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Strobe posted:At PS 3, the Quad R3ds (totally calling it that now) should still fire first, and if four X-wings with TLs can't shoot down a bomber, any bomber, there's a problem. Do you know if I would be able to substitute one T65 for a T70, by any chance? Or would that be too costly? Since this does seem like something I'm interested in going against. (although I'm at work, so I can't rifle through my cards/bring up the listbuilder at the moment)
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# ? Aug 24, 2016 02:06 |
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# ? May 25, 2024 08:08 |
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Major Isoor posted:Do you know if I would be able to substitute one T65 for a T70, by any chance? Or would that be too costly? Since this does seem like something I'm interested in going against. (although I'm at work, so I can't rifle through my cards/bring up the listbuilder at the moment) Four Blue Novices with R2 and Integrated broke to top 8 at a regional, and would also have a good chance of surviving the first volley. A Blue T-70 with R2/Integrated and a Red T-65 with R3/Integrated are the same cost.
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# ? Aug 24, 2016 02:09 |
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Strobe posted:Four Blue Novices with R2 and Integrated broke to top 8 at a regional, and would also have a good chance of surviving the first volley. A Blue T-70 with R2/Integrated and a Red T-65 with R3/Integrated are the same cost. Alright cool, thanks - I'll give it a look when I get back. Hopefully it can give me a run for my money, so I can then strive to beat it!
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# ? Aug 24, 2016 02:11 |
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I honestly don't know which would work better. Four Blues with R2 are going to have fantastic maneuverability, and can use their action to focus and pump up the defense on what's already 7 EHP and two greens. Reds are going to have slightly better offense, and better defense against the Bomber plus PS advantage on the bomber. EDIT: They're also both hideously vulnerable to Palpaces and Scouts, so you're never going to see them at a real tournament until one of those things stops being so good.
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# ? Aug 24, 2016 02:13 |
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Defenders, even at PS9 are pretty predictable and the play against two PS9 defenders and an awacs bomber is to try to bump the defenders(or at least the ones with a good straight shot) and get an unmolested shot at the bomber. It really depends on what your profile on the list is. If you're brobots, just blaze away at R3 at whatever you can get. You can put a lot of pain on defenders even with their tankiness and easily strip SD. 4 Blues with R2.... ehhh? Meh. I wonder how big that regional was.
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# ? Aug 24, 2016 02:29 |
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It helps that Defenders are one of the easiest ships to bump in the game. Just always put a ship in the way of their 4-k and you'll probably bump 'em.
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# ? Aug 24, 2016 02:33 |
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Big enough for Top 8, which means 60+.
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# ? Aug 24, 2016 02:33 |
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Does anything in the list have Autothrusters? If no, the answer is always 4TLT unhinged thugs.
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# ? Aug 24, 2016 03:23 |
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I've got a rules question. Does 4-LOM crew now lock out a token for both volleys of cluster missile and TLT? I feel like the precedent from tactician, FCS, and Vader Crew in the new FAQ and timing chart says it works, but I haven't seen anything official.
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# ? Aug 24, 2016 16:55 |
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No. They're separate attacks, performed twice and skipping the "Declare target" step.
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# ? Aug 24, 2016 16:58 |
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Indeed. He has to be used separately for each attack, and that means he has to take two ion tokens if you want to block the token for both rolls.
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# ? Aug 24, 2016 17:31 |
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So I need a second list for a local championship series. It's hangar bay format, so you bring two lists and then choose. First list is Kanan&Biggs Ghost/Phantom. I have a couple other ideas: Standard brobots (B+C, HLC, Glitter, FCS, AT) Superdash with 2 Autoblaster Y wings. What else is fun? I have everything except the Raider
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# ? Aug 24, 2016 17:50 |
"Because 5 rigged cargo chutes" Lancer-class Pursuit Draft: Shadowport Hunter (33) Rigged Cargo Chute (1) Rigged Cargo Chute (1) Lancer-class Pursuit Draft: Shadowport Hunter (33) Rigged Cargo Chute (1) Rigged Cargo Chute (1) YV-666: Trandoshan Slaver (29) Rigged Cargo Chute (1) Seems useful in a team game where Dash is your partner.
