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Cleretic posted:I didn't do it because I literally could not have come up with a more obvious trap if I tried, and yet there were still people in threads here that did it for reasons other than morbid curiosity. I didn't end up getting it, but I almost did because I thought it might be a double-bluff. "Perhaps the devs want me to think it's a trap when I actually needed it!" But that was giving them too much credit.
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# ? Aug 24, 2016 14:18 |
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# ? Jun 5, 2024 06:03 |
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Still one of my favorite clips on youtube RareAcumen posted:Job Simulator seems to be all about doing dumb poo poo in an imagined idea of what jobs were like back in the 21st(?) century.
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# ? Aug 24, 2016 15:04 |
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Mokinokaro posted:Wizard is plain broken as it pairs with any other spellcaster set really well. Want summons that deal physical damage so they ignore elemental resistances? Want heals that cast over several turns? Want a healer enemy to blow its turns removing status effects? Wizard can do that. Shame it can't seem to do anything to the Baal's clogging up the moon. Even the one's 1/5th my level. I've had Santa locked up there for a week and I cannot hurt this guy. So, I've spent the entire game doing these side quests where you have to help one of two characters, the one you don't help, you fight and get his job. As far as I knew, the other job you didn't get was lost forever but as it turns out you go back in time - and can redo the side quests. I spent the whole game doing things that I felt was the right thing to do, and now I'm doing what I feel is the worst possible thing so I can get the other jobs and I actually feel kind of bad about some of these choices (or helping out the rear end in a top hat characters over the more sympathetic guys).
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# ? Aug 24, 2016 15:16 |
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I'm enjoying how refreshingly simple Dragon Quest 9 is. Getting new spells and better stats is very back to basics - just level up and see what you learn. It's interesting trying to get skill points going for specific skills with certain weapons as well. I haven't used it much but I like that whips get status attacks even if I haven't needed them, and if there are multiple enemies of the same type it will hit all of them at once
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# ? Aug 24, 2016 16:17 |
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DudeGoofyGuy posted:It's bizarre how much Shigeru Miyamoto absolutely loathes the idea of lore in games, considering the best memories anyone seems to have with Zelda games is based on the sense of the world rather than any particular element of the gameplay. I hope that they ignore him with Breath of the Wild, because if they end up going with "gameplay like Skyrim with nothing beyond a bare-bones generic story," I'm going to be very disappointed. On the other hand, if they finally fully embrace the concept of lore by littering references to things throughout the game, it could fill this thread for months. Maybe the distinction is only in my mind, but I think there's a difference between stuff like that and lore. Like the context for the stuff you do is embedded in the task itself, not on a lore page attached to an item, or an in-game book, or something. Zelda has traditionally been really good about that. In the very first game you have dormant robot soldiers guarding certain places, standing in formation like terracotta soldiers in the emperor's tomb, and it's stronger for not being explained. I'm all for having a lot of intriguing stuff and not explaining it beyond what you can discover by exploring and interacting.
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# ? Aug 24, 2016 18:11 |
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By the way are there any recent games with Building To a Spec, or a specific plan being a large component? I really enjoy things like the Base Building via recruitment in Suikoden 4+5, or rebuilding villages in Dark Cloud (Not so much in DC2, it felt like the game was cheating a little with how bland the houses were, like when I traveled into the future I hadn't built that town. The town had been built over the town I actually made. I actually prefer having prefabbed parts to put together (IE Dark Cloud 1) or visiting a location after a character has joined to see what they put in their space(Suikodens, the towers in the Overlord games). I find it gives the characters more personality as they know what they want. Being too freeform feels kinda off to me, like the characters don't care if their house has a lovely layout because I just threw everything wherever it fit, I like them to be able to tell me when they want a chair by the window or the fire, or whether they want to live near this person or miles away from that one. Has anything like that come out recently to scratch that itch?
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# ? Aug 24, 2016 19:38 |
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The latest WoW expansion's garrisons, kind of. And Dragon Age Inquisition.
