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cinci zoo sniper
Mar 15, 2013




Yeah, I think they overdid the lightning with respect to visibility through exterior holes.

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UP THE BUM NO BABY
Sep 1, 2011

by Hand Knit

Razzled posted:

the military does it that way because the stars must always lead forward

It's dumb but it is literally supposed to be the way that the flag is displayed if you run into battle with it.

Lemon-Lime
Aug 6, 2009

dogstile posted:

Last night I smashed a whole in a window and got instantly headshotted. The dude heard the board break (understandable), turned around 180 and headshotted me before i could aim in (less fun). It's ridiculous. Go play ranked, guy!

The problem is one-shot-kill headshots.

Anyway, semi-auto shotty nerfs are coming in the next patch, fortunately.

cinci zoo sniper
Mar 15, 2013




dogstile posted:

Go play ranked, guy!
Might be just some angry kid sitting out his teamkilling ban.

Basticle
Sep 12, 2011


https://www.youtube.com/watch?v=7u6iD19jk6Y

Hard
Jul 31, 2005
Kid Napalm
Notes for the incoming patch of this broken rear end piece of poo poo game.
http://forums.ubi.com/showthread.php/1486006

Theres a few images in there too.

quote:

Patch 4.1 will be deployed on August 25th for all platforms.
Translated versions of these patch notes will be published as quickly as possible.


Pulse Rebalancing
Reduced range for Pulse’s gadget, and he can no longer quick swap out of his gadget.
The previous update that we did on Pulse’s Heartbeat Sensor not only made it more comfortable to use, but it also made him stronger since the frequency of the heartbeat detection updates became higher. Combined with the fact that it was possible to switch extremely fast from the Heartbeat Sensor to the main gun, this made him too strong – our gameplay stats and the community feedback made that very clear. As a consequence, we have opted to tweak him as follows:
Detection range of Pulse’s Heartbeat Sensor is reduced from 13m to 9m.
Pulse will no longer be able to instantly switch from his Heartbeat Sensor to his previously equipped weapon by pressing the weapon switch button. This means the delay before the player can shoot will increase by 0.8 seconds (from roughly 0.4s increased to 1.2s).

Semi-Auto Shotgun Balancing
Semi-automatic shotguns will be getting a few tweaks to make them less powerful at longer range.
Based on the data we collected and feedback from the community and Pro League players, we have opted to balance semi-automatic shotguns. Patch 4.1 will be introducing these changes:
We will be reducing short range and medium range raw damage by approximately 25-30%.
For both hipfire and ADS (Aim Down Sight), we will be making their cones of dispersion wider by 1.5 degrees, which is approximately 10% more than their previous state. This means that there will be a less concentrated dispersion of bullets.

Our intention is to make semi-automatic shotguns carry out incredible damage at short range, but lessen their impact significantly from medium to long range. The damage falloff from the original damage output will now be more noticeable. At longer ranges, the accuracy of the shots will also be harder to predict with precision, as players will have less gradually less control the further away they are from their target.
The shotguns that will be affected are the following:
SPAS-12 – Valkyrie
SPAS-15 – Caveira
Super90 – Frost
M1014 – Pulse, Thermite, & Castle

A more precise breakdown of the aforementioned changes can be found in the table below.




UI Changes
We've updated the dead Operator indicator by making the icon more transparent and the red 'X' more visible.

Before


After


Gameplay Fixes
Fixed – Shield Operators movement speed is slower than intended. [They are now back to Season 2 speeds]
Fixed – When the middle beam of a trap door is destroyed, it can no longer be reinforced.
Fixed – When a player falls while rappelling and then climbs a ladder, they will float in the air.
Fixed – Some users found an exploit that would allow them to see through walls.
Fixed – Some Pistols have double the intended amount of recoil when fired while ADS and then switching to hip fire.
Fixed – If two Defenders are outside and one of them goes back inside, the “You are detected” message will disappear.
Fixed – The angled grip is not providing the proper benefit.
Fixed – A destructible wall can become invulnerable if the Attacker is killed while detonating a second Breaching Charge.
Fixed – Players are able to shoot through barricades without causing damage to the barricade.
Fixed – Enemy names can be seen through barricades.
Fixed – A model error occurs behind players that equip a Nitro Cell.

