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Mahatma-Squid posted:Do you still get pirates interdicting you constantly if you're only hauling literal poo poo, or are they less interested in cramming 8 tons of crap into their combat fit cobra like they should be? Pirates will interdict you if you have any cargo at all, but they're noticeably more likely to do so if you have mission cargo or engineer commodities in your hold. Mailer posted:Wu Guinagi has been good to me, but I'll probably break ~20m tomorrow and was considering an Asp-E setup to make some cash on Sothis before it's eventually nerfed. Is a 5A FSD really required to open this up? It's made up for with one run but a 5B is so much cheaper. The price break between an affordable Asp and a 20m+ Asp (from googling) seems to be the fuel scoop and FSD chosen. The difference between a 5B FSD and a 5A FSD is pretty big, and the defining feature of Sothis runs is that they are very long-distance. Always spring for the A-rank FSD if you can.
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# ? Aug 26, 2016 13:56 |
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# ? May 16, 2024 22:41 |
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Mailer posted:Wu Guinagi has been good to me, but I'll probably break ~20m tomorrow and was considering an Asp-E setup to make some cash on Sothis before it's eventually nerfed. Is a 5A FSD really required to open this up? It's made up for with one run but a 5B is so much cheaper. The price break between an affordable Asp and a 20m+ Asp (from googling) seems to be the fuel scoop and FSD chosen. It's like with all things travel related (at least in the bubble): you don't need need it, but it will just make it so much more easier to get things done. If you're still building your way up, definitely go with what seems more sensibly affordable, but also definitely aim to upgrade later. Tippis fucked around with this message at 14:29 on Aug 26, 2016 |
# ? Aug 26, 2016 14:02 |
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Tippis posted:It's like with all things travel related (at least in the bubble): you don't need need it, but it will just make everything so much more easier to get things done. If you're still building your way up, definitely go with what seems more sensibly affordable, but also definitely aim to upgrade later. Fair enough. In theory after one run none of this will matter anyway. I noticed trying to get down to do my current runs that I literally could not route to it until I got a 2B FSD. Even then I couldn't make the one jump involved without ditching the SCV module, which in hindsight was a pretty realization.
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# ? Aug 26, 2016 14:21 |
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I can't remember my joystick ratings - is a T Flights Hotas X good? Shopping for a birthday present and there's one in this shop for 35 quid.
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# ? Aug 26, 2016 14:59 |
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Mailer posted:Fair enough. In theory after one run none of this will matter anyway. I noticed trying to get down to do my current runs that I literally could not route to it until I got a 2B FSD. Even then I couldn't make the one jump involved without ditching the SCV module, which in hindsight was a pretty realization. If you can afford an Advanced Discovery scanner before doing your Sothis run, do it. Also don't forget to pack the best fuel scoop you can and keep track of your route. You don't want to run out of fuel. The scans can be sold at Sothis/Ceos to raise standings or to drag them to the FSD engineers for rank upgrades.
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# ? Aug 26, 2016 15:01 |
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For the price its a great setup. Next level up is $100+. If you want something a little higher end, wait a month for the T1600 based hotas setup to launch. It'll be around $130. I've been very happy with the HOTAS X.
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# ? Aug 26, 2016 15:02 |
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Rasmussen posted:Where's a good place in the bubble to sell 600 tonnes of literal poo poo from Sothis? I haven't tried that before. Just drop it in the mailslot of someone we hate? Sothis runs are profitable because of missions. The factions there will all offer missions to move something legal (usually biowaste) for several million spacebux. These missions range from really awesome (get 6M for moving 12tons of poopjuice) to kind of not good (get 2M for moving 64t of poopjuice). Just refresh the mission board (or bounce between Sothis-CEOs if you're opposed to board scumming) until you fill your hold with poopies for profits. There is also a faction there which will pay big bucks for smuggling slaves. I've seen missions >6M to run single-digit slaves to CEOs (one jump away), but I didn't have the rep for it so I kept to my poopjuice. Mailer posted:Wu Guinagi has been good to me, but I'll probably break ~20m tomorrow and was considering an Asp-E setup to make some cash on Sothis before it's eventually nerfed. Is a 5A FSD really required to open this up? It's made up for with one run but a 5B is so much cheaper. The price break between an affordable Asp and a 20m+ Asp (from googling) seems to be the fuel scoop and FSD chosen. I would use this fit for Sothis runs on that budget: You should be able to outrun NPCs and it will round-trip in ~45 minutes. You can easily make 10M per run in this and if you take your time and only pick the best missions, you can make 30-40M per run. Make sure to fire the ADS every time you jump and sell the explodata to Sothis for faction rep! https://coriolis.io/outfit/asp/0p5taFflidasnf5------0f---050402B42t012f.Iw18WQ==.IwBjrAmacsQCwgMzIkA=?bn=Sothis%20Asp You can upgrade the fuel scoop to shorten that time, but it will cut into your cargo so ymmv.
