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Veotax posted:From what I hear, pretty much. Buying property sounds worthless in GTAV I bought some shithole bar up in uhhh Paleto Bay I think? And had a couple calls to head up there and deal with biker gangs that were shooting up the place. Those were nice little diversions, admittedly. But yeah a lot of the stuff in the game wasn't fully baked, as much as I genuinely enjoy the game for the most part. I did feel it was way better than IV in that regard, IV was about as empty a world as LA Noire and at that point, impressive as it might be, why even bother with an open world? e; Best not snype with a complaint in the favorite little things thread. Okay still in GTA V, if you manage to waste Michael as one of the others he'll text you once he's out of hospital and say "HAHAHAHAHA! Pay my hospital bill." They all say different things along those lines, but that's really funny to me for some reason. Ms Adequate has a new favorite as of 20:35 on Aug 31, 2016 |
# ? Aug 31, 2016 20:21 |
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# ? May 20, 2024 20:15 |
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Mister Adequate posted:e; Best not snype with a complaint in the favorite little things thread. Okay still in GTA V, if you manage to waste Michael as one of the others he'll text you once he's out of hospital and say "HAHAHAHAHA! Pay my hospital bill." They all say different things along those lines, but that's really funny to me for some reason. As with the cars, also applies to most of the named NPCs that hang around.
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# ? Aug 31, 2016 20:45 |
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muscles like this? posted:Playing Deus Ex: Mankind Divided and doing the "Glitch" side mission. Adam is standing there dealing with his standard crazy stuff by being aloof and then all of a sudden he gets blind sided by the return of a character and his defenses go down, he puts away his shades and starts acting more like a normal person. He snaps his glasses shut whenever it's clear he does not give a poo poo about who he's dealing with, or doesn't want them thinking he gives a poo poo. Dude's vocal range and the increased facial animation have come a long way. Just a shame everyone jerks around so often.
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# ? Aug 31, 2016 21:41 |
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Prokhor Zakharov posted:GTA5 is an amazing world but a pretty boring game. Seriously hope Rockstar start amping up the actual gameplay rather than just blowing all their budget and time on their 'living world' stuff for 6. Immersion is great and all but it only carries you as far as there's stuff to do. GTA Online prints money and is where most of the focus for GTA 5 is, so if you don't like GTA online like me, then you are hosed for post game content.
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# ? Aug 31, 2016 21:47 |
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I'm playing through Deus Ex: HR before grabbing the sequel when it inevitably goes on sale, and I love what happens when you tranq guys sitting on barstools: It's like a backbend clinic at a yoga studio.
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# ? Aug 31, 2016 22:03 |
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poptart_fairy posted:He snaps his glasses shut whenever it's clear he does not give a poo poo about who he's dealing with, or doesn't want them thinking he gives a poo poo. Dude's vocal range and the increased facial animation have come a long way. The glasses are definitely used to distinguish between emotional-human Adam and stone-cold-badass Adam, but I'm not really impressed with the facial animation so far. All he seems to do when talking to anyone is waver between greater and lesser degrees of frowning. Except one time he did an almost-spittake and it was hilarious, I think when the dirty cop's gang told him the price of the forged papers. I want a gif of that.
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# ? Aug 31, 2016 22:06 |
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Grey Fox posted:I'm playing through Deus Ex: HR before grabbing the sequel when it inevitably goes on sale, and I love what happens when you tranq guys sitting on barstools: https://www.youtube.com/watch?v=WurvuEgf77s
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# ? Aug 31, 2016 22:06 |
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haveblue posted:The glasses are definitely used to distinguish between emotional-human Adam and stone-cold-badass Adam, but I'm not really impressed with the facial animation so far. All he seems to do when talking to anyone is waver between greater and lesser degrees of frowning.
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# ? Aug 31, 2016 22:12 |
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Even then, the facial animation on adam compared to the NPCs is like witcher 3's facial animation compared to witcher 1's. The facial animation is baaaaad in mankind divided.