Operator Fixes
All Operators
Fixed – Missing customization menu for PBR92.
Fixed – If an Operator mounts Tachanka’s LMG with a Pistol out, their arms will be near their chest after dismounting.
Fixed – Attackers are not killed when triggering Kapkan’s EDD and Frost’s Welcome Mat at the same time.

Thermite
Fixed – Exothermic Charge does not destroy a reinforced wall in some instances.
Fixed – Thermites Exothermic Charge can be destroyed through a reinforced hatch or wall.

Blitz
Fixed – Operators have a broken animation when viewing from 3rd person.
Fixed – Legs, arms, and the top of Blitz’s head are exposed when triggering his gadget.

Jager
Fixed – Jager receives twice the intended amount of points for disabling grenades.

Ash
Fixed – Some wooden walls require two breaching rounds to destroy.

Twitch
Fixed – After an Operator is killed by Twitch’s Shock Drone, they are able to see the drone highlighted while in support mode.
Fixed – Shock Drone is no longer available after being revived from a DBNO state and picking up your Shock Drone.

Caveira
Fixed – DBNO state’s blurred vision disappears when Caveira initiates an interrogation but cancels it.

Kapkan
Fixed – EDD will sometimes not destroy a barricaded door.

Sledge
Fixed – Enemy players are not killed when Sledge breaches a wall they are standing next to with his Sledgehammer.

Frost
Fixed – Welcome Mat texture is floating if it’s placed on a trap door and an attacker gets caught in it.

Valkyrie
Fixed – Black Eye Cameras pass through the frame of any window with aluminum shutters.

FBI Recruit
Fixed – FBI Recruit does not have heavy armor equipped.

Level Design Fixes
All Maps
Fixed – Players are able to place Breaching Charges, Cluster Charges, and other gadgets placed on the edge of a reinforced floor hatch.

Bank
Fixed – Defenders are able to easily spawn kill Attackers if they spawn in “Parking Front”

Border
Fixed – One spawn location is not localized in some languages, and appears in English.

Club House
Fixed – It is possible to vault on the Library Cabinet in Bar.
Fixed – Severe rubberbanding occurs when a user walks near the hostage in “B Church”.
Fixed – Biker’s flag falls down when the wall between 1F Bar and 1F Central Hallway is reinforced.

Chalet
Fixed – Sticky Gadgets do not collide with walls in lobby near Dining Room 1F as intended.

Favela
Fixed – Operators clip through the ceiling after a vault action over the wardrobe.
Fixed – Operator shields remain present in the air after dying when switching floors in the Caster Cam.
Fixed – Valkyrie’s Black Eye Cameras float when a wall object is destroyed.
Fixed – Attackers are vulnerable to being spawn killed at EXT Rooftops.

House
Fixed – When clipping through the map with a drone, players are able to see the entire map.

Yacht
Fixed – The user can shoot through a small gap in-between the unbreakable walls from 3F Poker Room, and 3F Casino.
Fixed – Players are able to vault over an engine in 1F Engine Room and shoot outside.

Game Mode Fixes
Custom Match
Fixed – Tactical Realism is not properly localized in Japanese.
Fixed – Game crashes on Xbox One when completing a Hostage Rescue match alone.
Fixed – Kapkan does not receive points for any actions related to his EDD.

Hostage
Fixed – “Prevent Revive” appears for both teams if the Attacker is disconnected while rappelling with the hostage.

Bomb
Fixed – Invisible collision is present when throwing a Black Eye or Nitro Cell at inactive Biohazard container spawns.
Fixed – On Bank, the B Lockers Bomb Zone does not cover the entire room.

