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Kassad posted:I was just thinking about the fact that he's the one who gives you a deadline at the beginning of the game. It's either the mask salesman or the moon The Salesman gives the task, the Moon gives the deadline and no fucks about your excuses. Miyamoto is the Salesman and Aonuma's self-imposed pressure is the Moon.
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# ? Aug 26, 2016 19:31 |
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# ? Jun 8, 2024 15:08 |
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Since these two updates are pretty short, you get two! Its still Friday somewhere, right? Episode 23 - You're Completely On Your Own Bonus 1 - Artix's Combat School Faerie Fortune fucked around with this message at 00:31 on Aug 27, 2016 |
# ? Aug 27, 2016 00:17 |
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Think that link is a bit wrong.
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# ? Aug 27, 2016 00:22 |
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oops! Fixed it!
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# ? Aug 27, 2016 00:31 |
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That combat school vid needs Eye of the Tiger over it. Nice improvement, how much of it was from practice and how much from not having the plague anymore?
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# ? Aug 27, 2016 00:50 |
I... I'm so proud of you, fae. *Sniffle*
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# ? Aug 27, 2016 01:02 |
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Fae certainly has a significant improvement over the course of that video. I like how you can see the moment when they finally told you you needed to jump attack all the logs to win the heart piece
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# ? Aug 27, 2016 01:03 |
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I didn't tell her anything! I was going to have her do the swordsman school, but she had already done it on her own. That said, the issue was (and still is ) that she needs to not die. The vast majority of our problems in Woodfall was that for every enemy that we killed, we lost anywhere between half to two full hearts along the way, which is why pretty much everything I did with her was "Okay, here is your shield. It makes you literally invincible to 90% of what the game will throw at you. These are your options for moving in combat. They also make you more or less invincible."
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# ? Aug 27, 2016 01:09 |
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# ? Aug 27, 2016 02:39 |
voted 5, thread has reached it's peak.
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# ? Aug 27, 2016 03:12 |
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A fine performance, Fae. Very nicely done. Good choice of music too.
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# ? Aug 27, 2016 03:16 |
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So Fae, are you going to dick around for a few more cycles, or are you continuing with plot? Either answer is acceptable. I'm sorry that the Deku Butler beat you. You almost had him.
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# ? Aug 27, 2016 06:24 |
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Looks like Fae is ready to beat Dark Souls!
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# ? Aug 27, 2016 07:14 |
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Sindai posted:Looks like Fae is ready to beat Dark Souls!
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# ? Aug 27, 2016 08:18 |
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Bruceski posted:That combat school vid needs Eye of the Tiger over it. Nice improvement, how much of it was from practice and how much from not having the plague anymore? Yes I love you guys, I was actually hoping someone would do this too Patter Song posted:So Fae, are you going to dick around for a few more cycles, or are you continuing with plot? Next session is plot, then the one after that is dicking around so a bit of both! This is great because its basically what happens when FPzero and I play together I loving love this thread
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# ? Aug 27, 2016 08:22 |
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I love how even the sword trainer recognized the need to remind you that you have a shield. Good combat practice, too. I could definitely see the improvement by the end of the video.
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# ? Aug 27, 2016 13:54 |
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Bonetrousel and dogsong were good music choices.
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# ? Aug 27, 2016 14:43 |
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Faerie Fortune posted:I love you guys, I was actually hoping someone would do this too I honestly wonder if you might have an easier time with the controls if you mapped them to be more like dark souls. Sword with R1, Shield with L1, ect. Probably too late now.
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# ? Aug 27, 2016 18:28 |
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Ignoring that she plays on a retrolink (which is literally just an N64 pad and the controller the game was actually designed for) I'm trying to imagine how that would work, honestly. Lock on on LT/L2, Shield on LB, Sword on RB (except for jump attack which is bound to the action button!), A for confirm, X/Y/B as your c-items, but you still have C-Up and all the first person stuff that wouldn't go anywhere cleanly. And even if you did sort that out, that's a lot of stuff getting mapped to the shoulder buttons when you're probably going to regularly need at least to have fingers on at least two, if not three of them at all times.
