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Macaluso posted:
Why is he insinuating that changing to McCree is a threat?
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# ? Aug 30, 2016 23:52 |
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# ? May 28, 2024 13:43 |
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Because McCree is literally useless if you're a potato, like him.
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# ? Aug 30, 2016 23:56 |
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Supercar Gautier posted:People swear up and down that the system tries to force a 50% winrate by knocking you down a peg if you win too much, but I think that's just the vain "I shouldn't be losing!!" part of their brains talking. Those people are wrong and the lead designer of the game is on record explicitly saying that they're wrong.
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# ? Aug 30, 2016 23:57 |
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Grapplejack posted:I really wish scatter arrow wasn't part of Hanzo's kit, and that torb's turret's barrels were in the center of the model, rather than on top of it. Please no. This lets Torb place it in places that can't be immediately taken out without any effort, and he's already easy enough to shut down.
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# ? Aug 30, 2016 23:59 |
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It's for the best that MMR rankings and how it's determined is somewhat hazy but that also contributes to a lot of dumb conspiracy theory poo poo.
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# ? Aug 31, 2016 00:00 |
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And people make dumb conspiracy theories because they refuse to admit that a fair and functional matchmaker will, yes, give you around a 50/50 win rate when obviously they should be winning all the time because they're awesome. It really only breaks down at the very high and low ends where the matchmaker actually can't find enough people to give fair fights.
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# ? Aug 31, 2016 00:02 |
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Dumb conspiracies sound real good when you pull four golds and a silver as mei, though.
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# ? Aug 31, 2016 00:32 |
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Idea: maybe we should change in this way so we stop getting stomped Response: why you so salty bro salt city over here saaaaaaaaaaaalt every time. I hate people
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# ? Aug 31, 2016 00:42 |
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Huh, if you join a game at the last second because somebody ragequit, you get a 400xp "backfill" bonus now.
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# ? Aug 31, 2016 00:44 |
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SurreptitiousMuffin posted:Huh, if you join a game at the last second because somebody ragequit, you get a 400xp "backfill" bonus now. You always have iirc.
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# ? Aug 31, 2016 00:46 |
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Your hidden mmr works the same way as your competitive rank. It only goes up or down based on winning and losing. Performance determines how high or low you move. So by only moving people up or down based on performance it automatically is forcing you toward 50% win/loss. The way streaks will then most likely happen is by performing poorly and still winning or performing really well and still losing. If you win, but the game doesn't think you contributed very much, then your mmr will move up much less than if you performed really well, which allows you stay matched with lower rank people. If you perform well, but lose then your mmr drops little and you stay matched with a more challenging group. As you move up or down you will eventually get where you are dead weight and definitely lose or become able to carry and definitely win.
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# ? Aug 31, 2016 00:56 |
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MMR in quick play definitely works. One of my friends was a level 80 player in comp play and me and my other friends are probably were lvl 30-50 players (I was level 48) and we had great tight matches as a group. I still got medals when so I knew I was still contributing. My lvl 80 friend found them fun too. This is like a complete opposite of our experiences when the game was released and they matched us only with other people around his skill level. Great job Blizzard.
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# ? Aug 31, 2016 01:12 |
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has there ever been an enjoyable match on Hanamura?
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# ? Aug 31, 2016 01:14 |
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Alien Rope Burn posted:It's for the best that MMR rankings and how it's determined is somewhat hazy but that also contributes to a lot of dumb conspiracy theory poo poo. The only upside to hidden MMR that isn't condescending bullshit is that it makes it harder to game the system, which is mostly just a matter of delaying the inevitable anyways. The same extends to hidden performance metrics although the best solution to that remains to just not have them.
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# ? Aug 31, 2016 01:21 |
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Wildtortilla posted:has there ever been an enjoyable match on Hanamura? There was this game, if only because I escaped
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# ? Aug 31, 2016 01:25 |
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Wildtortilla posted:has there ever been an enjoyable match on Hanamura? i enjoy it more now that im a lucio main i think the second point is good either way, though. lots of nooks and crannies with clear paths for effective flanking but still enough options for defenders as long as they can block/counter ults effectively ive never particularly understood the dislike of twocap maps, though. they were the only source of the vastly superior time banking system in season 1, and the issues they have at pro levels of play dont really apply to pickup matches
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# ? Aug 31, 2016 01:31 |
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Wildtortilla posted:has there ever been an enjoyable match on Hanamura?
