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TooMuchAbstraction posted:I'd scouted out the area in advance, but didn't have fogbusting units around because my scouts (actual Scout units and warriors) all ate it to animals. I never claimed to be good at Civ4, especially when rusty. I'd moved the warrior and settler together, having been burned in the past when moving settlers around "bare". It's too easy to move them into a hill or forest (which eats both movement points, and can be really hard to avoid on heavily-forested maps) only for there to be an animal right there, so splitting them from their escort is risky. You still stack them, you just move them one at a time. Both Warrior and Settler are in Tile A, and you want to move them to Tile B. Move Warrior from A to B to scout the area, and if it's safe, proceed to move Settler to B. You should probably do this in Civ V as well, just in case. Although in V I end up moving settlers unguarded a lot more often.
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# ? Aug 29, 2016 04:39 |
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# ? May 29, 2024 10:28 |
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There's a mod that adds dinosaurs as early barbs in Civ V, as is the truth. Young Earth is real.
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# ? Aug 29, 2016 05:20 |
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I have that mod, I think. http://steamcommunity.com/sharedfiles/filedetails/?id=680230366 This one? The dinosaurs are dangerous, to be sure, but not more so than the Whales.
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# ? Aug 29, 2016 05:50 |
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Bloodly posted:I have that mod, I think. The Sims Medieval taught me that whales are treacherous and vile creatures never to be taken lightly.
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# ? Aug 29, 2016 06:02 |
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Whales are no problem. Just send out some ships to catch them, haul them back to the factories and suck their oil out to power through the industrial era. Wait, a bear is strength 10 but a tyrannosaurus rex is only 8?
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# ? Aug 29, 2016 07:53 |
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It represents the bear commando team, the basic military doctrine upon which later tribal tactics were based after the Neanderthal and Bear Wars were finally concluded.
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# ? Aug 29, 2016 08:55 |
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Alright so this is a dumb question. I have a plus seven to my faith but it keeps going down. I just started playing the game again and the Vox mod is my only addition. Am I forgetting something here or is this just a weird bug? Is it just something about the mod I forgot/didn't know about?
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# ? Aug 29, 2016 09:44 |
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SunshineDanceParty posted:Alright so this is a dumb question. I have a plus seven to my faith but it keeps going down. I just started playing the game again and the Vox mod is my only addition. Am I forgetting something here or is this just a weird bug? Is it just something about the mod I forgot/didn't know about? The bar itself is going down? Your total faith accumulation is probably growing but the cost to form a pantheon goes up as more pantheons are formed, thus lowering your overall percentage towards pantheon status. Alternative explanation: You have automatic faith purchases enabled for a building and it keeps buying the building when you reach the threshold for it.
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# ? Aug 29, 2016 09:47 |
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Dr. Video Games 0031 posted:The bar itself is going down? Your total faith accumulation is probably growing but the cost to form a pantheon goes up as more pantheons are formed, thus lowering your overall percentage towards pantheon status. My total faith is going down one a turn no matter what I do. I already have a pantheon and religion. I only have two cities and they're not building on faith.
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# ? Aug 29, 2016 10:01 |
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Show us screenshots
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# ? Aug 29, 2016 12:18 |
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I'm having a problem with crime when playing with Vox. Crime makes up a disproportionate amount of unhappiness in my empire and I'm not sure what to do about it. Even with modern garrisons and barracks I'm left with lots of crime and no other way to reduce it. Is only melee strength calculated for crime, or does ranged strength work too? What about naval or air units stationed in the city? And I'm assuming only actual garrisons reduce crime - units merely adjacent to the city do nothing for it, right?
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# ? Aug 29, 2016 15:37 |
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The higher the HP of the city (shield number in the city banner) the lower the crime rate, so anything that bumps that up will reduce crime - walls and castles, land unit garrisons (ships and planes do nothing), and XP buildings like the barracks and arsenal. I think some wonders and policies reduce crime too.
