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Should have had hitler in the list 30 times
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# ? Aug 22, 2016 00:57 |
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# ? May 15, 2024 05:00 |
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Banana Man posted:Should have had hitler in the list 30 times "Adolf Hitler leads the Austrian civ in Sid Meiers Civilization 6..."
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# ? Aug 22, 2016 01:23 |
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It says some civs will have multiple leaders but from that list it looks like Greece is the only one that fits that model at the moment. I guess the build is still incomplete, but I think they said it was only a few days old at the start of the video (I haven't watched it, just recounting something from CF).
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# ? Aug 22, 2016 02:41 |
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Eiba posted:There's not one set list anymore. Your capital is always the same, but the rest of your cities are random.
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# ? Aug 22, 2016 07:49 |
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I'm ready for 20 Brazilian former presidents and 0 Byzantine leaders.
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# ? Aug 22, 2016 07:53 |
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Negrostrike posted:I'm ready for 20 Brazilian former presidents and 0 Byzantine leaders. Trajan already is confirmed to be in it. Also I am sure Suleiman is going to be in as well.
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# ? Aug 22, 2016 10:26 |
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Won't more alternate leaders mean less individual civs, when development time/costs are considered? That's kind of a shame, especially given how much of the release lineup is European anyway, but I guess it leaves their options open to do either. I wonder if it'd be possible to put in a Civ that changes leaders, like a China that goes from dynasty to dynasty when specific criteria are met.
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# ? Aug 22, 2016 10:48 |
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Red Bones posted:Won't more alternate leaders mean less individual civs, when development time/costs are considered? That's kind of a shame, especially given how much of the release lineup is European anyway, but I guess it leaves their options open to do either. I wonder if it'd be possible to put in a Civ that changes leaders, like a China that goes from dynasty to dynasty when specific criteria are met. Any feature will inevitable impact other features, but I'm not sure there's any reason to think that this is a last minute addition. It's likely that they've always planned to have this mechanic and scheduled the work into their timescales like everything else. I'd love the idea of civs that change leaders. It's such a simple mechanic that we've never seen Civ explore before. It would be great if certain government types came with the perk of being able to change leaders based on the circumstances.
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# ? Aug 22, 2016 11:36 |
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its also great for mods
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# ? Aug 22, 2016 11:55 |
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Finally, a fully integrated Hitler....
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# ? Aug 22, 2016 11:56 |
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Red Bones posted:Won't more alternate leaders mean less individual civs, when development time/costs are considered? That's kind of a shame, especially given how much of the release lineup is European anyway, but I guess it leaves their options open to do either. I wonder if it'd be possible to put in a Civ that changes leaders, like a China that goes from dynasty to dynasty when specific criteria are met. Well the base game appears to have just as many civs as V did on release (plus 2 alternate rulers), and while creating a new leader isn't nothing, it's less demanding than creating a new civ. I'm optimistic, I guess.
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# ? Aug 22, 2016 12:27 |
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A new leader means a new leader screen, but they get to reuse all the other assets of that civ and only have to implement and playtest half the number of unique features
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# ? Aug 22, 2016 13:20 |
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Red Bones posted:Won't more alternate leaders mean less individual civs, when development time/costs are considered? That's kind of a shame, especially given how much of the release lineup is European anyway, but I guess it leaves their options open to do either. I wonder if it'd be possible to put in a Civ that changes leaders, like a China that goes from dynasty to dynasty when specific criteria are met. The return of the "adaptive" trait.
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# ? Aug 22, 2016 16:24 |
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Civilization VI: Racist Old White People edition, now with only three civs: People of Shem People of Ham People of Japheth
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# ? Aug 22, 2016 16:31 |
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disjoe posted:Civilization VI: Racist Old White People edition, now with only three civs: And People of Mieszko
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# ? Aug 22, 2016 17:05 |
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Can't forget Gog and Magog
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# ? Aug 22, 2016 18:17 |
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and China* * = CCP approved
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# ? Aug 22, 2016 18:22 |
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Just watched a firaxis rep chase a warrior around for 10 turns when he could have killed it in 1 or 2 on some ign video and it has filled me with trepidation.
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# ? Aug 22, 2016 22:41 |
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Failboattootoot posted:Just watched a firaxis rep chase a warrior around for 10 turns when he could have killed it in 1 or 2 on some ign video and it has filled me with trepidation. Saw that one. I don't understand how people making the game are so bad at knowing how it works.
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# ? Aug 22, 2016 22:44 |
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Poil posted:That'd be a tough choice. Do I play as a queen of Sparta or as an old guy in a toga who talked a lot? Do you know who Pericles even is?