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# ? Aug 24, 2016 19:40 |
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Yeah Inquisition does that very well.
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# ? Aug 24, 2016 19:58 |
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That is an incredible pun.
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# ? Aug 24, 2016 20:40 |
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Neddy Seagoon posted:It's kinda impressive watching how accurate the hand-tracking is, going through all those gestures with minimal flailing. If you go back to when the Vive came out Giant Bomb did a video and the natural way Jeff is able to handle stuff using the touch controllers is really impressive. Doing stuff like tossing things in the air and catching them.
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# ? Aug 24, 2016 20:59 |
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muscles like this? posted:If you go back to when the Vive came out Giant Bomb did a video and the natural way Jeff is able to handle stuff using the touch controllers is really impressive. Doing stuff like tossing things in the air and catching them. Here's the Job Simulator bit from that stream, it's pretty funny. https://www.youtube.com/watch?v=eL9vAded5s0&t=4365s
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# ? Aug 24, 2016 21:41 |
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CJacobs posted:
Yeah, but can you remotely hack it in order to distract guards? Watchdogs: 1, Deus Ex: 0.
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# ? Aug 25, 2016 02:14 |
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The new Deus Ex has a lot of nice little touches and attention to detail. Beware, I guess, very mild spoilers for the first time you go to your office: Your headquarters are underground, accessed via secret elevator in a shell import company. You go into the storefront, and in the back is a store room. It's full of random storeroom poo poo, a ladder, boxes, a box cart, random poo poo. A store room. There is also a painting on the wall. Behind the painting is a card reader that activates the elevator - the floor just drops away down into the HQ area. So after I've ridden this elevator a few times, I'm idly waiting to get back up topside and I'm looking at the ladder, tucked up against the wall. It's not against the wall, obviously, because the wall is actually an elevator shaft, so it can't reliably lean on it. It's free standing. I think to myself "heh, no way would that ladder stay upright if it's constantly going up and down on a secret elevator all day. Neither would that 2 wheeled box cart standing over there, they'd fall over as soon as this thing moved." Then I notice the bolts. Literally everything in the elevator is bolted to the floor Because of course it is. It's just for show, you'd never need to use any of it, it's a fake store room. Good enough to pass a casual inspection (yep that's a store room alright) but of course you'd need to keep everything upright and not falling over everytime you used it.
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# ? Aug 25, 2016 03:33 |
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I fuckin found a copy of Deus Ex Human Revolution in Deus Ex Mankind Divided. This game's easter eggs are weird as hell, I love it.
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# ? Aug 25, 2016 04:11 |
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Meh. In Deus Ex: Human Revolution, in the subtitles of the opening cutscene, they misspelled "capitol" as "capital." 1/10, wouldn't play again.
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# ? Aug 25, 2016 05:00 |
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I won't be getting the new Deus Ex until I can get a new computer, which could be a long-rear end time, so I gotta ask one question: Is it possible to get scolded for going into a ladies' restroom in the opening?
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# ? Aug 25, 2016 05:47 |
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Dr Christmas posted:I won't be getting the new Deus Ex until I can get a new computer, which could be a long-rear end time, so I gotta ask one question: Is it possible to get scolded for going into a ladies' restroom in the opening? That's a weird fetish, keep that poo poo to yourself.
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# ? Aug 25, 2016 06:07 |
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TontoCorazon posted:That's a weird fetish, keep that poo poo to yourself. It's a series trademark. But the answer is no. And it's odd because there's a part where I expected it to happen and nope.
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# ? Aug 25, 2016 06:37 |
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CJacobs posted:
Isn't there a Knuckles And Knuckles And Knuckles game floating around inside it as well? One thing I also noticed about a lot of the computers in-game; if someone is sat down using it and get distracted via the medium of being punched, you can use the terminal without needing to log-in or use a password. Of course they're going to stay logged on if you interrupted them like that!