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# ? Aug 24, 2016 21:28 |
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So I've been thinking lately of the idea of the star Jewel, and what it'd look like if it were the first scum huge ship. So I threw together a thing. I realize there are good reasons why it's not likely to be the Star Jewel (Someone in my local x-wing group commented they'd be disappointed if the first huge scum ship is a support ship), though it'd be fun to see another Dark Forces ship in there, and would open some good iconic OT characters. I admit, I'm not super familiar with the scum faction and what they can do. I'm sure these numbers are all completely wrong, but I gave my best guesses: Minstrel-Class Space Yacht (40) PS: 9 En: 4, Agil: 0, Hull: 9, Shield: 5 Crew Crew Hardpoint Turret Cargo Cargo Title Modification (Not sure about actions, maybe same as Gazanti?) Maybe the ship has a built-in 360 main arc instead of the turret slot, and gets a team slot instead? the ship is supposed to be outfitted with a few turrets either way, according to wookiepedia Capture Bay* (2) - Hardpoint If you cause an enemy small base ship within 1 range to take a tractor token, remove the ship from the field. On next activation, the player who owns the ship may remove the tractor beam token to deploy the ship by setting a movement on their dial and placing the token against your front of back guides. This may only be equipped if you have a tractor beam cannon upgrade equipped. Yeah, this is a lot of words, and might need to use the deploy reference card for some of this, or a new reference card. Basically I was thinking what sorts of new mechanics could the Star Jewel introduce, and I like the idea of stopping both attacks and movement (though also, there's the trade off of the ship not being able to be a target) E: Oops, supposed to add a [Cannon] Slot. I don't want to work on this any more right now, I'll fix it later. It wouldn't make much sense to be able to capture without a tractor beam. Hopefully limiting to 2 points makes firing out of arc not too strong. 4 Points may be a tad high though. Yeah, I'm not sure about this, sort of like R5-P8, I like the idea of something risky, because "that's his kind of scum", and kind of invokes the feel of the thermal detonator gambit. The anti-C3PO. I wanted to add her, and I like the theming of gambling which fits with her. I admit, these two crews makes the game more swingy and luck based maybe than it should be. "Jabba No Botha". So sort of like 4-Lom crew, only with TLs. Felt overpowered if you could prevent the use of weapons so it's just for re-rolls. I feel like this is a little more powerful, so I made it cost 1 more. This is pretty good against FCS and other target lock re-acquiring abilities. Not sure what other cards would go with this (crew, hardpoints, cargo) I have no idea how Kell Dragons or Gamorian Guards could work except for boarding, and that's somewhere I really don't want to go. Foolster41 fucked around with this message at 21:31 on Aug 24, 2016 |
# ? Aug 24, 2016 21:28 |
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Seems like a Hutt should take 2 crew slots
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# ? Aug 24, 2016 21:50 |
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zVxTeflon posted:Seems like a Hutt should take 2 crew slots That'd make sense, though would be pricey for what they do. Maybe then reduce their cost 1 or 0 for ajuur and 2 or 1 for Jaba. E: It would also fix the over swingyness of having both hutts together. Thuogh if it does, then I'd add another crew. Gotta have it possible to have Jabba and Bib together. :P Foolster41 fucked around with this message at 22:22 on Aug 24, 2016 |
# ? Aug 24, 2016 22:18 |
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LGS is holding a 60 pt-minimum-of-two-bases tournament on Saturday, and I've been trying to pick out a decent list that's not 4 black cracks (which is what I'll likely fly anyhow since I'm super comfortable with them). Can anyone share a 60 pt Imperial or Scum list they've found to be both fun and effective?
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# ? Aug 24, 2016 22:27 |
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E. Nesbit posted:LGS is holding a 60 pt-minimum-of-two-bases tournament on Saturday, and I've been trying to pick out a decent list that's not 4 black cracks (which is what I'll likely fly anyhow since I'm super comfortable with them). Effective, but I don't know about fun. Patrol Leader with Vader and Gunner Academy TIE
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# ? Aug 24, 2016 22:33 |
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Foolster41 posted:That'd make sense, though would be pricey for what they do. Maybe then reduce their cost 1 or 0 for ajuur and 2 or 1 for Jaba. Looks like your Bib and Jabba cards contain the same text? Otherwise yeah those seem pretty interesting and Scummy - although I also agree that they should be a little cheaper and take up an additional crew slot.