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# ? Aug 27, 2016 22:18 |
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Fair point! I didn't know she was literally using a USB N64 controller. For some reason I thought she was using something closer to an X-Box controller. And shoehorning controls on a game that's definitely not made for them probably isn't the best.
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# ? Aug 27, 2016 22:30 |
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Artix posted:Ignoring that she plays on a retrolink (which is literally just an N64 pad and the controller the game was actually designed for) I'm trying to imagine how that would work, honestly. Lock on on LT/L2, Shield on LB, Sword on RB (except for jump attack which is bound to the action button!), A for confirm, X/Y/B as your c-items, but you still have C-Up and all the first person stuff that wouldn't go anywhere cleanly. And even if you did sort that out, that's a lot of stuff getting mapped to the shoulder buttons when you're probably going to regularly need at least to have fingers on at least two, if not three of them at all times. Say whatever you want about the 3-armed crab people that the N64 controller was actually designed for, try playing Megaman Legends 2. It's a contemporary 3D dungeon crawler with Z-targeting and no matter what control layout you pick, that dualshock gets uncomfortable real loving quickly. It almost makes the Lovecraftian controller that Nintendo built make a little sense. Does the N64 controller have a name? It's so many syllables
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# ? Aug 28, 2016 04:17 |
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Krysmphoenix posted:Fair point! I didn't know she was literally using a USB N64 controller. For some reason I thought she was using something closer to an X-Box controller. And shoehorning controls on a game that's definitely not made for them probably isn't the best. She did use a 360 controller up til like the Forest Temple in OoT, but then she got a retrolink and never looked back.
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# ? Aug 28, 2016 04:44 |
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Spear of Justice would have been acceptable music for the final test, too.
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# ? Aug 28, 2016 04:53 |
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Also, playing a lot of N64 games is awkward as gently caress with modern controllers, as there's next to no 6 face button controllers in production anymore. In most cases, you have to map it to a thumbstick, which isn't always the best thing. I found it to be a bit annoying on the N64 Zelda games.
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# ? Aug 28, 2016 05:20 |
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Yeah, which is also what Nintendo does with virtual console N64 titles on the Wii or Wii U. And it doesn't work as well in a lot of cases as you'd hope. Like it makes playing the ocarina in OoT and MM very awkward, though perhaps not as awkward as the 3DS versions... in which the note's position on the staff has absolutely no relation to the face button's position for whatever reason.
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# ? Aug 28, 2016 14:53 |
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KieranWalker posted:Yeah, which is also what Nintendo does with virtual console N64 titles on the Wii or Wii U. And it doesn't work as well in a lot of cases as you'd hope. Like it makes playing the ocarina in OoT and MM very awkward, though perhaps not as awkward as the 3DS versions... in which the note's position on the staff has absolutely no relation to the face button's position for whatever reason. It's nearly a one-on-one match to the positions on the N64 controller, but rotated 90 degrees.
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# ? Aug 28, 2016 16:28 |
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It also makes the frog chorus in Ocarina much easier since the frogs line up to the 3DS buttons
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# ? Aug 28, 2016 16:38 |
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Geemer posted:It's nearly a one-on-one match to the positions on the N64 controller, but rotated 90 degrees. What? Okay, the order of notes from lowest to highest in the N64 versions is A, CV, C>, C<, C^. That is basically how the face buttons on the controller are physically laid out in terms of height, so it's intuitive and makes sense. The order of notes from lowest to highest in the 3DS versions is L, R, Y, X, A... which doesn't follow the layout of the N64 buttons even if you rotate it clockwise or counterclockwise. You're pushing the buttons in order from highest to lowest to play the notes in order of lowest to highest, which is the most counterintuitive thing they could have done with it. It almost makes sense to me if for some reason you wanted to hold the 3DS up to your face and push the touchscreen buttons like you were playing a real instrument, but that's the only thing I can really think of where the layout seems reasonable. Rabbi Raccoon posted:It also makes the frog chorus in Ocarina much easier since the frogs line up to the 3DS buttons I'll give you the frog chorus thing, though. KeiraWalker fucked around with this message at 17:13 on Aug 28, 2016 |
# ? Aug 28, 2016 17:09 |
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I will never understand why the 3DS ports could not let you whistle tunes into the mic to play then. I mean sure it wouldn't be for everyone but how cool would it have been as a feature?