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# ? Aug 26, 2016 15:04 |
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limaCAT posted:Is it worth upgrading small launch pad ships with engineers mods? (DBS, Cobra) It's worth upgrading every ship. Small ships get a proportionally larger benefit from engineer mods because they have such limited internal module slots. Dirty Drive Tuning 5 and Overcharged Power Plant 2 turn the vulture from a great little ship to a hilariously fast and indescribably agile craft with power to spare for any kind of weapon loadout you can think of, instead of just twin pulse lasers. With a good roll you end up with something like this: This was me when I first tried it out after upgrading the thrusters: https://www.youtube.com/watch?v=-AZs6yhiRms Kurr de la Cruz fucked around with this message at 15:14 on Aug 26, 2016 |
# ? Aug 26, 2016 15:10 |
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Toxic Fart Syndrome posted:
I'd change the thrusters to 5D, lighter and faster.
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# ? Aug 26, 2016 15:24 |
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Boogalo posted:For the price its a great setup. Next level up is $100+. If you want something a little higher end, wait a month for the T1600 based hotas setup to launch. It'll be around $130. Bought the hotas x, might be a terrible grognard and get the t16000 throttle for xmas.
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# ? Aug 26, 2016 15:25 |
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FDev is considering distance restrictions for ship transfers
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# ? Aug 26, 2016 15:36 |
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Why bother with distance restrictions when you can just make it exponentially costly after a certain point? Sure you can ship your corvette to Jacques, it's just going to cost you 9 figures.
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# ? Aug 26, 2016 15:42 |
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Nostalgia4Infinity posted:FDev is considering distance restrictions for ship transfers Set it to max 23,000 Ly. It would be the perfect troll.
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# ? Aug 26, 2016 15:42 |
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timn posted:Why bother with distance restrictions when you can just make it exponentially costly after a certain point? Sure you can ship your corvette to Jacques, it's just going to cost you 9 figures. They could also do something logical like have different delivery speeds.
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# ? Aug 26, 2016 15:44 |
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For reasons already beaten to death in this thread, having the transfers be anything other than instantaneous is pointless.
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# ? Aug 26, 2016 15:47 |
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Probably because lots of players bought ED on the premise that it's **not** a convenient, press X to go type of game, and this just cheapens the whole deal. What's next? There's lots of inconvenient things in this game, like supercruise and realistic star systems. There has been pressure to remove anything that takes more than a few minutes and doesn't involve some kind of a reward ever since the game launched, and this move doesn't give us confidence that FD aren't going to cave in to all of them eventually, effectively turning ED into a NMS clone.
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# ? Aug 26, 2016 15:48 |
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The logical solution is for people who think it breaks their precious immersion to not use it and not care what normal people do with their time in a single-player+ game.
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# ? Aug 26, 2016 15:50 |
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I dunno, N4I. I bought Elite so I could go pew pew and make space mans go boom. Well, it was that and also Kermit's Pale White Dot video that convinced me to buy in.
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# ? Aug 26, 2016 15:51 |
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Nostalgia4Infinity posted:Probably because lots of players bought ED on the premise that it's **not** a convenient, press X to go type of game, and this just cheapens the whole deal. Wouldn't the whole ship transfer deal be a move away from an NMS clone? After tall, that game is all about the tedium, and this move removes some of that. Anyway, what do they think distance restrictions will solve? It'll keep people from moving a fleet to Jacques and that's about it. For everything else, it just becomes a matter of making a stop every n-1 Ly to transfer all your ships as you make your way to wherever you want to go. I suppose it might solve the “I'm camping this T9 but oh no, now he has a Corvette” issue, which won't ever happen anyway and which wouldn't be a problem even if it did…
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# ? Aug 26, 2016 16:05 |
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Tippis posted:Wouldn't the whole ship transfer deal be a move away from an NMS clone? After tall, that game is all about the tedium, and this move removes some of that. It'll preserve their ability to feel like they're some kind of badass explorer god for dragging some low-jump-range ship out to Jaques instead of flying an Asp or Anaconda out there like the filthy casual plebes, and they think it might discourage people from bringing fully-geared ultra-optimized combat ships out there (because as we all know, it's absolutely critical to have a FDL with minimim-size FSD and fuel tank in order to stand a chance against unshielded Asps who are mostly watching Netflix).
