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Smash it Smash hit posted:nice meltdown
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# ? Aug 29, 2016 14:24 |
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# ? Jun 2, 2024 14:23 |
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Vegetable posted:Procedural aren't always bad. People seem to enjoy roguelikes I think indie devs found a goldmine in roguelikes in that gamers will apparently throw money at low-effort blocky looking pieces of crap as long as they're procedurally generated and have a lot of impenetrably complex systems.
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# ? Aug 29, 2016 14:25 |
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What I'm trying to say is that if NMS marketed itself as a roguelike and made all the visuals cheap SNES looking graphics instead of cheap Dreamcast-quality textures like they have now, people would probably be giving it much less poo poo.
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# ? Aug 29, 2016 14:29 |
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you know my bar for considering NMS a game i would want to play is 'is this game better than Noctis' and im pretty sure its not. like a software rendered dos game from 1997 made by a single guy is arguably more in depth than this and that really wasnt a particularly high bar to overtake :/
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# ? Aug 29, 2016 14:30 |
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NMS is like that episode of Full House where the Olson twin brags about her science fair project to everyone in school and how it makes perpetual energy and dispenses free soda and can be used like a jetpack and every time someone asks her if it'll do something else cool she's like "Yeah, you bet!" And then at the end of the episode she has to go to Bob Sagat and be like "I promised my project was all these cool things, but all I have is a potato lamp! I just didn't want to tell the other kids that's all it was because they were so excited about my project!" And Bob Sagat's like "lol you hosed up, retard. You're going to pay every student for looking at your piece of poo poo project, no matter how long they stared at it." And then everyone learns a valuable lesson or something.
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# ? Aug 29, 2016 14:31 |
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OMG JC a Bomb! posted:NMS is like that episode of Full House where the Olson twin brags about her science fair project to everyone in school and how it makes perpetual energy and dispenses free soda and can be used like a jetpack and every time someone asks her if it'll do something else cool she's like "Yeah, you bet!" How old are you Jesus you must be ancient
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# ? Aug 29, 2016 14:40 |
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exquisite tea posted:What I'm trying to say is that if NMS marketed itself as a roguelike and made all the visuals cheap SNES looking graphics instead of cheap Dreamcast-quality textures like they have now, people would probably be giving it much less poo poo.
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# ? Aug 29, 2016 14:42 |
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ethanol posted:How old are you Jesse you must be ancient
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# ? Aug 29, 2016 14:45 |
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Vegetable posted:Procedural aren't always bad. Procedurals suck, they should be replaced with more traditional detective stories like Colombo.
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# ? Aug 29, 2016 14:46 |
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exquisite tea posted:What I'm trying to say is that if NMS marketed itself as a roguelike and made all the visuals cheap SNES looking graphics instead of cheap Dreamcast-quality textures like they have now, people would probably be giving it much less poo poo. the other crucial thing that roguelikes have in common is that they are generally not sixty bucks
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# ? Aug 29, 2016 14:47 |
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OMG JC a Bomb! posted:NMS is like that episode of Full House where the Olson twin brags about her science fair project to everyone in school and how it makes perpetual energy and dispenses free soda and can be used like a jetpack and every time someone asks her if it'll do something else cool she's like "Yeah, you bet!" This, except it's actually the episode where Steph starts a band and they spend so much time concerned about their appearances and how cool they look onstage that they screw up the performance and learn the importance of dedicated practice.
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# ? Aug 29, 2016 14:51 |
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Why couldn't they hire more people when the hype became overwhelming and they saw what people were dreaming about ? That procedural stuff should have been a foundation on which they build a fun game not the game itself.
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# ? Aug 29, 2016 14:58 |
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Hiring more people = less pre-order $$$ for me, who cares about making a game when you can release any old thing and cash in big money style.
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# ? Aug 29, 2016 15:01 |
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Decebal posted:Why couldn't they hire more people when the hype became overwhelming and they saw what people were dreaming about ? That procedural stuff should have been a foundation on which they build a fun game not the game itself. Don't worry brah, it's all gonna be chill n poo poo
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# ? Aug 29, 2016 18:16 |
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Rogue Legacy is good.
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# ? Aug 29, 2016 18:24 |
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Decebal posted:Why couldn't they hire more people when the hype became overwhelming and they saw what people were dreaming about ? That procedural stuff should have been a foundation on which they build a fun game not the game itself. eh that'd require a total rework of the game and at least 1-2 years of delay which probably was not at all in the cards budget wise tbh just going from what the devs said and paying 0 attention to any hype it seems like exactly the game they said it was going to be lol. they never promised a deep space sim and people who thought it would be that despite all evidence to the contrary are dumbos. Maybe I'm just too jaded from Fable and Spore.
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# ? Aug 29, 2016 18:40 |
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Moridin920 posted:eh that'd require a total rework of the game and at least 1-2 years of delay which probably was not at all in the cards budget wise They already delayed a bunch of times and Sony would have coughed up the money for a timed exclusive deal or something. It was just dumb hubris that stopped them. Most of the work was done, just script something and write some dialogue
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# ? Aug 29, 2016 18:44 |
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Decebal posted:They already delayed a bunch of times and Sony would have coughed up the money for a timed exclusive deal or something. It was just dumb hubris that stopped them. Most of the work was done, just script something and write some dialogue it was dumb hubris that stopped them from totally reworking the base game a few months from completion? idk man. the fact that there were already delays means it is even less likely that your publisher is going to approve of more delays. Almost every single game ever that ended up needing a rework to that extent so close to the release date ended up being shovelware.
