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  • Locked thread
W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Dragonatrix posted:

Well, it's an island from Homer's Odyssey. Circe, as in the goddess of magic and mother of the minotaur, lives there.

Circe wasn't the mother of the minotaur. Her sister Pasiphaë was.

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Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
To be honest, I chose Athena as a name due to Persona Q.

Olympia doesn't fit that naming scheme, but... ehhh. Still Greek. :shrug:

TeeQueue
Oct 9, 2012

The time has come. Soon, the bell shall ring. A new world will come. Rise, my servants. Rise and serve me. I am death and life. Darkness and light.
I thought it was referring to this, to be honest.

KarmaKummitus
Aug 4, 2012


Oh man, that weapon name. Wonder who put that in.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....

KarmaKummitus posted:

Oh man, that weapon name. Wonder who put that in.

Probably some Japanese guy throwing darts at a print of this Wikipedia article and picking whatever he hits.

KarmaKummitus
Aug 4, 2012

Theantero posted:

Probably some Japanese guy throwing darts at a print of this Wikipedia article and picking whatever he hits.

Man, that is somewhat of a bummer. Being a finn and wondering a moment about the name and then it hit me.

cdyoung
Mar 2, 2012

W.T. Fits posted:

Circe wasn't the mother of the minotaur. Her sister Pasiphaë was.

Circe's sister was the queen of Crete?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Tyty posted:

The Dark Fur required for the Ice Fang Rapier is a 5th stratum enemy drop, isn't it? I distinctly remember having one before I beat the game.

Oops, you're right. I thought it dropped from a 6th Stratum enemy. Fixed that.

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

cdyoung posted:

Circe's sister was the queen of Crete?

Yep.

Wikipedia posted:

In Greek mythology, Circe (/ˈsɜːrsiː/; Greek Κίρκη Kírkē pronounced [kírkɛ͜ɛ]) is a goddess of magic (or sometimes a nymph, witch, enchantress or sorceress). By most accounts, Circe was the daughter of Helios, the god of the sun, and Perse, an Oceanid. Her brothers were Aeetes, the keeper of the Golden Fleece, and Perses. Her sister was Pasiphaë, the wife of King Minos and mother of the Minotaur. Other accounts make her the daughter of Hecate, the goddess of witchcraft herself.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
I'm afraid I'll be closing up this thread for a while. I'm also working on the Story Mode LP for the EO2U thread, and focusing on 2 different LPs at once is taking up quite a bit of my time. The EO2U updates are much easier and faster for me to get out, so I'll be mainly focusing on that for a good while. I'm on a time limit to get that finished since the main thread will be sent off for archiving once Ragnar finishes up the LP (also I am like way behind him so there's extra pressure there.) I'll reopen this thread once I'm done and have an EO3 update ready to go. See you then!

Araxxor fucked around with this message at 07:27 on Jun 13, 2016

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
I was hoping that my next post in this thread would be an update, but given that Tindeck appears to be going under, and that the current audio links seem to be setting off Chrome's security alarms, you probably shouldn't click on those links. I finished the Story Mode LP for the EO2U thread, so I do plan on resuming this one soon.

I guess in the meantime, future updates will go to YouTube videos for music links until I find an alternative host. (Or if Tindeck somehow manages to get fixed, but given the way that site's been going, I highly doubt that's happening.) Unfortunately, those will be PC-88 only for people who enjoyed listening to the DS versions more.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Tindeck must get hacked a lot. I've seen people mention those links go bad pretty often.

Kemix
Dec 1, 2013

Because change
Try Soundcloud, it might help.

Junpei Hyde
Mar 15, 2013




If push comes to shove, youtube works in a pinch.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Kemix posted:

Try Soundcloud, it might help.

FPzero posted:

I just checked out Soundcloud and while it's an option, you only get 180 minutes of free uploading. After that you have to pay $7/month to get 360 minutes or $15/month or $135/year to get unlimited upload. $15 lifetime Tindeck was feasible for me. Recurring charges, no thanks.

Think I'll stick with YouTube, but thanks anyway.

EDIT: I guess Tindeck fixed itself or something? Guess I'll use it for a bit longer, but I'll still look for alternative hosts.

Araxxor fucked around with this message at 06:54 on Aug 18, 2016

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 68: A Secret Date

Perhaps I should focus on becoming queen of the wolves first.

DS Version



Since we did more sailing, we've unlocked this quest.

Pampas grass... I feel like we've seen that somewhere before.

Ah, it is you again. Welcoming to you. ...That request? A sailor from Ayutthaya made it. Are you knowing what pampas grass is? In Ayutthaya, it is tradition to make offerings of pampas grass to pray for good harvests. That grass usually grows in Armoroad, too, but nobody can find any this year. That is why he is requesting someone to bring him pampas grass! What’s stupid is that he made the request, then rushed back to Ayutthaya for a festival. If you want details, you can go to Ayutthaya and ask him, or find someone here to help.



There's someone we can talk who can help us with this quest.

Mm? Do you have business with me, stranger? Ah... searching for Pampas Grass, are you? *chuckle* That sweet smell... Back in my home country, we put them on display on full moons. I hear that the ones which grow in the Porcelain Forest are valued as sacred plants. Of course, lowly explorers such as you and I are forbidden from entering such a place.

Heh heh, speak for yourself.

And all those other explorers... exploring... Um, how are they exploring the forest? I thought only authorized people were allowed in.

...You know, that is a good question.

Maybe Flowdia gave out a bunch of copies of the seal or something? What do you think, Charlotte?

...I'm just as stumped as you are. I've never even seen the Porcelain Forest until recently. By the way, don't you all have a date you should be going on?

What the heck is she talking about now?

DS Version





Excuse me, please wait! We took on a request to deliver some pampas grass to Ayutthaya.

Mind giving us the details on that?

The sailor tries to leave, but you say that you need to ask about the pampas grass request.

Oh, so you took that request? We offer pampas grass every year in prayer for our crops. Armoroad hasn’t grown any this year... You might find some near Ugarit, though. If you’re going to do this job, you’ll have to harvest the pampas grass for us. I’ve heard it grows on a small island east of Ugarit. Can I trust you to bring some?

Rest assured that we shall deliver!

Oh, and pampas grass goes bad when exposed to wind and rain, so be quick with it.



There are two ways to tackle this quest, both of which will give you the same reward. The solution the Ninja referred to was looking for it in the Porcelain Forest. The solution the sailor referred to is essentially another sailing trip in which you have to plan out your route. Pick which one sounds like less work to you.

DS Version



Aha! I did remember seeing pampas grass around here!

What looks like a broom waving softly in the wind is a plant known as pampas grass. You recall the request you accepted to find pampas grass for a sailor from Ayutthaya. You can cut some of the grass now, or ignore it and continue with your exploration.



Let us gather as much as we can!

You gently grasp the bottom of the pampas grass stem and cut it off near the root. After harvesting a good amount of the grass, you tie it into a bundle and put it in your pack. All you need to do now to complete the request is return to the bar and turn it in.





The sailor's warning about the pampas grass was only referring to the kind you can get from Ugarit. The Porcelain Grass has no such problems.