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# ? Aug 26, 2016 16:17 |
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Kurr de la Cruz posted:I dunno, N4I. I bought Elite so I could go pew pew and make space mans go boom. Well, it was that and also Kermit's Pale White Dot video that convinced me to buy in. A good video.
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# ? Aug 26, 2016 16:22 |
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Bumbler posted:Just focus on high profit trading missions, I aim for anything above 100k per ton. In my Asp, I could make a round trip to the delivery general area and back in 20 minutes, PLUS 5.5 minutes per stop (so one mission would be 25.5 minutes, two missions 31 minutes etc). I tried to determine if flipping the mission board 10 times (~25-30 minutes) to get better missions was better than actually just grabbing whatever they had on one set of flips, then going and doing those and coming back to new missions. I eventually decided it "felt best" to come in, do one flip and take missions, go AFK and pee, get another beer, flip the missions again and go do a run. If you don't mind sitting around all day refreshing missions though, it could be a lot more profitable that I was getting, which was about 12-15M a run (112 cargo space). Kurr de la Cruz posted:Mine launchers are the answer to the problem. Pirates hate this one crazy trick! Also thanks again for the engineer guide, I finally did my first SRV data scanning run thanks to you!
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# ? Aug 26, 2016 17:52 |
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Nostalgia4Infinity posted:Probably because lots of players bought ED on the premise that it's **not** a convenient, press X to go type of game, and this just cheapens the whole deal. Nice meltdown.
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# ? Aug 26, 2016 18:08 |
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Has no one proposed that when you open the window for ship transfer there's a fun slider that all the way on the left has tons of cost and is instant, and all the way on the right takes like a day and is free/cheap? I feel like that's the best of all worlds here. Also, I'm totally down for instant ship transfers but it does bug me in a weird way that the game is 95% about buying and equipping ships and basically the Asp/Python/Anaconda multipurpose ships are not "decent at all, master of none" so much as "does everything 100% great, slightly slower at combat." Probably a lot of personal bias in that statement, admittedly. I just hate feeling like I have a constant struggle between 'optimal ship with little to no trade off' vs 'cool ship I want to fly that is inferior in some if not most ways.' At some level I'm worried this will only make the Asp/Anaconda even more The Only Choice, yet at the same time it kinda makes it easier to have a fleet where I don't have to always be flying my travel ship other than, you know, traveling. So hey that's a lot cooler and I'm looking forward to that.
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# ? Aug 26, 2016 20:22 |
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Being able to do different things in a game without having to do atrocious system hopping? PREPOSTEROUS!
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# ? Aug 26, 2016 20:36 |
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Kurr de la Cruz posted:It's worth upgrading every ship. Small ships get a proportionally larger benefit from engineer mods because they have such limited internal module slots. That looks like something that melts ships in highres. Thanks for the input. O7
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# ? Aug 26, 2016 20:39 |
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Panch posted:Has no one proposed that when you open the window for ship transfer there's a fun slider that all the way on the left has tons of cost and is instant, and all the way on the right takes like a day and is free/cheap? This is when I recommend you grab one of those "sub-optimal" ships and max trick it out with engineers. Turns out, you can change them all into fun murder/speed/whatever boats if you want. I'm working on an all B rated Turret porcupine Conda with all Grade 5 "heavy/sturdy" mods when available and HRP's fully modded with resistances and Auto Repair units. I only need to get my weapons modded still. So far, it's a lot of fun though, especially with the heat and dmg effects that the Conda displays while taking dmg. It's not optimal, but it sure is a helluva lot of fun.
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# ? Aug 26, 2016 23:05 |
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Panch posted:Has no one proposed that when you open the window for ship transfer there's a fun slider that all the way on the left has tons of cost and is instant, and all the way on the right takes like a day and is free/cheap? Honestly, I feel like ship transfer is gonna help ship diversity a lot, because people will be able to have a travel ship and then switch to a different ship for actually doing stuff at their destination, rather than just flying one ship that does everything because it's too much of a pain to go fetch your specialized ship from wherever it is and then fly it all the way to where you want to do something.
