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Major Isoor
Mar 23, 2011

Strobe posted:

At PS 3, the Quad R3ds (totally calling it that now) should still fire first, and if four X-wings with TLs can't shoot down a bomber, any bomber, there's a problem.

Do you know if I would be able to substitute one T65 for a T70, by any chance? Or would that be too costly? Since this does seem like something I'm interested in going against. (although I'm at work, so I can't rifle through my cards/bring up the listbuilder at the moment)

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Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Major Isoor posted:

Do you know if I would be able to substitute one T65 for a T70, by any chance? Or would that be too costly? Since this does seem like something I'm interested in going against. (although I'm at work, so I can't rifle through my cards/bring up the listbuilder at the moment)

Four Blue Novices with R2 and Integrated broke to top 8 at a regional, and would also have a good chance of surviving the first volley. A Blue T-70 with R2/Integrated and a Red T-65 with R3/Integrated are the same cost.

Major Isoor
Mar 23, 2011

Strobe posted:

Four Blue Novices with R2 and Integrated broke to top 8 at a regional, and would also have a good chance of surviving the first volley. A Blue T-70 with R2/Integrated and a Red T-65 with R3/Integrated are the same cost.

Alright cool, thanks - I'll give it a look when I get back. Hopefully it can give me a run for my money, so I can then strive to beat it!

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I honestly don't know which would work better. Four Blues with R2 are going to have fantastic maneuverability, and can use their action to focus and pump up the defense on what's already 7 EHP and two greens. Reds are going to have slightly better offense, and better defense against the Bomber plus PS advantage on the bomber.

EDIT: They're also both hideously vulnerable to Palpaces and Scouts, so you're never going to see them at a real tournament until one of those things stops being so good.

Panzeh
Nov 27, 2006

"..The high ground"
Defenders, even at PS9 are pretty predictable and the play against two PS9 defenders and an awacs bomber is to try to bump the defenders(or at least the ones with a good straight shot) and get an unmolested shot at the bomber. It really depends on what your profile on the list is. If you're brobots, just blaze away at R3 at whatever you can get. You can put a lot of pain on defenders even with their tankiness and easily strip SD.

4 Blues with R2.... ehhh? Meh. I wonder how big that regional was.

Corbeau
Sep 13, 2010

Jack of All Trades
It helps that Defenders are one of the easiest ships to bump in the game. Just always put a ship in the way of their 4-k and you'll probably bump 'em. :v:

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Big enough for Top 8, which means 60+.

hoiyes
May 17, 2007
Does anything in the list have Autothrusters? If no, the answer is always 4TLT unhinged thugs.

VikingPenguin
Nov 6, 2005
I've got a rules question. Does 4-LOM crew now lock out a token for both volleys of cluster missile and TLT? I feel like the precedent from tactician, FCS, and Vader Crew in the new FAQ and timing chart says it works, but I haven't seen anything official.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
No. They're separate attacks, performed twice and skipping the "Declare target" step.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!
Indeed. He has to be used separately for each attack, and that means he has to take two ion tokens if you want to block the token for both rolls.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
So I need a second list for a local championship series. It's hangar bay format, so you bring two lists and then choose. First list is Kanan&Biggs Ghost/Phantom.

I have a couple other ideas:
Standard brobots (B+C, HLC, Glitter, FCS, AT)
Superdash with 2 Autoblaster Y wings.

What else is fun? I have everything except the Raider

Admiral Joeslop
Jul 8, 2010




"Because 5 rigged cargo chutes"

Lancer-class Pursuit Draft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

Lancer-class Pursuit Draft: Shadowport Hunter (33)
Rigged Cargo Chute (1)
Rigged Cargo Chute (1)

YV-666: Trandoshan Slaver (29)
Rigged Cargo Chute (1)

Seems useful in a team game where Dash is your partner.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
So I've been thinking lately of the idea of the star Jewel, and what it'd look like if it were the first scum huge ship. So I threw together a thing.

I realize there are good reasons why it's not likely to be the Star Jewel (Someone in my local x-wing group commented they'd be disappointed if the first huge scum ship is a support ship), though it'd be fun to see another Dark Forces ship in there, and would open some good iconic OT characters.

