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Geight posted:They've gotta be a little gunshy about something based on those achievements popping up and then disappearing - Did they ever say what that was about? It was an accident, happend when they were getting Almir really drunk to record his voice lines for White Xmas 2: Cocaine Boogaloo. Overkill believes in authenticity, you see.
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# ? Aug 31, 2016 20:52 |
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# ? Jun 10, 2024 18:43 |
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I do really appreciate that they just had him gobble up some rum ice cream before recording those.
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# ? Aug 31, 2016 20:55 |
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I made a Suggestions and Feedback thread about buckshot and bulldozer visors and would welcome comments, criticism, and generally keeping the thread on the first page so it gets noticed.
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# ? Aug 31, 2016 21:05 |
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BillmasterCozb posted:I can't wait for when they let us have mix and match Akimbo guns Dr Cheeto posted:I made a Suggestions and Feedback thread about buckshot and bulldozer visors and would welcome comments, criticism, and generally keeping the thread on the first page so it gets noticed.
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# ? Aug 31, 2016 21:20 |
Dr Cheeto posted:I made a Suggestions and Feedback thread about buckshot and bulldozer visors and would welcome comments, criticism, and generally keeping the thread on the first page so it gets noticed. That's a known bug- they'll get to it eventually, but Overkill's workflow is such that it's really hard to predict how long it will take. They've got a massive backlog and patching fixes is so disruptive to their schedule that they're having to take things slower than you'd think. There's a just-posted thread discussing these issues here.
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# ? Aug 31, 2016 21:54 |
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Yeah, sounds like they're doing the right thing and fixing the terrible bugs first. I'm really glad they seem to be getting more bug fixes in the pipes of late.
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# ? Aug 31, 2016 22:16 |
Dr Cheeto posted:So much this. With a HE shotgun and Far Away aced you can countersnipe effectively on all maps FROM DOWNTOWN https://zippy.gfycat.com/FittingCoolBudgie.webm
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# ? Aug 31, 2016 22:57 |
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# ? Aug 31, 2016 22:58 |
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pshh I was shotgun sniping ages ago https://www.youtube.com/watch?v=2VfykepqESo
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# ? Aug 31, 2016 23:04 |
FAUXTON posted:pshh I was shotgun sniping ages ago cool private video
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# ? Aug 31, 2016 23:08 |
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LuciferMorningstar posted:cool private video I fixed it
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# ? Aug 31, 2016 23:10 |
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So question - what's the feeling on suit vs LBV with Grinder now? I'm kinda on the fence - it's trading 50 armor for 10 dodge, and it seems like a wash for the most part.
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# ? Sep 1, 2016 03:30 |
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Tempest_56 posted:So question - what's the feeling on suit vs LBV with Grinder now? I'm kinda on the fence - it's trading 50 armor for 10 dodge, and it seems like a wash for the most part. Dodging is just flinching. Embrace Anarchy.
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# ? Sep 1, 2016 03:52 |
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Tempest_56 posted:So question - what's the feeling on suit vs LBV with Grinder now? I'm kinda on the fence - it's trading 50 armor for 10 dodge, and it seems like a wash for the most part. suit with ex-presidents, instead
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# ? Sep 1, 2016 04:07 |
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So I've been running some mods that add contours to certain objects (keycards, planks, packages, crowbars) since I was curious about their possible spawn locations on some maps. Things I've observed -Big Bank, there's an unreachable keycard on the roof of the adjacent building you zipline over to get to the crane -Firestarter Day 2, there's an unreachable keycard inside the second floor wall furthest from the van -On several maps, packages spawn in unreachable areas such as: Hoxton Breakout 1 (on the other side of a door in the hallway you spawn in(??), on roads barricaded by cops), Hoxton Breakout 2 (the archives if Hoxton doesn't ask for records), Hotline Miami 2 (in blocked off portions of the rat maze), Watchdogs Day 2 (inside the warehouse on Death Wish) -On several maps, packages spawn intersecting with level geometry or other objects (such as planks) making them impossible to see. -A package spawn on Rats and Lab Rats is located above the stairs, which Overkill blocked off because people liked hiding under the table up there. Now the package can only be grabbed through the wall, and can't be seen if the lab is upstairs. -On Watchdogs Day 1, there is an honestly absurd amount of planks, possibly more than surfaces they can be attached to. -Boards on Go Bank and Goat Sim 2 are considered a different class of objects than planks, and are not highlighted by the mod. -Every time I've played Counterfeit there's been two crowbars somewhere on the property of the two houses, and one in the sewers. Drilled the basement gates and forgot to bring a crowbar into the escape sewers? Apparently Overkill has you covered. Concordat fucked around with this message at 08:25 on Sep 1, 2016 |
# ? Sep 1, 2016 08:13 |
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Is there an easy way to clear out my offshore bank account without losing all my levels? Joined cheater game just before the escape and now I've got over a billion offshore
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# ? Sep 1, 2016 15:27 |
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8 Ball posted:Is there an easy way to clear out my offshore bank account without losing all my levels? Joined cheater game just before the escape and now I've got over a billion offshore Use the auto casino mod and go afk?
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# ? Sep 1, 2016 15:30 |
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Who needs a billion in their offshore anyway?!?