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# ? Aug 26, 2016 23:55 |
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If I want to know where I am in-game without actually starting up Elite, is the last system listed in the latest log file in "Elite Dangerous\Products\elite-dangerous-64\Logs" going to be accurate?
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# ? Aug 26, 2016 23:55 |
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Gromit posted:If I want to know where I am in-game without actually starting up Elite, is the last system listed in the latest log file in "Elite Dangerous\Products\elite-dangerous-64\Logs" going to be accurate? It's what stuff like EDDiscovery uses to keep track of you, as far as I know, so it should be.
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# ? Aug 27, 2016 00:24 |
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Toxic Fart Syndrome posted:It took me about a week. I got 3 missions worth 12 on the first day, then nothing for 4 or 5, then I got 4 missions worth 16 on the last day. The RNG just hates you, keep at it. Yay, I got 16 MTs in just a few hours in my home system! Finally!
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# ? Aug 27, 2016 01:38 |
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Where are some good system and planets for ground attack missions?
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# ? Aug 27, 2016 09:51 |
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Taking a break from my Cutter rep grinding to do some Sothis runs. I got tired of ALWAYS getting hassled while scooping on the way back, so I installed a 64-ton fuel tank in my trading Clipper. It's awesome. I can make the journey in one tank, and while I can't ~quite~ stack a full twenty 8-12t missions, who gives a poo poo because the run is 1000x less annoying than it was before.
Trustworthy fucked around with this message at 13:46 on Aug 27, 2016 |
# ? Aug 27, 2016 13:30 |
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Yeah, when I headed out to maia to get some meta alloys, I just installed a 128t tank. For moving around the bubble and surroundings, more fuel can definitely be a more comfortable option than a scoop.
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# ? Aug 27, 2016 13:36 |
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I hate scooping and avoid it with extra fuel tanks whenever possible on those long hauls.
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# ? Aug 27, 2016 13:41 |
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Are there any consequences for not completing a mission you've accepted? I accepted a mission to take some info to a station 12 ly away, not realizing that with the starter ship's lovely jump range I'd have to go through about 20 systems, and gently caress that.
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# ? Aug 27, 2016 18:36 |
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LostCosmonaut posted:Are there any consequences for not completing a mission you've accepted? I accepted a mission to take some info to a station 12 ly away, not realizing that with the starter ship's lovely jump range I'd have to go through about 20 systems, and gently caress that.
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# ? Aug 27, 2016 18:40 |
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LostCosmonaut posted:Are there any consequences for not completing a mission you've accepted? I accepted a mission to take some info to a station 12 ly away, not realizing that with the starter ship's lovely jump range I'd have to go through about 20 systems, and gently caress that. A tiny loss in standing and maybe a fine you're carrying valuable cargo.
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# ? Aug 27, 2016 18:43 |
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LostCosmonaut posted:Are there any consequences for not completing a mission you've accepted? I accepted a mission to take some info to a station 12 ly away, not realizing that with the starter ship's lovely jump range I'd have to go through about 20 systems, and gently caress that. A corollary to the mines mines mines mines mines pirate defense, I ran got interdicted by a Python last night who had a point defense module which would pew pew all the mines. I only have 2 launchers now because that seems to do the job just fine usually, but I ran out of mines with him at 36% hull. Luckily, in a rare instance where the NPC gets the shorter end of the stick for once, the Python had no hardpoints. Just point defense! So I let the pirate talk smack a while about all the nasty things he was going to do to me while I tried to ram away his last 36%. When it became obvious it wasn't going to happen quickly, I just closed up shop and headed on to the station. He followed me to the station to trash talk a little more before turning tail and running away and I haven't seen him since. Anyway, the point is that if the interdictor has point defense, mines mines mines could possibly not result in a win, or at least in this case a non-victory.
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# ? Aug 27, 2016 18:54 |
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# ? May 16, 2024 22:41 |
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CapnBry posted:You'll take a reputation hit I think equal to the rep gain you were going to get from completing the mission. Also, if they gave you goods to transport then you'll usually get a fine on the order of the value of the goods and you get to keep the cargo, except now they are stolen so can only be sold on the black market. I've yet to actually kill anything with mines, they generally avoid them, but they spend so much time avoiding them that I'm able to jump out relatively unmolested so I still consider that a win.
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# ? Aug 27, 2016 19:18 |