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# ? Aug 29, 2016 16:11 |
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There are buildings and wonders and stuff that reduce the amount of X needed per pop, city defense included as well. Barracks do that, and are good anyway since they're an early science building! Makes sense, I guess. Half the tech you research in the game is military related. So, you may want to keep populations in new cities small to minimize unhappiness until you can get a few buildings up. Pvt.Scott fucked around with this message at 17:41 on Aug 29, 2016 |
# ? Aug 29, 2016 17:39 |
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Thanks, just wanted to make sure I wasn't missing anything obvious when it comes to reducing crime. This is my first game with Vox and I'm really enjoying it. Wish the info overload in the UI was cleaned up, but otherwise it has really reinvigorated my interest in Civ 5 leading up to the release of 6!
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# ? Aug 29, 2016 18:55 |
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Having your first Great Prophet not spawn until seven turns after after you've reached the minimum faith is so annoying. Why did they make it rely on chance unlike all the other great people spawns?
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# ? Aug 29, 2016 19:38 |
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The Bramble posted:This is my first game with Vox and I'm really enjoying it. Wish the info overload in the UI was cleaned up, Yeah it's a bit of a mess on a clean install, but you can turn bits of it off in the options menu (the city list, unit list and diplomacy shortcuts I think) Overall the UI is so much more convenient than unmodded Civ5 so it's a net gain, though I'm sad there isn't an infoaddict-style relations web
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# ? Aug 29, 2016 19:56 |
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Stabbatical posted:Having your first Great Prophet not spawn until seven turns after after you've reached the minimum faith is so annoying. Why did they make it rely on chance unlike all the other great people spawns? To ensure the AI can still beat you to a religion and then grab the only non lovely choices. Honestly? No idea; just probably some dumb design idea they had that sounded great to them.
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# ? Aug 29, 2016 20:40 |
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Maguoob posted:To ensure the AI can still beat you to a religion and then grab the only non lovely choices. Honestly? No idea; just probably some dumb design idea they had that sounded great to them. lol if you think the AI knows how to grab non-lovely religious choices
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# ? Aug 29, 2016 22:07 |
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Gort posted:lol if you think the AI knows how to grab non-lovely religious choices It happens; sometimes. Sure the AI just pulls random beliefs out of a hat, but sometimes they get "lucky" and pick the one that isn't dumb. The AI picking a decent belief is like the AI winning a science or diplomatic victory. It wasn't really trying to do it, but it just happens sometimes. Also, always be murdering Alexander in unmodded Civ.
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# ? Aug 30, 2016 00:35 |
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Alexander delenda est. Worst loving AI in vanilla. Just do yourself a favor and strangle his civ in the crib if you start near him. If you find him later, you've got an invasion to plan. Or play as him and engineer your religion and social policy picks so you never lose influence ever.
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# ? Aug 30, 2016 03:51 |
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He really is the "sleepwalk to diplo victory" civ when you play as him, and a tremendous pain in the rear end when you don't. On the other hand, I guess he's a good incentive to keep the player from grabbing diplo victories by default, since they tend to be the easiest to achieve, if he isn't in the game.
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# ? Aug 30, 2016 04:12 |
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He's also usually pretty eager to be bribed to war, so burn all your GPT for him to declare on everyone, and then declare on him for no loss of funds. One way or another, he'll probably die.
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# ? Aug 30, 2016 07:26 |
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Alright...need to do a diplo victory and a domination victory. Suggestions for each? Thinking Austria for diplo, not sure on domination though. Aztec or Inca maybe?
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# ? Aug 30, 2016 08:49 |
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polynesia, continents, marathon, stone age murder rush e: yknow to make it a little more like a normal game instead of "huns on a duel pangaea"
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# ? Aug 30, 2016 08:55 |
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Shooting Blanks posted:Alright...need to do a diplo victory and a domination victory. Suggestions for each? Thinking Austria for diplo, not sure on domination though. Aztec or Inca maybe? Greece is the obvious choice for a diplomatic victory. Austria doesn't actually help you win a diplomatic victory at all.