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# ? Aug 23, 2016 10:41 |
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he invented the periscope right? not leader material imo
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# ? Aug 23, 2016 10:42 |
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The Human Crouton posted:Saw that one. I don't understand how people making the game are so bad at knowing how it works. you can say the same about this retard who posts in the thread
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# ? Aug 23, 2016 10:52 |
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haha
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# ? Aug 23, 2016 10:54 |
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Kurtofan posted:haha
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# ? Aug 23, 2016 11:06 |
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Kurtofan posted:haha today we are all owned
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# ? Aug 23, 2016 14:29 |
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owned by a lum...
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# ? Aug 23, 2016 14:31 |
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...berjack Edit for semi-content, wasn't there supposed to be a new civ announcement today? John F Bennett fucked around with this message at 14:48 on Aug 23, 2016 |
# ? Aug 23, 2016 14:34 |
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Ask and you shall receive. https://www.youtube.com/watch?v=3N-ql-r_QEU Stolen from reddit because I am lazy: Civilization UA: Treasure Fleet - trade routes between continents receive extra yields and can combine ships into fleets earlier in the game than other civs. Leader UA: El Escorial - units receive combat bonus against civs following other religions and inquisitors can remove heresy an additional time. UU - Conquistador: receives bonus when stacked with a missionary, inquisitor, or apostle; automatically converts a captured city to Spain's religion if adjacent to it. UI - Mission: provides faith; gives bonus faith when built on different continent to capital, and gives science when built adjacent to a campus improvement. hexal fucked around with this message at 15:15 on Aug 23, 2016 |
# ? Aug 23, 2016 15:11 |
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Man, I'm really loving how animated the leaders are this time around. They show so much more personality than in in V.
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# ? Aug 23, 2016 16:10 |
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hexal posted:Ask and you shall receive. Is it just me or are bonuses like these pretty well-balanced and thought-through, and then we have the Scythians where it's more like "Gain a giant game-winning army fairly early on". Do they have a game designer working on some civs, and a five-year-old boy designing others in crayon?
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# ? Aug 23, 2016 16:12 |
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I love Spain. These abilities really show off what dicks they are.
The Human Crouton fucked around with this message at 16:47 on Aug 23, 2016 |
# ? Aug 23, 2016 16:25 |
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At least the abilities are appropriately themed for Spain. Now we're missing fear, surprise, ruthless efficiency and a fanatical devotion to the Pope. Khagan fucked around with this message at 16:46 on Aug 23, 2016 |
# ? Aug 23, 2016 16:42 |
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Is this the first time we've seen 2 and 3UPT in action? In this case the formation of a fleet (though I had to raise an eyebrow when the fleet continued to consist of only one ship)
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# ? Aug 23, 2016 17:13 |
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JeremoudCorbynejad posted:Is this the first time we've seen 2 and 3UPT in action? In this case the formation of a fleet (though I had to raise an eyebrow when the fleet continued to consist of only one ship) Yeah I was puzzled about that too. Maybe they just haven't finalised the unit display for a fleet yet?
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# ? Aug 23, 2016 17:39 |
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Really like how Philip II looks.
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# ? Aug 23, 2016 17:44 |
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The designs have been pretty solid in all the latter videos. I hope they give a bit of polish to Qin Shi Huang and Pedro, though
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# ? Aug 23, 2016 17:51 |
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Gort posted:Is it just me or are bonuses like these pretty well-balanced and thought-through, and then we have the Scythians where it's more like "Gain a giant game-winning army fairly early on". The numbers and details mean more to balance than just feel. The mechanics matter, and having a stable UA that lasts the entire game can be perfectly balanced by a spike UA that affects 1-2 eras. If the Scythians don't use their UA to high efficiency to win the early to mid game hard enough, they will eventually fall behind Spain's trade bonuses. That's actual game balance over the span of the whole game. Having different power curves is not "five-year-old with crayon", it's looking at the game as a whole. I know this will probably get quoted when light cavalry somehow include tanks, making the Scythians completely ridiculous, but the basics are sound.
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# ? Aug 23, 2016 18:12 |
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Spain looks pretty strong for the Religious Victory. Since you don't have to keep cities after a war, you can lug Conquistadors around to wars solely to flash convert. Presuming the leader wall to remain accurate to even DLC, I have to wonder what Isabella will feature for her trait if not El Escorial's bonuses.
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# ? Aug 23, 2016 18:21 |
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Hogama posted:Spain looks pretty strong for the Religious Victory. Since you don't have to keep cities after a war, you can lug Conquistadors around to wars solely to flash convert. I could see Isabella being the more peaceful religious leader option - maybe something like instantly converting city-states.
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# ? Aug 23, 2016 18:24 |
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# ? May 15, 2024 05:00 |
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Kajeesus posted:The designs have been pretty solid in all the latter videos. I hope they give a bit of polish to Qin Shi Huang and Pedro, though Actually the polish leader is Jadwiga.
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# ? Aug 23, 2016 18:25 |