Player Experience Fixes
General Fixes
Fixed – Several game crashes were occurring more frequently since Season 3.
Fixed – Some users receive error code [0-0x00001001] during Step 3 of matchmaking.
Fixed – BattlEye service does not automatically start upon the first launch for Steam users.
Fixed – Missing a blending animation when vaulting over an object while ADS.
Fixed – When holding the SMG-11 or FMG-9 next to a wall, Operator’s arms would overlap inside of their body.
Fixed – Slow-motion replay of victims always show a glitchy entity position when an Operator enters a ragdoll state and fall to the ground.
Fixed – Players killed while in a DBNO state will sometimes have their bodies flipped 180°.
Fixed – Some weapon skins are not properly applied to the Para-308.
Fixed – Capitao’s Iron Mask headgear is not unlocking after purchasing.
Fixed – Several charms either appear offset, or do not appear on weapons or shields when viewed from 3rd person.
Fixed – Delay in the receipt of weapon charms after completing some challenges.
Fixed – Coffee cup charm has no collision with several weapons.
Fixed – Assassin’s Creed charm is offset.
Fixed – Attacker/Defender Chibi charm bundle is missing from the shop.

UI Fixes
Fixed – The MVP screen is zoomed in if the player that lands the final kill is ADS.
Fixed – Win/Loss and Kill/Death ratio is not displayed in the main menu.
Fixed – Vertical grip attachment text overlaps with its icon in some languages.
Fixed – Remaining matches for Season Rank Placement does not update in real time.
Fixed – The text describing the game mode overlaps with the user icons in some languages.
Fixed – In Spanish, Czech, Russian, and Latin American clients, the Switch View button overlaps Rotate.
Fixed – Debug text can be noticed while trying to pick up Deployable Shield or Barricade a window.
Fixed – Message displaying “Hold [Interact_button] To Drop the Defuser”.
Fixed – A persistent arrow remains next to the Operator Icon after being revived from a DBNO state.
Fixed – Navigation icons with D-Pad from the scoreboards are confusing.
Fixed – HUD elements remain above an Operator’s head while they are being interrogated by Caveira.
Fixed – When switching players while spectating, Caveira switches from Stealth to a normal stance.

Menu Fixes
Fixed – Inconsistencies between the formatting of the text for certain bundles.
Fixed – Union Jack bundle and Engraved bundle have the same name.
Fixed – The Capacity of the SASG-12 Shotgun is listed as 8.
Fixed – Uplay opens in full screen when attempting to redeem a locked Reward.
Fixed – Ops Icon Charm Bundle does not fit the text area in Japanese.
Fixed – Circle button is shown instead of Right Thumbstick on all tool tips in Japanese.
Fixed – Secondary weapons have a slot for charms in the loadout customization menu.
Fixed – There is no background music on the Operator selection menu, or on the main menu.
Fixed – System notification isn’t shown when creating or accepting an invitation to a local game lobby while Multiplayer privilege is set to Blocked.
Fixed – User remains in infinite loading upon switching profiles.
Fixed – The R6 Credits Expired pop up is displayed after every log in.
Fixed – Club Challenges overlay is missing on the Russian client.

e: VV__ IDGI.

Hard fucked around with this message at 17:13 on Aug 23, 2016

Lemon-Lime
Aug 6, 2009
Where's the fix for the most important issue, Hard:

Lemon-Lime posted:



The operator bios, so irrelevant that not even Ubisoft's QA reads them. :v:

???

(Good patch notes, anyway. :v:)

Jehde
Apr 21, 2010

Hard posted:

Notes for the incoming patch of this broken rear end piece of poo poo game.
http://forums.ubi.com/showthread.php/1486006

Theres a few images in there too.


e: VV__ IDGI.

FIX YOUR-

Oh.

lohli
Jun 30, 2008

Griffball posted:

Three days later, still no response from support. Thanks Ubi! 48 hours my rear end!

Have you at least made any progress with regards to getting proper control of your email account?

Hard
Jul 31, 2005
Kid Napalm

Jehde posted:

FIX YOUR-

Oh.

Yeah i might just unblock you from uplay now. :)

cinci zoo sniper
Mar 15, 2013




'Short and medium range raw damage' makes me wonder how on Earth the shotguns are coded to work, but whatever as long as the nerf makes it impossible to one-shot with them, unless if your barrel is literally inside the target.

Lemon-Lime
Aug 6, 2009

Hard posted:

e: VV__ IDGI.

