 21, 2016 04:24 |
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Double post here, but with the Bismarck out and the British cruisers on the way, it's time to tell the story of Unsinkable Sam: https://en.wikipedia.org/wiki/Unsinkable_Sam quote:Bismarck
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# ? Aug 21, 2016 04:52 |
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Nordick posted:Scatterhorst Nah - doesn't convey the same universal, easily-expressed message as 'Schotgun.' BIG HEADLINE fucked around with this message at 05:20 on Aug 21, 2016 |
# ? Aug 21, 2016 05:17 |
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MrKatharsis posted:Question for the history nerds: The German cruisers often have very nice motor launches on board with portholes, wooden decks, and cute little cockpit cabins. Does anyone know what they are called, or where I could find more info about them? My Google-fu is weak. Motorpinasse, Kriegsmarine Barkasse, Beiboot http://www.ship-model-today.de/sd126.htm
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# ? Aug 21, 2016 08:18 |
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cheese posted:Holy crap that is pretty crazy. I know people have said the tier X is a downgrade from the Montana but being immune to citadel hits is a BIG deal. I'm honestly not sure how I feel about that - showing your broadside to another BB should be mega punishing and outmaneuvering another BB into showing you his broadside is so satisfying. Yamato drivers are going to raaaaaaaage at this. It is close enough to the Montana in every other stats that I think I wouldn't bother with a Montana anymore. Lose a bit of AA for better penetration, better secondaries and monster armor.
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# ? Aug 21, 2016 09:15 |
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MrKatharsis posted:Double post here, but with the Bismarck out and the British cruisers on the way, it's time to tell the story of Unsinkable Sam: The description of the cat as "angry but quite unharmed" owns.
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# ? Aug 21, 2016 10:10 |
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What do you do as a cruiser when all the buttships are giving you no damage with your HE and AP just bounces all over? Just hope for fires?
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# ? Aug 21, 2016 11:56 |
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Asproigerosis posted:What do you do as a cruiser when all the buttships are giving you no damage with your HE and AP just bounces all over? Just hope for fires? Aim for a different part of the ship, ship sections each have a cap on fire and HE damage they can take, you have to rake it from stem to stern to see if there's an unburned bit left. I lost a ranked game in my Sims because a Colorado had survived so much damage that every section had already burned out, and AP shells weren't penning the superstructure often enough. NTRabbit fucked around with this message at 12:04 on Aug 21, 2016 |
# ? Aug 21, 2016 12:02 |
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Is the crispy burnt graphic a reliable way to determine if that section is burnt through its HP? Also you're asking a lot to be aiming for specific sections of a ship when I get excited to just hit it.
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# ? Aug 21, 2016 12:16 |
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MrKatharsis posted:Double post here, but with the Bismarck out and the British cruisers on the way, it's time to tell the story of Unsinkable Sam: Not as cool as enlisted Great Dane, Just Nuisance RN https://en.wikipedia.org/wiki/Just_Nuisance
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# ? Aug 21, 2016 12:18 |
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Asproigerosis posted:What do you do as a cruiser when all the buttships are giving you no damage with your HE and AP just bounces all over? Just hope for fires? Not much but hope for fire yea. My life as a russian cruiser :
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# ? Aug 21, 2016 12:30 |
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Asproigerosis posted:Is the crispy burnt graphic a reliable way to determine if that section is burnt through its HP? Also you're asking a lot to be aiming for specific sections of a ship when I get excited to just hit it. The ship only has 4 sections (the citadel is a 5th section, but not relevant for this), they don't take a huge amount of precision to hit on a battleship, just minor adjustments per salvo for a cruiser - bow, midsection, stern, and superstructure. Superstructure is everything on top, stern is the hull roughly rear gun turret to rudder, bow is one of the front turrets to the nose, midsection is everything hull in between.
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# ? Aug 21, 2016 12:51 |
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NTRabbit posted:Aim for a different part of the ship, ship sections each have a cap on fire and HE damage they can take, you have to rake it from stem to stern to see if there's an unburned bit left. I lost a ranked game in my Sims because a Colorado had survived so much damage that every section had already burned out, and AP shells weren't penning the superstructure often enough. As far as I know and what I've read about damage mechanics fires don't deplete the section HP. There are two tresholds for sections, first is the part where they will go black and only take half damage from penetrations (except citadels of course) and the second thresholds that you can't visually differentiate is when the section stops taking damage. Overpenetrations will still do their damage regardless of damage saturation.