I admit, I'm not super familiar with the scum faction and what they can do. I'm sure these numbers are all completely wrong, but I gave my best guesses:

Minstrel-Class Space Yacht (40)
PS: 9 En: 4, Agil: 0, Hull: 9, Shield: 5
Crew Crew Hardpoint Turret Cargo Cargo Title Modification
(Not sure about actions, maybe same as Gazanti?)

Maybe the ship has a built-in 360 main arc instead of the turret slot, and gets a team slot instead? the ship is supposed to be outfitted with a few turrets either way, according to wookiepedia

Capture Bay* (2) - Hardpoint
If you cause an enemy small base ship within 1 range to take a tractor token, remove the ship from the field. On next activation, the player who owns the ship may remove the tractor beam token to deploy the ship by setting a movement on their dial and placing the token against your front of back guides. This may only be equipped if you have a tractor beam cannon upgrade equipped.

Yeah, this is a lot of words, and might need to use the deploy reference card for some of this, or a new reference card. Basically I was thinking what sorts of new mechanics could the Star Jewel introduce, and I like the idea of stopping both attacks and movement (though also, there's the trade off of the ship not being able to be a target)



E: Oops, supposed to add a [Cannon] Slot. I don't want to work on this any more right now, I'll fix it later.

It wouldn't make much sense to be able to capture without a tractor beam. Hopefully limiting to 2 points makes firing out of arc not too strong. 4 Points may be a tad high though.


Yeah, I'm not sure about this, sort of like R5-P8, I like the idea of something risky, because "that's his kind of scum", and kind of invokes the feel of the thermal detonator gambit.


The anti-C3PO. I wanted to add her, and I like the theming of gambling which fits with her. I admit, these two crews makes the game more swingy and luck based maybe than it should be.


"Jabba No Botha". So sort of like 4-Lom crew, only with TLs. Felt overpowered if you could prevent the use of weapons so it's just for re-rolls. I feel like this is a little more powerful, so I made it cost 1 more. This is pretty good against FCS and other target lock re-acquiring abilities.

Not sure what other cards would go with this (crew, hardpoints, cargo) I have no idea how Kell Dragons or Gamorian Guards could work except for boarding, and that's somewhere I really don't want to go.

Foolster41 fucked around with this message at 21:31 on Aug 24, 2016

banned from Starbucks
Jul 18, 2004




Seems like a Hutt should take 2 crew slots

Foolster41
Aug 2, 2013

"It's a non-speaking role"

zVxTeflon posted:

Seems like a Hutt should take 2 crew slots

That'd make sense, though would be pricey for what they do. Maybe then reduce their cost 1 or 0 for ajuur and 2 or 1 for Jaba.

E: It would also fix the over swingyness of having both hutts together. Thuogh if it does, then I'd add another crew. Gotta have it possible to have Jabba and Bib together. :P

Foolster41 fucked around with this message at 22:22 on Aug 24, 2016

E. Nesbit
Mar 18, 2009

Eat two dicks and call me in the morning.
LGS is holding a 60 pt-minimum-of-two-bases tournament on Saturday, and I've been trying to pick out a decent list that's not 4 black cracks (which is what I'll likely fly anyhow since I'm super comfortable with them).

Can anyone share a 60 pt Imperial or Scum list they've found to be both fun and effective?

canyoneer
Sep 13, 2005


I only have canyoneyes for you

E. Nesbit posted:

LGS is holding a 60 pt-minimum-of-two-bases tournament on Saturday, and I've been trying to pick out a decent list that's not 4 black cracks (which is what I'll likely fly anyhow since I'm super comfortable with them).

Can anyone share a 60 pt Imperial or Scum list they've found to be both fun and effective?

Effective, but I don't know about fun.

Patrol Leader with Vader and Gunner
Academy TIE

Major Isoor
Mar 23, 2011

Foolster41 posted:

That'd make sense, though would be pricey for what they do. Maybe then reduce their cost 1 or 0 for ajuur and 2 or 1 for Jaba.

E: It would also fix the over swingyness of having both hutts together. Thuogh if it does, then I'd add another crew. Gotta have it possible to have Jabba and Bib together. :P

Looks like your Bib and Jabba cards contain the same text? Otherwise yeah those seem pretty interesting and Scummy - although I also agree that they should be a little cheaper and take up an additional crew slot.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





You'll probably see a lot of 34-point Adaptability Vader or 34-point Targeting Computer Soontir with a 26-point Omega Leader. Inquisitor with Prockets is also a possibility at 34 points.

