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Dr. Video Games 0031
Jul 17, 2004

TooMuchAbstraction posted:

I'd scouted out the area in advance, but didn't have fogbusting units around because my scouts (actual Scout units and warriors) all ate it to animals. I never claimed to be good at Civ4, especially when rusty. :v: I'd moved the warrior and settler together, having been burned in the past when moving settlers around "bare". It's too easy to move them into a hill or forest (which eats both movement points, and can be really hard to avoid on heavily-forested maps) only for there to be an animal right there, so splitting them from their escort is risky.

You still stack them, you just move them one at a time. Both Warrior and Settler are in Tile A, and you want to move them to Tile B. Move Warrior from A to B to scout the area, and if it's safe, proceed to move Settler to B.

You should probably do this in Civ V as well, just in case. Although in V I end up moving settlers unguarded a lot more often.

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Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
There's a mod that adds dinosaurs as early barbs in Civ V, as is the truth. Young Earth is real.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
I have that mod, I think.

http://steamcommunity.com/sharedfiles/filedetails/?id=680230366

This one?

The dinosaurs are dangerous, to be sure, but not more so than the Whales.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all

Bloodly posted:

I have that mod, I think.

http://steamcommunity.com/sharedfiles/filedetails/?id=680230366

This one?

The dinosaurs are dangerous, to be sure, but not more so than the Whales.

The Sims Medieval taught me that whales are treacherous and vile creatures never to be taken lightly.

Poil
Mar 17, 2007

Whales are no problem. Just send out some ships to catch them, haul them back to the factories and suck their oil out to power through the industrial era.

Wait, a bear is strength 10 but a tyrannosaurus rex is only 8?

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

It represents the bear commando team, the basic military doctrine upon which later tribal tactics were based after the Neanderthal and Bear Wars were finally concluded.

SunshineDanceParty
Feb 7, 2006

One Road. Two Friends. One Ass.
Alright so this is a dumb question. I have a plus seven to my faith but it keeps going down. I just started playing the game again and the Vox mod is my only addition. Am I forgetting something here or is this just a weird bug? Is it just something about the mod I forgot/didn't know about?

Dr. Video Games 0031
Jul 17, 2004

SunshineDanceParty posted:

Alright so this is a dumb question. I have a plus seven to my faith but it keeps going down. I just started playing the game again and the Vox mod is my only addition. Am I forgetting something here or is this just a weird bug? Is it just something about the mod I forgot/didn't know about?

The bar itself is going down? Your total faith accumulation is probably growing but the cost to form a pantheon goes up as more pantheons are formed, thus lowering your overall percentage towards pantheon status.

Alternative explanation: You have automatic faith purchases enabled for a building and it keeps buying the building when you reach the threshold for it.

SunshineDanceParty
Feb 7, 2006

One Road. Two Friends. One Ass.

Dr. Video Games 0031 posted:

The bar itself is going down? Your total faith accumulation is probably growing but the cost to form a pantheon goes up as more pantheons are formed, thus lowering your overall percentage towards pantheon status.

Alternative explanation: You have automatic faith purchases enabled for a building and it keeps buying the building when you reach the threshold for it.

My total faith is going down one a turn no matter what I do. I already have a pantheon and religion. I only have two cities and they're not building on faith.

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
Show us screenshots

The Bramble
Mar 16, 2004

I'm having a problem with crime when playing with Vox. Crime makes up a disproportionate amount of unhappiness in my empire and I'm not sure what to do about it. Even with modern garrisons and barracks I'm left with lots of crime and no other way to reduce it. Is only melee strength calculated for crime, or does ranged strength work too? What about naval or air units stationed in the city? And I'm assuming only actual garrisons reduce crime - units merely adjacent to the city do nothing for it, right?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.
The higher the HP of the city (shield number in the city banner) the lower the crime rate, so anything that bumps that up will reduce crime - walls and castles, land unit garrisons (ships and planes do nothing), and XP buildings like the barracks and arsenal. I think some wonders and policies reduce crime too.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
There are buildings and wonders and stuff that reduce the amount of X needed per pop, city defense included as well. Barracks do that, and are good anyway since they're an early science building! Makes sense, I guess. Half the tech you research in the game is military related.