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# ? Aug 29, 2016 18:47 |
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If the worst decision in your life was seventy-some dollar purchase, I would have to say that was relatively inexpensive as far as life lessons go, OP.
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# ? Aug 29, 2016 18:48 |
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8 track betamax posted:So when people gab about the amaaaazing stories in video games these days and say things like "it is a 15 hour movie" just incredible l. It is the future of entertainment....... this is what they are talking about?? gently caress you, buddy.
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# ? Aug 29, 2016 18:50 |
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What's that game with the cards where you make decisions about your kingdom? Follow up: is it good?
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# ? Aug 29, 2016 18:53 |
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Gene Hackman Fan posted:If the worst decision in your life was seventy-some dollar purchase, I would have to say that was relatively inexpensive as far as life lessons go, OP. The city of Las Vegas just called, they'd like you to stop putting things into perspective for people.
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# ? Aug 29, 2016 18:55 |
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i lost like $5k trying to daytrade on Forex poo poo when I was in college so yeah in the scheme of things that's okay
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# ? Aug 29, 2016 18:56 |
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Moridin920 posted:tbh just going from what the devs said and paying 0 attention to any hype it seems like exactly the game they said it was going to be lol. they never promised a deep space sim and people who thought it would be that despite all evidence to the contrary are dumbos. And even then they hosed up and used previews in those videos that they never implemented, like flying alongside other ships in the Fight trailer and even the Trade trailer for some loving reason If you take the trailers at the vague level that they've been fond of presenting then I guess they did give that much at least: Explore - there are a lot of planets Fight - you can shoot Trade - you will be mining, a lot Survive - you can take damage congratulations, a real tour de force
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# ? Aug 29, 2016 18:56 |
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fair enough I suppose but on the other hand if you expect video game trailers to be 100% accurate to the game then lol
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# ? Aug 29, 2016 18:57 |
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Moridin920 posted:fair enough I suppose but on the other hand if you expect video game trailers to be 100% accurate to the game then lol too bad they'd be wrong
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# ? Aug 29, 2016 18:59 |
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at least they're giving refunds I guess though
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# ? Aug 29, 2016 19:01 |
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Moridin920 posted:at least they're giving refunds I guess though Going from memory, the user base went from 220,000 users to 15,000, or some ridiculous drop.
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# ? Aug 29, 2016 19:04 |
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exquisite tea posted:I think indie devs found a goldmine in roguelikes in that gamers will apparently throw money at low-effort blocky looking pieces of crap as long as they're procedurally generated and have a lot of impenetrably complex systems. nah, most rogue-likes are free. even the best rogue-likes that have been worked on by devs for decades cost at most $5. that's how I knew no man's sky would be a scam. $60 is not the correct price for a procedural game at all.
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# ? Aug 29, 2016 19:07 |
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VendaGoat posted:Going from memory, the user base went from 220,000 users to 15,000, or some ridiculous drop. yea those are the numbers i saw lol
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# ? Aug 29, 2016 19:13 |
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VendaGoat posted:Going from memory, the user base went from 220,000 users to 15,000, or some ridiculous drop. Like as in currently playing on Steam or something?
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# ? Aug 29, 2016 19:15 |
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CrashCat posted:Like as in currently playing on Steam or something? As in, that's the total amount of refunds. Oh gently caress it, here. http://www.inquisitr.com/3458733/no...-to-do-with-it/ 90% drop.
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# ? Aug 29, 2016 19:20 |
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Rutibex posted:nah, most rogue-likes are free. even the best rogue-likes that have been worked on by devs for decades cost at most $5. This is true. The backlash would not have been nearly as strong if they put up honest gameplay trailers on steam and sold it for $19.99. Hello Games tried to pull the ol' Hollywood switcheroo with slick trailers and massive hype and I'm glad it's backfiring.
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# ? Aug 29, 2016 19:22 |
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VendaGoat posted:As in, that's the total amount of refunds. Nah it's people playing concurrently quote:While the player base numbers here don’t reflect the total number of people playing the game, rather the number playing it concurrently tbh that's not really that surprising; most games are like that esp shorter indie games with little depth.
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# ? Aug 29, 2016 19:22 |
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That article is talking about concurrent player count.
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# ? Aug 29, 2016 19:22 |
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VendaGoat posted:As in, that's the total amount of refunds. That's just the number of people playing the game. The total drop in amount of owners is way less extreme.
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# ? Aug 29, 2016 19:23 |
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Jesus Christ. Sorry that a 90% drop in player population is not in direct line with refunds. I'll submit to a frontal loving lobotomy.
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# ? Aug 29, 2016 19:25 |
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Germstore posted:That article is talking about concurrent player count. Though I do expect the percentage of returns to be way way higher on PC than PS4 anyway due to the ridiculous amount of technical problems
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# ? Aug 29, 2016 19:29 |
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VendaGoat posted:Jesus Christ. Sorry that a 90% drop in player population is not in direct line with refunds. they are very different things. if it was refunds someone from steam would be showing up at Hello Games with a baseball bat demanding 8 or so million dollars back (which would be good and cool).
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# ? Aug 29, 2016 19:29 |
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# ? Jun 2, 2024 14:23 |
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Germstore posted:they are very different things. if it was refunds someone from steam would be showing up at Hello Games with a baseball bat demanding 8 or so million dollars back (which would be good and cool). So, with a 90% drop in player population, what do you think will be the percentage of players asking for a refund? Wait, wait, let me take a guess. Between 90 to 0%. Does that sound about correct? Somewhere in the realm of possibility?
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# ? Aug 29, 2016 19:31 |