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# ? Aug 31, 2016 22:15 |
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the cutscene animation in MD is just bad on PC. jittery, janky and over-exaggerated, like talking to a bobblehead on a train
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# ? Aug 31, 2016 22:21 |
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it is funny that whomever is responsible for animations in the the DX series at eidos is still hilariously incompetent. They were bad in HR and they are still bad in MD.
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# ? Aug 31, 2016 22:27 |
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At least there's no more "everyone crosses their arms and does a gangster lean" pose. Now it's just gesturing to the air slightly to the left of you.
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# ? Aug 31, 2016 23:00 |
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Mankind Divided: God I love the new cover takedowns.
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# ? Aug 31, 2016 23:27 |
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i like to nod like an advanced als patient whenever i agree with a minor conversational point but youd think a sociey with brain-machine interface augmented people walking around would have ironed that out by now
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# ? Sep 1, 2016 00:33 |
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Grey Fox posted:I'm playing through Deus Ex: HR before grabbing the sequel when it inevitably goes on sale, and I love what happens when you tranq guys sitting on barstools: It's also fun to throw a concussion grenade at the breakdancers in the subway in Detroit and send their ragdolls flying everywhere.
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# ? Sep 1, 2016 01:00 |
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graybook posted:Mankind Divided: God I love the new cover takedowns. I like that there's exactly two lethal takedown animations for any situation (in cover, in the open, around a corner).
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# ? Sep 1, 2016 01:33 |
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Efexeye posted:the cutscene animation in MD is just bad on PC. jittery, janky and over-exaggerated, like talking to a bobblehead on a train At least someone's developed a cure for Aug-induced Parkinson's Disease!
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# ? Sep 1, 2016 02:56 |
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So, since God Eater 2 just released a couple days ago on steam (along with a free remake of the first if you buy it), I want to restate my love for some of the systems that are in them. As a monster hunter style game where you collect bits of monsters to upgrade your equipment, and with several distinct tiers of items, its an amazing utility that you can pay a bit of money to convert one of a higher tier material to a bunch of lower tier materials, or the opposite way around. I remember that one set of really cool looking stuff required a bunch of materials that had like a 10% drop rate from one enemy only found in a few missions, but a variant of that enemy guaranteed a drop each time you beat its missions, so I fought the variant, transformed its material to a lower tier version that I then transformed into the one I needed. The variant was more fun to fight and it felt quicker overall. After you reached the top tier of a piece of equipment you could alter it to look like it did at the other stages along the way, if that weapon changed appearance on that particular branch. It was super cheap too. And the bullet system, oh god the bullet system. Sure you could go with just the normal bullets you bought at the shop, but those are just boring standard poo poo. If you tinker with bullets a bit you can get some really cool effects. You basically had a list of bullet effects that you could connect to each other in various ways and at various angles and such, which could lead to really cool or useful custom poo poo. They even put in versions of pretty much every shot type that did no damage but could connect to other shots, so you could set up cheap carriers or use them as decoration. Some simple but useful poo poo you could put together very easily: Make an orb that spins rapidly in space, stick the AOE heal shot on there. You now have a 360 degree large heal for minorly increased ammo use. Get a homing laser/bullet. Stick an orb that follows that bullet on the front, possibly make it one that points towards the enemy. Put an AOE (emitter) on that. You now have a ranged homing flamethrower. Get a fast long range bullet. When it hits make it form a sticky orb. Connect that to a sequence of shots on time delay. You now have an IOD, Internal Organ Destruction bullet, which makes breaking parts much easier. Or do something fancy, like set up a couple of shots veering off at opposite angles so they go in a v from you, set them to shoot shots straight forwards after a fifth of a second, and attach AOE flamethrowers pointing inwards from those at a 90 degree angle. You now get a bar of death that flies forwards from you. I am definitely getting back into it soon.
