Yeah, I think they overdid the lightning with respect to visibility through exterior holes.
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# ? Aug 23, 2016 15:11 |
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# ? May 20, 2024 02:52 |
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Razzled posted:the military does it that way because the stars must always lead forward It's dumb but it is literally supposed to be the way that the flag is displayed if you run into battle with it.
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# ? Aug 23, 2016 15:13 |
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dogstile posted:Last night I smashed a whole in a window and got instantly headshotted. The dude heard the board break (understandable), turned around 180 and headshotted me before i could aim in (less fun). It's ridiculous. Go play ranked, guy! The problem is one-shot-kill headshots. Anyway, semi-auto shotty nerfs are coming in the next patch, fortunately.
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# ? Aug 23, 2016 15:22 |
dogstile posted:Go play ranked, guy!
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# ? Aug 23, 2016 15:34 |
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https://www.youtube.com/watch?v=7u6iD19jk6Y
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# ? Aug 23, 2016 15:34 |
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Notes for the incoming patch of this broken rear end piece of poo poo game. http://forums.ubi.com/showthread.php/1486006 Theres a few images in there too. quote:Patch 4.1 will be deployed on August 25th for all platforms. e: VV__ IDGI. Hard fucked around with this message at 17:13 on Aug 23, 2016 |
# ? Aug 23, 2016 17:05 |
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Where's the fix for the most important issue, Hard:Lemon-Lime posted:
??? (Good patch notes, anyway. )
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# ? Aug 23, 2016 17:10 |
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Hard posted:Notes for the incoming patch of this broken rear end piece of poo poo game. FIX YOUR- Oh.
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# ? Aug 23, 2016 17:17 |
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Griffball posted:Three days later, still no response from support. Thanks Ubi! 48 hours my rear end! Have you at least made any progress with regards to getting proper control of your email account?
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# ? Aug 23, 2016 17:21 |
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Jehde posted:FIX YOUR- Yeah i might just unblock you from uplay now.
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# ? Aug 23, 2016 17:23 |
'Short and medium range raw damage' makes me wonder how on Earth the shotguns are coded to work, but whatever as long as the nerf makes it impossible to one-shot with them, unless if your barrel is literally inside the target.
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# ? Aug 23, 2016 17:28 |
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Hard posted:e: VV__ IDGI. It's not Doctor's Without Borders, it's Doctors Without Borders. The apostrophe is plural, not possessive. e; please buff the poor Saiga to be identical to Caveira's shotgun.
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# ? Aug 23, 2016 17:46 |
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kalstrams posted:'Short and medium range raw damage' makes me wonder how on Earth the shotguns are coded to work, but whatever as long as the nerf makes it impossible to one-shot with them, unless if your barrel is literally inside the target. The same way they work in a lot of games. Damage is set per-pellet and decreases the further away the target is.
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# ? Aug 23, 2016 18:10 |
Vatek posted:The same way they work in a lot of games. Damage is set per-pellet and decreases the further away the target is. In normal shotgun patch notes would just read 'shotgun damage decrease by -x' or 'damage falloff adjusted' this way. cinci zoo sniper fucked around with this message at 18:16 on Aug 23, 2016 |
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# ? Aug 23, 2016 18:14 |
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Did you look at the thread that Hard posted? While I would have preferred graphs to the weird bar setup they're using, it's pretty clear that they're using a linear curve with specific breakpoints for falloff.
Vatek fucked around with this message at 18:24 on Aug 23, 2016 |
# ? Aug 23, 2016 18:18 |
Vatek posted:Did you look at the thread? It looks like they're using intervals rather than a straight linear curve but the changes are laid out pretty clearly in the graphic.
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# ? Aug 23, 2016 18:20 |
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Saiga 12k buff. I didnt see a fix for the reverse knee joints in the killcam though. Great Beer fucked around with this message at 18:31 on Aug 23, 2016 |
# ? Aug 23, 2016 18:26 |
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^^ Told you we're never fixing that. Lemon-Lime posted:It's not Doctor's Without Borders, it's Doctors Without Borders. The apostrophe is plural, not possessive. Your'e the only one who notices that kind of stuff Also the Saiga did get buffed.
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# ? Aug 23, 2016 18:36 |
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Great Beer posted:Saiga 12k buff. Can't fix what isn't broken.
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# ? Aug 23, 2016 18:41 |
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Hard posted:Your'e the only one who notices that kind of stuff Also the Saiga did get buffed. Like I said, I'm guessing not even the QA guys read those. And yeah, I saw the Saiga buffs, I'm just saying it should ideally be the SPAS15 with a different model. Happy to metaphorically eat my hat if it turns out the buffs made it good, though.