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# ? Aug 30, 2016 09:01 |
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Austria's a solid civ in general, but their UA doesn't particularly lend itself to diplo victories. Greece is the obvious choice, and Venice is also quite good. The best war-civ depends on how you tend to play. My first domination victory was with Germany; I tend to neglect my military in the early game in favour of making the numbers get bigger, and Bismarck lets you build up a large (if not necessarily good) military without sacrificing city development. Also getting +50% production in every city late-game is pretty great.
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# ? Aug 30, 2016 09:02 |
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I might say it's Britain, or China -- baked in third-tier ranged unit abilities are supremely usable. Barring that, there's a reason Keshiks are so feared. There's something to be said for the science civs, of course -- more beakers means more advanced soldiers -- and Poland has leeway to buy into Honor without chewing into more useful culture. There's even a case to be made on Russia, with a resource starved map. Polynesia's free deep sea sailing is killer, of course, for manuverability against coastal cities if nothing else. The only out and out bad civs for warring are, like, India, or Ethiopia.
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# ? Aug 30, 2016 10:47 |
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I recently won a domination with Assyria. The random technology and siege towers were fun. I also did a domination victory with the Ottomans on an archipelago map with well over 2 dozen enemy convert ships that was kind of entertaining but extremely tedious. I'm trying to get a victory with every civ on "King" difficulty but I keep getting my rear end kicked as Carthage, any tips?
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# ? Aug 30, 2016 12:16 |
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JeremoudCorbynejad posted:I'm sad there isn't an infoaddict-style relations web I'm running infoaddict and faster aircraft animations alongside Vox Pop with no problems.
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# ? Aug 30, 2016 12:23 |
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I still get random crashes playong vox populi. I reinstalled and now all the ui mods work, but the game will randokly crash. It will be just sitting there on my turn, not doing any "thinking " and then poof its gone. No error message or slow down or corruption. Just poof gone. The mod is very good but being unable to play the drat game isnt great.
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# ? Aug 30, 2016 14:01 |
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For diplo victories I recommend Siam because you've never played as then before
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# ? Aug 30, 2016 14:22 |
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I like Portugal for Diplo. You make so much money and you're so happy.
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# ? Aug 30, 2016 14:27 |
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Just pick a random civ and find a way to make it happen.
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# ? Aug 30, 2016 15:52 |
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Try winning a conquest victory in which the only units that are allowed to leave your borders (aside from your initial scout/warrior) are units gifted to you by militaristic city-states. It's kind of ridiculous how many units you can pile up if there's 3+ militaristic city-states in the game and they're all permanently your ally.
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# ? Aug 30, 2016 16:00 |
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Jastiger posted:I still get random crashes playong vox populi. I reinstalled and now all the ui mods work, but the game will randokly crash. It will be just sitting there on my turn, not doing any "thinking " and then poof its gone. No error message or slow down or corruption. Just poof gone. Try deleting the contents of the moduserdata folder in /documents/my games/sid meier's civilization 5/
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# ? Aug 30, 2016 20:54 |
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Dr. Video Games 0031 posted:Try deleting the contents of the moduserdata folder in /documents/my games/sid meier's civilization 5/ Aye, no success. Dunno what to do at this point. I already kind of botched the game anyways. You really do need to expand more in order to be successful unlike in vanilla.
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# ? Aug 30, 2016 20:58 |
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On Terra Firma posted:Just pick a random civ and find a way to make it happen. Holy Warriors is awesome, if you're a Faith-hoarder.
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# ? Aug 31, 2016 00:33 |
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LonsomeSon posted:It represents the bear commando team, the basic military doctrine upon which later tribal tactics were based after the Neanderthal and Bear Wars were finally concluded. Jan Mayen OP
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# ? Aug 31, 2016 14:50 |
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Is there a good explanation for how city connections (by roads specifically) work to generate gold? For Vanilla I mean. \/\/\/ I was searching for the wrong thing, thanks! Peas and Rice fucked around with this message at 17:49 on Aug 31, 2016 |
# ? Aug 31, 2016 16:43 |
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# ? May 29, 2024 10:28 |
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Peas and Rice posted:Is there a good explanation for how city connections (by roads specifically) work to generate gold? For Vanilla I mean. Google for "civ city connection formula" and behold.
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# ? Aug 31, 2016 17:10 |