I unlocked a very important item at the store. Crush Amulets increases the wearer's Strike resistance by 50%. Wearing 2 of them would make it so that they only take single digit damage from those attacks. This can come in handy for a couple of boss fights later down the line.



Let's go on another sailing trip.

DS Version



The route for this one is mostly the same as the one needed to head to Ugarit.



Only on the part where you have to go north a whole lot, go north until you hit an island instead.



Then head into the current on the right and go north until you hit another island.



Then go all the way east and then south one tile to reach the last Oceanic Pole.









There are some new fish in the area.



Here's the location of the other pampas grass you can get, but you have to get it to Ayutthaya in one go. To do so, you'll need the Latin Sail, the Iron Naval Ram, the Carronade Cannon, and a 20 turn food. Starting from the 2nd Foothold, follow these directions:
  • South 3
  • West 8
  • South 3
  • Fire the cannon
  • Face north and fire the cannon
  • North 1
  • West 2 and pick up the pampas grass
  • East 2
  • South 6
  • East 15
  • North 3
And then you're at Ayutthaya.

Hey, is that-yeah! I think I see my old crew over there!

Oh, do you want to say hello to them? We should be able to sail for a bit longer.

...Sure. Let's go do that. Yeah.





What the-!?

That was for putting me on toilet duty, you jerks!

Wait, did we just-

Don't worry. They can swim.

Showing off the Carronade Cannon here. With it you can sink all pirate ships in the way. However, it's more expensive to use than the Culverin, so only put it on your ship if the route you're traveling on has black pirate ships in the way.





Oh! Oh Lordy! Look at this color and luster! This has to be Armoroad pampas grass! I thought that the city didn’t grow any this year... Where did you find this? Well, it doesn’t matter. We’ll be able to perform our annual rites this year! I left the reward with the lady at the Butterfly Bistro back in Armoroad, though.

The sailor writes out a receipt confirming the delivery and hands it to you.



We couldn't have just left the pampas grass with Missy?

Oh come now, Scott. They need this for the festival. Why should one of the sailors be deprived of the opportunity to enjoy it to the fullest?

I guess you got a point there.

Now if you got the pampas grass in the Porcelain Forest, but delivered it to Missy instead of Ayutthaya, you would get a lesser reward. However, delivering pampas grass directly to the town will net you the best reward. It doesn't matter which kind, you just have to deliver it yourself.

Fun fact, there was originally a 3rd way to complete the quest, where you brought both the Armoroad pampas grass, and the grass from that island to Ayutthaya, but that's impossible to pull off in the final release since one of those spots can no longer be examined once the grass is delivered.


DS Version



Well, here you are, sounding and safety! Did you get the pampas grass?

What Missy says next depends on who you delivered the pampas grass to. If you delivered it to Missy:

Wow! The pampas grass from the royal forest looks so dignified compared to the normal stuff! The sailor from Ayutthaya will be coming to pick it up soon, so perfect timing, too! His festival will have to be a success if he uses this! Good job with this as always! Here is the reward for you! Put it away so you aren’t losing it, okay?

And then you only get 2 Hamao IIs. If you delivered pampas grass to Ayutthaya:

Hm? This is a receipt from the requestor for a delivery... ...Oh! Oh my! You took it directly to Ayutthaya!? That is so sweet of you! His festival will have to be a success if he uses this! Good job with this as always! Here is the reward for you! Put it away so you aren’t losing it, okay?







Yet another point in Gun Mastery.

DS Version





Is there something special about it?

It’s a mushroom that splits right before it dies, so we can’t defeat it permanently. That’s why we need you to finish it off with this knife with a special poison on it. That’s the only blade we have with the poison. If you lose it, you’ll fail the mission.

If you sell or throw away the knife before you've completed the quest, you'll have to reaccept it at Missy's in order to get another one. Originally it was intended for you to get another copy of the Knife if you did lose it, but the devs must've had a hard time with causing the game to detect when that happened, so that was the best solution they could implement.

We’d like to examine the remains, so please bring us the body after you kill it.







Guess we'll leave that job to you, kid.

Very well.

It's stronger than Akatsuki's current weapon. At least they didn't stick us with a terrible Knife.





Some inaccessible shortcuts at the start.

DS Version




Forest Hare
Level: 47
HP: 592
STR: 42
VIT: 43
AGI: 39
LUC: 42
TEC: 43
Attack Type: Slash
Exp: 2649
Item Drops:
-Drop 1: Rabbit Tail - 35% Drop Rate. 1 needed for Aurora Veil (Clothes. Must be restocked.) and Wizard Cap (Helm.) 3 needed for Estoc (Rapier.)
--So fluffy...
-Drop 2: N/A
-Gold: Rabbit Ear - Kill while head is bound. 80% Drop Rate. 1 needed for Cross-cross (Helm.)
--Can detect the faintest noise in its surroundings.
Description: A rabbit monster of the forest. One popular story speaks of it contacting allies on the moon.
Damage Resistances: Slash: 75% Strike: 75% Pierce: 150% Fire: 100% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 100% Confusion: 50% Plague: 150% Poison: 150% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Moon Prayer: Uses the Head. Doubles the power one ally's next elemental attack. Charge does not get dispelled until the enemy uses an elemental attack. Has an action speed of -50.

Forest Hares are support monsters you may or may not want to take out quickly depending on the battle. They can't do much on their own, but Moon Prayer is a charge skill that's can be cast on other enemies. Thankfully it's slow to go off, and Forest Hares won't bother casting this on enemies that don't have access to elemental attacks. Also all elemental attacks the enemies in this Stratum have are Volt attacks, so Antivolt can make it so that there's nothing to worry about. Ironically, Volt attacks are one of their weaknesses.





Farewell, little rabbit.



Stabbing also works if you have party members who can do that.



Look at that sheep! I must have one as a pet!

Pfft, you know what you should do if you accomplish that somehow? Feed it a Gold Stinkhorn, I hear they like those.

Don't listen to him, Susan. Feeding a Somnovore one of those would incur a deadly mutation that would make it even more murderous. Not that having one as a pet is a good idea in the first place.

Oh my. So. You tried to stage an assassination attempt by turning own my pet against me! How dare you plot your queen's downfall like that!

You don't even have one as a pet yet! ...Or ever! Crazy girl.

Not when I become queen of the sheep. :colbert:



The FOE follows a simple patrol path, however mud tiles make a return in this Stratum, so you'll have to start planning out your routes more carefully.



THIS WAS NOT THE BEST PLACE TO GET INTO A BATTLE!


Peach Crow
Level: 52
HP: 1082
STR: 55
VIT: 53
AGI: 32
LUC: 40
TEC: 44
Attack Type: Strike
Exp: 4152
Item Drops:
-Drop 1: Pink Bird's Leg - 55% Drop Rate. 1 needed for Mumeitou (Katana.) 3 needed for Target Goggles (Accessory.) 5 needed for Cataphract (Club.)
--Thick, tendoned leg that can bear extraordinary loads.
-Drop 2: Deathly Stem - 20% Drop Rate. See 4th Stratum Chop Point info for more details.
-Gold: N/A
Description: A gigantic bird with an insatiable appetite. It barely flies, but it can still crush from above.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 150% Curse: 50% Paralysis: 100%
Bind Resistances: Head: 50% Arm: 50% Leg: 50%
Other Resistances: Death: 100% Petrification: 100% Stun: 125%

Skills:

Diving Breath: Uses the Legs. Deals 110% Strike damage to one row. Has an accuracy of 90. Has an action speed of -5.