So, you may want to keep populations in new cities small to minimize unhappiness until you can get a few buildings up.

Pvt.Scott fucked around with this message at 17:41 on Aug 29, 2016

The Bramble
Mar 16, 2004

Thanks, just wanted to make sure I wasn't missing anything obvious when it comes to reducing crime.

This is my first game with Vox and I'm really enjoying it. Wish the info overload in the UI was cleaned up, but otherwise it has really reinvigorated my interest in Civ 5 leading up to the release of 6!

Stabbatical
Sep 15, 2011

Having your first Great Prophet not spawn until seven turns after after you've reached the minimum faith is so annoying. Why did they make it rely on chance unlike all the other great people spawns?

Microplastics
Jul 6, 2007

:discourse:
It's what's for dinner.

The Bramble posted:

This is my first game with Vox and I'm really enjoying it. Wish the info overload in the UI was cleaned up,

Yeah it's a bit of a mess on a clean install, but you can turn bits of it off in the options menu (the city list, unit list and diplomacy shortcuts I think)

Overall the UI is so much more convenient than unmodded Civ5 so it's a net gain, though I'm sad there isn't an infoaddict-style relations web :(

Maguoob
Dec 26, 2012

Stabbatical posted:

Having your first Great Prophet not spawn until seven turns after after you've reached the minimum faith is so annoying. Why did they make it rely on chance unlike all the other great people spawns?

To ensure the AI can still beat you to a religion and then grab the only non lovely choices. Honestly? No idea; just probably some dumb design idea they had that sounded great to them.

Gort
Aug 18, 2003

Good day what ho cup of tea

Maguoob posted:

To ensure the AI can still beat you to a religion and then grab the only non lovely choices. Honestly? No idea; just probably some dumb design idea they had that sounded great to them.

lol if you think the AI knows how to grab non-lovely religious choices

Maguoob
Dec 26, 2012

Gort posted:

lol if you think the AI knows how to grab non-lovely religious choices

It happens; sometimes. Sure the AI just pulls random beliefs out of a hat, but sometimes they get "lucky" and pick the one that isn't dumb. The AI picking a decent belief is like the AI winning a science or diplomatic victory. It wasn't really trying to do it, but it just happens sometimes.

Also, always be murdering Alexander in unmodded Civ.

Pvt.Scott
Feb 16, 2007

What God wants, God gets, God help us all
Alexander delenda est. Worst loving AI in vanilla. Just do yourself a favor and strangle his civ in the crib if you start near him. If you find him later, you've got an invasion to plan. Or play as him and engineer your religion and social policy picks so you never lose influence ever.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
He really is the "sleepwalk to diplo victory" civ when you play as him, and a tremendous pain in the rear end when you don't. On the other hand, I guess he's a good incentive to keep the player from grabbing diplo victories by default, since they tend to be the easiest to achieve, if he isn't in the game.

Bogart
Apr 12, 2010

by VideoGames
He's also usually pretty eager to be bribed to war, so burn all your GPT for him to declare on everyone, and then declare on him for no loss of funds. One way or another, he'll probably die.

Shooting Blanks
Jun 6, 2007

Real bullets mess up how cool this thing looks.

-Blade



Alright...need to do a diplo victory and a domination victory. Suggestions for each? Thinking Austria for diplo, not sure on domination though. Aztec or Inca maybe?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
polynesia, continents, marathon, stone age murder rush

e: yknow to make it a little more like a normal game instead of "huns on a duel pangaea"

Gort
Aug 18, 2003

Good day what ho cup of tea

Shooting Blanks posted:

Alright...need to do a diplo victory and a domination victory. Suggestions for each? Thinking Austria for diplo, not sure on domination though. Aztec or Inca maybe?

Greece is the obvious choice for a diplomatic victory. Austria doesn't actually help you win a diplomatic victory at all.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Austria's a solid civ in general, but their UA doesn't particularly lend itself to diplo victories. Greece is the obvious choice, and Venice is also quite good.