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# ? Aug 31, 2016 01:38 |
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Has anyone timed out when that a moment in crime website is suppose to hit 100%?
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# ? Aug 31, 2016 02:07 |
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CanUSayGym posted:Has anyone timed out when that a moment in crime website is suppose to hit 100%? 4/20/69
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# ? Aug 31, 2016 02:08 |
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CanUSayGym posted:Has anyone timed out when that a moment in crime website is suppose to hit 100%? I think the going conspiracy theory is it's going to hit 23% in a week, when Season 2 starts, and something might happen then.
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# ? Aug 31, 2016 02:24 |
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ARGs suck. Stealth characters suck. Sombra sucks.
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# ? Aug 31, 2016 03:07 |
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Verranicus posted:THat was one of the thing they didn't fix. It worked fine for the longest time then suddenly, yeah, people would start being paired with premades over and over. It's still like that and was the main reason I left. It was like they literally just abandoned the game but kept it up to generate money for their newer projects. Super Monday Night Combat had a shitload of problems despite the fun parts : -They also spent a shitload of time working on that garbage Blitz mode and released it right before MvM in tf2 was about to release -They had to permanently remove snipers from the free rotation because people were able to easily make aimbots because the game was using unreal (so they could easily adapt hacks from more popular UE3 games) -The rate of content being added was extremely slow, even before Planetary Annihilation was announced or likely even being worked on -Their super secret closed beta club were actually the ones exploiting the game, and were so dedicated to being total cunts that they actively queued up at the same time as Giant Bomb's quicklook to stomp the gently caress out of them -Community was angry as gently caress, it was like CSGO + Dota communities combined. Plus since SMNC increased the farming elements and the time to kill significantly, feeding or just being poo poo became an issue. -Matchmaking was pretty poo poo even during the few times the community had some life in it due to stuff like the TF2 hat promotion : The game would almost always have 1 anchor player per team no matter what, so I imagine the newer players would get in a game with 1 other equal player and 8 super pros and quit as soon as they got the hat. -Uber refused to make the queues solo/duo only + five man only, and you'd get commissioned into a team of 4 retards if you were solo queueing. -Grapple detection was iffy at best, and air grapples were never solved
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# ? Aug 31, 2016 03:14 |
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lovely Wizard posted:Super Monday Night Combat had a shitload of problems despite the fun parts : Not saying the game was perfect, but I remember enjoying it up to a specific point where it became painfully obvious Uber was no longer supporting the game at all. A similar thing happened to the 2D MOBA Awesomenauts, where it started out pretty decent but over time the devs started working on other games and expansions while neglecting the server infrastructure and the base game and it became more trouble than it was worth to play. Sad how all of these games that put a fun spin on the standard MOBA end up dying net to same old same olds like LoL, HoN and Dota 2. EDIT: People are already bitching that Season 2 competitive mode "isn't competitive enough" anymore with the changes made, lol. Verranicus fucked around with this message at 03:24 on Aug 31, 2016 |
# ? Aug 31, 2016 03:20 |
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Verranicus posted:Not saying the game was perfect, but I remember enjoying it up to a specific point where it became painfully obvious Uber was no longer supporting the game at all. A similar thing happened to the 2D MOBA Awesomenauts, where it started out pretty decent but over time the devs started working on other games and expansions while neglecting the server infrastructure and the base game and it became more trouble than it was worth to play. Sad how all of these games that put a fun spin on the standard MOBA end up dying net to same old same olds like LoL, HoN and Dota 2. Sounds similar to how WoW killed any other mmorpgs from having a chance.
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# ? Aug 31, 2016 03:30 |
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Maybe theres a reason why WoW and dota are popular other than they're popular
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# ? Aug 31, 2016 03:59 |
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So I guess boosting D.Va as she's entering her mech doesn't boost her mech at all.
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# ? Aug 31, 2016 04:11 |
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Fateo McMurray posted:Idea: maybe we should change in this way so we stop getting stomped Salt callouts should be reserved for obvious whining and rage. 'Hey, maybe one of us should go healer' is not salty. 'Torb is a fag fukkin idiots' coming from the losing side is salt. Getting a hate message is a salt mine and should be made public immediately for others to laugh about.
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# ? Aug 31, 2016 04:13 |
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Macaluso posted:So I guess boosting D.Va as she's entering her mech doesn't boost her mech at all. It does not. Doesn't work the other way either, if a boosted mech dies D.Va won't pop out glowing blue.
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# ? Aug 31, 2016 04:15 |
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Hey thread, since you find Torb so underpowered what would you do to boost him?