Peach Crows are the toughest and one of the tankiest enemies in the entire Stratum. While Largebills were certainly tough back in the first Stratum, your party should be able to take on a Peach Crow when they first encounter one. They're heavy hitters that can smack multiple people around at once and take quite a while to kill. Fortunately, they're pretty slow.





Crud.



How tough is that birdbrain!?





Pew pew! Pew pew pew!

And that's not enough to kill it.

...I don't like where this is going.

FOE incoming! Stay on your guards, everyone!

DS Version





:sigh: I was so close to killing it too. And I can't run away from this fight since my back is currently against a wall.


Somnovore
Behavior: Patrols a set path.
Aggressive: No
Level: 56
HP: 4201
STR: 68
VIT: 55
AGI: 44
LUC: 43
TEC: 50
Attack Type: Pierce
Exp: 14890
Item Drops:
-Drop 1: Cursed Wool - 80% Drop Rate. 1 needed for Cloth Armor (Light Armor. Must be restocked.)
--Wool that has been distended through absorbing curses.
-Drop 2: N/A
-Gold: N/A
Description: A sheep that wanders the Porcelain Forest. Its jewel-like red gaze puts you into a deep slumber.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 100%
Ailment Resistances: Sleep: IMMUNE Confusion: IMMUNE Plague: 10% Poison: 50% Blind: 10% Curse: 10% Paralysis: 10%
Bind Resistances: Head: 25% Arm: 25% Leg: 25%
Other Resistances: Death: 10% Petrification: 10% Stun: 50%

Skills:

Dozing Gaze: Uses the Head. Attempts to inflict Sleep on the entire party, with a 30% success rate. Has an action speed of -5.
Crazed Shout: Uses the Head. Attempts to inflict Confusion on the entire party, with a 30% success rate. Has an action speed of -5.

People who have played EO4 may recognize these as the FOEs they effortlessly slaughtered in order to grind up their party members quite a bit. I'm just going to warn you that they're not nearly as pushovers in EO3.

Somnovores will gladly ruin your day if you give them the opportunity to do so. For one thing, take a look at their strength stat. It's only 2 points lower than the Mortal Hunter's. And it's still higher than all the final boss' STR stats, so their regular attacks actually hit very hard. They are capable of locking down and completely disabling your party by putting them to Sleep, or Confusing them. In fact, if you don't have anyone who can use Prevent Order in your party, don't even bother fighting them. They'll just utterly murder you. They don't have any offensive skills, and their only attack is their regular attack, so if you have a way to deal with both of their status moves, you'll have a better chance of taking them down.




Only thing Cassandra can do is Line Guard.



Might as well have Scott Charge up for Pincushion.



As much as I would love to use Attack Order on Scott, I can't take the risk of the front row being hit by Dozing Gaze or Crazed Shout.



Akatsuki will take out the Peach Cow.



Asteria will do whatever. I don't expect her to do much right now.



We are all sad.



There will be no sheep counting as long as I'm around!





How can something so fluffy hit so hard?

Yeah, Somnovores are no slouches in the offensive department despite being limited to regular attacks. If they hit a sleeping target, their attacks pretty much become one hit kills.



That skill name got mistranslated. It's supposed to be Diving Press. Which got corrected for EO4.





Come on...



Calculating...



I'm hoping Pincushion gets in a good amount of damage.



Might as well block all damage for a turn, since Akatsuki can't take another hit.



Unfortunately, the Somnovore doesn't really have any weaknesses to exploit, damage or status-wise.



Rest easy, my subjects.





That didn't work out too well.

Ugh, Pincushion only rolled 1 hit. While it's certainly a strong skill, it's not really a form of reliable damage until Scott's AGI gets high enough to the point where even 1 hit can deal a ton of damage, so 2 or 3 hits could be considered really good bonuses.



Okay, that's one enemy out of the way.



Not happening.





...That really fell short.

Sadly, elemental Zodiacs kind of start falling off really hard at this point when it comes to the big fights. Unfortunately she's still fantastic at clearing out encounters, so I can't just respec her to go all in on the Meteor build.



Since the whole party now has Prevent Order on them, and the Somnovore hasn't used any of its status moves yet, it's safe for Susan to cast Attack Order.



Cassandra and Scott are using up quite a bit of TP, so I'll have Akatsuki cast Dark Ether to keep them going for a bit longer.



Clear your mind.





Strike when you're ready!



Sadly Scott won't benefit from Eagle Eye when he uses Pincushion, because he outspeeds Susan. That's kind of an annoying thing about Buccaneers.



Agh, just my luck!



You could have at least waited for me to tell you where to attack. For the record, you should strike there.

Yeah, well I would appreciate it if you could figure stuff like that out faster.

Hmph.



Only one hit again, but that is much better damage.





Ohohoho! Shout all you want, it won't do a thing to us!

Um, Susan? You did remember to protect the back row, right?

...Oops.



Hello there, dripping yellow madness. Yes, I will kill my friends.

Caledonia is not a real country! You are an Lagaardian with a dress!

And it's here where I realized I forgot to renew Prevent Order for the back row. Oh well, it's not a big loss. Akatsuki and Asteria weren't doing much anyway.





Oho! What did I tell you?





I count one dead sheep. Shoot, now I'm getting all... mmph. Mimimimimimimi...

Somebody wake him up.



Yeah, this party is really not suited to taking down FOEs. Scott is the only real damage dealer against them, and he's too fast to take advantage of Susan's buffs and debuffs. Not to mention that one hit of Pincushion barely does more than Hanging at the moment. It also doesn't help that the FOEs in this Stratum are fairly tough to take down with underpowered or unprepared parties, unlike the rest of the game.

DS Version





Here's a little trick you can do with Lucky Hammer.



Since it's a Limit skill that activates at the very end of the turn, you can cast both it and Charge on the same turn...







The prize is mine!

You can cast a powered up Lucky Hammer to get a better chance of killing an enemy with it, and getting all their drops at once. Don't worry, I'll get all the conditional drops legitimately instead of cheating for them like that.



C6 Mine Point:
Nephrite: 80% Gather Rate. 1 needed for Adargas (Shield.)
-Translucent green gem often used in jewelry.
Dolomite: 20% Gather Rate. 1 needed for Brigandine (Heavy Armor.) 3 needed for Armet (Helm.)
-Absorbent white rock used as construction material.
Akaganeite: Rare. 1 needed for Sleep Seal (Accessory.) 3 needed for Freiturnier (Heavy Armor.)
-Succulent plant that secretes a powerful, nourishing gel.
Common Gather Periods: 1 to 10.
Rare Gather Periods: 2 to 5.

