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I had an abortion of an interchange featuring what looked like two trumpets feeding C lanes on a C/E expressway separated by 2 that worked out path wise to just be a single giant interchange
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# ? Aug 20, 2016 23:45 |
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# ? May 25, 2024 23:50 |
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I also try to avoid grids as much as possible with mostly intersections with three ways and plenty of diagonal and dare I say curved streets
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# ? Aug 20, 2016 23:46 |
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Got bored with the other city I was making, wasn't really feeling the terrain.
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# ? Aug 21, 2016 02:46 |
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rscott posted:http://steamcommunity.com/workshop/filedetails/?id=645834778 tyvm
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# ? Aug 21, 2016 04:09 |
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There's always some asset that kills my game a like gives me the crash on PDX logo - and I can never figure out which one it is making me go back and unsubscribe to a shitload of assets to try to get it working
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# ? Aug 21, 2016 04:31 |
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I thought it was rush hour that was giving me problems, but my poo poo just crashed on autosave and I don't know why
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# ? Aug 21, 2016 19:18 |
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Thin Privilege posted:Hopefully someone will mod in that crazy round alien destroyer thing from SC2K. That was my fav. https://www.youtube.com/watch?v=xYt_-tC0GOw
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# ? Aug 22, 2016 03:17 |
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rscott posted:
Good choice of map. I'm working on an improved, more detailed version currently but it might end up being really quite different to the existing one, I'm not super happy with sections of it as is. Happy to hear any feedback on it
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# ? Aug 22, 2016 03:29 |
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Thin Privilege posted:Hopefully someone will mod in that crazy round alien destroyer thing from SC2K. That was my fav. "Do we want a city on the splash screen?" "Nah, screw that. Alien." I always liked the SC4 mothership, too. I do hope they include Godzilla. MikeJF fucked around with this message at 05:04 on Aug 22, 2016 |
# ? Aug 22, 2016 05:01 |
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I'm building an 81 tile cite using WG's 'Realistic Population and Balance' as well 'Citizen Lifecycle Rebalance'. I realize unlocking 81 tiles puts a large burden on my expenses due to the regional highways, but it seems my income is completely disproportionate to my expenses. At 50k population, I'm collecting only about 26k (21k of which is public transportation income). Meanwhile, my expenses are north of 200k- and it's not like I'm overdoing it with the services/parks/monuments. Disabl There just doesn't seem to be a single route to make this city actually solvent, and I can't seem to find any mod specifically responsible for killing my tax income or boosting expenses disproportionately. 5k in tax income at 10% seems really low for a 50k city however.
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# ? Aug 22, 2016 23:35 |
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JVNO posted:I'm building an 81 tile cite using WG's 'Realistic Population and Balance' as well 'Citizen Lifecycle Rebalance'. I realize unlocking 81 tiles puts a large burden on my expenses due to the regional highways, but it seems my income is completely disproportionate to my expenses. At 50k population, I'm collecting only about 26k (21k of which is public transportation income). Meanwhile, my expenses are north of 200k- and it's not like I'm overdoing it with the services/parks/monuments. Disabl That's weird, I always play with money off but I always as a rule keep my self in the black at least after the basics are up and running, and WG's mods don't seem to effect anything there. What's the break down of your costs? Road/highway upkeep is actually super low in the game, it's generally services/utilities that are the big ticket items. Your budget screen should line item every cost.
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# ? Aug 22, 2016 23:53 |
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Here's my budget panel: Here's my city for a sense of scale/development: I've had to use the 'cash on demand' mod to stay afloat, hoping I'd eventually become solvent. Beyond that, I am certainly not playing as optimally as I could (I'm following Hamilton's real life design closely, and did the airport/docks sooner than I would have if 'playing' the game), and there's definitely room to reduce expenses... But there's literally an order of magnitude in difference between income and expenses. In particular, the income seems extremely low. As a separate issue- I've reskinned roads to American style, but traffic lights are still located on the European side rather than across the intersection. Any mods to fix it? PoizenJam fucked around with this message at 01:02 on Aug 23, 2016 |
# ? Aug 23, 2016 00:15 |
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That's weird and annoying. I try to only ever enable one new mod/thing at a time so I can better judge what's loving poo poo up. I don't know if your expenses are too high or income too low but something isn't close to right.