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# ? Aug 23, 2016 19:02 |
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Hard posted:^^
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# ? Aug 23, 2016 19:07 |
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Great Beer posted:Saiga 12k buff. Why would you ever?
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# ? Aug 23, 2016 19:09 |
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Lemon-Lime posted:Like I said, I'm guessing not even the QA guys read those. A mod literally ate a (fruit) hat and took it to an anime convention so you'll have to do better than metaphors if the Saiga turns out to be good. Besides, comrade Kapkan got his gadget revisited not so long ago, let's be cautious with further changes to his loadout. We'll see once it's live.
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# ? Aug 23, 2016 19:41 |
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Hard posted:A mod literally ate a (fruit) hat and took it to an anime convention so you'll have to do better than metaphors if the Saiga turns out to be good. Kapkan owns now. His gadget changes were perfect. Now we just need Glaz and the 'chanks to get it together and the russians will be in good shape.
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# ? Aug 23, 2016 19:54 |
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Fuze needs to be able to deploy the grenade charge on his own shield with one hand.
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# ? Aug 23, 2016 20:09 |
afkmacro posted:Fuze needs to be able to deploy the grenade charge on his own shield with one hand.
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# ? Aug 23, 2016 20:14 |
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kalstrams posted:I'd settle for devs finally fixing how explosions work, I'm getting tired of killing myself and my teammates with Fuze through walls and floors. Explosions going through unreinforced walls isn't really a bug, although for whatever reason it seems to be a lot easier to kill a teammate with a fuze charge compared to a frag grenade.
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# ? Aug 23, 2016 20:36 |
Vatek posted:Explosions going through unreinforced walls isn't really a bug, although for whatever reason it seems to be a lot easier to kill a teammate with a fuze charge compared to a frag grenade.
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# ? Aug 23, 2016 20:37 |
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kalstrams posted:I'd settle for devs finally fixing how explosions work, I'm getting tired of killing myself and my teammates with Fuze through walls and floors. I don't know, I like it. The danger makes playing Fuze somehow more
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# ? Aug 23, 2016 20:39 |
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Hard: Re-posting this since I didn't see it in the change log, and I just did it on Kafe to see if it still works: As a Defender, tear down the window of the SE stairwell on the landing between the 2nd and 3rd floors. Equip an ACOG, jump out the window, and you have a completely unobscured view of the Attackers when they spawn. Red is the stairwell, blue is the Attacker spawn. I meant to record it but I didn't have ShadowPlay on so hopefully this explains it well enough. Triggs fucked around with this message at 23:48 on Aug 23, 2016 |
# ? Aug 23, 2016 21:06 |
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You can't jump out the window before setup ends.
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# ? Aug 23, 2016 21:14 |
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Yeah man if someone wants to jump out during the action phase thats their business but have you been able to bypass the redwall during the prep phase?
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# ? Aug 23, 2016 21:21 |
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There's another one on Oregon I got hit with when spawning at construction area but I don't know which window/door. Time to death was 0.25 seconds though.
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# ? Aug 23, 2016 21:38 |
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It would be cool if defenders that went outside in the first 30 seconds were spotted immediately
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# ? Aug 23, 2016 21:42 |
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I'm all for defenders appearing on the compass if they go outside, instantly.
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# ? Aug 23, 2016 22:05 |
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afkmacro posted:Fuze needs to be able to deploy the grenade charge on his own shield with one hand. strong agree lets turn him into a slowly walking suicide bomber
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# ? Aug 23, 2016 23:05 |
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That Mac 11 still needs to lose its ACOG and perfect first-shot accuracy, Hard.
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# ? Aug 23, 2016 23:39 |
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No the redwall is still there during setup, I meant to say jump out right after setup ends ... regardless, it's a high risk pick spot but you can easily kill two attackers before they even know what's going on.
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# ? Aug 23, 2016 23:49 |
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Beastie posted:I'm all for defenders appearing on the compass if they go outside, instantly. I'm up for giving it an extra second actually. Two seconds seems like not a lot of time at all, its barely enough time to swivel your head, let alone aim at someone. I've even gotten tagged climbing out by accident and climbing back in straight away. The five second videos i never got to experience looked hella fun too.
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# ? Aug 24, 2016 01:56 |
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# ? May 20, 2024 02:52 |
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No, gently caress that.
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# ? Aug 24, 2016 02:00 |