Here's the first Mine point on this floor.



Asteria gets another level up.



Meteor now deals 41% damage per hit.

DS Version



New enemy, and this one is one of the more annoying enemies to deal with in this Stratum.


Stun Eryngii
Level: 48
HP: 551
STR: 43
VIT: 41
AGI: 38
LUC: 37
TEC: 48
Attack Type: Strike
Exp: 3048
Item Drops:
-Drop 1: Horned Cap - 25% Drop Rate. 1 needed for Kilt Tassels (Boots) and Albion Sowrd (Sword.) 7 needed for Stun Ankh (Accessory.)
--Much more resilient than its appearance would suggest.
-Drop 2: Stun Hypha - 10% Drop Rate. 1 needed for Senpuuhou (Crossbow.) 4 needed for Cataphract (Club.)
--Toadstool’s hypha which can cripple the nervous system.
-Gold: N/A
Description: A close cousin to the Trip Mushroom, this ambulatory fungus can release paralytic spores.
Damage Resistances: Slash: 100% Strike: 150% Pierce: 100% Fire: 150% Ice: 100% Volt: 50%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: IMMUNE
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Stunning Spore: Uses the Head. Deals 70% Volt damage to one party member, and has a 100% chance to inflict Paralysis. Has an accuracy of 99. Has an action speed of +0.
Palsy Destruct: Does not use a body part. Deals 20% Volt damage to the entire party, and has a 500% chance to inflict Paralysis. Has an accuracy of 120.

Stun Eryngii are complete and utter butts. They are essentially guaranteed to Paralyze your party members with Stunning Spore. Palsy Destruct is a passive that activates upon death, and even if your party members built up some Accumulative Resistance to Paralysis throughout the battle, they'll still get tagged with the Paralysis. Because of that, you might want to take them out last. On the other hand, you don't want the battle lasting long enough to Paralyze your entire party with Stunning Spore. Quite the conundrum, huh? There are a few ways to get around Palsy Destruct. It only activates when the Stun Eyrngii gets killed with physical damage, so if you have a Zodiac, they can fry them without any problems. Instant Death and Petrify can also kill them without setting off Palsy Destruct. Don't bother with head binds, that was only a weakness added in EO4. As an insult to injury, you have to farm quite a bit of their drops to unlock all the equipment in the game, and they have some of the lowest drop rates in the game.

Of course by far the best way to deal with these things is to have a Hoplite with a max level Antivolt, which turns these enemies into complete jokes.






Goodbye, Mr. Mushroom. You shall be paralyzing no one today.



Of course if you don't have those tools, every battle with them can be a complete pain. It may even be best to just run in certain cases.



There's another Somnovore up ahead. Here's its patrol path.



Akatsuki gets a level up.



Knife Mastery now provides a 9% boost to damage when Akatsuki uses a regular attack.



And here's a quick shortcut back to the start of the floor.



This is most likely the monster that you have been tasked with defeating. Make sure you are equipped with the knife you were given before you try attacking it...

This is the FOE we have to kill, but it won't move anywhere.

DS Version




Splitstool
Level: 48
HP: 1251
STR: 44
VIT: 45
AGI: 43
LUC: 39
TEC: 50
Attack Type: Strike
Exp: 3500
Item Drops:
-Drop 1: N/A
-Drop 2: N/A
-Gold: Wilted Shroom - Kill with the Mushroom Dagger. 100% Drop Rate. Objective for the quest A secret request.
--A ruined toadstool that can no longer undergo mitosis.
Description: A mutated Stun Eryngii that threatens the guards of the Porcelain Forest with its many copies.
Damage Resistances: Slash: 100% Strike: 150% Pierce: 100% Fire: 150% Ice: 100% Volt: 50%
Ailment Resistances: Sleep: 100% Confusion: 100% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: IMMUNE
Bind Resistances: Head: 100% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Stunning Spore: Uses the Head. Deals 70% Volt damage to one party member, and has a 100% chance to inflict Paralysis. Has an accuracy of 99. Has an action speed of +0.
Palsy Destruct: Does not use a body part. Deals 20% Volt damage to the entire party, and has a 500% chance to inflict Paralysis. Has an accuracy of 120. Despite the Monstrous Codex saying that the Splitstool has this skill, it actually cannot use it at all in the fight! The part of the game data that tells the game what passives the monsters have forgot to list the Splitstool as having this skill. Oops!

It's a slightly stronger Stun Eryngii. It does not even have Palsy Destruct. The only challenge in killing the thing is killing it with the Mushroom Dagger.





You shall split no more!



Wait, what? That wasn't supposed to happen.





But-but... that's impossible! I turned it into a statue!





I even used the Mushroom Dagger to kill it!

Perhaps you have to kill it without turning it into a statue?

Besides, they wanted to examine its body, and I doubt they could have done much with a statue anyway.

...The Ninja arts are useless. USELESS!

Yeah it turns out that despite the game telling us to kill it with the Mushroom Dagger, skills do not count for that purpose! You have to kill the Splitstool with a regular attack. Oddly enough, if the Instant Death from the Kubikiri passive procs while using the Mushroom Dagger, that will count as qualifying for the conditional drop. Or you could use a Formaldehyde or Lucky Hammer to snag it, but it's a fairly easy drop to get.







After weakening the Splitstool a bit...







Split from this!



There we go!

DS Version



The creature writhes in pain and eventually stops moving... and it does not split!

That should be the end of that.

Come to think of it... if all we had to do was just cut the thing to kill it, maybe I should have handled the knife instead of you, kid.

That probably would have been a better idea. Yes.

In retrospect, I could have had Scott Charge up a regular attack to have an easier time accomplishing that.

As you put the knife away, the guard from before approaches, as if he had been watching you.



But thanks to your quick work, our job here is done. Hm... We’ll take charge of the remains and have them researched. Thank you.



The guard hands you an official certificate in exchange for the mushroom, then walks off. You have completed the request. Now head back to the bar and report in for your reward!

Fun fact about the Wilted Shroom drop. Even though you hand it off immediately to the guard, you can still see its description if your item bag is full by the time you obtain it, or if you check the Item Encyclopedia at the Senatus. It has a listed sell price of 1en. Anyway, my pack was getting full, so I went back to sell my items and hand in my quest report.

DS Version



The Cloth Armor is unlocked by selling Cursed Wool from a Somnovore. It comes with a 30% resistance to Strike damage, which is pretty handy, I suppose.



The Aurora Veil was unlocked from King Penguin's normal drop, along with a Rabbit Tail from the 5th Stratum. It provides a 10% resistance to all physical damage types. Handy for the more fragile classes.





This provides a 10% resistance to Fire and Ice damage. The bonus attributes on this piece of equipment are actually useless for the 5th Stratum, because no enemy in there has Fire or Ice attacks!



But let's go turn in that quest.

Hellos! How did your date go?

...Oh yes. Our “date.” Here you go.

...What’s this paper? “Certificate of Monster Eradication”? Oh, yeah, I heard about that. Is that all that request was? Why didn’t the client say so? Why all the mystery!?

I guess they didn't want any other guilds taking it up?