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# ? Aug 25, 2016 07:38 |
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RagnarokAngel posted:It's a series trademark. were you in a target?
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# ? Aug 25, 2016 08:36 |
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Started playing Soul Nomad and the World Eater, and I'm liking the difficulty curve. It's designed so you'll always have characters of the appropriate level so you can just go from fight to fight without much trouble, and I like that. It's nice to have a game that's easy to play for a change, especially because apparently this one has a particularly strong story, and I am enjoying Gig a lot as a character.
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# ? Aug 25, 2016 20:05 |
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One of my favorite little things in DX:MD is that shopkeepers berate you if you leave without buying anything; I talked to a bartender at a beer shop and she asked me if I wanted a drink, but not having the inventory space I declined at which point she said "Well why the hell did you come in here then?"
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# ? Aug 25, 2016 20:51 |
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I've seen a few games do that though. The innkeeper in Angel Falls in Dragon Quest 9 for a start.
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# ? Aug 25, 2016 20:52 |
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plainswalker75 posted:One of my favorite little things in DX:MD is that shopkeepers berate you if you leave without buying anything; I talked to a bartender at a beer shop and she asked me if I wanted a drink, but not having the inventory space I declined at which point she said "Well why the hell did you come in here then?" The gun dealers also get mad if you only sell stuff instead of buy. Joke's on them since the combat rifles I just sold were his I just stole from the back room.
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# ? Aug 25, 2016 20:53 |
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plainswalker75 posted:One of my favorite little things in DX:MD is that shopkeepers berate you if you leave without buying anything; I talked to a bartender at a beer shop and she asked me if I wanted a drink, but not having the inventory space I declined at which point she said "Well why the hell did you come in here then?" Almost every merchant and NPC in Dark Souls has a dialog if you walk away without closing their menu.
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# ? Aug 25, 2016 21:16 |
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The two Etrian Odyssey Untold games added that as well, and in EOU2 the dialogue actually changes as you progress through the game. The bartender will call you out on leaving with "This ain't a museum, y'know!" at the beginning, but towards the end of the game when you've become regulars and heroes, leaving without doing anything elicits a "But you just got here!"
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# ? Aug 25, 2016 21:23 |
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Aphrodite posted:The gun dealers also get mad if you only sell stuff instead of buy. I liked how in Undertale none of the normal shopkeepers would buy your items and would actually outright make fun of you for thinking that they would have any interest in the garbage a complete strangers would have. Especially the guy working for minimum wage manning the counter for a fast food restaurant, who almost has a nervous breakdown over the weird kid who keeps plopping old clothes and popsicles onto the counter instead of placing an order.
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# ? Aug 25, 2016 21:54 |
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Guy Mann posted:Especially the guy working for minimum wage manning the counter for a fast food restaurant, who almost has a nervous breakdown over the weird kid who keeps plopping old clothes and popsicles onto the counter instead of placing an order. Burgerpants is a national treasure.
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# ? Aug 25, 2016 22:08 |
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Guy Mann posted:I liked how in Undertale none of the normal shopkeepers would buy your items and would actually outright make fun of you for thinking that they would have any interest in the garbage a complete strangers would have. Especially the guy working for minimum wage manning the counter for a fast food restaurant, who almost has a nervous breakdown over the weird kid who keeps plopping old clothes and popsicles onto the counter instead of placing an order. Catty & Bratty will jokingly ask for some Glamburgers if you try it with them. If you actually have Glamburgers, though, they have to stop themselves from buying them from you.
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# ? Aug 25, 2016 22:47 |
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Just Offscreen posted:Burgerpants is a national treasure.
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# ? Aug 25, 2016 22:48 |
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RareAcumen posted:Job Simulator seems to be all about doing dumb poo poo in an imagined idea of what jobs were like back in the 21st(?) century. Now add simulated pain from burning your hands on the meat/cooker and I'm down.
