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Tei posted:Is this why the reaction I sense from this thread is a bit... flat? like expectations are a bit low at the moment. We're goons. Everything is garbage and poo poo and we hate it even though we spend 1000 hours playing it.
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# ? Sep 1, 2016 15:34 |
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# ? May 14, 2024 20:56 |
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There is no way the death zamboni is the end boss or even the biggest encounter, they never showed anything important from the final stages of the other raids.
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# ? Sep 1, 2016 15:35 |
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Tei posted:Is this why the reaction I sense from this thread is a bit... flat? like expectations are a bit low at the moment. Destiny has been out a long time and it's unlikely the formula is gonna change. The new expansion will be cool but largely nothing we haven't seen before. Some of the new stuff is mildly cool or interesting but it ends there really.
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# ? Sep 1, 2016 15:37 |
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haveblue posted:There is no way the death zamboni is the end boss or even the biggest encounter, they never showed anything important from the final stages of the other raids. I think it's going to be the equivalent of the totems in KF: the first "real" encounter that provides you with gear and gets you into the raid proper.
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# ? Sep 1, 2016 15:40 |
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it's probably just the first stage event kinda like in crota where you just run through the map getting pelted by thralls
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# ? Sep 1, 2016 15:40 |
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I think I read in one of the developer interviews that the new raid is more about action then choreographed routines like King's Fall was. You can make mistakes and it won't be a wipe.
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# ? Sep 1, 2016 16:00 |
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Casual garbage
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# ? Sep 1, 2016 16:02 |
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Honestly they need to rethink what "Hard Mode" means. Perma death as a mechanic is really loving stupid.
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# ? Sep 1, 2016 16:03 |
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sounds like it'll be pretty cool to do for a month or so and then become pointless once you've reached max light and got the lovely weapons it'll have.
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# ? Sep 1, 2016 16:04 |
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You can make mistakes but if you die which will be the outcome of most mistakes it's a wipe
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# ? Sep 1, 2016 16:06 |
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yeah hard mode should have more enemies and more randomized enemies so it's not the same wave of 5 thralls + a knight at 25 seconds or whatever. like it should be like hard mode means instead of the set encounter, there's randomness to it that makes things more difficult because spergs can't refer to their spreadhseets
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# ? Sep 1, 2016 16:06 |
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Mill Village posted:I think I read in one of the developer interviews that the new raid is more about action then choreographed routines like King's Fall was. You can make mistakes and it won't be a wipe. They listened to all the people reducing raid mechanics to "stand here and shoot the boss" and now every encounter will be a giant strike boss
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# ? Sep 1, 2016 16:07 |
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like "oh poo poo normally it's 2 servitors, 3 vandals, and a yellow bar captain but this time its 1 yellow bar servitor 5 invisible sword vandals and 3 shotgun captains rushing the poo poo out of you"
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# ? Sep 1, 2016 16:08 |
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I don't hate the hardmode mechanic. The difficulty has to come from somewhere and having the people that make mistakes watch their teammates play is not the worst way to do it.
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# ? Sep 1, 2016 16:08 |
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I miss the days where you could be an absolute shitlord but be highly wanted by everyone because you had a gjallahorn
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# ? Sep 1, 2016 16:09 |
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YA BOY ETHAN COUCH posted:sounds like it'll be pretty cool to do for a month or so and then become pointless once you've reached max light and got the lovely weapons it'll have. After lots of internal debate on how to improve the cocoon perk, they decided the raid perk this time around will be cuckold. edit - drat, beaten by filters.
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# ? Sep 1, 2016 16:10 |
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xzzy posted:edit - drat, beaten by filters. It works for you though
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# ? Sep 1, 2016 16:12 |
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YA BOY ETHAN COUCH posted:like "oh poo poo normally it's 2 servitors, 3 vandals, and a yellow bar captain but this time its 1 yellow bar servitor 5 invisible sword vandals and 3 shotgun captains rushing the poo poo out of you" The way the strikes switch things up with different enemy types is probably a good model, or something like it. Used to be like "oh I'm doing a Fallen strike, better have an arc shotgun for captains." Now you might end up with void-shielded taken instead, which doesn't matter too much in vanguard strikes once your light level is high enough, but there's no reason the concept can't apply to the raid.
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# ? Sep 1, 2016 16:13 |
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I don't want the raid to be just stand there and shoot the boss but I don't want a progression from KF's synchronized swimming. "Activate the plates clockwise from the randomly selected point while the relic holder twitsts the controller at a 45 degree angle when the moon is half full etc. etc." IMO VoG's mechanics nailed it as far as complexity And even if WotM is more casual, this is the final year before the much bigger sequel and the DLC is being done by the people who made Challenge of the Elders so if you think this game is going to get more hardcore I have bad news
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# ? Sep 1, 2016 16:19 |
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Roman posted:the DLC is being done by the people who made Challenge of the Elders so if you think this game is going to get more hardcore I have bad news Considering people endless bitch about how "bad" KF is why would this be a bad thing?
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# ? Sep 1, 2016 16:21 |
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all this expansion should do is get people stoked for D2. they put in some new raid or whatever and give people so sick new gear and ways to outfit the gear, and then hand them private matches so they can jump back in and have fun casually after the holiday season. seems cool to me mass effect comes out in march so that will hold me over til septempter 2017
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# ? Sep 1, 2016 16:24 |
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Maker Of Shoes posted:Considering people endless bitch about how "bad" KF is why would this be a bad thing?