It's not Doctor's Without Borders, it's Doctors Without Borders. The apostrophe is plural, not possessive. :v:

e; please buff the poor Saiga to be identical to Caveira's shotgun. :(

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD

kalstrams posted:

'Short and medium range raw damage' makes me wonder how on Earth the shotguns are coded to work, but whatever as long as the nerf makes it impossible to one-shot with them, unless if your barrel is literally inside the target.

The same way they work in a lot of games. Damage is set per-pellet and decreases the further away the target is.

cinci zoo sniper
Mar 15, 2013




Vatek posted:

The same way they work in a lot of games. Damage is set per-pellet and decreases the further away the target is.
Then what on earth means short and medium range raw damage decrease? Does it stop falling off, or even increase, on long distances, or is short and medium range meant as point blank hit? Or is it what it sounds like, that they literally have 3 distance intervals coded for damage, and they adjusted values for the two of them? Is it the point blank damage change, the fall-off change, or both?

In normal shotgun patch notes would just read 'shotgun damage decrease by -x' or 'damage falloff adjusted' this way.

cinci zoo sniper fucked around with this message at 18:16 on Aug 23, 2016

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD
Did you look at the thread that Hard posted? While I would have preferred graphs to the weird bar setup they're using, it's pretty clear that they're using a linear curve with specific breakpoints for falloff.

Vatek fucked around with this message at 18:24 on Aug 23, 2016

cinci zoo sniper
Mar 15, 2013




Vatek posted:

Did you look at the thread? It looks like they're using intervals rather than a straight linear curve but the changes are laid out pretty clearly in the graphic.
Yeah, I get what's happening in the actuality since I did bother with going to their forums to check the images. What I'm complaining about is that their community managers are not great at communicating.

Great Beer
Jul 5, 2004

Saiga 12k buff. :toot:

I didnt see a fix for the reverse knee joints in the killcam though.

Great Beer fucked around with this message at 18:31 on Aug 23, 2016

Hard
Jul 31, 2005
Kid Napalm
^^
Told you we're never fixing that.

Lemon-Lime posted:

It's not Doctor's Without Borders, it's Doctors Without Borders. The apostrophe is plural, not possessive. :v:


Your'e the only one who notices that kind of stuff :saddowns: Also the Saiga did get buffed.

GO FUCK YOURSELF
Aug 19, 2004

"I say to you, love your enemies, bless those who beat you, and pray for them to beat the shit out of the Buckeyes" - The Book of Witten

Great Beer posted:

Saiga 12k buff. :toot:

I didnt see a fix for the reverse knee joints in the killcam though.

Can't fix what isn't broken.

:colbert:

Lemon-Lime
Aug 6, 2009

Hard posted:

Your'e the only one who notices that kind of stuff :saddowns: Also the Saiga did get buffed.

Like I said, I'm guessing not even the QA guys read those. :v:

And yeah, I saw the Saiga buffs, I'm just saying it should ideally be the SPAS15 with a different model. Happy to metaphorically eat my hat if it turns out the buffs made it good, though. :)

Great Beer
Jul 5, 2004

Hard posted:

^^
Told you we're never fixing that.

:argh:

Cup Runneth Over
Aug 8, 2009

She said life's
Too short to worry
Life's too long to wait
It's too short
Not to love everybody
Life's too long to hate


Great Beer posted:

Saiga 12k buff. :toot:

I didnt see a fix for the reverse knee joints in the killcam though.

Why would you ever?

Hard
Jul 31, 2005
Kid Napalm

Lemon-Lime posted:

Like I said, I'm guessing not even the QA guys read those. :v:

And yeah, I saw the Saiga buffs, I'm just saying it should ideally be the SPAS15 with a different model. Happy to metaphorically eat my hat if it turns out the buffs made it good, though. :)

A mod literally ate a (fruit) hat and took it to an anime convention so you'll have to do better than metaphors if the Saiga turns out to be good.

Besides, comrade Kapkan got his gadget revisited not so long ago, let's be cautious with further changes to his loadout. We'll see once it's live.

Great Beer
Jul 5, 2004

Hard posted:

A mod literally ate a (fruit) hat and took it to an anime convention so you'll have to do better than metaphors if the Saiga turns out to be good.