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# ? Aug 25, 2016 23:18 |
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The first game that I remember seeing unique dialogue for not buying something at a shop was Earthbound. The female cashiers would berate you for being a creep and trying to just talk to them while they're working. Another funny quirk in that game (full of them) is that a lot of regular store items in Summers (a trashy tourist trap of a beach town) had a significant mark-up.
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# ? Aug 26, 2016 01:49 |
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Sleeping Dogs had that as well, I browsed a store and left and heard the cashier behind me saying "I wouldn't buy any of this poo poo either"
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# ? Aug 26, 2016 02:11 |
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I just beat the Banner Saga 2 recently and it's cool that while they kept the core game the same, they fixed most of the little problems for the first one. For example, in 1 clansmen were useless. They joined you and ate your food and you started to actively cringe when you saw '+Clansmen' show up from a random event. In 2, clansmen will now regularly forage for more supplies - often more than they use up! You also get bonus renown for winning fights when you have more clansmen. The game now has the more interesting decision of "how many clansmen can I afford to train into fighters, which will make the combats easier but be harder on my supplies?" Previously, people got confused by the 'i go you go' of the battle system where unless there was only a single member of a side left, you always alternated unit turns. Now every possible 'main character' has their own way to break initiative order: Rook can trigger Pillage Mode early, speeding up the end of a fight and making killing weak enemies quickly a viable strategy when it would get you killed i n the first game. Alette can go into XCOM-style Overwatch on her turn. Bolverk has a move that deals damage as a weaker attack but gives him an extra turn if it's a kill (there's a specific battle where it's just Bolverk + a buddy vs weak bandits, and it feels custom-designed to show this off) Also it's nice that just in general, there's plenty of renown to go around and you aren't dicked over on supplies for half the game, so levelling up is more a matter of actually making sure your units get kills, instead of deperating clawing for enough supplies+renown. edit: Actually one of my favourite things is also that if you have Egil (fresh saves actually get him free, otherwise good luck keeping him alive through the first game without a walkthrough), all his upgrade moves are great. He can grab the Axe-Thrower move, in which case they actually animated him throwing his sword. He can also, instead, grab Ekkil's move Guts (since Egil and Ekkill are mutually exclusive) which works perfectly with Egil's intended use. Stick him waaaay out in front and have him stonewall so all the enemies crowd around him, then use Guts and send them flying everywhere. bewilderment has a new favorite as of 03:19 on Aug 26, 2016 |
# ? Aug 26, 2016 03:13 |
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2house2fly posted:Sleeping Dogs had that as well, I browsed a store and left and heard the cashier behind me saying "I wouldn't buy any of this poo poo either"
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# ? Aug 26, 2016 04:44 |
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Croccers posted:Takes guts to wear that! Was there a way to get that rear end in a top hat to say anything else? Even when you walk out of the store with a matching suit jacket and slacks he still gives you sass. Alternately, was it possible to find that guy and beat the gently caress out of him?
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# ? Aug 26, 2016 16:34 |
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ninjahedgehog posted:Was there a way to get that rear end in a top hat to say anything else? Even when you walk out of the store with a matching suit jacket and slacks he still gives you sass. I seem to recall when I had bought really high-end poo poo he said complimentary stuff but I might be making that up.
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# ? Aug 26, 2016 17:26 |
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Mister Adequate posted:I seem to recall when I had bought really high-end poo poo he said complimentary stuff but I might be making that up.
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# ? Aug 26, 2016 17:28 |
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Beedle opens a trap door and drops you out of his shop if you don't buy anything in Skyward Sword.
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# ? Aug 26, 2016 19:40 |
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# ? Jun 5, 2024 06:03 |
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Speaking of Zelda shopkeepers, I think it's pretty funny that the shopkeeper in Link's Awakening roasts you if you steal and comeback. And then everyone on the island starts calling you THIEF. Really freaked me out as a kid. Never stole from that man again.
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# ? Aug 26, 2016 21:55 |