Aren't you also forgetting something?

I got all excited over nothing! Phooey! Yeah, yeah, here’s the reward. Now scram.







Berserker Vow provides a bigger buff.



Oh boy, this lets us put Arm bind forges on our weapons. Whoopee.

See, Charlotte? Why would someone want to date 5 people at the same time? Of course if any of you are into that sorta thing, I ain't judging.

...You've got a point there.

Next time, the rest of floor 18.

Araxxor fucked around with this message at 10:04 on Aug 20, 2016

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Hell yes it's back!

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Theantero posted:

Hell yes it's back!

I can tell you that the LP itself is not happy to be back. :v: While I was working on the last update, I got hit by a 6 hour blackout. I guess some things never change.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The Overlord still doesn't want you to finish your LP.

hey girl you up
May 21, 2001

Forum Nice Guy

Dr. Fetus posted:



Let's go on another sailing trip.


:crossarms:

So they modeled a new sail for your ship when you use the lateen sail, but they made it square-rigged?



(It's me, I'm the guy who gets cranky about sailing in video games.)

Crystalgate
Dec 26, 2012
Well, we can then also discuss how the game mishandles weapons and armor as well. I do understand though that the more you know about a subject, the more annoying it becomes when games miss-educate people.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

Dr. Fetus posted:

I got all excited over nothing! Phooey! Yeah, yeah, here’s the reward. Now scram.
Missy :allears:

I really hope they do an EOU3 just for Missy's dialogue.

hey girl you up
May 21, 2001

Forum Nice Guy

Crystalgate posted:

Well, we can then also discuss how the game mishandles weapons and armor as well. I do understand though that the more you know about a subject, the more annoying it becomes when games miss-educate people.

Yeah, but that's like making unique models for each of your characters' weapons, then calling one of the swords a falchion and giving it a rapier model. I'm not complaining about the implementation of sailing here, I'm talking about basic stuff.

I mean if you're already on the List of Sails wikipedia page to come up with items for your game, you might as well click on the link to see what it looks like.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Weren't triangle sails a huge innovation over square sails, that radically changed the nature of sailing and basically opened up the entire world? Something like that.

...tacking into the wind.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
Update 69: Blind and Muddy

I can tell that those gates are going to make this Stratum even more of a pain to go through.

DS Version



And here's the last new enemy on the 18th floor.


Claw Monkey
Level: 48
HP: 604
STR: 49
VIT: 45
AGI: 40
LUC: 38
TEC: 38
Attack Type: Slash
Exp: 2873
Item Drops:
-Drop 1: Forked Tail - 40% Drop Rate. 1 needed for Pepperbox (Gun.) 10 needed for Slice Amulet (Accessory.)
--Versatile tail used for both movement and attack.
-Drop 2: N/A
-Gold: N/A
Description: A simian monster lurking in the Porcelain Forest. It is as cunning as it is vicious.
Damage Resistances: Slash: 100% Strike: 100% Pierce: 100% Fire: 100% Ice: 100% Volt: 150%
Ailment Resistances: Sleep: 100% Confusion: 150% Plague: 100% Poison: 100% Blind: 100% Curse: 100% Paralysis: 100%
Bind Resistances: Head: 50% Arm: 100% Leg: 100%
Other Resistances: Death: 100% Petrification: 100% Stun: 100%

Skills:

Silent Claw: Uses the Arms. Deals 50% Slash damage to the entire party, and has a 20% chance to inflict Head bind. Has an accuracy of 99. Has an action speed of +5.

These enemies are mild annoyances. They're mainly support monsters who try to halve your party's TEC stats through head binds so the elemental attacks of other monsters can deal more damage. They should probably be taken out first if possible. Of course it's a moot point if you have a max level Antivolt.





Mmph mmph mmmmmmph...

I like this new, silent Scott.

MMPH MMPH MMMMPHHH!





Overall, they aren't too much of a hassle to deal with, though the Head bind can be annoying.

DS Version



Okay, everyone. Brace yourselves.





There's another Somnovore patroling this mapless area.



Unlike the other 2 Somnovores, this one goes counterclockwise.



North of that Somnovore is a shortcut.





Meh.



And here's a shortcut leading back to the area near the first Somnovore.



The water’s surface is crystal-clear. It shouldn’t be difficult to scoop some up to drink. If you are thirsty, it occurs to you that the pool’s water could be quite refreshing.



I don't know about you all, but I could use a drink.

I too, am quite thirsty,

You cup your hands and bring the water to your lips, drinking it down quickly.

Ahh, that was-hm!? ACK PBBFT!

MY THROAT! IT BURNS! :supaburn:

Who the hell put-ack-this much salt in the water!?

However, on tasting it, the water is not fresh but salt water that seeped out from a salt crystal! Its severe saltiness burns your throat and makes you feel ill!



Oyyy. On the bright side-PTOO! We had a request to find some salt, right?

I suppose it was a blessing in disguise if we see it that way.

However, this reminds you of the request you accepted to find salt for Pale Horse. You can break off the crystals around the pool and turn them in to complete the request.



You can also get some salt from the salt pillars back on the 8th floor. That will also work for this quest.

You use a mallet to smash the salt crystals into more manageable portions. You place several chunks in a bag and make a note to return to the bar with them.







After drinking the salt water, taking 9 steps has this event happen.

I'm not sure why, but I feel a lot more relaxed and refreshed than before.

It's probably that salt water we drank earlier. Salt is good for us, even if we consumed too much of it at first.

It seems the salt in the water was rich in nutrients. You leave the area, your footsteps lighter than when you came in.



Here's something that's exclusive to this game. Delayed events. After witnessing one event and then taking a certain amount of steps, the 2nd part of the event will take place. I'm not sure why this hasn't been something that's been left out of the future titles. Though it may have something to do with the fact that you can prevent the 2nd part of the event from ever happening if you leave the Labyrinth immediately after witnessing the 1st part.



At any rate, we're done with this mapless area.





Cassandra got a level up.



I saw that coming easily.

Both Parry and Magic Parry are fantastic passives that lengthen Cassandra's lifespan even more. Parry has a 4% chance of flat out nullifying any physical attacks that hit her. Effectively it increases her HP pool by 4%. Not much now, but the chance increases to a decent amount as you level it up.





And yet another mapless area.





A Somnovore patrols this area counterclockwise. Now I've been killing all the Somnovores in the way but when I got into a fight with this one...

DS Version



Oh dear...





This is going to hurt.





Mr. Akatsuki, you will make a great sacrifice for the dripping yellow madness!





:gibs:

Oh my god, I've killed a person!





BAD SHAUN! SIT DOWN!





I don't deserve to live!





NOW YOUR QUEEN IS BALLING OUT OF CONTROL!



A few turns later, the Confusion finally wears off on some people.

Ugh... the last thing I remember is a sheep shouting at me.



And I don't even bother to fight a losing battle.

Run with your queen if you wish to live!

DS Version



Okay, how about we don't fight the sheep anymore?

I think that would be for the best. My ears are still ringing.

Yeah this party isn't suited to taking down FOEs, so I opt to avoid them from now on.