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# ? Aug 21, 2016 13:21 |
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Then I guess it'd hit the threshold and I was doing 0 damage on every section, and got really loving unlucky with the fire RNG not to start another one with 40 something HE hits from a DE captain, it only had 1600 hp left too. I'd assumed the AP shells i tried were bouncing, this was before they added the new AP ribbons.
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# ? Aug 21, 2016 13:27 |
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I'm confused. How is the Mahan in any way an upgrade from the Farragut?
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# ? Aug 21, 2016 14:14 |
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Kim Jong ill posted:I'm confused. How is the Mahan in any way an upgrade from the Farragut? Upraded torps have pretty long range.
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# ? Aug 21, 2016 14:20 |
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They're shorter range and slower than the Mutsuki torps, which from much experience are absolutely terrible.
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# ? Aug 21, 2016 14:33 |
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Can anyone who does mods tell me how to get rid of the critical hit "go deaf hear heartbeat" sound. it drives me loving mental when it goes off. There may or may not be dubs/free ships in it for you.* *[Probably not].
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# ? Aug 21, 2016 15:25 |
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Listen to some music and turn the game sounds down.
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# ? Aug 21, 2016 15:28 |
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Are citadels a horizontal pen exclusive? Or can I get em shooting from 10km+?
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# ? Aug 21, 2016 15:44 |
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Asproigerosis posted:Are citadels a horizontal pen exclusive? Or can I get em shooting from 10km+? Anything that successfully penetrates a ship's squishy bits in the middle or under the turrets for BBs has an rng chance of a citadel, after shell normalization and voodoo of course.
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# ? Aug 21, 2016 15:47 |
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Is torpedo Acceleration good?
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# ? Aug 21, 2016 15:49 |
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Mans posted:Is torpedo Acceleration good? Depending on the torpedo very good. Slow long range torpedoes go faster, and fast long range torps go stupid fast, beyond reaction time fast in some cases. It is also something to consider on cvs due to the extremely short distance between your drop point and the target ship if you do it right.
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# ? Aug 21, 2016 15:52 |
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hopterque posted:Listen to some music and turn the game sounds down. I actually use sound to enhance the enjoyment of the game, who would have thought it. Also get the Gneisenau is a really sound ship, with my experience of playing it for 1 game.
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# ? Aug 21, 2016 15:56 |
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Burt posted:I actually use sound to enhance the enjoyment of the game, who would have thought it. I think there's usually a mod for that in Aslain's, and he's due back from his holiday tomorrow
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# ? Aug 21, 2016 15:58 |
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Tokyo Sexwhale posted:Anything that successfully penetrates a ship's squishy bits in the middle or under the turrets for BBs has an rng chance of a citadel, after shell normalization and voodoo of course. So the long range vertical deck hits act the same as short range horizontal shots?
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# ? Aug 21, 2016 16:13 |
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Asproigerosis posted:So the long range vertical deck hits act the same as short range horizontal shots? As long as they punch through the armor and hit the citadel, yes. Otherwise not really since hitting at an angle produces more bounces but hitting the deck is easier to penetrate than the belt etc.
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# ? Aug 21, 2016 16:44 |
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Asproigerosis posted:So the long range vertical deck hits act the same as short range horizontal shots? Pretty much. If you look at the armor values for a ship, the citadel armor is listed as a range. The smaller value should be the armor thickness at the top of the citadel zone, below the deck armor. So if a plunging shell penetrates both the deck armor and the "roof" of the citadel, it will do just a much damage as the same round going into the side of the citadel. You can do this with both engine citadels and gun citadels. Notable real life examples are HMS Hood, which took a plunging shell from Bismark that penetrated to a magazine and blew the ship up, and USS Arizona, which took an AP bomb to a magazine and also blew up.
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# ? Aug 21, 2016 16:45 |
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Worth mentioning that no shells in game plunge at long range like real life plunging fire, everything comes down on an angle
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# ? Aug 21, 2016 17:01 |
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Asproigerosis posted:So the long range vertical deck hits act the same as short range horizontal shots?
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# ? Aug 21, 2016 17:05 |
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# ? May 28, 2024 13:37 |
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NTRabbit posted:Worth mentioning that no shells in game plunge at long range like real life plunging fire, everything comes down on an angle All shells in real life come down at an angle, all shells in the game come down at an angle. Shells from very long range have a chance of penetrating the relatively thin deck armor and piercing the citadel. TL;DR everything NTRabbit says is a pass poor attempt at trolling.
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# ? Aug 21, 2016 17:16 |