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# ? Sep 1, 2016 05:19 |
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God Eater 2 review posted:Very solid port to PC, unmovable 60 fps, A bunch of underboob, sideboob Sounds like a solid game.
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# ? Sep 1, 2016 06:30 |
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Tagichatn posted:Sounds like a solid game. I fail to see the sarcasm in this post
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# ? Sep 1, 2016 06:52 |
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ImpAtom posted:The actual gameplay mechanics are super shallow. The world itself is largely empty and has very little to do that isn't just driving around. It has impressive size and detail but is largely skin-deep as there's no meaningful way to interact with most of it. It's massive but that size actually works against it because the interesting things to do in the world are spread out extremely thinly. It's polished as hell and a very impressive achievement but it's got little to do in-world if you're not interested in just driving around causing things to explode. (And if you're looking to cause things to explode a lot of the competition is less polished but offers more options.) It's not helping that I'm coming at it straight out of Arkham Knight, which has just about the best sidequest/collectibles integration I've ever seen.
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# ? Sep 1, 2016 08:42 |
My Lovely Horse posted:Yep, this. I still think it's fundamentally a good and fun game, it's just that gameplay-wise, it's a more-or-less linear story with an incredibly detailed backdrop. It's going to sound really crazy but I think it's the same issue that people had with GTA4, the whole shift towards the GTA series being more "serious" or "realistic" really just kind of kicks it in the balls. I use quotes because it's still a series where you can get a UFO and other crazy poo poo. But most people still tend to say the previous installments were their favorites and usually the divide is because they expected you to be an almost saints row-styled lunatic in those games and basically played the straight-man to the player's actions. GTA4 and 5 grudgingly put up with your antics while they wait for you to go to the next big set piece rockstar worked so hard to include. Hell, most people were excited for GTAOnline because they were excited thinking it would basically be like one of those old GTA multiplayer mods but were sorely disappointed to find out the game tries to make you sit in a corner and feel bad about what you've done if you start to cause any kind of chaos involving other players.
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# ? Sep 1, 2016 08:53 |
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Guy Mann posted:It's also fun to throw a concussion grenade at the breakdancers in the subway in Detroit and send their ragdolls flying everywhere.
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# ? Sep 1, 2016 15:27 |
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I can see the appeal. I threw a smoke grenade at a tour group because it seemed like a good idea at the time. When the cops started shooting I went up to one to do a takedown, except jensen just spun 90 degrees and gutted a poor man who was standing too close to the action
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# ? Sep 1, 2016 16:12 |
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Tagichatn posted:Sounds like a solid game. A Metal Gear Solid Game
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# ? Sep 1, 2016 19:41 |
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I've gotta say, however much of a shortcoming you think GTA V's lack of sidequests if, at least it makes it easy to go for a replay since the later story missions don't rely on you having a certain level of upgrades gained through side activities, so you can just breeze through everything. Doesn't count for much since there's mission replay, but if you pick the good heist members first time around, you're not gonna get the improvements on the bad ones through that if you pick different crews. e: and if you do mission replay I'm guessing you're probably also not gonna get side conversations like post-mission phone calls, lifeinvader updates... My Lovely Horse has a new favorite as of 22:24 on Sep 1, 2016 |
# ? Sep 1, 2016 20:48 |
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The heists are so bloody fun I wish there were a lot more in singleplayer. I'd pay for an expansion pack that was like ten more heist missions.
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# ? Sep 1, 2016 20:51 |
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I got GTA V on PC and never got the framerate to a playable level. Like, it'll be fine on foot. But as soon as I get in a car, the whole thing bogs down, even with the lowest settings.