The mapless areas start including dead ends and areas that are copies of earlier areas to mess with your sense of direction.



There's a 2nd Somnovore in this area. It moves clockwise.







Oh hey, this will be nice boost for any physical attackers such as Scott.



I give it to Asteria.



And there's the end of this mapless zone.



After another battle, Susan gains a level.



She learns how to shoot things better.



I find a shortcut back to the start of the floor, and figure this is a good time to go back to town and restock.

DS Version



The Estoc is only slightly weaker than the Jolly Roger. That rapier doesn't much time left before it's outclassed.











That's all the new equipment I unlocked on this trip. Now to turn in that quest.



Welcoming! Are you freshly assaulted now?

Hee hee hee.

We have the salt right here.

Ah, there it is! I am sure the Pale Horse guys will be happy with this. Thank you!

So why couldn't they have done this themselves? I heard they were a pretty capable guild.

...Hm? Did you just ask why Pale Horse didn’t go get their own salt? Well, they supposedly never go unless they’re prepared. They needed the salt to go get salt.

...I see.

...Like I said before! Idiots! Here you are going. The reward! Everybody is happy now! Right? Right?







15% chance to inflict Curse when using regular attacks. Truly the greatest of rewards.

DS Version



I just want to note that this is a very dangerous encounter to get into if you lack Antivolt, given that both the Rotten Fruit and the Forest Hare can boost the damage of the White Fox's volt attacks greatly.



But the party handled it just fine, and Asteria got a level up off of that battle.



Meteor's damage is still the same, but now it hits 4 to 5 times.





C2 Mine Point:
Nephrite: 50% Gather Rate.
Dolomite: 50% Gather Rate.
Akaganeite: Rare.
Common Gather Periods: 2 to 15.
Rare Gather Periods: 1 to 5.

Here's the other Mine point on this floor.





Here's the campsite on this floor.



And an inaccessible shortcut from here.









I set up camp since the party spent a bit of HP and TP on the way here.

To think that we would make it this far... Amazing, huh?

Yes, I'm just as surprised as you. Even though we have plenty of capable guild members, I thought disaster would have struck our guild sooner or later.

To be honest, when we first started out, I thought Faye would just get herself killed. If she had, I don't know what I would have done. But I'm surprised at how far she's managed to take us. Hmmhmm.

I'm surprised we don't have to hold her hand that much anymore. She did seem to get the hang of things the further we got into the Labyrinth.

Really? She still seems like kind of an idio-

Do you really think it's a good idea to about talk about their daughter like that in front of them?

...Wha?

...I-I suppose I can consider her that. Sort of...

...W-well it's true Cassie and I used to-never mind.

My apologies. Let's just move forward before this gets anymore awkward.







This is the last mapless area on this floor.



Akatsuki gets another level up.



Knife Mastery provides a 10% damage boost when Akatsuki uses a regular attack.





There are two Somnovores in the area moving counterclockwise.



Uh-oh.

Shoot, this isn't a good spot to be in. Run!



Through here! Quickly!



Phew! That was cutting it close.

Hm. We're going to need think of some way to get past that Somnovore. And it's possible there are more than one of them in that hallway.



There are plenty of one way passages into this area if you happen to get trapped. And this Guard Sole provides an alternate solution to getting through that area.





There are two Somnovores moving counterclockwise in that hallway. If you have that Guard Sole, you can just follow them through the hallway with no issues since they negate the effects of mud tiles. If not, you'll have to take a more roundabout solution.



Wait for the Somnovore to be east of that mud tile before stepping on it.



Then head up until you're right in front of a Somnovore.



Head west into the first alcove, and the first Somnovore should pass you, letting you get out of the alcove without any hassle.



Once you head north, you'll be face-to-face with the 2nd Somnovore.



Head west into the 2nd alcove to dodge it.



Keep heading north and you're home free! Don't worry about getting into a random battle during that, because you can't get into any in that hallway.





Here's a shortcut back to the campsite.





You!



Olympia...?

Her tone of voice is the same, but there is now a pleading undertone to her muttering. On seeing your reaction, however, Olympia seems to realize that she has said too much.

This will be the end.

The girl whistles loudly and disappears into the forest behind her. Concurrently with her words, a horde of monsters with tremendous sickles appears around the hall. Your mind races over the question of whether to dodge the fiends or force your way through.





She really doesn't want us getting through, huh?

Forcing your way through is suicide. There are three Mortal Hunters in this room. Thankfully there aren't any random encounters here, so there is a reliable way to get through. Like with the first time we saw Olympia in the Porcelain Forest, the scene that plays here in the Armoroad and Deep City routes cause a weird quirk in the FOEs' AI. So there are 2 different ways to get through here depending on the circumstances. The first way I'm showing is if you saw the scene play in the 2 main routes:



In all other circumstances, you would follow this path instead:





Nice try Olympia, but that wasn't enough to take us down!





Does anyone know what that is?

It appears to be a gate of some kind, but I have no idea what one is doing here.



Huh? There's nothing here.



We must have missed a pathway somewhere. We should go back and see if we can find one.



What sorcery is this!?

Where the hell are we now!?

Hmm... We appear to have been teleported someplace.



Perhaps we'll go someplace else again if we pass through here?



Nothing's happening.

Well, nothing happened when we passed through the back of the gate. Only the... front.



Hmm...



Ah, so that's how they work.

Oh! We're back where we were before!

Here's the other main gimmick of this Stratum. Gates. When you walk through them from the front, you're teleported to another point on the floor. They can only teleport you in a straight line, and the direction you're facing when you walk through them doesn't matter. Only the direction you're moving in. I do have to say the part with the first gate is a really clever bit of map design. It's basically a tutorial that demonstrates how something works without having to use any words, and I love it when games do that. I personally think it's a more effective way of teaching players how things work.

Oh and if you're wondering what the gate says on the front, well it's actually kind of a spoiler to say right now.




I'll mark the gates with colored tiles and arrows to indicate where you should walk through to activate them, and just color in the tiles where you get teleported to.



Up ahead is another gate, though this one is part of a little puzzle to help you learn how they work in case you haven't figured that out yet.





And now we have a quick path to the end of the floor.



This puzzle is basically hammering in that gates can't teleport you when you walk through them from the back.



Your reward is a coupon. Save it for later.



And with that, we are completely done with the 18th floor! Only 2 more to go!



That floor title sure is ominous.





Some inaccessible shortcuts at the start.





...Another gate immediately after we just passed through one.

Oh no. Don't tell me that the entire floor is filled with them!?

I have the sinking feeling it is.

This would be a good time to retreat and rest, right?

Yes. Yes it would.

If you think the gates are kind of cool at first, remember that we're dealing with an Atlus game here, and they will use them in the most painful way possible. What I'm saying is that the 19th floor is a gigantic teleporter maze! :suicide: That's right! Those were previously limited to the post-game in EO1 and 2, but now EO3 has them in the main game. Thanks, Atlus. Oh well, we'll deal with that later. For now, let's go back to town.

DS Version



By the way, are you liking Armoroad now that you’ve been here a while?



It is a nice place.