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# ? Aug 24, 2016 22:41 |
You'll probably see a lot of 34-point Adaptability Vader or 34-point Targeting Computer Soontir with a 26-point Omega Leader. Inquisitor with Prockets is also a possibility at 34 points. Those are pretty much the three most points-efficient pilots in the Imperial Navy. I feel like you'll want to bring a counter to that. Vader crew, if Imperial. Stresshog if Rebel, plus someone with regen if you can afford it. Party bus if scum. Here's a 60-point Rebel "gently caress you" to imperial aces.: https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!41:106,36,-1,-1,-1:-1:-1:;9:135,-1,-1,69:21:-1:&sn=Unnamed%20Squadron And here's a Red Ace tank/regen variant https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!186:-1,3,-1:-1:20:;9:135,-1,-1,69:21:-1:&sn=Unnamed%20Squadron I feel both of those pilots have a better chance in a 60-point game than a 100-point game. Missiles in the front, party in the back, featuring lone wolf N'Dru and the bounty hunters! https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!134:-1,-1,178,174,173,108:-1:-1:;112:98,14,128:-1:25:&sn=Unnamed%20Squadron
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# ? Aug 24, 2016 22:44 |
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Major Isoor posted:Looks like your Bib and Jabba cards contain the same text? Otherwise yeah those seem pretty interesting and Scummy - although I also agree that they should be a little cheaper and take up an additional crew slot. Oops, yeah. Bib should read "Once per round when you are being attacked you may take 1 stress to prevent the attacker from spending target locks this round to re-roll dice" (So, it doesn't prevent people from spending TLs for missiles or torps, since that feels lame/OP.) Should I reduce by 1 or 2?
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# ? Aug 24, 2016 22:45 |
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Target locks for weapon costs are spent before you become the defender. This is why Dark Curse can be shot by Blaster Turrets.
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# ? Aug 25, 2016 00:49 |
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Strobe posted:Target locks for weapon costs are spent before you become the defender. This is why Dark Curse can be shot by Blaster Turrets. I think you misread that? (Unless I've simply misread his and/or your posts) He's saying it restricts usage of TL re-rolls, but not restricting the use of TLs to utilize secondary weapons, etc. Also Foolster, I'm not really sure about costs - although it might just be me, but I actually think Ajuur is worth about the same as Jabba; since at least there's no risk associated with Ajuur. (But yeah, again that's probably just me)
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# ? Aug 25, 2016 02:12 |
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I know what he was saying, but I'm saying that it's unnecessary to make the text that circuitous. "When you are defending, the attacker may not spend target locks or reroll dice against you."
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# ? Aug 25, 2016 03:46 |
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https://twitter.com/illbleed_txt/status/768661284300599296
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# ? Aug 25, 2016 05:34 |
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idgi
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# ? Aug 25, 2016 07:55 |
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Anyone have any suggestions for a fun dual ghost build? Here is a Ghost/Attack Shuttle/A-wing combo I want to try as well: Jake Farrell -24 Autothrusters - 2 A-Wing Test Pilot - 0 VI - 1 PTL - 3 Chardaan Refit - -2 Kanan Jarrus - 38 Ghost Title - 0 Sensor Jammer - 4 Dorsal Turret - 3 Chopper - 0 Recon Specialist - 3 Sabine Wren - 21 Phantom Title - 0 PTL - 3 I was trying to use Kanan's ability and sensor jammer to reduce the damage/dice coming at the ghost. lazerus06 fucked around with this message at 14:08 on Aug 25, 2016 |
# ? Aug 25, 2016 13:59 |
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He's in the Dengar zone now
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# ? Aug 25, 2016 14:53 |
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Chill la Chill posted:He's in the Dengar zone now Perfect. Just perfect.