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# ? Sep 1, 2016 21:54 |
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Mr. 47 posted:I got GTA V on PC and never got the framerate to a playable level. Like, it'll be fine on foot. But as soon as I get in a car, the whole thing bogs down, even with the lowest settings. I think disabling the anti-aliasing helped a ton for me. try that
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# ? Sep 1, 2016 22:21 |
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My Lovely Horse posted:I've gotta say, however much of a shortcoming you think GTA V's lack of sidequests if, at least it makes it easy to go for a replay since the later story missions don't rely on you having a certain level of upgrades gained through side activities, so you can just breeze through everything. Doesn't count for much since there's mission replay, but if you pick the good heist members first time around, you're not gonna get the improvements on the bad ones through that if you pick different crews. The side characters are also pretty great in GTA: V. Lamar is pretty much one of the best GTA characters ever.
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# ? Sep 1, 2016 22:28 |
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I played a fair amount of GTA5 online and had no idea what to do. I'd drive around, get killed, spawn near my killer and get killed again. I'd kill them back and get stalked for a while. Stealing and chopping cars was okay if the drop off points weren't being camped (they were). Then I'd rob a store and evade the police very easily. Uhh... Sometimes I'd wait in a PvP lobby for 20 minutes for some very boring FPS pistol-only match. Once we tried a heist but it bugged out and I got stuck in an empty room without a door and was there even after logging off. Maybe I don't *get* GTA online.
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# ? Sep 1, 2016 22:48 |
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muscles like this? posted:The side characters are also pretty great in GTA: V. Lamar is pretty much one of the best GTA characters ever. https://www.youtube.com/watch?v=Ko2jueHvdy8&t=17s
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# ? Sep 1, 2016 22:55 |
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The timing on that tutorial is the best part of that scene.
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# ? Sep 1, 2016 23:01 |
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https://www.youtube.com/watch?v=NCFwvngf0GM If you watch video you don't need to play the game, you've already seen the best part.
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# ? Sep 1, 2016 23:08 |
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There's a small timeframe during the story when you can already control all three characters, but Franklin and Trevor haven't met yet. If you keep following one with the other they will eventually get weirded out and knock you out, sending you to the hospital.
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# ? Sep 2, 2016 03:08 |
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Slink Johnson, who played Lamar, says that he was originally supposed to have a larger role but something happened that kept him from being able to spend a lot of time on the game so they cut his part down.
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# ? Sep 2, 2016 03:21 |
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muscles like this? posted:Slink Johnson, who played Lamar, says that he was originally supposed to have a larger role but something happened that kept him from being able to spend a lot of time on the game so they cut his part down. I wonder if that's why he became such a big part of GTA Online.
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# ? Sep 2, 2016 03:37 |
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Started playing Driver San Francisco on steam cause I found out my PC can run it, and I loved it on the xbox 360 even though I never beat it due to being poo poo at cornering. I love the tone, Tanner starts off selfish and driven, but in his coma the game starts making him behave. The world itself is telling him to be less of a poo poo. The billboards start off: "Do it." "Do it again" telling him to shift in to other drivers, then when he shifts into the cop car the sign changes to "HELP THEM" With Tanner's response being "Alright, you want me to help people? Fine". I also like that later in the game Tanner recognises the rules of the situation and is fine playing within them. His partner is bewildered at his cavalier attitude, but a great example is when they are chasing the Femme Fatale character. She leaves the section of the map Tanner has unlocked, ending up out of his reach. Tanner just responds with "Well, I guess I'm not supposed to catch her yet. I'll get her eventually, when the time is right..." He is an interesting protagonist as he feels the controller in his back metaphorically speaking, but because the rules are allowing him to get closer to catching Jericho, he's fine trusting the invisible hand of fate to guide him. It's not often you have a character who becomes fatalistic about being a game character.
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# ? Sep 2, 2016 09:37 |
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BioEnchanted posted:I also like that later in the game Tanner recognises the rules of the situation and is fine playing within them. Try jumping between cars while out of the coma.
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# ? Sep 2, 2016 11:51 |
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# ? May 20, 2024 20:15 |
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Recently started up Breath of Fire IV for the first time. So far it's alright. I've noticed that in combat sometimes the camera will pull back during attacks far enough that you can see the inactive members of your party watching from behind. Just a neat little detail.
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# ? Sep 2, 2016 23:41 |