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# ? Aug 28, 2016 18:18 |
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KieranWalker posted:Okay, the order of notes from lowest to highest in the N64 versions is A, CV, C>, C<, C^. That is basically how the face buttons on the controller are physically laid out in terms of height, so it's intuitive and makes sense. Err, it's been a while since I played MM3D. Right, so, it's not like the face buttons, but the 90° rotation is still a thing. If you turn your 3DS 90° counterclockwise you have L at the bottom, following that 'column' you get R. But then you run out of 3DS so you move one 'column' right and from bottom to top you have Y, X, A, which aligns with the note scale. So if you wanted to get a continuous line, imagine the face buttons (sans B) floating beyond the R button. Fedule posted:I will never understand why the 3DS ports could not let you whistle tunes into the mic to play then. I mean sure it wouldn't be for everyone but how cool would it have been as a feature? Because the original 3DS' mic is poo poo and people would try to whistle directly into it, which would cause it to clip something fierce and it wouldn't be able to recognize notes at all. Though it'd probably cause an interesting series of videos of weird songs and sounds being misinterpreted by the game.
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# ? Aug 28, 2016 18:39 |
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Fedule posted:I will never understand why the 3DS ports could not let you whistle tunes into the mic to play then. I mean sure it wouldn't be for everyone but how cool would it have been as a feature? Because spirit tracks sucked.
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# ? Aug 29, 2016 13:56 |
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Faerie Fortune posted:Since these two updates are pretty short, you get two! Its still Friday somewhere, right? When you beat the peahat I gave a big fist pump. Go fae!
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# ? Aug 30, 2016 13:59 |
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Oops I forgot to update this yesterday because I have been playing far too much Binding of Isaac. Let's fix that. Episode 24 - My Favourite Character In FFXIII
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# ? Aug 31, 2016 13:08 |
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I love how you were ready to max out your bomb stock when shopping...and then proceeded to just use the Blast Mask on everything I do wish there were more masks with good utility like that and the Bunny Hood, it seems like half of them are "wear this in a certain place at a certain time to get a heart piece/mask".
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# ? Aug 31, 2016 15:42 |
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C-Euro posted:I love how you were ready to max out your bomb stock when shopping...and then proceeded to just use the Blast Mask on everything I do wish there were more masks with good utility like that and the Bunny Hood, it seems like half of them are "wear this in a certain place at a certain time to get a heart piece/mask". But if Fae used up her bombs, she would be less versatile than she was now, and what if she really needed that versatility later? /redmage But yeah, Bomb mask is for dungeoneering, bombs are for area denial in combat. And IIRC, there are like 13 masks with an appreciable non get-a-heart-or-other-mask utility. So a little over half have a use. But of those... Bunny, Blast, and Fairy are the most overall useful.
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# ? Aug 31, 2016 18:35 |
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Link takes off his mask and reveals that he was Raiden the whole time.
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# ? Aug 31, 2016 19:27 |
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I somehow never noticed the Duck in the bath in the blacksmith's house at 12:18 there!
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# ? Sep 1, 2016 00:33 |
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Update Time! Episode 25 - Technical Difficulties Project64 encounters A Problem but its okay, I fixed it. You won't notice a thing, I promise. Also Artix gets mad at me for bomb-related reasons and its really funny
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# ? Sep 2, 2016 12:13 |
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Incidentally, a gourmet only eats the finest of foods, while a gourmand enjoys eating pretty much anything and everything. Gourmet and gourmand are often treated as opposites, gourmet eating only the best, gourmand going for a wide variety. You were right the first time, these Gorons are gourmets, they are apparently not gourmands.
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# ? Sep 2, 2016 14:23 |
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# ? Jun 8, 2024 15:08 |
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When I used the Lens of Truth on Project 64, it gave me intense lag, but only on Majora's Mask. Ocarina was fine. I would have preferred yours. At least you could have savestated your way to what you needed.
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# ? Sep 2, 2016 14:41 |