Those are pretty much the three most points-efficient pilots in the Imperial Navy.


I feel like you'll want to bring a counter to that. Vader crew, if Imperial. Stresshog if Rebel, plus someone with regen if you can afford it. Party bus if scum.

Here's a 60-point Rebel "gently caress you" to imperial aces.:
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!41:106,36,-1,-1,-1:-1:-1:;9:135,-1,-1,69:21:-1:&sn=Unnamed%20Squadron

And here's a Red Ace tank/regen variant
https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!186:-1,3,-1:-1:20:;9:135,-1,-1,69:21:-1:&sn=Unnamed%20Squadron

I feel both of those pilots have a better chance in a 60-point game than a 100-point game.

Missiles in the front, party in the back, featuring lone wolf N'Dru and the bounty hunters!
https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!134:-1,-1,178,174,173,108:-1:-1:;112:98,14,128:-1:25:&sn=Unnamed%20Squadron

Foolster41
Aug 2, 2013

"It's a non-speaking role"

Major Isoor posted:

Looks like your Bib and Jabba cards contain the same text? Otherwise yeah those seem pretty interesting and Scummy - although I also agree that they should be a little cheaper and take up an additional crew slot.

Oops, yeah. Bib should read "Once per round when you are being attacked you may take 1 stress to prevent the attacker from spending target locks this round to re-roll dice" (So, it doesn't prevent people from spending TLs for missiles or torps, since that feels lame/OP.)

Should I reduce by 1 or 2?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Target locks for weapon costs are spent before you become the defender. This is why Dark Curse can be shot by Blaster Turrets.

Major Isoor
Mar 23, 2011

Strobe posted:

Target locks for weapon costs are spent before you become the defender. This is why Dark Curse can be shot by Blaster Turrets.

I think you misread that? (Unless I've simply misread his and/or your posts) He's saying it restricts usage of TL re-rolls, but not restricting the use of TLs to utilize secondary weapons, etc.

Also Foolster, I'm not really sure about costs - although it might just be me, but I actually think Ajuur is worth about the same as Jabba; since at least there's no risk associated with Ajuur. (But yeah, again that's probably just me)

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
I know what he was saying, but I'm saying that it's unnecessary to make the text that circuitous.

"When you are defending, the attacker may not spend target locks or reroll dice against you."

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
https://twitter.com/illbleed_txt/status/768661284300599296

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

idgi

lazerus06
May 19, 2004
Anyone have any suggestions for a fun dual ghost build?

Here is a Ghost/Attack Shuttle/A-wing combo I want to try as well:

Jake Farrell -24
Autothrusters - 2
A-Wing Test Pilot - 0
VI - 1
PTL - 3
Chardaan Refit - -2

Kanan Jarrus - 38
Ghost Title - 0
Sensor Jammer - 4
Dorsal Turret - 3
Chopper - 0
Recon Specialist - 3

Sabine Wren - 21
Phantom Title - 0
PTL - 3

I was trying to use Kanan's ability and sensor jammer to reduce the damage/dice coming at the ghost.

lazerus06 fucked around with this message at 14:08 on Aug 25, 2016

Chill la Chill
Jul 2, 2007

Don't lose your gay


He's in the Dengar zone now

Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.

Chill la Chill posted:

He's in the Dengar zone now

:vince:
Perfect. Just perfect.

canyonero
Aug 3, 2006

lazerus06 posted:

Anyone have any suggestions for a fun dual ghost build?

Here is a Ghost/Attack Shuttle/A-wing combo I want to try as well:

Jake Farrell -24
Autothrusters - 2
A-Wing Test Pilot - 0
VI - 1
PTL - 3
Chardaan Refit - -2

Kanan Jarrus - 38
Ghost Title - 0
Sensor Jammer - 4
Dorsal Turret - 3
Chopper - 0
Recon Specialist - 3

Sabine Wren - 21
Phantom Title - 0
PTL - 3

I was trying to use Kanan's ability and sensor jammer to reduce the damage/dice coming at the ghost.