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# ? Sep 1, 2016 15:32 |
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Bort Bortles posted:Who needs a billion in their offshore anyway?!? weak people who have no confidence in their ability to have fun
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# ? Sep 1, 2016 15:35 |
Concordat posted:So I've been running some mods that add contours to certain objects (keycards, planks, packages, crowbars) since I was curious about their possible spawn locations on some maps. Things I've observed These two are because the game spawns and stores the keycard before moving into a relevant position, which may or may not spawn- in these cases, the safes that can potentially have a keycard. edit: Death vox ideas continue to enter the mod community: https://www.youtube.com/watch?v=45B2Q9xQ2S8 Discendo Vox fucked around with this message at 16:41 on Sep 1, 2016 |
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# ? Sep 1, 2016 16:04 |
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Considered trying to make a Hitman DW build, but realized that it might be poo poo if you can't get to the ammo drops before other players. The deck needs something else for survivability.
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# ? Sep 1, 2016 17:20 |
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Give it some kind of defense bonus while airborne to get players to act like John Woo protagonists.
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# ? Sep 1, 2016 17:40 |
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Dr Cheeto posted:Give it some kind of defense bonus while airborne to get players to act like John Woo protagonists. +200% horizontal jump range while firing akimbos
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# ? Sep 1, 2016 17:45 |
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Psion posted:+200% horizontal jump range while firing akimbos I wanna see this on Lab Rats
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# ? Sep 1, 2016 17:49 |
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200% dive range with a possible buff against falling damage. But you constantly have to keep moving or else dodge disappears entirely. Doesn't matter if your conceal is low; you slow down and you die. Oh yeah and a community safe? Crabtree fucked around with this message at 18:19 on Sep 1, 2016 |
# ? Sep 1, 2016 18:14 |
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Renegret posted:I just want a new sale praise wilco
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# ? Sep 1, 2016 18:23 |
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Dr Cheeto posted:I wanna see this on Lab Rats every now and then the guy who usually hosts for us buys lab rats DW to see what I'll do, and my response is always the same: leave the lobby also I'm reading the patchnotes on this and basically Overkill is adding, one by one, all the good HUD poo poo to the base game? I'm okay with this. Also, it's good that the Bronco made it into the safe as it was the only good one I saw in the Workshop. Of course it's the Epic. Psion fucked around with this message at 18:32 on Sep 1, 2016 |
# ? Sep 1, 2016 18:30 |
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THERE IS ONE GOD AND WILKO IS HIS PROPHET
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# ? Sep 1, 2016 18:36 |
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YEAH BABY They added my skin
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# ? Sep 1, 2016 18:37 |
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Hideous posted:
This looks pretty good, great job!
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# ? Sep 1, 2016 18:40 |
Could someone post a link to this site?
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# ? Sep 1, 2016 18:42 |
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http://www.overkillsoftware.com/games/communitysafe Here ya go.
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# ? Sep 1, 2016 18:44 |
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I wanna say I played this game for like a year before I even heard that cops didn't leg hitboxes, and then I didn't believe it.
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# ? Sep 1, 2016 18:48 |
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I'm eager to see the rest of the skins in the safe - I quite like the Shooting Star one. Bunch of the other changes look great, too - leg hit boxes, being able to tell the AI to hold position, pubbie ban lists.. The profiles thing will probably mess up a mod or two, but it's much needed functionality.
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# ? Sep 1, 2016 18:48 |
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Kikas posted:
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# ? Sep 1, 2016 18:48 |
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Praise Wilko
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# ? Sep 1, 2016 18:54 |
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Oh hey, they also added a I'm Feeling Lucky Quick Play option but with parameters you can set. Can't wait to get hit by random pubs in strange new ways.
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# ? Sep 1, 2016 18:56 |
Dr Cheeto posted:Praise Wilko I'm curious about leg hitboxes- it will make the game easier, but by how much?
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# ? Sep 1, 2016 19:12 |
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Discendo Vox posted:I'm curious about leg hitboxes- it will make the game easier, but by how much? You might break 50 kills
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# ? Sep 1, 2016 19:18 |
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# ? Jun 10, 2024 18:43 |
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I'm getting into Payday 2 again for the first time in like three years (figured I'd never play again with that whole safes fiasco, but was pleasantly surprised when they backtracked). I gotta say, I am loving loving most of the changes I've noticed. The deck system is fun to unlock and use, being able to unassign and juggle around skills (and save presets) for free is amazing, etc. Everything feels so much more flexible, and it also feels like there are way more viable play styles, rather than just a handful of obvious superbuilds. Hell, I'm rocking a silenced shotgun specialist with Grinder/suit-dodgin' and it's working way better than I ever would have expected. The pubbie playerbase is still a bunch of drooling morons, however, from what I've seen so far. Before I reinstall Mumble, are there generally a good number of goons around up in there? Is it fairly easy to get some good private games together? FWIW, I'm way more interested in planning and pulling off middling difficulty heists with a smart, cooperative team and some finesse, than I am in grinding tedious Trustworthy fucked around with this message at 19:32 on Sep 1, 2016 |
# ? Sep 1, 2016 19:20 |