Besides, comrade Kapkan got his gadget revisited not so long ago, let's be cautious with further changes to his loadout. We'll see once it's live.

Kapkan owns now. His gadget changes were perfect. Now we just need Glaz and the 'chanks to get it together and the russians will be in good shape.

afkmacro
Mar 29, 2009



Fuze needs to be able to deploy the grenade charge on his own shield with one hand. :D

cinci zoo sniper
Mar 15, 2013




afkmacro posted:

Fuze needs to be able to deploy the grenade charge on his own shield with one hand. :D
I'd settle for devs finally fixing how explosions work, I'm getting tired of killing myself and my teammates with Fuze through walls and floors.

Vatek
Nov 4, 2009

QUACKING PERMABANNED! READ HERE

~SMcD

kalstrams posted:

I'd settle for devs finally fixing how explosions work, I'm getting tired of killing myself and my teammates with Fuze through walls and floors.

Explosions going through unreinforced walls isn't really a bug, although for whatever reason it seems to be a lot easier to kill a teammate with a fuze charge compared to a frag grenade.

cinci zoo sniper
Mar 15, 2013




Vatek posted:

Explosions going through unreinforced walls isn't really a bug, although for whatever reason it seems to be a lot easier to kill a teammate with a fuze charge compared to a frag grenade.
I'm talking about reinforced walls.

ACValiant
Sep 7, 2005

Huh...? Oh, this? Nah, don't worry. Just in the middle of some messy business.

kalstrams posted:

I'd settle for devs finally fixing how explosions work, I'm getting tired of killing myself and my teammates with Fuze through walls and floors.

I don't know, I like it. The danger makes playing Fuze somehow more :black101:

Triggs
Nov 23, 2005

Tango Down!
Hard: Re-posting this since I didn't see it in the change log, and I just did it on Kafe to see if it still works:



As a Defender, tear down the window of the SE stairwell on the landing between the 2nd and 3rd floors. Equip an ACOG, jump out the window, and you have a completely unobscured view of the Attackers when they spawn. Red is the stairwell, blue is the Attacker spawn.

I meant to record it but I didn't have ShadowPlay on so hopefully this explains it well enough.

Triggs fucked around with this message at 23:48 on Aug 23, 2016

Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
You can't jump out the window before setup ends.

Hard
Jul 31, 2005
Kid Napalm
Yeah man if someone wants to jump out during the action phase thats their business but have you been able to bypass the redwall during the prep phase?

AbortRetryFail
Jan 17, 2007

No more Mr. Nice Gaius

There's another one on Oregon I got hit with when spawning at construction area but I don't know which window/door. Time to death was 0.25 seconds though.

The Duggler
Feb 20, 2011

I do not hear you, I do not see you, I will not let you get into the Duggler's head with your bring-downs.

It would be cool if defenders that went outside in the first 30 seconds were spotted immediately

Beastie
Nov 3, 2006

They used to call me tricky-kid, I lived the life they wish they did.


I'm all for defenders appearing on the compass if they go outside, instantly.

alf_pogs
Feb 15, 2012


afkmacro posted:

Fuze needs to be able to deploy the grenade charge on his own shield with one hand. :D

strong agree lets turn him into a slowly walking suicide bomber

Lemon-Lime
Aug 6, 2009
That Mac 11 still needs to lose its ACOG and perfect first-shot accuracy, Hard.

Triggs
Nov 23, 2005

Tango Down!
No the redwall is still there during setup, I meant to say jump out right after setup ends ... regardless, it's a high risk pick spot but you can easily kill two attackers before they even know what's going on.

dogstile
May 1, 2012

fucking clocks
how do they work?

Beastie posted:

I'm all for defenders appearing on the compass if they go outside, instantly.

I'm up for giving it an extra second actually. Two seconds seems like not a lot of time at all, its barely enough time to swivel your head, let alone aim at someone. I've even gotten tagged climbing out by accident and climbing back in straight away.

The five second videos i never got to experience looked hella fun too.

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Wooper
Oct 16, 2006

Champion draGoon horse slayer. Making Lancers weep for their horsies since 2011. Viva Dickbutt.
No, gently caress that.

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