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# ? Aug 23, 2016 00:52 |
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Odd bug: new city, and roads are connected, but nobody's moving in
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# ? Aug 23, 2016 01:35 |
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WhiskeyJuvenile posted:Odd bug: new city, and roads are connected, but nobody's moving in Are the roads in the correct direction? (As in, not one-way roads facing outward only?)
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# ? Aug 23, 2016 01:43 |
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Baronjutter posted:That's weird and annoying. I try to only ever enable one new mod/thing at a time so I can better judge what's loving poo poo up. I don't know if your expenses are too high or income too low but something isn't close to right. So I researched what's going on, and it seems there might be a rubber banding mechanic in the game that prevents massive surpluses of cash. Your tax income drops in relation to the money in your treasury, so I ironically was causing the budget fuckery by continuing to use the 'cash on demand' mod. I guess it's to prevent accumulating billions by running the game overnight? PoizenJam fucked around with this message at 02:14 on Aug 23, 2016 |
# ? Aug 23, 2016 02:11 |
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The Orange Mage posted:Are the roads in the correct direction? (As in, not one-way roads facing outward only?) Also check your on-ramps too. I've had that happen before where one was facing the wrong direction (without any icon being displayed as well) and that prevented anyone from moving in despite buildings being under construction. I think cims need to be able to hypothetically leave the city too before they move in.
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# ? Aug 23, 2016 02:12 |
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WhiskeyJuvenile posted:Odd bug: new city, and roads are connected, but nobody's moving in uggggh loving new map and it's doing it again time to nuke my install again :/
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# ? Aug 23, 2016 02:54 |
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Traffic Manager President Edition was the culprit
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# ? Aug 23, 2016 13:54 |
So I have discovered an odd bug. Does anyone know why the tram tab is completely empty? I have snowfall, and I am playing on a winter map, but when I go to the tram tab, there is nothing there. Not even locked things. Does anyone know why this is happening? Edit: oh they are in other tabs. Why the hell is there a trams tab in roads then? jadebullet fucked around with this message at 19:07 on Aug 23, 2016 |
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# ? Aug 23, 2016 17:34 |
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quote:
i guess this is nice. i wish they had done this from the start tbh
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# ? Aug 24, 2016 17:29 |
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Metrication posted:i guess this is nice. i wish they had done this from the start tbh Yeah, this is pretty cool. Hope they do it with other asset creators, I think a few modders have had their stuff incorporated into the base code of DLCs as well? On another note, I'm working on a re-release of a super detailed version of my Mountain Bay map with some adjustments for more realistic terrain in the actual bay area, here's some WIP screenshots:
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# ? Aug 24, 2016 17:34 |
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Metrication posted:i guess this is nice. i wish they had done this from the start tbh Neat, I guess? I love Art Deco but there's plenty to choose from on the Workshop now so I guess I'll wait and see what the quality and variety we're working with here. And price.
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# ? Aug 24, 2016 17:37 |
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I don't really follow modders that closely but anyone know what's up with bloody penguin? I haven't been playing since he announced his ground metro project, waiting for it to be finished. But it's been quite a while and his steam page is quiet.
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# ? Aug 24, 2016 17:39 |
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Baronjutter posted:I don't really follow modders that closely but anyone know what's up with bloody penguin? I haven't been playing since he announced his ground metro project, waiting for it to be finished. But it's been quite a while and his steam page is quiet. Their Simtropolis thread hasn't had a post in about 15 days. It seems like they just dropped off the face of the earth. Maybe Paradox approached them?
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# ? Aug 24, 2016 17:48 |
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Fish Fry Andy posted:Their Simtropolis thread hasn't had a post in about 15 days. It seems like they just dropped off the face of the earth. Maybe Paradox approached them? Man if BP stops modding I don't have high hopes for CS. If BP was hired by CO to work on their own poo poo, I don't have high hopes for CS. If BP was hired AND is working on his own poo poo officially, then that would be amazing. The worst of both worlds though would be him getting hired to work on the latest massive gameplay expansion that adds yet another service building that sends out little trucks that take care of some new non-engaging problem.