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# ? Sep 1, 2016 16:30 |
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I still think they'll put out a redone vault at some point before Destiny 2 comes out.
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# ? Sep 1, 2016 16:35 |
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FishBulb posted:I still think they'll put out a redone vault at some point before Destiny 2 comes out. Sure buddy
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# ? Sep 1, 2016 16:50 |
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I'd like to see old raids brought up as a rotating weekly level 40 challenge with exclusive rewards. Maybe add KF style challenges to the old raids if it won't break the databases. Sounds perfect for an April Update style update I mean since this is the last year before D2 I don't really see them making another full ROI size expansion so why the hell not update some old content, especially since CoE went over pretty well Roman fucked around with this message at 16:54 on Sep 1, 2016 |
# ? Sep 1, 2016 16:50 |
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To be clear, I'm excited for a new strike-ier raid. The mechanics in KF weren't hard, definitely not as hard as people make them out to be, but it was a long rear end time commitment to get through, even on farm. A shorter, more chaotic raid sounds perfect for getting people back into the game to build excitement for D2.
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# ? Sep 1, 2016 16:54 |
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I just wanna shoot things and get prizes. I do not want to stand around not shooting things.
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# ? Sep 1, 2016 16:56 |
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Maker Of Shoes posted:Honestly they need to rethink what "Hard Mode" means. Perma death as a mechanic is really loving stupid. Just make it like the nightfall, slap five modifiers on it and have them cycle weekly
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# ? Sep 1, 2016 16:56 |
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Remaining Cabal forces make a play for the Vault in an attempt to erase their recent losses to Guardians and The Taken. There's your April update. Just think of all the assets they could reuse.
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# ? Sep 1, 2016 17:03 |
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deadwing posted:Just make it like the nightfall, slap five modifiers on it and have them cycle weekly Part of me prefers permadeath to exposure
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# ? Sep 1, 2016 18:20 |
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deadwing posted:Just make it like the nightfall, slap five modifiers on it and have them cycle weekly KF HM Bezerk Exposure Juggler Ironclad and Voidburn. Sounds like fun.
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# ? Sep 1, 2016 18:23 |
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Trickle Void burn Angry Chaff Trickle again
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# ? Sep 1, 2016 19:00 |
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deadwing posted:Just make it like the nightfall, slap five modifiers on it and have them cycle weekly gently caress. That.
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# ? Sep 1, 2016 19:07 |
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Curated modifiers are cool and good, Bungie did a decent job with them when CoE was new. It was always fun to head in and score a ton of points. Since they apparently don't have any weighting applied to the modifiers, generating them with RNG is a loving disaster.
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# ? Sep 1, 2016 19:08 |
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el B posted:gently caress. That. Still better than "over level all the bad guys + permadeath"
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# ? Sep 1, 2016 19:27 |
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Trickle again lmao
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# ? Sep 1, 2016 19:32 |
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Maker Of Shoes posted:Honestly they need to rethink what "Hard Mode" means. Perma death as a mechanic is really loving stupid. Thats why I never did KF on hard mode. VoG was fun and challenging and DB was fine except for glitches. Synchronized swimming where if one goes down you wipe? Combine that with the 16 orb strat? Nope. It isn't that hard to have a different mechanic: -60 second death penalty. Trigger a legions phase like the Templar. Lots of yellow bars for your team to clean up/chain supers until you can be revived. Hard, but potentially fun with a good team. or -Dead guardian is in a containment field which can only be destroyed by a fully changed super from another entering the field. Have to sacrifice your super to revive your team mate. or -Individual supers disabled at a boss, you still charge your super bar. If a team mate dies, boss is buffed, and a debuff is applied to the group. Individual guardians can use a superbar to break the debuff and get a specific buff (something like radiance, increased damage output and increased shields) to keep DPS levels to the boss around the same. Kind of like a torn between dimensions/aura of invincibility mechanic. Revived teammates remain torn and unable to damage the boss until they can recharge their super bar killing adds to re enter the fight. Teams have to call adds and plan who charges a super. Any of that garbage would be better than sitting there watching until the team wipes because I got hung up on a tiny piece of geometry.
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# ? Sep 1, 2016 19:35 |
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You can still do 16 orb strat with a death, I've done it! It just takes the ability for everyone to not panic and adapt to the situation. I can't think of a single fight that can't be done on HM without all 6 staying alive the whole time (edit: totems maybe? It depends on when the person dies and which person dies, but the totems fight is dumb). If you die in the first 30 seconds, sure, wipe it. But if you're 8 minutes in on a fight and someone dies, you have to have the burning shonen spirit to win
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# ? Sep 1, 2016 19:39 |
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Double posting to say that I guess I'm caping for KF so badly because I used to raid in WoW (I know, I know), and the mechanics feel pretty similar to my existing concept of "raiding."
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# ? Sep 1, 2016 19:42 |
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# ? May 14, 2024 20:56 |
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How much would Void Burn even change KF, besides Golgoroth making GBS threads on you even faster if he catches you out of cover. Arc Burn I can see being loving devastating.
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# ? Sep 1, 2016 19:51 |