I wouldn't mind settling down here if we could.

Really!? Thank goodness! I wasn’t sure what I was going to say if you said you didn’t. The blue skies, the clear waters, those beautiful sunsets, that sea breeze... Armoroad is wonderful! Oh, and let’s not forget all those amazing fish in the ocean and the stuff that washes up on the beach! I’m glad you enjoy the town itself, not just stomping around the Labyrinth!



Not really.

Hmmm... Is it because you travel around so much that you’re trying not to get attached to Armoroad? Is that how explorers think? It’s not how I see things, but more power to you, I guess!

DS Version



The time we have left to discuss trifles in this way is short. I’ve watched over you ever since you first entered the Labyrinth... I feel like a mother to you.

...What.

So why not show your mother a bit of favor...? Any guild that has traversed the Labyrinth to the extent that you have should be flush with cash. How blessed I am to have children so loyal to their mother! Heehee!

Yeah, keep dreaming, Edie.





Look back on your life and see the road you took to get where you are today! Yesterday’s road leads to today, and today’s continues on to tomorrow.

Is something wrong, Missy?

...What’s with me? Don’t you worry your pretty little heads about that! Just be ready for the future!



Ya here to take a load off too? Buy me something and your break will be even more worthwhile...



...Ahhhh! That was delicious! Why don’t you guys have some too!?



Huh, so ya dip yours in garum? I went to an eastern country once where I had something like this. But here in Armoroad, I get to enjoy delicacies from all over the world... Alright, today I’m gonna tell ya about my Rabbit Ear. The name says it all, doesn’t it? It even tells ya how to get it: tie up a Forest Hare’s head and defeat it. Simple as that. Now, it might sound obvious, but that doesn’t mean you should go telling people about it! ...Still... It’s just some dried-up ears. I wonder who decides what is and isn’t valuable...?

I suppose it's depends on what these stores can do with the materials.



...Ooh, a tanniyn came in today!? Man, good timing on your part! Makes me want another round...

Ahem.

Oh, right, the treasures. I don’t much like carrying around this Dangerous Bud... I don’t know what’s so dangerous about it! Does it explode? Is it poisonous? Could it kill me? The Petaloid I encountered was so scary I killed it instantaneously, and it happened to drop this.

I thought Farmers couldn't do that?

How’d a farmer like me kill it instantaneously? Hah... ya gotta pay up to find that one out.

Pass. Our Farmer also knows how to pull that off.

Anyways, keep it to yourself and don’t spread it around.



Hey... this is just an oyster! I guess it sounds better by a different name... Anyway, see this? These butterfly Scales? Easy to remember, huh? When ya pass some voltage through a Venomfly’s wing, these peel off real nice. But ya gotta be careful not to inhale any. That poison has killed a boatload of explorers. But what do ya suppose I should do with this? I can’t play with it and I don’t know how to use it!

Sell it?

Well, just give what I said a try. And remember... This stays between us, ya understand!?

That was stuff we already knew about. Let's check out the quests.



This request can technically be completed now, but getting the best reward for this isn't possible yet, so I'll hold off on it.



That sounds like an interesting phenomenon.

...Oh, it is you. You want to accept that quest? Really? It’s extremely unpleasant.

We'll do it anyway.

Your heart’s as wide as the deep blue cheese. A traveling merchant made this request. Supposedly, there is a strange boulder in the Labyrinth with healing powers. You know it? The client wants to give it to some prestigious family as a gift. What a kiss-rear end! ...So materialistic! Well, if you don’t know anything about it, you’d better ask around. I am counting on you, you know! Go forth, adventurers!



Do I know anything about a boulder that cures wounds? Heh... If those existed, we’d have been out of business long ago. Still... It may only be a rumor, but I’ve seen documents that speak of a mysterious stone. This rock supposedly releases a weak magnetic field, promoting blood flow in nearby organisms. They say it’s in the Porcelain Forest, but that won’t do you much good if you can’t get in.

Not a problem for us.

DS Version



That forest is sacred, you know. Only bluebloods can enter. Unusual circumstances like this are the only way you’d be allowed in, so get a good look!

I'm still wondering how everyone else got in there.

DS Version





Mmm...

Of course we have!

Hahaha, I command your bravery. That’s youth for you, I suppose. If that’s the case, then there’s nothing an old man like me can say to you. Hesitation doesn’t suit a hero. Go forth proudly!



I'll admit that I'm a bit uncertain about the path we're on.

Well... Though we may stray from our path, we still arrive where we were meant to go in the end. You’ve come this far, so what’s the use in second thoughts now? Leave your hesitations behind. They’re just an unnecessary burden for heroes. ...The ocean doesn’t discriminate. What you need right now is the courage to follow your beliefs!

DS Version



Why was that?

Why? Simple, really. There are mysterious places in that forest that are difficult to discern. If you seriously intend to explore that forest, take even more pains than normal with your map!

Funny thing about that. There aren't any mapless areas on the 19th floor since it's a teleporter maze, so that advice came a little too late. Man, a teleporter maze in a mapless area, could you imagine how evil that would be? Thankfully that doesn't happen in this game.

DS Version



Though... it’s not like I saw him too often before. But the town guards are getting restless, too. We’re not in any trouble, are we?

I would hope not...

DS Version



They have left to exterminate the Deep One hiding in the Porcelain Forest!

Huh? What Deep One?

I'm pretty sure we didn't see any in there.

Hmm...

If you’re thinking of coming to Armoroad’s aid... well, I’d think again if I were you! The Abyssal King has massacred thousands of Deep Ones in his time. You’d best lay low in Armoroad.

And now, it's time to vote for the party that will explore the last leg of the Labyrinth, the last two floors of the Porcelain Forest. Let's take a look and see how the guild is doing.



Cassandra is still capable of making the 5th Stratum a complete joke due to how every single elemental attack in there only deals Volt damage. And that's not even getting into her other defensive skills.



Scott is certainly a strong physical attacker, but he's no longer the strongest, but he is one of the fastest party members we have. He's also not nearly as TP hungry as some of our other physical attackers.



MEGAQUEEN is certainly a decent support, what with being able to increase our party's damage output and her ability to build up Limit pretty quick.



Akatsuki is another decent support. He can instantly take out a few enemies with Izuna and heavily reduce the party's TP usage with Dark Ether. The latter aspect can also help with a specific FOE that we haven't met yet.



Asteria is a pretty decent damage dealer and our main elemental attacker. She can clear out encounters easily with her Binary skills, and Dark Ether is a nice support skill she has access to.





With Form Qi maxed out, all sources of non-fixed healing gain a 65% boost to healing. This makes it so that Protect Order heals for 3.96 times Faye's TEC stat. In this case it would heal for around 213 HP per turn, which is insane. To put this into perspective, Rose has the highest amount of HP out of all our guild members, and Protect Order can heal for over 56% of her total HP pool per turn.



ATTAAAAAAAAAAAAAACK! Hee hee.

Now that I have all of Faye's important skills maxed out, I start pumping points into Attack Order, so she can enable the party to murder stuff faster.