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# ? Aug 31, 2016 04:40 |
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Nothing, he's the kind of character that should remain bad forever
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# ? Aug 31, 2016 04:43 |
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Grapplejack posted:Hey thread, since you find Torb so underpowered what would you do to boost him? He should be able to ride his turret like in one of his intros
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# ? Aug 31, 2016 04:51 |
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torb is fine the rivet gun is loving nuts
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# ? Aug 31, 2016 04:51 |
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Remove the Scrap mechanic entirely and put armor packs on a 10 second cooldown. Make the Lvl 1 hit slightly harder but the lvl 2 hit slightly weaker to encourage a more mobile Torb. Lvl 3's output is probably fine. But these wouldn't make him better, they'd just make him a little less annoying to play as. He doesn't need to be better, because Ahhpple posted:he's the kind of character that should remain bad forever
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# ? Aug 31, 2016 04:55 |
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Didn't they fix the >100% bug? Apparently not (since we had a guy DC I'm guessing that screwed up the math somehow)
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# ? Aug 31, 2016 05:04 |
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Make his turret a tank that seeks out enemies during his ult, to compensate it explodes when finished so it needs to be rebuilt. Make his regular lava shot weaker but a dot. Let him build a different kind of turret. like one that deals like a quarter what it does now and a lot less frequently (like 1 shot every 3 seconds after the first) that like lowers enemy defense or slows them down a ton. I dunno anything creative.
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# ? Aug 31, 2016 05:09 |
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I only hate quickplay now because the competitive people are using it to "vent" in a way. Like before it was actually a place to get a decent match now and again. Now most are just kinda jumping in and going "lol no is serious, I'l be da hero, watch me keep trying to take 5 people on, I NEED HEALING" I'm fine with silly poo poo and having fun, that what I like over watch for. But I do like situational awareness. Like 5 torbs, hollywood point A. Whatever difficult, but practice with the match, not insurmountable, even though theres a very hard counter to that with a pink mech. Especially because they had no healer and kept leaving their turrets, which didn't all cover eachother up close, but did from far. Widowmaker is who you want to switch to? You sure you wanna stay Pharah and keep flying in the air my man? No you can't counter torb with torb, they're on defense. Ok look soldier has his ult, cool I'll use my zen ult to get him in, kill some shorties. Nope he decides to run with my invincibility into a staircase, not killing the group of torbs who decided to shoot at me (?invincible?) after that I flew in as dva destroyed 2 turrets and got the point to 1/3, but yeah the rest of the team was so the torbs got back and killed me. ( i mean at least they managed to get close with a turret or 2 down) I try not to be the guy but console people are clearly a bit more terrible than i want to admit. And the no more ranked lets get retarded factor isn't making me enjoy the game more. SectumSempra fucked around with this message at 05:19 on Aug 31, 2016 |
# ? Aug 31, 2016 05:15 |
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I feel bitchy. Maybe I'll just jump to PC, I just built my first computer and i may as well use my 1070 while it's relevant. but you guys are complaining too, so is your quickplay as bad?
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# ? Aug 31, 2016 05:26 |
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Kenshin posted:I would be perfectly happy with a 2-same-hero limit for QP, to be honest. You could still run silly team builds but none of this 6-same-hero bullshit anymore. It's not fun to play against even when we win. This is terrible. When someone criticizes the team Hanjo or Torbjörn we need the option to go all Hanjo out of spite for that player.
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# ? Aug 31, 2016 05:30 |
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So whatever hidden mmr black magic is at work with quick play, I feel like it's effective. I've been seriously upping my d'va game over the past two weeks, and I've gone from getting grouped up with moronic ragelords to playing with/against decent and chill people. Like, the game is consistently fun now.
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# ? Aug 31, 2016 06:31 |
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# ? May 28, 2024 13:43 |
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SectumSempra posted:I feel bitchy. Obviously it changes with hidden MMR and time of day but PC quickplay for me has been fine since ranked ended. Once there were three Windowmakers but most of the time there are tanks and supports, sometimes I tank or support, and most people play the objectives. There's less talking and coordination (almost none), less 2/2/2, and the occasional game where there's six of the same hero but I've had a good percentage of close and satisfying games. Sometimes we are missing a heal or tank (and DPS complain rather than switch themselves) but much like with my ranked experience the worst games are when our DPS is not securing kills and I'm already the only healer or tank so I can't change without some team coordination.
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# ? Aug 31, 2016 06:37 |