I'm not sure if Dorsal is ever worth it. If you were running FCS too then you could argue at least you can spend a round getting a free TL from firing Dorsal and hoping for really bad green dice. I feel like Autoblaster Turret at 1 less point is probably a better investment. Last night I used a Dash and Lothal list against Manaroo, Old T, and Fenn Rau. I used Autoblaster Turret exactly once, but I got 2 hits (well, 2 focus results, but I had a focus token), so I feel like it was a worthwhile investment. Fenn Rau was at range 1 at the time, but on the other side of a rock. He would have been rolling 5 green dice (3 plus the obstruction plus his range 1 ability). Without Autoblaster's ability, I really doubt I would have managed more than 1 damage.

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

E. Nesbit posted:

LGS is holding a 60 pt-minimum-of-two-bases tournament on Saturday, and I've been trying to pick out a decent list that's not 4 black cracks (which is what I'll likely fly anyhow since I'm super comfortable with them).

Can anyone share a 60 pt Imperial or Scum list they've found to be both fun and effective?

Juke Rexler and Bomber Buddy.

Inq and OL

Palp and Inq

Manaroo and N'Dru

banned from Starbucks
Jul 18, 2004




lazerus06 posted:

Anyone have any suggestions for a fun dual ghost build?


I flew against a kanan / lothal rebel list that was pretty brutal.

Something like:

Kanan- chopper, recon spec,couple torps, autoblaster fcs
Lothal reb- Ezra, Hera, torps, fcs, autoblaster

Not sure what torps he had on which ship some combo of protons and plasma. Prob plasma on kanan.

EnjoiThePureTrip
Apr 16, 2011

Does anyone know why Fearlessness is S&V Only?

I want to be able to run a scary A-Wing Swarm.

~~~
Why Is Fearlessness Faction-Locked? (100)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Bandit Squadron Pilot (16) - Z-95 Headhunter
Concussion Missiles (4), Guidance Chips (0)

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

EnjoiThePureTrip posted:

Does anyone know why Fearlessness is S&V Only?

I want to be able to run a scary A-Wing Swarm.

~~~
Why Is Fearlessness Faction-Locked? (100)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Green Squadron Pilot (21) - A-Wing
Fearlessness (1), Chardaan Refit (-2), A-Wing Test Pilot (0), Autothrusters (2), Crack Shot (1)

Bandit Squadron Pilot (16) - Z-95 Headhunter
Concussion Missiles (4), Guidance Chips (0)

Because of things like Ghosts with Fearlessness, and TIE/Ds with Fearlessness.

EnjoiThePureTrip
Apr 16, 2011

thespaceinvader posted:

Because of things like Ghosts with Fearlessness, and TIE/Ds with Fearlessness.


VCX-100s don't have an EPT slot. And, I think I'd be okay with Defenders having Fearlessness. I'm not sure how /x7 + Fearlessness is worse than Protectorate Startighters with Concord Dawn + Fearlessness.

I guess Defenders have more health..

banned from Starbucks
Jul 18, 2004




It would prob hurt on double tapping defenders

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
It's the simplest fix imaginable.

"Once per round"

Chill la Chill
Jul 2, 2007

Don't lose your gay


I started painting again. Wasn't satisfied with the white-based JM5k so I started on a black one to pair with the magma one for tournaments. Not sure about the cockpit. Wanted something different wrt color reflections and wanted to make it look like some weird nebula thing, but it doesn't look like it's working. Probably due to inverted highlights on nearby panels. I will most likely paint a grim reaper in front and put some yellow and orange on the guns or engines.

kingcom
Jun 23, 2012

Chill la Chill posted:

I started painting again. Wasn't satisfied with the white-based JM5k so I started on a black one to pair with the magma one for tournaments. Not sure about the cockpit. Wanted something different wrt color reflections and wanted to make it look like some weird nebula thing, but it doesn't look like it's working. Probably due to inverted highlights on nearby panels. I will most likely paint a grim reaper in front and put some yellow and orange on the guns or engines.



That is ridiculously good.

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Corbeau
Sep 13, 2010

Jack of All Trades
It's some real nice execution, but I see what you mean about color. TBH, orange cockpit jeweling (and engine glow) would be a better contrast from the overall ship IMO. Already got so much green that it blends in.

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