The best war-civ depends on how you tend to play. My first domination victory was with Germany; I tend to neglect my military in the early game in favour of making the numbers get bigger, and Bismarck lets you build up a large (if not necessarily good) military without sacrificing city development. Also getting +50% production in every city late-game is pretty great.

Bogart
Apr 12, 2010

by VideoGames
I might say it's Britain, or China -- baked in third-tier ranged unit abilities are supremely usable. Barring that, there's a reason Keshiks are so feared. There's something to be said for the science civs, of course -- more beakers means more advanced soldiers -- and Poland has leeway to buy into Honor without chewing into more useful culture. There's even a case to be made on Russia, with a resource starved map. Polynesia's free deep sea sailing is killer, of course, for manuverability against coastal cities if nothing else.

The only out and out bad civs for warring are, like, India, or Ethiopia.

Dip Facial
Feb 29, 2004
Unhealthy Harlequin
I recently won a domination with Assyria. The random technology and siege towers were fun.

I also did a domination victory with the Ottomans on an archipelago map with well over 2 dozen enemy convert ships that was kind of entertaining but extremely tedious.

I'm trying to get a victory with every civ on "King" difficulty but I keep getting my rear end kicked as Carthage, any tips?

Regular Dude
Oct 17, 2008

JeremoudCorbynejad posted:

I'm sad there isn't an infoaddict-style relations web :(

I'm running infoaddict and faster aircraft animations alongside Vox Pop with no problems.

Jastiger
Oct 11, 2008

by FactsAreUseless
I still get random crashes playong vox populi. I reinstalled and now all the ui mods work, but the game will randokly crash. It will be just sitting there on my turn, not doing any "thinking " and then poof its gone. No error message or slow down or corruption. Just poof gone.

The mod is very good but being unable to play the drat game isnt great.

Jump King
Aug 10, 2011

For diplo victories I recommend Siam because you've never played as then before

HMS Beagle
Feb 13, 2009



I like Portugal for Diplo. You make so much money and you're so happy.

On Terra Firma
Feb 12, 2008

Just pick a random civ and find a way to make it happen.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe
Try winning a conquest victory in which the only units that are allowed to leave your borders (aside from your initial scout/warrior) are units gifted to you by militaristic city-states. It's kind of ridiculous how many units you can pile up if there's 3+ militaristic city-states in the game and they're all permanently your ally.

Dr. Video Games 0031
Jul 17, 2004

Jastiger posted:

I still get random crashes playong vox populi. I reinstalled and now all the ui mods work, but the game will randokly crash. It will be just sitting there on my turn, not doing any "thinking " and then poof its gone. No error message or slow down or corruption. Just poof gone.

The mod is very good but being unable to play the drat game isnt great.

Try deleting the contents of the moduserdata folder in /documents/my games/sid meier's civilization 5/

Jastiger
Oct 11, 2008

by FactsAreUseless

Dr. Video Games 0031 posted:

Try deleting the contents of the moduserdata folder in /documents/my games/sid meier's civilization 5/

Aye, no success. Dunno what to do at this point. I already kind of botched the game anyways. You really do need to expand more in order to be successful unlike in vanilla.

Byzantine
Sep 1, 2007

On Terra Firma posted:

Just pick a random civ and find a way to make it happen.

Holy Warriors is awesome, if you're a Faith-hoarder.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

LonsomeSon posted:

It represents the bear commando team, the basic military doctrine upon which later tribal tactics were based after the Neanderthal and Bear Wars were finally concluded.

Jan Mayen OP

Peas and Rice
Jul 14, 2004

Honor and profit.
Is there a good explanation for how city connections (by roads specifically) work to generate gold? For Vanilla I mean.

\/\/\/ I was searching for the wrong thing, thanks!

Peas and Rice fucked around with this message at 17:49 on Aug 31, 2016

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TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Peas and Rice posted:

Is there a good explanation for how city connections (by roads specifically) work to generate gold? For Vanilla I mean.

Google for "civ city connection formula" and behold.

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