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# ? Aug 25, 2016 15:39 |
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lazerus06 posted:Anyone have any suggestions for a fun dual ghost build? I'm not sure if Dorsal is ever worth it. If you were running FCS too then you could argue at least you can spend a round getting a free TL from firing Dorsal and hoping for really bad green dice. I feel like Autoblaster Turret at 1 less point is probably a better investment. Last night I used a Dash and Lothal list against Manaroo, Old T, and Fenn Rau. I used Autoblaster Turret exactly once, but I got 2 hits (well, 2 focus results, but I had a focus token), so I feel like it was a worthwhile investment. Fenn Rau was at range 1 at the time, but on the other side of a rock. He would have been rolling 5 green dice (3 plus the obstruction plus his range 1 ability). Without Autoblaster's ability, I really doubt I would have managed more than 1 damage.
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# ? Aug 25, 2016 15:56 |
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E. Nesbit posted:LGS is holding a 60 pt-minimum-of-two-bases tournament on Saturday, and I've been trying to pick out a decent list that's not 4 black cracks (which is what I'll likely fly anyhow since I'm super comfortable with them). Juke Rexler and Bomber Buddy. Inq and OL Palp and Inq Manaroo and N'Dru
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# ? Aug 25, 2016 18:14 |
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lazerus06 posted:Anyone have any suggestions for a fun dual ghost build? I flew against a kanan / lothal rebel list that was pretty brutal. Something like: Kanan- chopper, recon spec,couple torps, autoblaster fcs Lothal reb- Ezra, Hera, torps, fcs, autoblaster Not sure what torps he had on which ship some combo of protons and plasma. Prob plasma on kanan.
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# ? Aug 25, 2016 18:42 |
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Does anyone know why Fearlessness is S&V Only? I want to be able to run a scary A-Wing Swarm. ~~~ Why Is Fearlessness Faction-Locked? (100) Green Squadron Pilot (21) - A-Wing Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1) Green Squadron Pilot (21) - A-Wing Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1) Green Squadron Pilot (21) - A-Wing Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1) Green Squadron Pilot (21) - A-Wing Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1) Bandit Squadron Pilot (16) - Z-95 Headhunter Concussion Missiles (4), Guidance Chips (0)
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# ? Aug 25, 2016 18:48 |
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EnjoiThePureTrip posted:Does anyone know why Fearlessness is S&V Only? Because of things like Ghosts with Fearlessness, and TIE/Ds with Fearlessness.
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# ? Aug 25, 2016 18:49 |
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thespaceinvader posted:Because of things like Ghosts with Fearlessness, and TIE/Ds with Fearlessness. VCX-100s don't have an EPT slot. And, I think I'd be okay with Defenders having Fearlessness. I'm not sure how /x7 + Fearlessness is worse than Protectorate Startighters with Concord Dawn + Fearlessness. I guess Defenders have more health..
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# ? Aug 25, 2016 18:57 |
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It would prob hurt on double tapping defenders
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# ? Aug 25, 2016 19:08 |
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It's the simplest fix imaginable. "Once per round"
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# ? Aug 25, 2016 21:41 |
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I started painting again. Wasn't satisfied with the white-based JM5k so I started on a black one to pair with the magma one for tournaments. Not sure about the cockpit. Wanted something different wrt color reflections and wanted to make it look like some weird nebula thing, but it doesn't look like it's working. Probably due to inverted highlights on nearby panels. I will most likely paint a grim reaper in front and put some yellow and orange on the guns or engines.
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# ? Aug 25, 2016 22:33 |
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Chill la Chill posted:I started painting again. Wasn't satisfied with the white-based JM5k so I started on a black one to pair with the magma one for tournaments. Not sure about the cockpit. Wanted something different wrt color reflections and wanted to make it look like some weird nebula thing, but it doesn't look like it's working. Probably due to inverted highlights on nearby panels. I will most likely paint a grim reaper in front and put some yellow and orange on the guns or engines. That is ridiculously good.
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# ? Aug 26, 2016 00:10 |
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# ? May 25, 2024 08:08 |
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It's some real nice execution, but I see what you mean about color. TBH, orange cockpit jeweling (and engine glow) would be a better contrast from the overall ship IMO. Already got so much green that it blends in.
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# ? Aug 26, 2016 00:52 |