Faye is an extremely strong support to bring along, what with being able to do some fantastic proactive healing with Protect Order, blocking and getting rid of status effects, and can now enable our physical attackers to deal even more damage.





Double Action now has an 18% activation rate.

Sidney is our strongest physical attacker and our strongest damage dealer period. He's fragile sure, but he has access to AOEs which are good for random encounters, and Front Mortar is fantastic at taking down FOEs. Unfortunately he's very TP hungry when he has to use Front Mortar.





Just getting Berserker Vow to max level.

Rose is a strong physical attacker, and is fairly durable. With Bunshin, she can double her damage output which can be handy for the big fights. Unfortunately, her main weakness is that she is very TP hungry.





The bird now comes with 66 base HP, deals 105% damage on its initial attack, 95% damage on its AI attacks, and has a 38% chance to inflict Head bind.

Fang is an okay support. He can lock down random encounters with Call Elephant, and amplify any physical attacker's damage outputs with Primal Drums.





Alice can now deal more damage while turning things into statues, and has a higher chance of doing so.

Alice is a decent crowd control support who can pick off enemies and just take them out of the fight immediately. And she can also increase the amount of exp our party gains.





Charlotte's offhand attack now deals 45% damage.

Charlotte is a glass cannon physical attacker who is a bit unreliable at dealing damage. She can dish out tons, or not very much depending on what the RNG decides. Like most other physical attackers, she has some TP problems.

Vote for up to 3 party members that you want to see explore the rest of the 5th Stratum. Votes must be in bold.

Araxxor fucked around with this message at 20:18 on Oct 7, 2016

Talow
Dec 26, 2012


Faye, Alice, Sidney

As fun as it would be to drop more meteors on everyone's head, I want to see those three have fun with the teleporter maze instead.

BlackPersona
Oct 21, 2012


Faye, Sidney, and Asteria, for the whole "last story stratum, first party" thing that usually comes around for the Etrian Odyssey LPs.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Dr. Fetus posted:

Here's something that's exclusive to this game. Delayed events. After witnessing one event and then taking a certain amount of steps, the 2nd part of the event will take place. I'm not sure why this hasn't been something that's been left out of the future titles. Though it may have something to do with the fact that you can prevent the 2nd part of the event from ever happening if you leave the Labyrinth immediately after witnessing the 1st part.

Funny you should mention that, because there's at least one in EO5. It gets around the problem you mention by being on the first floor before you've unlocked Ariadne Threads at the shop.

shadowofshinra
Apr 12, 2014

Talow posted:

Faye, Alice, Sidney

As fun as it would be to drop more meteors on everyone's head, I want to see those three have fun with the teleporter maze instead.

I'll second this vote. Bookends are nice but Alice has worked hard to become more useful and it'd be a shame to let that go to waste.

Level Seven
Feb 14, 2013

Wubba dubba dubba
that blew.



Megamarm
Akatsuki, Cassandra, Sidney

Bookends GO.

Theantero
Nov 6, 2011

...We danced the Mamushka while Nero fiddled, we danced the Mamushka at Waterloo. We danced the Mamushka for Jack the Ripper, and now, Fester Addams, this Mamushka is for you....
Faye, Cassandra, Fang

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

Alice, Akatsuki, Asteria

I just started playing the original 7th Dragon but with the LP's return I'm tempted to play this instead.

Rawkking
Sep 4, 2011
Faye, Alice, Rose

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

blizzardvizard posted:

I just started playing the original 7th Dragon but with the LP's return I'm tempted to play this instead.

Oh dear. Please tell me you're playing that game with the patch that cuts out the biggest problems with the game instead of playing it normally. For anyone not in the know, 7th Dragon is a JRPG that's really reminiscent of Etrian Odyssey (It was made by the same guy who made EO1.) There are dragons in the game you have to kill, and they're pretty much FOEs, only unlike in EO, you're expected to be able to kill them when you first come across them. They can even join in on random battles if you take too long to go through them. It's kind of a neat game, but it has some big problems. My post on it from the EO megathread:

Dr. Fetus posted:

So 7th Dragon: Code VFD made me curious about the first game, so I got around to playing it. It's a lot more similar to Etrian Odyssey than VFD was. (No idea about the 2020 games.) For one thing, instead of gaining skill points after every battle and spending variable amounts of it on skills, it's pretty much EO's skill tree system, with some slight changes. You gain 1 SP per level, except on levels that are multiples of 5, in which you gain 2 SP instead. But some skills cost more than 1 SP to level up, so there are times where you're forced to save them.

But while there are some parts of the game I like more than VFD (For one thing, random encounters aren't completely brainless, though they're not super tough either. Battles are also much faster paced since the character animations only take about 2 seconds at most.) the game is really really grindy. For one thing, the encounter rate is ludicrously high. The only way to tone it down is with a field skill the Samurai class has.

There's also another big problem with the game. It turns out that the blue Dragonsbane in VFD (damages you if you stay on them for too long) was a callback to the first game.



See all those red squares and flowers? Those are damage tiles, and they're everywhere in the dungeons. Oh wait, not just the dungeons.



The entire world is filled with damage tiles! And walking through them takes off 2% of your party's max HP, though the flowers do disappear after dealing damage. The only way to deal with that is a field skill the Knight class has. So you pretty much have to run Samurai and Knight if you don't want to tear your hair out over how tedious everything is. In dungeons they respawn if you exit and come back. Though on the world map they won't come back as often. Unfortunately, resting at an inn causes some of the Dragonsbane to regrow on the overworld. And you can't ignore them either, since they end up limiting trade and cause shop prices to skyrocket. So unless you want to go bankrupt after buying a piece of equipment, better get that lawnmower started. And you have to deal with a high encounter rate on top of losing quite a bit of HP for stepping on flowers.

The fan translation thankfully comes with an additional patch to cut down on the random encounters and mitigate the Dragonsbane damage to almost nothing though, so if you really want to play the game, use that patch for the sake of your sanity.

The music is pretty good though.

https://www.youtube.com/watch?v=UWiZVoFxAg4

The enemy designs are also a lot better than in VFD. I really like how some of the dragons look. And the character animations are cute at least.



The other big problem with the game is that you are expected to kill 666 dragons in a game with only 50 different dragon types. Fighting them gets old fast.

theshim
May 1, 2012

You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!
Cassandra, Akatsuki, Faye

bookends :3:

blizzardvizard
Sep 12, 2012

Shhh... don't wake up the sleeping lion :3:

Dr. Fetus posted:

Oh dear. Please tell me you're playing that game with the patch that cuts out the biggest problems with the game instead of playing it normally.

I'm using Samurai and Knight, both of which mitigate random encounters and flower damage, so I was a little tempted to play without the patch.

Kemix
Dec 1, 2013

Because change
Fetus' choice x3

Erg
Oct 31, 2010

Faye, Sidney, Rose

AweStriker
Oct 6, 2014

Faye, Asteria, Akatsuki

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GeneralYeti
Jul 22, 2012

Look at this smug broken asshole.

theshim posted:

Cassandra, Akatsuki, Faye

bookends :3:

Yeah, this. It's a nice way to wrap things up.

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