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# ? Aug 24, 2016 17:55 |
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Baronjutter posted:Man if BP stops modding I don't have high hopes for CS. If BP was hired by CO to work on their own poo poo, I don't have high hopes for CS. If BP was hired AND is working on his own poo poo officially, then that would be amazing. Turns out it's actually Paradox working with and paying modders, not CO, so maybe they offered to publish the metro expansion as an official DLC like Shroomblaze's building pack.
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# ? Aug 24, 2016 18:05 |
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And here's a question: if paradox partners with a modder to make their poo poo paid content does their existing stuff go off the workshop? Like is shroomy going to take all his stuff down and force us to buy his DLC pack if we ever want his stuff? How will updates then be handled?
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# ? Aug 24, 2016 18:18 |
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Baronjutter posted:And here's a question: if paradox partners with a modder to make their poo poo paid content does their existing stuff go off the workshop? Like is shroomy going to take all his stuff down and force us to buy his DLC pack if we ever want his stuff? How will updates then be handled? Well this building DLC has completely new content apparently, so he wouldn't have to take down his stuff unless he felt like it probably. It also remains to be seen whether we will see gameplay mods picked up this way. My guess is that Paradox will stick to map and building makers, since that requires the least support after release. It would be cool if BP were hired and the cool deep stuff he was working on became official in some capacity though.
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# ? Aug 24, 2016 18:34 |
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Metrication posted:i guess this is nice. i wish they had done this from the start tbh hey now they just need to make the game not crash for having too many assets loaded
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# ? Aug 24, 2016 18:55 |
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Gotta get myself a hat
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# ? Aug 24, 2016 22:08 |
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have to say i'm not particularly impressed with these tbh https://www.paradoxplaza.com/cities-skylines-content-creator-pack-art-deco
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# ? Aug 25, 2016 13:38 |
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Metrication posted:have to say i'm not particularly impressed with these tbh
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# ? Aug 25, 2016 13:45 |
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Metrication posted:have to say i'm not particularly impressed with these tbh You're kidding. I would sooner pay 5 dollars for some loving weather that isn't the same square texture repeating over and over in multiple layers (there's seriously so many good, efficient ways to make realistic video game snow and they used none of them)
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# ? Aug 25, 2016 13:53 |
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Err, yeah, those are pretty ugly. Most of them look like half-finished concepts.
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# ? Aug 25, 2016 14:17 |
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i'm not sure they even fit with the stock buildings ?
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# ? Aug 25, 2016 15:32 |
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Metrication posted:have to say i'm not particularly impressed with these tbh Yeah, I would have considered buying it if it was a complete building theme like the European set, but that's not a whole lot of content.
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# ? Aug 25, 2016 15:35 |
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The pictures aren't loading on my phone for some reason but I'm going to take people's reactions so far as an indication that I'm not missing much. The list only contains 15 buildings which seems a little anemic for $5, too. That's a shame really. Building a city that looked like Rapture or Gotham would've been fun and made all those crazy rear end freeways in the sky I build fit in a lot more.
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# ? Aug 25, 2016 16:11 |
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Psychotic Weasel posted:That's a shame really. Building a city that looked like Rapture or Gotham would've been fun and made all those crazy rear end freeways in the sky I build fit in a lot more. There are art deco buildings available on the workshop, and Feindbild has a good set of Brooklyn/Manhattan buildings too.
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# ? Aug 25, 2016 16:16 |
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# ? May 25, 2024 23:50 |
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Wow those aren't very good at all. Some of them are ok but most of them are not of a quality I'd want to download for free, let alone buy. A whole game done in that art style would be ok, but they'll stick out like a sore thumb against the mostly photo-realistic buildings most creators make and the only sort of cartoony vanilla graphics.
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# ? Aug 25, 2016 21:44 |